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| Terrain Board Need some help with making a terrain? Got an terrain screenshot that you would like to showcase? This is the place for you. |
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02-20-2008, 12:35 AM
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#1 (permalink)
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Combowhore Team Lead
Join Date: Feb 2008
Posts: 443
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[Inverted's] Terrain Showcase (My first terrains)
Hey everyone, i just recently started using the wc3 world editor and i thought i start making some terrains. This is my first one so please let me know what you think and how i can improve it! I will post more here in the near future.
  
Last edited by inverted; 03-17-2008 at 01:06 AM.
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02-20-2008, 12:59 AM
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#2 (permalink)
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User
Join Date: Sep 2006
Posts: 7,834
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Not bad. You need to use a distance fog though. Go to Scenario - Map Options.
Set the fogs color, the Z-start and Z-finish, then enable it.
Your small hills are pointy, take the smooth tool and run over them quickly.
Your shrubs are placed in some bad spots, most notably on the top oh a rocky hill. You should try using another plant though, try taking the river rushes, set the variation to 3, tint them darker, and place them in your map. I also suggest you import some trees and plants, they almost always help!
You are new and may not know about the amazing Ultimate Terraining Map. Or the useful MiscData.txt.
Keep it up, and try and improve this terrain before moving on.
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02-20-2008, 03:00 AM
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#3 (permalink)
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keen as Sean Bean
Join Date: Sep 2007
Posts: 2,640
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'Eh, Gilles said everything I was gonna say, and some more actually.
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02-20-2008, 03:00 AM
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#4 (permalink)
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Me
Join Date: Jul 2007
Posts: 6,391
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I do think a slight fog would be good for the forest below. However, don't listen to Gilles and use distance fog ^_^!!! Use the Fog Doodad that you can find in the Ultimate Terraining Map (should be posted here on this forum). Just put it down in that forest in the top right hand corner a little so it looks further away. Just my suggestion.
Also, this doesn't really make sense? A road leading into a tree? Better hope you're not blind...*thwack*
Well a positive comment is that I like the atmosphere. I don't know why, but it looks more like night than a lot of other terrains. Don't listen to me, I'm crazy in how I see terrains ^_^
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02-20-2008, 03:31 AM
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#5 (permalink)
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Combowhore Team Lead
Join Date: Feb 2008
Posts: 443
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Thanks everyone! ill get working right away :D And thank you gilles, +rep
Last edited by inverted; 03-17-2008 at 01:05 AM.
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02-20-2008, 03:40 AM
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#6 (permalink)
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Combowhore Team Lead
Join Date: Feb 2008
Posts: 443
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K guys heres an updated version i added fog and a global green fog for effect, i smoothed out some of the peaks, tell me what you think. (I am aware of the tree at the end of the road but the roads gotta go somewhere :D) Picture added to first post.
Last edited by inverted; 03-17-2008 at 01:04 AM.
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02-20-2008, 03:47 AM
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#7 (permalink)
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doubleplus good
Join Date: Feb 2008
Posts: 110
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:/ The green fog doesn't really fit, in any case I would go for something darker and the fog weather effect isn't really needed in my opinion.
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02-20-2008, 03:48 AM
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#8 (permalink)
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User
Join Date: Sep 2006
Posts: 7,834
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Quote:
Originally Posted by ~Void~
I do think a slight fog would be good for the forest below. However, don't listen to Gilles and use distance fog ^_^!!! Use the Fog Doodad that you can find in the Ultimate Terraining Map (should be posted here on this forum). Just put it down in that forest in the top right hand corner a little so it looks further away. Just my suggestion.
Also, this doesn't really make sense? A road leading into a tree? Better hope you're not blind...*thwack*
Well a positive comment is that I like the atmosphere. I don't know why, but it looks more like night than a lot of other terrains. Don't listen to me, I'm crazy in how I see terrains ^_^
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Or better yet! Use both! That's what I do.
I figured he's on the basics. You should read Void's tutorial for more "advanced" techniques.
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02-20-2008, 05:11 AM
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#9 (permalink)
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Combowhore Team Lead
Join Date: Feb 2008
Posts: 443
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ok thanks for all the help guys. I got rid of the green fog and added a darkish blue and no more global fog and it looks alot better (new forest pic in original post). Anyways the top post is updated with a new map of an archer, it is basically the idea of an archer in a magical forest and i think the compisition of the picture is nice, let me know what you think, pic in original post.
Last edited by inverted; 03-17-2008 at 01:04 AM.
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02-20-2008, 05:54 AM
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#10 (permalink)
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Everwood ORPG
Join Date: Oct 2006
Posts: 4,130
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It's really good for the first terrain just add rain and click ctrl-pagedown to lower the doodads i see some flaying trees!
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02-20-2008, 02:46 PM
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#11 (permalink)
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Combowhore Team Lead
Join Date: Feb 2008
Posts: 443
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ok thanks oziris :) i will update them later today.
Last edited by inverted; 03-17-2008 at 01:04 AM.
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02-23-2008, 09:28 AM
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#12 (permalink)
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Can Ya Feel THAT! HUH!
Join Date: Mar 2004
Posts: 4,994
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Are those first three terrains the same ones but with a different fog/sky?
~Craka_J
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03-17-2008, 01:07 AM
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#13 (permalink)
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Combowhore Team Lead
Join Date: Feb 2008
Posts: 443
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yes they are craka
@ everyone, I have been tied up in my Combowhore project which i will be realeasing very soon.
So i havent been able to terrain as much as id like, but there are more terrains to come, no worries.
K guys, i felt like taking a 30 minute break from Combowhore so this is what i come up with.

Comments & Criticism please.
-inverted
Last edited by Craka_J; 03-27-2008 at 06:53 PM.
Reason: Post Merged.
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03-25-2008, 08:12 PM
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#14 (permalink)
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WTH?! I'm thinking!
Join Date: Jan 2008
Posts: 221
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Hmmmm... take away the empty spaces between the growth + use grass! Also remove the waves, they look ugly in a swamp-like area.
And I can see empty spaces behind the trees, try to fix that, but anyway nice terrain
__________________
I don’t suffer from insanity, I enjoy every minute of it.
+rep people who help you and who make stuff you like
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03-26-2008, 12:16 AM
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#15 (permalink)
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Combowhore Team Lead
Join Date: Feb 2008
Posts: 443
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Thanks Parkietje for your input
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