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[Trigger] Holy Light

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Level 11
Joined
Dec 5, 2009
Messages
846
  • Untitled Trigger 001
    • Events
      • Unit - A unit Starts the effect of an ability
    • Conditions
      • (Ability being cast) Equal to Yourspell
    • Actions
      • Set Unit = (Target unit of ability being cast)
      • Set Unit2 = (Casting unit)
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • ((Unit) belongs to an ally of (Owner of (Unit2)) Equal to True
        • Then - Actions
          • Unit - Set life of (Unit) to ((Life of (Unit)) + How much it should heal)
        • Else - Actions
          • Unit - Set life of (Unit) to ((Life of (Unit)) - How much damage it should deal)
 
Level 11
Joined
Nov 15, 2007
Messages
781
  • Untitled Trigger 001
    • Events
      • Unit - A unit Starts the effect of an ability
    • Conditions
      • (Ability being cast) Equal to Yourspell
    • Actions
      • Set Unit = (Target unit of ability being cast)
      • Set Unit2 = (Casting unit)
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • ((Unit) belongs to an ally of (Owner of (Unit2)) Equal to True
        • Then - Actions
          • Unit - Set life of (Unit) to ((Life of (Unit)) + How much it should heal)
        • Else - Actions
          • Unit - Set life of (Unit) to ((Life of (Unit)) - How much damage it should deal)

Better to deal damage than set life. Set life doesn't grant kill credit and would ignore magic immunity and such.
 
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