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The Hive Workshop Spells:
Starburst Stream
Images
Highslide JS
Details
Uploaded:01:37, 9th Aug 2013
Last Updated:05:31, 9th Aug 2013
Keywords:Sword Art Online,Kirito,Starburst Stream
Type:Target Object
Category:GUI / Triggers

Kirigaya Kazuto Starburst Stream By Starburst Stream
Rating - 0.00 (0 votes)
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Moderator Comments
Not Rated
20:00, 8th Aug 2013
PurgeandFire: Post the triggers in the main post (as well as some more info, such as its tooltip or something).

Also, it has to be updated to be MUI. Check out some of the tutorials in our tutorial section:
http://www.hiveworkshop.com/forums/tutorials/

Good luck in improving your spell. I can already tell that it is great eye-candy wise, it just has to be fully functional when multiple units cast it! :) If you need help making it MUI, you can make a post in the Triggers & Scripts forum.

This spell is awaiting update.


Download Starburst Stream By Vongola10th.w3x
(622.18 KB, 567 Downloads)

Old 08-09-2013, 01:53 AM   #3 (permalink)
Registered User Starburst Stream
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How to do that??
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Old 08-09-2013, 01:55 AM   #4 (permalink)
Registered User nhocklanhox6
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Hmm, post your trigger plz and you don't need to import model character into your map.
Click Here
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Old 08-09-2013, 02:04 AM   #5 (permalink)
Registered User deathismyfriend
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REVIEW
TRIGGER FIXES
  • This is not MUI
  • don’t use waits in spells
  • look at my tutorial things a GUI’er should know the chapter how to index.
  • anything used twice or more should be stored into a variable and the variable should be used.
  • please read the spell submission rules
  • How to easily post triggers
FINAL RATING
  • Needs Fix
If you have any questions or problems with my review please tell me.
Original Review Template by Doomlord.
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Old 08-09-2013, 02:12 AM   #6 (permalink)
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  • Spell is not MUI.
  • Remove the 'Remove Dummy' trigger, it is useless, just change the Death Time of the dummies to 0.00 and their Death Type to Can't Raise, Does Not Decay.
  • No configurables.
Triggers
Starburst Stream
Starburst Stream
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Starburst Stream
Actions
Sound - Play Star <gen>
Set Kirito[0] = (Triggering unit)
Set Kirito[1] = (Target unit of ability being cast)
Set KiritoPoint[0] = (Position of Kirito[0])
Set KiritoPoint[1] = (Position of Kirito[1])
Unit - Pause Kirito[0]
Unit - Pause Kirito[1]
Unit - Make Kirito[0] Invulnerable
Unit - Make Kirito[1] face Kirito[0] over 0.00 seconds
Unit - Create 1 Dummy Star Attack for (Owner of Kirito[0]) at KiritoPoint[0] facing Default building facing degrees
Unit - Add a 1.00 second Generic expiration timer to (Last created unit)
Unit - Create 1 Star for (Owner of Kirito[0]) at KiritoPoint[0] facing Default building facing degrees
Unit - Add a 1.00 second Generic expiration timer to (Last created unit)
Wait 2.00 seconds
Animation - Change Kirito[0]'s animation speed to 75.00% of its original speed
Set KiritoPoint[2] = (KiritoPoint[1] offset by -120.00 towards (Angle from KiritoPoint[0] to KiritoPoint[1]) degrees)
Unit - Move Kirito[0] instantly to KiritoPoint[2]
Trigger - Turn on Star Knockback 1 <gen>

