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Originally Posted by HydraReaper
Yea I love this system, But I have to agree with Sube2, Also I'm trying to think of a good map, I might want to implement this system in but Sometime back I tried to, The variables were all missing and had no idea how to get them to my map.
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This system is very difficult to get to work right with a real online game. I got it to work for my upcoming map "Chaos Squad: America". But heres a few things you'll have to note:
1. If players are not in chronological order, the system will bug up and you will be spanked. (player 1, player 2, player 3, 4 ,5) = Smiles. (Player 1, 3, 4, 5) = Frowns :(.
You'll have to fix that. And another thing, that really doesn't make much sense to me as to WHY he didn't do this. He made it where you lose all control when it's not your turn, which is kinda dumb and an easy fix without using the buggy pause/unpause units thanks to something he implemented himself. He made it where you can't cast spells when you're not in combat. Why not when it's not your turn? o.o.
Another thing, he made it where the mobs get added to the system and are randomized (Which as he stated the map is customizable, so it's not totally his fault, and it is customizable). IF you want a boss fight of any kind, you'll need to make a seperate "Creep Generate" trigger just for a boss, oh and a boolean to check if it's a boss fight.
Another er thing. (Which again isn't his fault). Stuns don't make you skip your turn, or a creeps turn! Simply go into the creep ai and add some if/then/elses for buffs. Easy fix.
Theres a few more things that I can't really remember. I remember spening a looong time configuring this system to actually work correctly for online play. If you need any more help, just pm me with the problem and I'm sure I can help.
But, don't think I'm bagging on your Redscores system, because I'm not. If I didn't think it was great, I wouldn't have spent countless hours configuring it. +Rep Redscores!