Originally Posted by vuongkkk
If you were Keiji, you would realize as soon as you saw my pics.
This is where I do not
point out exactly how long it took me to notice the technique. >.>
And on a unrelated note to not pointing out things, I will continue onward by doing the exact contradiction to the aforementioned action. Or other-wisely written: Do
point out things.
I can honestly admit that I am not as impressed as my fellow brothers-in-terrain with the water effect provided in these terrains, the first one I will grant looks at best decent, whereas the second one simply gives me the feeling of there not really being any water at all. I would like to see a similar effect in the second terrain, water-wise, as with the first one. Mostly that means just fill in the overly transparent sections of the river.
As to the doodad usage, it seems you are either not too familiar with the difference between high res doodads and low res doodads, or you simply can't make up your mind about which ones to use, or both.
Mostly what I am referring to is the horrendous looking Blizzard non-imported stones, if it were me I would remove them in favor for better looking ones, such of which I personally prefer either Steinlord or Felsen.
Your natural aspects of the terrain, such as doodad placement and natural environment seems to be good enough, and I can't say I have anything in particular to point out there, lest I become extraordinarily nitpicking. Though I do want to take a note of the fog work in the first terrain, and the perspective in both. Fog in the first terrain is close to non-existent, and as far as I'm concerned fog is a major factor for any terrain, to make it really shine and look good. And my second pointer for perspective rather float over in this first pointer, as I would recommend for future terrain references that you have a broader perspective, namely that you zoom out the camera more and get a larger gathering of landmass crammed into the screenshot. And the way this correlates with the prior statement is that fog becomes even more of a necessity when you have broader and larger terrains to work with, having several layers of mountains in the background and making the fog seem like the environments slowly fades away on the horizon until it becomes one with the sky, in a manner of speaking.
Those are my opinions, I hope they may be of some assistance :)
Oh and do refrain from double-posting, if you may.