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Unit - Cause Katon1[1] to damage (Picked unit), dealing (80.00 x (Real((Level of Fireball for (Triggering unit))))) damage of attack type Normal and damage type Normal
The tutorial I linked to is quite useful. It shows to post here triggers in a simple way. It will be much more readable.
But what I saw... you can't use "TriggeringUnit". It's a wrong response there. There does not exist any triggering unit that triggered the trigger. ^^
The trigger gets fired when a timer expires.
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