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Terrain Board Need some help with making a terrain? Got an terrain screenshot that you would like to showcase? This is the place for you.

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Old 02-05-2012, 04:10 PM   #1 (permalink)
Registered User vuongkkk
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Landscape - Waterfall

For the Love of nature

Title:
Waterfall in the morningSpring in the evening
waterfall-morning.jpgspring-evening.jpg

Source:
- B2M pack: Almost models i picked from here
- Refuge in Ruins: Water effects came from here

Some words:
Although i tried to find the eviroment but...
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waterfall-morning.jpg   spring-evening.jpg  

Last edited by vuongkkk; 02-07-2012 at 02:27 PM.
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Old 02-05-2012, 06:47 PM   #2 (permalink)
Registered User Azurot
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The waterfall itself is fantastic, however the overall atmosphere could use some work. Especially considering that it's neither night, nor day to any immediately noticeable degree. Change that :P
Also, either change your rock doodads or your environment doodads, either way, they dont work together. I'd say switch out the environment though.
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Old 02-05-2012, 07:03 PM   #3 (permalink)
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Terraining Contest #12 - Winner: Horror/Nightmare 
Much better than my first waterfall :P It could use some fog and a more interesting sky tho.
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Old 02-05-2012, 09:33 PM   #4 (permalink)
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Terraining Contest #13: Shi'luan Hydro-powered Institute of Technology - A testimone to the prime of the shi'li culture. My ability to title my terrains is soooooooo nonexistent. (Terraining Contest thirteenth edition) Terraining Contest #11 - Winner: Battlefields 
That's seriously one of the most realistic water effects I've seen. Did you flip and flatten a cloudsphere or something?
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Old 02-05-2012, 11:11 PM   #5 (permalink)
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Quite formidable piece, especially that water like said before. Mind telling me where you have that grass model from? Looks better than most grass models i can think of^^
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Old 02-07-2012, 02:21 PM   #6 (permalink)
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I'm really happy when experienced guys like you comment for a amateur terrainer like me. Thanks

Update: add one pic

As you saw through me, these pics showed all my technologies of terrain-art now :D
Sure i need to practice more to make everything better (still satisfy, still working... )

Quote:
Originally Posted by fladdermasken View Post
That's seriously one of the most realistic water effects I've seen. Did you flip and flatten a cloudsphere or something?
Oops, it's not any thing else,exactly, it's the water effect! But that model made me to breath by ears to do the trig like u saw. If you were Keiji, you would realize as soon as you saw my pics.
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Old 02-07-2012, 02:54 PM   #7 (permalink)
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Terraining Contest #12 - Winner: Horror/Nightmare 
The water in the 2nd one is weird. How does a stream disappear and appear after a few feet?

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Originally Posted by fladdermasken View Post
That's seriously one of the most realistic water effects I've seen. Did you flip and flatten a cloudsphere or something?
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Originally Posted by vuongkkk View Post
If you were Keiji, you would realize as soon as you saw my pics.
lol.
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Old 02-07-2012, 03:12 PM   #8 (permalink)
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Quote:
Originally Posted by johannesr View Post
The water in the 2nd one is weird, how does a stream disappear and appear a after a few feet?
Look at 1st pic. Have a cliff.... Yes, it's my intent
It's the cuz of the corlor change of rocks in left with the rocks in the right!
Just kidding
I tried all the time of day in WE to emphasise the shadow of the cliff and the stream. So i did NOT successful. hix
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Old 02-07-2012, 03:15 PM   #9 (permalink)
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Quote:
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If you were Keiji, you would realize as soon as you saw my pics.
Ah, sh*t. Don't mind that phase plz or Wait Keiji 's certificate and punch me plz.
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Old 02-07-2012, 03:21 PM   #10 (permalink)
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Quote:
Originally Posted by vuongkkk View Post
If you were Keiji, you would realize as soon as you saw my pics.

This is where I do not point out exactly how long it took me to notice the technique. >.>

And on a unrelated note to not pointing out things, I will continue onward by doing the exact contradiction to the aforementioned action. Or other-wisely written: Do point out things.

I can honestly admit that I am not as impressed as my fellow brothers-in-terrain with the water effect provided in these terrains, the first one I will grant looks at best decent, whereas the second one simply gives me the feeling of there not really being any water at all. I would like to see a similar effect in the second terrain, water-wise, as with the first one. Mostly that means just fill in the overly transparent sections of the river.
As to the doodad usage, it seems you are either not too familiar with the difference between high res doodads and low res doodads, or you simply can't make up your mind about which ones to use, or both.

Mostly what I am referring to is the horrendous looking Blizzard non-imported stones, if it were me I would remove them in favor for better looking ones, such of which I personally prefer either Steinlord or Felsen.

Your natural aspects of the terrain, such as doodad placement and natural environment seems to be good enough, and I can't say I have anything in particular to point out there, lest I become extraordinarily nitpicking. Though I do want to take a note of the fog work in the first terrain, and the perspective in both. Fog in the first terrain is close to non-existent, and as far as I'm concerned fog is a major factor for any terrain, to make it really shine and look good. And my second pointer for perspective rather float over in this first pointer, as I would recommend for future terrain references that you have a broader perspective, namely that you zoom out the camera more and get a larger gathering of landmass crammed into the screenshot. And the way this correlates with the prior statement is that fog becomes even more of a necessity when you have broader and larger terrains to work with, having several layers of mountains in the background and making the fog seem like the environments slowly fades away on the horizon until it becomes one with the sky, in a manner of speaking.

Those are my opinions, I hope they may be of some assistance :)

Oh and do refrain from double-posting, if you may.
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Old 02-07-2012, 10:36 PM   #11 (permalink)
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xD ok so after reading that huge wall of text i doubt you are gonna read this but i got to say thats one hack of a nice waterfall but yeah the athmosphere around it needs some work. +rep for the waterfall.
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Old 02-08-2012, 04:25 AM   #12 (permalink)
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isnt the transparent water just the shoreline water effect

you need to add a fog for definite sure and maybe change the sky once you've done that because most skies are difficult to work with once fog is added apart from foggy sky (har har har, fog + foggy eh)
i'm sure that keiji can vouch for this in strength because he didn't learn how to add environmental wc3 fog until his second or third year of terraining, before that he'd always just used glow doodads. i still remember my amazement at this discovery through frost. woahwhahahahahahhahh

good start though, for sure
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Old 02-08-2012, 04:50 AM   #13 (permalink)
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Quote:
Originally Posted by Belgarath View Post
i'm sure that keiji can vouch for this in strength because he didn't learn how to add environmental wc3 fog until his second or third year of terraining, before that he'd always just used glow doodads. i still remember my amazement at this discovery through frost. woahwhahahahahahhahh
Not entirely correct, I didn't notice the fact that you can "tint" the fog yourself with custom values before a year or so into terraining, do not twist the facts bitch.
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Old 02-08-2012, 05:58 AM   #14 (permalink)
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hey i just gave a straight account of what frost told me, he said you didn't know how to do fog. i'm guessing he just took your not knowing where to enter the custom values as a complete lack of knowledge as to any values in those fields. but really how you could miss that i'll never know ahahaha
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Old 02-09-2012, 11:46 AM   #15 (permalink)
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Quote:
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Not entirely correct, I didn't notice the fact that you can "tint" the fog yourself with custom values before a year or so into terraining, do not twist the facts bitch.
Irony.

You should work more on the background of your terrains, add more depth to it. Trees can help a lot, specially in the second picture cause it looks empty. I also find some models such as grass to be very eye-catching, tint them down.
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