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Triggers & Scripts In this forum you may ask for help on fixing a trigger or script. But if you need help getting started with a trigger, this is not the right place — use the World Editor Help Zone.

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Old 02-16-2008, 02:33 PM   #1 (permalink)
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Rem'ing GUI Triggers

This might seem stupid, but in JASS, I know it's //, but is there a way to rem an action/condition/event in GUI? (I'd assume it's the exact same) Thanks for anyone who wants to try and help me!
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Old 02-16-2008, 04:11 PM   #2 (permalink)
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What exacly is "Rem" ?

And "//" is a syntax simbol that says you are now commenting and not writing the code itself.
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Old 02-16-2008, 05:51 PM   #3 (permalink)
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Oh, Rem'ing is remark(ing), or comment(ing)
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Old 02-16-2008, 05:57 PM   #4 (permalink)
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-------- Commenting Text --------

2nd action...
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Old 02-16-2008, 10:34 PM   #5 (permalink)
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I meant to turn a trigger into a comment (in other languages anyways) I want to make a statement still be there, but not be read by the program, so I can try and edit my spell, without deleting it in case of what I do doesn't work properly
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Old 02-16-2008, 10:59 PM   #6 (permalink)
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On top of the trigger, you can see this two buttons called "Enabled" and "Initialy On", just disable the enabled.
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Old 02-16-2008, 11:24 PM   #7 (permalink)
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I was trying that, but that disables the whole trigger, I meant part of the trigger (sorry should have tried to make that clear before) I know you can deactivate an action or such, but the trigger doesn't work then.
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Old 02-16-2008, 11:27 PM   #8 (permalink)
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Can't do that :/
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Old 02-17-2008, 03:01 AM   #9 (permalink)
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I found a half-way, make a trigger names something stupid but so you know where it comes from, and put them in there and turn it off, it's not as good as it is in other languages but it works and keeps a back-up of stuff
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