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Trigger (GUI) Editor Tutorials Contains tutorials concerning the usage of GUI features.
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Old 10-22-2011, 09:40 AM   #31 (permalink)
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Useless pile of GUI waits
 
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I finaly understanded why units with crow form are able to change height it is simply because when they cast the spell they make the morph anim, change height and after become the new unit.
Another way to do what you do without check just create one new ability only for the trick based on crow form.
and when you want to change the heigt of an unit add and remove this ability.
Because no unit have this ability there is no problem.
This tutorial is partially jass so change it category to jass.
Because gui section is for the ones who does not know jass.
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Last edited by noob; 10-27-2011 at 08:29 AM.
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Old 10-22-2011, 06:30 PM   #32 (permalink)
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Quote:
Another way to do what you do without check just create one new ability only for the trick based on crow form.
and when you want to change the heigt of an unit add and remove this ability.
Because no unit have this ability there is no problem.
True, but in public resources, it would be troublesome.
For a map, that makes sense.
Using the check can still save some space though.
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Old 10-22-2011, 06:49 PM   #33 (permalink)
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The tutorial now has proper coloration and heading, and it also displays useful information that aren't seen in other tutorials.

I'm looking forward to see this approved.
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Old 10-22-2011, 06:52 PM   #34 (permalink)
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Quote:
The tutorial now has proper coloration and heading
lol You posted that while I was editing the tutorial :P
How does it look now? ^^
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Old 10-22-2011, 06:57 PM   #35 (permalink)
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One of colors that fit the Hive the most. Nice, and not painful for the eyes. But, now the red stands out too much. Tried with yellow/dark yellow? It would fit the theme and still draw attention, if your aim is to get a cohesive coloration.

Anyways, don't bold the red lines. Use this, this or this instead, with no colors at all, or use pure colors.
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Progress: 16% |||||||||||||||||||||||||||||||||||||
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Old 10-23-2011, 07:55 PM   #36 (permalink)
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That's true.
Updated.
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Old 10-23-2011, 10:51 PM   #37 (permalink)
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Sigh... We aim for perfection, but we can't see it's a moving target.

Aesthetically very good, the concept of tutorial is good as well, and the whole tutorial is useful.

Good Job, I have to say.

Oh, the only thing you can do now is to use points. The points will link your table of contents, and when you click, for an example, "Tips", the page will scroll down to that point.
If you need help with points implementation, ask me via Pm / Vm.
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Old 11-08-2011, 11:43 AM   #38 (permalink)
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You should use 'Amrf' instead of 'Arav' as 'Amrf' is from Medivh which is not as common as 'Arav' which is from a DoT.
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Old 04-07-2012, 11:32 PM   #40 (permalink)
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hi
 
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yea.. i have a question: if a unit is set to have Fly Movement type in the Object editor then why does not the function "set flying height" work?? you would have to set it to zero first and then change it or sometimes that does not work either is it a bug?
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Old 04-08-2012, 04:03 PM   #41 (permalink)
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Warcraft III has a ton of bugs :/
I guess the most ideal thing to do is to give all units Foot Movement type.
If you want flying units, just detect when a unit of a certain type enters the map and give it a flying height :p
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Old 04-08-2012, 11:59 PM   #42 (permalink)
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hmm im gonna try that
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Old 04-10-2012, 12:35 PM   #43 (permalink)
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I wrote a system for this: http://www.hiveworkshop.com/forums/s...height-214371/
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