Quote:
|
- Duplication issues (broken links, duplcated units not linking to proper duplicated links, random freezing)
|
Duplication works perfectly.
The only problems with it are...
1. The depths search for links means critical actors can be ignored (not shown) so you forget to duplicate them.
2. Default value field links (based on the ID string of the hosting data) are not detected as links so get broken due to the new ID string the duplication generates.
These are flaws with the actual duplication concept in database systems due to linking complexity. People need to understand that
YOU are responsible for linking everything correcty,
not the editor.
Quote:
|
- Data creation issues (nowhere to set new links, change old links, etc)
|
All links can be ammended at will in the data editor. All links can be removed if you so wish and any links can be created within the logical capabilities of the database system.
There is a bug where the link overview does state ghost links (shows a link which no longer applies, restarting fixes this) or fail to state links that are obscure (an obscure actor event for example),
I agree though that a link overview would be a cool feature where one could drag and drop relationships at will. However for such a feature to be done well would be more complex to code than the whole edtior currently was. Examples of what it could support are abstract packages and macros which do not manifest in the actual game itself but allow you to specify bunches of links automatically in the edtior which are generated when saving. One could make all terran buildings inherit from a terran buildable abstract section which could automatically add them to a build list, give them a button and attach them to the terran construction actors. Very complex but could make editing easier.
Quote:
|
- Compatibility issues (registering .mp3s, but not being able to upload if you have any)
|
Sounds like DRM to me. Make sure your .mp3 files are self encoded from non-copyrighted music or sounds. Blizzard really does mean their ToU pollicy so copyrighted material is not allowed anyway.
Quote:
|
- Performance issues (doing things too quickly causes my editor to wig out, causing UI to break down, showing raw text instead of proper buttons, buttons not working, etc etc)
|
This is not a real-time program. Performance is not too important. Only problem with performance I have is the damn script editor. It takes 2 minutes on an I7 to paste in 4 medium long functions which is too long for something that simple.
Quote:
|
- Downloading issues (re-downloaded maps are missing some information, even if set to unlocked)
|
What information?
Quote:
|
- Reliability issues (not properly backing up maps even though settings are telling it to)
|
This is where the problem with the editor is. Everything from changing the wrong map when multiple are open to ghost links to non existant tools being mentioned in error messages.