Star Knockback 1
Star Knockback 1
Events
Time - Every 0.40 seconds of game time
Conditions
Actions
Set KiritoInteger[0] = (KiritoInteger[0] + 1)
Set KiritoPoint[0] = (Position of Kirito[0])
Set KiritoPoint[1] = (Position of Kirito[1])
Set KiritoPoint[3] = (KiritoPoint[1] offset by 30.00 towards (Facing of Kirito[0]) degrees)
Set KiritoPoint[2] = (KiritoPoint[1] offset by -120.00 towards (Angle from KiritoPoint[0] to KiritoPoint[1]) degrees)
Animation - Play Kirito[1]'s death animation
Animation - Play Kirito[0]'s attack -1 animation
Unit - Move Kirito[1] instantly to KiritoPoint[3]
Unit - Move Kirito[0] instantly to KiritoPoint[2]
Unit - Create 1 Star for (Owner of Kirito[0]) at KiritoPoint[1] facing Default building facing degrees
Animation - Change (Last created unit)'s vertex coloring to (100.00%, 100.00%, 100.00%) with 75.00% transparency
Unit - Add a 1.00 second Generic expiration timer to (Last created unit)
Unit - Create 1 Dummy Star Attack for (Owner of Kirito[0]) at KiritoPoint[1] facing Default building facing degrees
Unit - Add a 1.00 second Generic expiration timer to (Last created unit)
Animation - Change (Last created unit)'s vertex coloring to (100.00%, 100.00%, 100.00%) with 75.00% transparency
Unit - Create 1 Dummy Star Attack2 -90 for (Owner of Kirito[0]) at KiritoPoint[0] facing (Facing of Kirito[0]) degrees
Unit - Add a 1.00 second Generic expiration timer to (Last created unit)
Unit - Cause Kirito[0] to damage Kirito[1], dealing (1.50 x (Real((Agility of Kirito[0] (Include bonuses))))) damage of attack type Spells and damage type Normal
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
KiritoInteger[0] Equal to 10
Then - Actions
Set KiritoInteger[0] = 0
Animation - Change Kirito[0]'s animation speed to 100.00% of its original speed
Trigger - Turn on Star Knockback 2 <gen>
Trigger - Turn off (This trigger)
Else - Actions
Custom script: call RemoveLocation(udg_KiritoPoint[0])
Custom script: call RemoveLocation(udg_KiritoPoint[1])
Custom script: call RemoveLocation(udg_KiritoPoint[2])
Custom script: call RemoveLocation(udg_KiritoPoint[3])

Star Knockback 2
Star Knockback 2
Events
Time - Every 0.35 seconds of game time
Conditions
Actions
Set KiritoInteger[0] = (KiritoInteger[0] + 1)
Set KiritoPoint[0] = (Position of Kirito[0])
Set KiritoPoint[1] = (Position of Kirito[1])
Set KiritoPoint[3] = (KiritoPoint[1] offset by 30.00 towards (Facing of Kirito[0]) degrees)
Set KiritoPoint[2] = (KiritoPoint[1] offset by -120.00 towards (Angle from KiritoPoint[0] to KiritoPoint[1]) degrees)
Animation - Play Kirito[0]'s attack -1 animation
Unit - Move Kirito[1] instantly to KiritoPoint[3]
Animation - Play Kirito[1]'s death animation
Unit - Move Kirito[0] instantly to KiritoPoint[2]
Unit - Create 1 Star for (Owner of Kirito[0]) at KiritoPoint[1] facing Default building facing degrees
Animation - Change (Last created unit)'s vertex coloring to (100.00%, 100.00%, 100.00%) with 75.00% transparency
Unit - Add a 1.00 second Generic expiration timer to (Last created unit)
Unit - Create 1 Dummy Star Attack for (Owner of Kirito[0]) at KiritoPoint[1] facing Default building facing degrees
Unit - Add a 1.00 second Generic expiration timer to (Last created unit)
Animation - Change (Last created unit)'s vertex coloring to (100.00%, 100.00%, 100.00%) with 75.00% transparency
Unit - Create 1 Dummy Star Attack for (Owner of Kirito[0]) at KiritoPoint[1] facing Default building facing degrees
Unit - Add a 1.00 second Generic expiration timer to (Last created unit)
Animation - Change (Last created unit)'s vertex coloring to (100.00%, 0.00%, 0.00%) with 75.00% transparency
Unit - Create 1 Star 2 for (Owner of Kirito[0]) at KiritoPoint[1] facing Default building facing degrees
Unit - Add a 1.00 second Generic expiration timer to (Last created unit)
Unit - Create 1 Dummy StarFreeze for (Owner of Kirito[0]) at KiritoPoint[1] facing Default building facing degrees
Unit - Add a 1.00 second Generic expiration timer to (Last created unit)
Unit - Create 1 Dummy Star Attack2 -90 for (Owner of Kirito[0]) at KiritoPoint[0] facing (Facing of Kirito[0]) degrees
Unit - Add a 1.00 second Generic expiration timer to (Last created unit)
Unit - Cause Kirito[0] to damage Kirito[1], dealing (1.50 x (Real((Agility of Kirito[0] (Include bonuses))))) damage of attack type Spells and damage type Normal
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
KiritoInteger[0] Equal to 13
Then - Actions
Set KiritoInteger[0] = 0
Animation - Change Kirito[0]'s animation speed to 125.00% of its original speed
Trigger - Turn on Star Knockback 3 <gen>
Trigger - Turn off (This trigger)
Else - Actions
Custom script: call RemoveLocation(udg_KiritoPoint[0])
Custom script: call RemoveLocation(udg_KiritoPoint[3])
Custom script: call RemoveLocation(udg_KiritoPoint[1])
Custom script: call RemoveLocation(udg_KiritoPoint[2])

