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DPS Calculator 1.023
by MFatGG
Tool
Highslide JS
Details
Uploaded:13:01, 27th Nov 2009
Last Updated:05:33, 14th Jan 2010
Keywords:dps, dps calculator, calculator
Operating System:Windows XP, Windows Vista
Category:World Editor Addons & Tools, Other Useful
Website:

This is a 'DPS Calculator' for calculting Damage per Second of an unit i wrote, because i couldn't find something simular. The result will be copied into your Clipboard once you cklick 'Calculate'.

Tested on Windows 7 64bit, 32bit; works under XP (thanks to Numerion for testing)

Quote:
Originally Posted by ManDraKer View Post
hey got error running your tool. "The Application failed to initialize properly (0xc0000135). Click on OK to terminate the application". Im using XP. What does the error means?
Program requires the .NET-Framework 3.5, installation of this should fix it

Please let me know about bugs or ideas

update: 12.01.2010: The majority of bugs/errors should be gone, will add dice/sides soon
thanks
Rating - 5.00 (2 votes)
(Hover and click)
Moderator Comments
Not Rated
15:46, 22nd Dec 2009
TriggerHappy:

This definitely could be useful, and works properly.

This tool is approved and works properly.


Click here to download Calculator.exe (31 KB, 505 Downloads)

Old 12-03-2009, 05:43 PM   #2 (permalink)
Registered User Numerion
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There already is tool like this...but this one looks more user friendly...hmm...are you thinking of adding also armor counting inside?

Oh and it works on XP normally
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Last edited by Numerion; 12-22-2009 at 10:47 PM.
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Old 12-23-2009, 03:01 AM   #3 (permalink)
Registered User aaron79
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this is great for balancing games :o
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Old 12-23-2009, 03:28 AM   #4 (permalink)
Registered User DarkNezz
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pretty useful, go ahead man!
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Old 12-23-2009, 06:25 PM   #5 (permalink)
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Sounds good to me, though it would be better if it could be included as a plugin in something like UMSWE or JassNewGen pack so you could use it right in the editor.
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Old 12-24-2009, 03:39 PM   #6 (permalink)
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Nice tool there is one like yours but i think yours batter :D
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Old 12-24-2009, 04:03 PM   #7 (permalink)
Registered User vosty
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As soon as I saw this in "newest tools" I had to try it. It works quite gracefully, and uses up a small amount of screen space, memory, and RAM (My computer rides on a low amount of RAM) so using it is no pain at all.
I like this 5/5
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Old 12-26-2009, 10:11 AM   #8 (permalink)
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Thanks


useful tools!
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Old 12-26-2009, 06:03 PM   #9 (permalink)
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Quote:
Originally Posted by Numerion View Post
There already is tool like this...but this one looks more user friendly...hmm...are you thinking of adding also armor counting inside?

Oh and it works on XP normally
first, thank you for testing on a xp-system

yes, i will be adding armor calculation as soon as my exams are over

and thanks to all other posters
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Old 12-27-2009, 04:17 PM   #10 (permalink)
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Calculating DPS is constantly something a mapper has to do so this tool is very useful to us. However, when I tried to type in real number (e.g. 2.7) with a decimal for Attack Speed it would not recognize it as one and instead treated it as 27 seconds.

One more criticism, why not do base damage, number of die and sides per die as the parameters instead of minimum and maximum damage? To know the min and max, we have to calculate them first or go in game to find it. Whereas the parameters I suggested are actually worked with in the editor.

Anyway, good tool and I hope to see it improve.
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Old 12-27-2009, 06:23 PM   #11 (permalink)
Registered User Kyux
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awsome! about time someone made something like this. it'll be good for all the mega WC3'ers
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Old 12-27-2009, 07:20 PM   #12 (permalink)
Registered User ManDraKer
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hey got error running your tool. "The Application failed to initialize properly (0xc0000135). Click on OK to terminate the application". Im using XP. What does the error means?
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Old 12-27-2009, 08:54 PM   #13 (permalink)
Registered User Frotty
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hm how to get the mas dmg?
You should may add that dice thing from wc3
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Old 12-30-2009, 01:02 AM   #14 (permalink)
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Report Bugs!
Tested it 20 Times....
If you set ASPD (Attack Speed) to 0 the Result is Infinity, and If you set the ASPD(You know it Read Above) to 0.(number) the Result would be the same as if you just type that Number itself.

Example - ASPD : 0.5 , Min DMG : 10, Max DMG : 20, Target = 1, Result = DPS : 3.00
While If i do ASPD : 5, Min DMG : 10, Max DMG : 20, Target = 1, Result = DPS : 3.00

I found a Way to counter this..... but fix it!

Instead of 0.(number) You need to type 0.(Number) + 0 Example : 0.60 to make it have the right result.....
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Old 12-31-2009, 02:21 AM   #15 (permalink)
Registered User Crave.
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Seems reall nice although Ive never thought about putting in DPS for a unit

Found a bug, maybe. When i put min dmg 10 and max 12 and ASPD 1 the result is 11.00. But when i put min dmg 10 and max 11 and ASPD 1 the result is not the expected result 10.50 but 10.00

Ohman found another one -.- Min dmg 1 max dmg also 1. ASPD 0.75 in the end i got 0.01 WTF
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Last edited by Crave.; 12-31-2009 at 02:32 AM. Reason: Blehh maybe got ANOTHER bug
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