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The Hive Workshop Spells:
[SpellPack]- Elemental SpellPack v1.06c
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Uploaded:04:35, 1st Sep 2008
Last Updated:11:25, 17th Dec 2009
Keywords:GUI, Spellpack, Nature, Water, Earth, Contest
Type:Pack
Category:GUI / Triggers

Screenshot does not show all the spells. Please test the map itself to look the spells :)

Spells

Water Spells
Water Orb
Summons an Orb of Water which absorbs water from the surroundings. If the Orb is in water, it gathers water more quickly. When the orb timer is up or when an enemy touches the Orb, the magical energies holding the water will be removed, causing waves of water to come from the Orb.
Contest Spell!

Water Wave
Summons a Water Wave that deals damage to units in a line. The wave gains damage and AoE if in water and lose damage and AoE on land.

Hydro Jet
Starts firing several jets of water at the target point which damages the first unit it hits, dealing damage and slightly knocking back.

Whirl Pool
Summons a whirl pool which sucks enemy units towards it and deal damage to them per second.
Nice Eye-Candy!

Liquid Elemental
Summons a liquid elemental. The liquid elemental cannot attack but will leave a trail of water as it moves in a spiral.. The trail will slow units near it. When the elemtal dies, the trail will disappear. The elemental and the trail will cause damage when they disappear.

Nature Spells
Rejuvenation Dust
The hero throws a mystical dust at the target area. The dust regrows all trees in the area and gives a chance to summon a Tree Spirit out of a regrown tree.Tree Spirits are spiritual, thus able to move through obstacles. When a Tree Spirit is in water, it will increase the amount of hitpoints it heals on death. When the Tree Spirit dies, it heal allied units.
Contest Spell!

Nature Spirits
The hero summons Nature Spirits which move around him and heal his allies nearby. When the spirit touches a tree, the tree will be converted into a Walking Tree.

Nature Ward
The hero summons a Nature Ward which channels energy from nearby trees. Every second, the ward will release all its channeled energy, healing allies and damaging enemies.

Entangling Magic
The hero throws a magical missle that causes roots to bind everything it touches

Impaling Roots
The hero summons roots from below the earth, impaling units within range of the roots. Each impaled unit takes damage and is flung into the air for a short duration.

Earth Spells
Sand Storm
The hero calls forth a sand storm that moves forward. The sand storm causes damage to all unit it touches and drags them along with the storm.

Earth Armour
Protects the hero with Earthly armour. 3 rocks will start circling the hero and dealing damage to enemy units.


Please comment on the spells so I can improve them! +rep for comments! :D
Enjoy!
Changelog

v1.06b=>1.06c
Fixed bugs with many spells not dealing damage.
Fixed a bug with Nature Ward which caused it to show floating text at the Center of the Map.
Fixed a bug with Rejuvenation Dust that caused it to show floating text at the Center of the map and gain healing power regardless of location.
v1.06=>1.06b
Updated Water Spells slightly. Easier to implement and slightly more efficient. Will update Nature Spells next.
v1.05d=>1.06
Simplest spell ever added. Earth Armour. Typical "Summon stuff that circles around you". Done differently though.
v1.05c=>v1.05d
Fixed 2 bugs with Hydro Jet.
v1.05b=>v1.05c
Improved efficiency of most AoE effect spells. Updated Sand Storm to use Hashtables.
Also fixed a bug with Impaling Roots, which didn't allow it to go through trees.
v1.05=>v1.05b
Made Water Wave not use an indexing system. Uses Hashtables instead.
v1.04c=>v1.05
Spells comply with new section rules. 1.24 compatible. Updated screenie :D
Whirlpool mana bug is still existant, but generally fixed.
v1.04b=>v1.04c
Fixed a Mana Bug with Whirlpool when you cast it on land (its horrible, but I'll get it fixed soon :D). Map should be 100% compatible with 1.24 now. Also, Impaling Roots had a bug which made it deal crazy amounts of damage. Its fixed now.
v1.04=>v1.04b
Made Sand Storm and Water Wave destroy tress. Sand Storm looks better now, less lag- hopefully.
v1.03b=>v1.04
Added a new spell, Sand Storm
v1.03=>v1.03b
Fixed some leak removals and removed BJ in custom scripts (not sure if all were removed)

==========================================================
Credits: xxdingo93xx (Debug Message System :D)
~Zack1996
Rating - 4.33 (9 votes)
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Moderator Comments
Useful
21:56, 19th Oct 2008
Dr Super Good:
Mini moderators have reported this is an ok spell and thus it has been approved.

This spell is approved and works properly.


Click here to download Elemental Spellpack v1.06c.w3x (110.72 KB, 5555 Downloads)

Old 09-01-2008, 07:16 PM   #2 (permalink)
Registered User redscores
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redscores is a jewel in the rough (204)redscores is a jewel in the rough (204)
Last Created unit leaks always, simply use a variable and clean the variable afterwards. set the variable to no unit.