Star Knockback 3
Star Knockback 3
Events
Time - Every 0.30 seconds of game time
Conditions
Actions
Set KiritoInteger[0] = (KiritoInteger[0] + 1)
Set KiritoPoint[0] = (Position of Kirito[0])
Set KiritoPoint[1] = (Position of Kirito[1])
Set KiritoPoint[3] = (KiritoPoint[1] offset by 30.00 towards (Facing of Kirito[0]) degrees)
Set KiritoPoint[2] = (KiritoPoint[1] offset by -120.00 towards (Angle from KiritoPoint[0] to KiritoPoint[1]) degrees)
Animation - Play Kirito[0]'s attack -1 animation
Animation - Play Kirito[1]'s death animation
Unit - Move Kirito[1] instantly to KiritoPoint[3]
Unit - Move Kirito[0] instantly to KiritoPoint[2]
Unit - Create 1 Star for (Owner of Kirito[0]) at KiritoPoint[1] facing Default building facing degrees
Animation - Change (Last created unit)'s vertex coloring to (100.00%, 100.00%, 100.00%) with 75.00% transparency
Unit - Add a 1.00 second Generic expiration timer to (Last created unit)
Unit - Create 1 Dummy Star Attack for (Owner of Kirito[0]) at KiritoPoint[1] facing Default building facing degrees
Unit - Add a 1.00 second Generic expiration timer to (Last created unit)
Animation - Change (Last created unit)'s vertex coloring to (100.00%, 100.00%, 100.00%) with 75.00% transparency
Unit - Create 1 Star 2 for (Owner of Kirito[0]) at KiritoPoint[1] facing Default building facing degrees
Unit - Add a 1.00 second Generic expiration timer to (Last created unit)
Unit - Create 1 Dummy StarFreeze for (Owner of Kirito[0]) at KiritoPoint[1] facing Default building facing degrees
Unit - Add a 1.00 second Generic expiration timer to (Last created unit)
Unit - Create 1 Dummy Star 3 for (Owner of Kirito[0]) at KiritoPoint[1] facing Default building facing degrees
Unit - Add a 1.00 second Generic expiration timer to (Last created unit)
Animation - Change (Last created unit)'s animation speed to 500.00% of its original speed
Unit - Create 1 Dummy Star 4 for (Owner of Kirito[0]) at KiritoPoint[1] facing Default building facing degrees
Unit - Add a 1.00 second Generic expiration timer to (Last created unit)
Animation - Change (Last created unit)'s animation speed to 500.00% of its original speed
Unit - Create 1 Dummy Star 5 for (Owner of Kirito[0]) at KiritoPoint[1] facing (Facing of Kirito[0]) degrees
Unit - Add a 2.00 second Generic expiration timer to (Last created unit)
Unit - Create 1 Dummy Wind for (Owner of Kirito[0]) at KiritoPoint[1] facing Default building facing degrees
Unit - Add a 1.00 second Generic expiration timer to (Last created unit)
Unit - Create 1 Dummy Star Attack2 -90 for (Owner of Kirito[0]) at KiritoPoint[0] facing (Facing of Kirito[0]) degrees
Unit - Add a 1.00 second Generic expiration timer to (Last created unit)
Unit - Cause Kirito[0] to damage Kirito[1], dealing (1.50 x (Real((Agility of Kirito[0] (Include bonuses))))) damage of attack type Spells and damage type Normal
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
KiritoInteger[0] Equal to 12
Then - Actions
Set KiritoInteger[0] = 0
Animation - Change Kirito[0]'s animation speed to 25.00% of its original speed
Animation - Play Kirito[0]'s attack slam animation
Trigger - Turn on Star End <gen>
Trigger - Turn off (This trigger)
Else - Actions
Custom script: call RemoveLocation(udg_KiritoPoint[0])
Custom script: call RemoveLocation(udg_KiritoPoint[3])
Custom script: call RemoveLocation(udg_KiritoPoint[2])
Custom script: call RemoveLocation(udg_KiritoPoint[1])

