Which is prety implicit seeing how LAN and multiplayer in SC2 are the same functionality.
The problem with mods currently is that you can only use mods you have uploaded. This defeats the real purpose of mods but does give you 105 MB to play with. I think this was done to prevent 1 person removing a commonly used mod and breaking 100s of maps that referenced it. It does mean that data parallelisim is still a concern.
I am hoping HotS will change these limits slightly. Perhapse if your maps are popular enough blizzard will distribute it via their marketplace service for free with no data limit.