And there were many 2nd places, because we all had 24 points.
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Old 09-02-2008, 02:48 PM   #3 (permalink)
Registered User redscores
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redscores is a jewel in the rough (204)redscores is a jewel in the rough (204)
I already said that in the comment... please read what i write thanks.
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Old 09-11-2008, 01:22 PM   #4 (permalink)
Registered User Zack1996
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Zack1996 is just really nice (301)Zack1996 is just really nice (301)
Lol, didn't read it and too lazy to update it till now. I made the orb look better and other visuals are improved. Now you can't really see the wisp in the middle.
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Old 10-13-2008, 08:37 PM   #5 (permalink)
Forum Moderator Hanky
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Hanky is just really nice (372)Hanky is just really nice (372)Hanky is just really nice (372)Hanky is just really nice (372)
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Good spell idea and also the spell itself is ok. I see no leaks so far. The only thing that bother me is that the spell isn't MUI or at least MPI.

But else the spell is well made. Especially I liked the tooltip which is very detailed. So far I can give you a 3.5/5!
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Old 10-14-2008, 10:05 AM   #6 (permalink)
Registered User Zack1996
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Zack1996 is just really nice (301)Zack1996 is just really nice (301)
The spell is MUI -_-
You can try and spam it or get another caster or something and it will still work properly.
If you find any bugs reguarding MUI or MPI problems, please tell me :D.
Thanks for the review, +reps :)
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Old 10-14-2008, 10:44 AM   #7 (permalink)
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Hanky is just really nice (372)Hanky is just really nice (372)Hanky is just really nice (372)Hanky is just really nice (372)
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Really? Then I have to check it a second time. Maybe my eyes had a driver error.

Edit: Ups, yes you are right your spell seems to be MUI.

Last edited by Hanky; 10-16-2008 at 06:22 AM.
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Old 10-16-2008, 03:08 AM   #8 (permalink)
Registered User Bobo_The_Kodo
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Last created unit doesn't leak... it's a global
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Old 10-17-2008, 02:13 PM   #9 (permalink)
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xxdingo93xx is a glorious beacon of light (424)xxdingo93xx is a glorious beacon of light (424)xxdingo93xx is a glorious beacon of light (424)xxdingo93xx is a glorious beacon of light (424)xxdingo93xx is a glorious beacon of light (424)xxdingo93xx is a glorious beacon of light (424)
Idea/Creativity: 7/10
Coding: 10/10
Balance: 10/10
Ability Tooltip: 10/10
MUI: Yes (+2/10)
(Yes: +2/10, No: -2/10, MPI: +/-0/10)
Language: GUI: (+/- 0/10)
(GUI: +/- 0/10, Jass: +1/10, vJass: +2/10)
Total: 39/40

Average: 9/10 = 4/5

Viewers Note:

Hey man, a nice idea. There are leaking water spells everywhere so nice that you invented some.
Your coding style is good too, all leaks are removed.
Poor it is made in GUI >.< would look so good in Jass!!!
Your ability tooltip is excellent. The balancing of the ability too.
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Old 10-17-2008, 10:46 PM   #10 (permalink)
Registered User TheBlooddancer
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@ The water wave.
Set its life span to 8 seconds or so, much better effect.
At its current, it doesnt really matter where it ware, it vanish after 2 sec. anyways.

By using 8 the wave will be REALLY big, at the end, but you can fix that by changing its scaling value, and add a "Mana of (Temp Unit)/2" to your scaling trigger.

Good Luck, triggering.
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Old 10-18-2008, 01:52 PM   #11 (permalink)
Registered User Zack1996
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Zack1996 is just really nice (301)Zack1996 is just really nice (301)
Thanks for the encouragement and for looking at my spell :D. I will update it with some changes and add more water spells soon : ).
I was thinking maybe a whirlpool that really looks like one as in the units twirl around or something.
PS: I agree that water spells are lacking in the spells section.
EDIT: My spell doesn't seem to move to the top when I update. Also, the update date is not updated :P
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Old 10-19-2008, 10:41 PM   #12 (permalink)
Registered User Need_O2
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Quote:
Originally Posted by redscores View Post
Last Created unit leaks always, simply use a variable and clean the variable afterwards. set the variable to no unit.
go learn something noob
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Old 10-20-2008, 02:36 AM   #13 (permalink)
Registered User Zack1996
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Zack1996 is just really nice (301)Zack1996 is just really nice (301)
Last created unit doesn't leak? Ok, but I'm too lazy to change anything for now.
Also, please keep on topic about the spell and stop arguing with redscore (Yes, I know redscore is annoying sometimes).
I am planning to add a whirlpool skill, just not sure when though.
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Old 10-20-2008, 11:40 AM   #14 (permalink)
Registered User Need_O2
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Need_O2 is a jewel in the rough (236)Need_O2 is a jewel in the rough (236)Need_O2 is a jewel in the rough (236)
Your pack is just fine nothing bad about it (leaks or bugs)
keep going
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Old 10-22-2008, 12:59 PM   #15 (permalink)
Registered User Dark_Dragon
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Really impressive nice coding, spells and no leaks found. You use the bj_wantDestroyGroup which many people don't even think about, and it leaks much more then locations so as you use it you destroy this group and leaves no leaks. I give you 8/10. And btw nice GUI skills.
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