Star End
Star End
Events
Time - Every 0.10 seconds of game time
Conditions
Actions
Set KiritoInteger[0] = (KiritoInteger[0] + 1)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
KiritoInteger[0] Equal to 20
Then - Actions
Set KiritoInteger[0] = 0
Set KiritoPoint[0] = (Position of Kirito[0])
Set KiritoPoint[1] = (Position of Kirito[1])
Unit - Create 1 Dummy Plasma for (Owner of Kirito[0]) at KiritoPoint[1] facing Default building facing degrees
Unit - Add a 2.00 second Generic expiration timer to (Last created unit)
Unit - Create 1 Dummy Star for (Owner of Kirito[0]) at KiritoPoint[1] facing Default building facing degrees
Unit - Add a 2.00 second Generic expiration timer to (Last created unit)
Unit - Create 1 Dummy Star 4 for (Owner of Kirito[0]) at KiritoPoint[1] facing Default building facing degrees
Unit - Add a 2.00 second Generic expiration timer to (Last created unit)
Unit - Create 1 Dummy Star 3 for (Owner of Kirito[0]) at KiritoPoint[1] facing Default building facing degrees
Unit - Add a 2.00 second Generic expiration timer to (Last created unit)
Animation - Change Kirito[0]'s animation speed to 100.00% of its original speed
Unit - Create 1 DEC for (Owner of Kirito[0]) at KiritoPoint[1] facing Default building facing degrees
Unit - Add a 2.00 second Generic expiration timer to (Last created unit)
Unit - Make Kirito[1] Vulnerable
Unit - Make Kirito[0] Vulnerable
Unit - Unpause Kirito[1]
Unit - Unpause Kirito[0]
Trigger - Turn off (This trigger)
Custom script: call RemoveLocation(udg_KiritoPoint[0])
Custom script: call RemoveLocation(udg_KiritoPoint[1])
Else - Actions

Remove Dummy
Remove Dummy
Events
Unit - A unit Dies
Conditions
Or - Any (Conditions) are true
Conditions
(Unit-type of (Dying unit)) Equal to Star
(Unit-type of (Dying unit)) Equal to Dummy Star Attack
(Unit-type of (Dying unit)) Equal to Star 2
(Unit-type of (Dying unit)) Equal to Dummy Star Attack2 -90
(Unit-type of (Dying unit)) Equal to Dummy StarFreeze
(Unit-type of (Dying unit)) Equal to Dummy Star Freeze2 -90
(Unit-type of (Dying unit)) Equal to Dummy Star
(Unit-type of (Dying unit)) Equal to Dummy Plasma
(Unit-type of (Dying unit)) Equal to Dummy Star 3
(Unit-type of (Dying unit)) Equal to Dummy Star 4
(Unit-type of (Dying unit)) Equal to Dummy Star 5
(Unit-type of (Dying unit)) Equal to Dummy Wind
(Unit-type of (Dying unit)) Equal to Star 6
(Unit-type of (Dying unit)) Equal to DEC
Actions
Unit - Remove (Dying unit) from the game
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DO:WoD in short is a hybrid type of map featuring tons of randomized quests,
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Project Website (Beta)

I decided to list my hero ideas here:
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Old 08-09-2013, 02:24 AM   #7 (permalink)
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Thanks For The Review.Maybe I should learn more about trigger ^_^
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Old 08-09-2013, 02:56 AM   #9 (permalink)
Registered User Almia
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Oh :((
There are new mini-moderators now, so I don't have space for reviewing.
Well anyways, good job dimf!
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Old 08-09-2013, 02:59 AM   #10 (permalink)
Registered User deathismyfriend
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Quote:
Originally Posted by Almia View Post
Oh :((
There are new mini-moderators now, so I don't have space for reviewing.
Well anyways, good job dimf!
mini-moderator ? lol thats funny.

Anyways thanks bud
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Old 08-09-2013, 04:49 AM   #11 (permalink)
Registered User Ofel
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Owh, too late for posting review... :(
just good job... :)

Edit
@Almia
You're one of the "mini-moderator" too...
while, I'm still learning how to be so...
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Last edited by Ofel; 08-09-2013 at 05:42 AM.
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Old 08-10-2013, 02:56 AM   #12 (permalink)
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Well I Only Know Make Gui Spell And Would Like To Know To Make MUI Spell Also.MUI is Multi Unit Instant Right?Could you Give Me The Link For MUI Tutorial????
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Old 08-11-2013, 12:08 PM   #13 (permalink)
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here
MUI is Multi Unit Instanceable
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Virus
Events
Unit - A virus comes within 5000 of DivineLight
Conditions
(Virus-type of (Triggering virus)) Equal to Anime Virus
Actions
User - Make DivineLight love Anime
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Old 08-12-2013, 02:12 AM   #14 (permalink)
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Thanks ^_^
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