[Log in / Register]
| News | Chat | Pastebin | Donations | Tutorials | Rules | Forums |
| Maps | Skins | Icons | Models | Spells | Tools | Jass | Packs | Hosted Projects | Starcraft II Modding | Starcraft II Resources | Galaxy Wiki |
(Keeps Hive Alive)
Go Back   The Hive Workshop > Artist's Discussion > Terrain Board


Terrain Board Need some help making a terrain? Got a terrain screenshot that you would like to showcase? This is the place for you.

Closed Thread
 
Thread Tools
Old 12-17-2010, 06:52 PM   #1 (permalink)
Registered User Craphter
User
 
Join Date: Jun 2009
Posts: 289
Craphter has little to show at this moment (18)Craphter has little to show at this moment (18)
My very first terrain

Here it is:



With a waterfall in top of a mountain, and a custom river coming down, towards a lake.
I used a lot of UTM, and read a lot of tutorials, taking a bit from here and there.
Despite all this, I'm extremely frustrated. I could not add any fog, when I did, a giant white box appeared, no matter how much I changed the settings, the box didn't change at all.
I wanted to add a unit with a victory animation, but if I triggered it, I had to be in the game, and the camera game was waaaaaaay too low.
I wanted to add lighting effects, but I only managed a dense blue fog, completely unrealistic.

If you could help me out here, I would really appreciate it: some critics, some opinions, and a little help with above problems
__________________
I'll gladly translate anything, English - Spanish, just pm me ;)
"Administrators have a reputation power level of over nine thousand."
Craphter is offline  
Old 12-17-2010, 06:58 PM   #2 (permalink)
Registered User Azurot
User
 
Azurot's Avatar
 
Join Date: Aug 2009
Posts: 331
Azurot is a jewel in the rough (262)Azurot is a jewel in the rough (262)Azurot is a jewel in the rough (262)Azurot is a jewel in the rough (262)
Try to organize your tree variation into a predetermined color scheme and then use a fog to fluently intensify the aforementioned color scheme.
Azurot is offline  
Old 12-17-2010, 07:01 PM   #3 (permalink)
Registered User Craphter
User
 
Join Date: Jun 2009
Posts: 289
Craphter has little to show at this moment (18)Craphter has little to show at this moment (18)
Yeah my question is HOW
I seriously have no idea how to do all you said, specially the fog part.
__________________
I'll gladly translate anything, English - Spanish, just pm me ;)
"Administrators have a reputation power level of over nine thousand."
Craphter is offline  
Old 12-17-2010, 07:10 PM   #4 (permalink)
Registered User Azurot
User
 
Azurot's Avatar
 
Join Date: Aug 2009
Posts: 331
Azurot is a jewel in the rough (262)Azurot is a jewel in the rough (262)Azurot is a jewel in the rough (262)Azurot is a jewel in the rough (262)
Well start by trying to only use a few trees rather than all the trees in UTM. Then if need be, tint them in the object editor until they have a somewhat uniformity in their coloration.

As for the fog, it's in the toolbar at the top of the editor, Scenario ---> Map Options ---> Tut: All about fog

These may help as well :
Creating Rivers with Rolling Shores
Natural Environments
Useful Tips for Night Forest Terrains.
Azurot is offline  
Old 12-17-2010, 10:23 PM   #5 (permalink)
Registered User Keiji
Gentleman Bastard
 
Keiji's Avatar
 
Join Date: Nov 2007
Posts: 2,446
Keiji is a splendid one to behold (794)Keiji is a splendid one to behold (794)Keiji is a splendid one to behold (794)
Former Staff Member: This user used to be on the Hive Workshop staff. 
You should always ask yourself before you think yourself done with a terrain:
"Does this look natural?" - If no, you definetly should work on what doesn't look natural.

For your terrain, the trees look very crammed together, and doesn't seem to have breathing space, that and they all seem to be of similare size, I sertainly dont hope you think trees in the woods are all the same size, in other words I'd advice you to spread the trees out more, possibly delete some, and variate the size of the trees better.

