Event - Unit starts the effect of an ability
Condition - Ability being cast is equal to Storm Bolt
Action - Damage Target for (agility of Casting unit ) x 3
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Current Projects
Naga VS Elves IIIIIIIIII
Footmen Reborn IIIIIIIIII
Unit - Cause (Triggering unit) to damage (Target unit of ability being cast), dealing ((Real((Agility of (Triggering unit) (Include bonuses)))) x 3.00) damage of attack type Spells and damage type Lightning
THis is the Thing...
The Damage Target is almost at the bottom of the Unit Actions
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Current Projects
Naga VS Elves IIIIIIIIII
Footmen Reborn IIIIIIIIII
You have to click on the value for damage and then click on the 1.00, then click on Convesion - Interger to Real then go up till you see Hero - Hero Attribute then click n strength and set it to agility, then set the unit to triggering unit, then click OK till you get to Real(Agility of (Triggering Unit) (include bonuses))) + 1.00 switch the + to a x and set 1 to 3 if u need pictures contact me tommorow im going to sleep >.>
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Current Projects
Naga VS Elves IIIIIIIIII
Footmen Reborn IIIIIIIIII
Create a new unit.
Change the units model to _.mdl (_ is a space) -(nothing so it dosent show up)
Give it the locust ability.(this makes it so the unit cannot be clicked on and has 0 collision
Make it so some spawn.
Add them to a uit group.
Make a trigger that damages all units around the dummies (exept allies)
Heres an example
Frost Wave1
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Frost Wave
Actions
Set Frost_Wave_Caster = (Triggering unit) Wait 0.66 seconds Unit - Create 1 Frost Wave Dummy for Neutral Passive at ((Position of Frost_Wave_Caster) offset by 200.00 towards (Facing of Frost_Wave_Caster) degrees) facing Default building facing degrees Unit Group - Add (Last created unit) to Frost_wave_Dummys Unit - Create 1 Frost Wave Dummy for Neutral Passive at ((Position of Frost_Wave_Caster) offset by 400.00 towards (Facing of Frost_Wave_Caster) degrees) facing Default building facing degrees Unit Group - Add (Last created unit) to Frost_wave_Dummys Unit - Create 1 Frost Wave Dummy for Neutral Passive at ((Position of Frost_Wave_Caster) offset by 800.00 towards (Facing of Frost_Wave_Caster) degrees) facing Default building facing degrees Unit Group - Add (Last created unit) to Frost_wave_Dummys Unit - Create 1 Frost Wave Dummy for Neutral Passive at ((Position of Frost_Wave_Caster) offset by 1000.00 towards (Facing of Frost_Wave_Caster) degrees) facing Default building facing degrees Unit Group - Add (Last created unit) to Frost_wave_Dummys Unit - Create 1 Frost Wave Dummy for Neutral Passive at ((Position of Frost_Wave_Caster) offset by 300.00 towards (Facing of Frost_Wave_Caster) degrees) facing Default building facing degrees Unit Group - Add (Last created unit) to Frost_wave_Dummys Unit - Create 1 Frost Wave Dummy for Neutral Passive at ((Position of Frost_Wave_Caster) offset by 500.00 towards (Facing of Frost_Wave_Caster) degrees) facing Default building facing degrees Unit Group - Add (Last created unit) to Frost_wave_Dummys Unit - Create 1 Frost Wave Dummy for Neutral Passive at ((Position of Frost_Wave_Caster) offset by 700.00 towards (Facing of Frost_Wave_Caster) degrees) facing Default building facing degrees Unit Group - Add (Last created unit) to Frost_wave_Dummys Unit - Create 1 Frost Wave Dummy for Neutral Passive at ((Position of Frost_Wave_Caster) offset by 900.00 towards (Facing of Frost_Wave_Caster) degrees) facing Default building facing degrees Unit Group - Add (Last created unit) to Frost_wave_Dummys Countdown Timer - Start Frost_Wave_Timer as a One-shot timer that will expire in 0.00 seconds
Frost Wave2
Events
Time - Frost_Wave_Timer expires
Conditions Actions
Unit Group - Pick every unit in Frost_wave_Dummys and do (Actions)
Loop - Actions
Special Effect - Create a special effect at (Position of (Picked unit)) using Abilities\Spells\Undead\FrostNova\FrostNovaTarget.mdl Unit - Cause Frost_Wave_Caster to damage circular area after 0.00 seconds of radius 250.00 at (Position of (Picked unit)), dealing ((Real((Intelligence of Frost_Wave_Caster (Include bonuses)))) x 2.00) damage of attack type Spells and damage type Cold
Wait 1.00 seconds Unit Group - Pick every unit in Frost_wave_Dummys and do (Actions)
Loop - Actions
Unit - Kill (Picked unit) Unit Group - Remove (Picked unit) from Frost_wave_Dummys
this might leak idk?
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Current Projects
Naga VS Elves IIIIIIIIII
Footmen Reborn IIIIIIIIII