Water Nova Spell V1.0
I submitted this resource
|
Quote:
Your Spell Untitled Trigger 001![]() Events![]() ![]() Unit - A unit Starts the effect of an ability![]() Conditions![]() ![]() (Ability being cast) Equal to Water Nova![]() Actions![]() ![]() For each (Integer A) from 1 to 10, do (Actions)![]() ![]() ![]() Loop - Actions![]() ![]() ![]() ![]() Special Effect - Create a special effect at ((Position of (Casting unit)) offset by 400.00 towards ((Real((Integer A))) x 40.00) degrees) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl![]() ![]() ![]() ![]() Special Effect - Create a special effect at ((Position of (Casting unit)) offset by 400.00 towards ((Real((Integer A))) x 40.00) degrees) using Abilities\Spells\Human\Avatar\AvatarCaster.mdlCategory: Poor GUI Read the rules!?! Copy the triggers from the World Editor (Right click on the name of the trigger above the events and click "Copy as Text") Then paste the triggers between [HIDDEN="I am the trigger"][TRIGGER]PASTE HERE[/TRIGGER][/HIDDEN] tags |
you should use the point(position) as a variable and then clear the variable to prevent a memory leak, it won't be lag at early game but sooner at the late game it could be a serious lag. You should read this tutorial http://world-editor-tutorials.thehel...php?view=27219 You should add a custom script contain call RemoveLocation (udg_'variable_name'). Not only the point but also the effect need to be cleared after the trigger end. Last thing, this spell is GUI instead of jass
|
Take some time and read these:
How to get your GUI spell approved Things That Leak And, think of something more unique =) good luck. |
all it does is spam effects?
|
beautiful panorama pictures
|
Maybe use a picture relevant to the topic?
|
12 years old max.
|
| All times are GMT. The time now is 03:52 PM. |
Powered by vBulletin®
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO 3.5.1 PL2
Copyright © Ralle