Appart from that, there is, as mentioned, the lack of fog. Which I wont say anything more about, as Azurot gave a helping hand there. Though I do want to point out that you should consider having a more "covering" camera angle and add more mountain layers in the background, making them fade out with the fog. "Covering" as in you can see further into the depth of the terrain :)

As a side note, I'd personally like to see the blizzard cliffs gone, they seriously do not look good. The simple way to avoid them is to cover the whole map with deep water, and then use the raise tool to make the land.

Hope that could be of some help.
__________________
Keiji is offline  
Old 12-17-2010, 10:48 PM   #6 (permalink)
Registered User Craphter
User
 
Join Date: Jun 2009
Posts: 289
Craphter has little to show at this moment (18)Craphter has little to show at this moment (18)
Thank you both for your words, Ill work on everything you said, when it's done I'll post it.
__________________
I'll gladly translate anything, English - Spanish, just pm me ;)
"Administrators have a reputation power level of over nine thousand."
Craphter is offline  
Old 12-18-2010, 04:03 PM   #7 (permalink)
Registered User Lightofholy
User
 
Join Date: Feb 2010
Posts: 16
Lightofholy has little to show at this moment (10)Lightofholy has little to show at this moment (10)
Hi there, judging from your terrain, i take it as your making a 'Natural Environment' (Correct me if i am wrong)

Here is some suggestion

1) You may want to blend in with adding some critters (Animals) as right now the terrain looks quite unnatural and empty.

2) I would recommend you to use some foilage and overgrowth effect such as mixing different type of flower,grass and mushrooms.

3) You may want to try to stick to one type of rock, right now it looks very very very odd.

and here is a link to making 'Natural Environment' Natural Environments

I hope it helps, thanks for reading.
Lightofholy is offline  
Old 12-18-2010, 04:07 PM   #8 (permalink)
Registered User Warlord Ajer'laroir
UNITE THE CLANS
 
Warlord Ajer'laroir's Avatar
 
Join Date: Jul 2009
Posts: 2,100
Warlord Ajer'laroir is a glorious beacon of light (437)Warlord Ajer'laroir is a glorious beacon of light (437)Warlord Ajer'laroir is a glorious beacon of light (437)Warlord Ajer'laroir is a glorious beacon of light (437)Warlord Ajer'laroir is a glorious beacon of light (437)Warlord Ajer'laroir is a glorious beacon of light (437)
Looks ok, but yeah like everyone else said there is some things you can fix.

Put some critters and some woodland creeps in the pic and would be interesting.
__________________
Warlord Ajer'laroir is offline  
Old 12-18-2010, 04:16 PM   #9 (permalink)
Registered User Dr. House
Oh dear i'm back
 
Dr. House's Avatar
 
Join Date: Feb 2008
Posts: 2,040
Dr. House is a jewel in the rough (245)Dr. House is a jewel in the rough (245)Dr. House is a jewel in the rough (245)Dr. House is a jewel in the rough (245)
For your first terrain its not that bad but here are somethings that might be able to help you a bit.

As i see in your terrain you use a barrens tileset if i were you i would use more village tiles in order to make it look good and to have more tile variation. Also the waterfall in your terrain seems to come out of no where and som of the rocks you places are flooting lower them down with ctrl + page down (the keys on your keyboard) you also might wana add som critters in your terrain like a stag and use the birds doodad. I hoped this helps a bit good luck :)
__________________
Dr. House is offline  
Old 12-23-2010, 06:34 AM   #10 (permalink)
Registered User darkzxx
Furret the noob triggerer
 
darkzxx's Avatar
 
Join Date: Oct 2010
Posts: 1,043
darkzxx is on a distinguished road (60)darkzxx is on a distinguished road (60)
you think like this -.- correct me if i am wrong
"if the camera can't see the other places,why the heck must i work on that area ? they can't even see it anyways"
thats the problem of some terrainers
btw you left alot of place plain,try to add more "natural enviroment"
and get a fog and do mix and match
__________________
darkzxx is offline  
Closed Thread

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are Off
Pingbacks are Off
Refbacks are Off


All times are GMT. The time now is 03:06 AM.





Powered by vBulletin
Copyright 2000 - 2008, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO 3.5.1 PL2
Copyright © Ralle