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Old 01-08-2010, 10:14 AM   #76 (permalink)
Registered User HydraReaper
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Yea I love this system, But I have to agree with Sube2, Also I'm trying to think of a good map, I might want to implement this system in but Sometime back I tried to, The variables were all missing and had no idea how to get them to my map.
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Old 01-20-2010, 03:31 AM   #77 (permalink)
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Originally Posted by HydraReaper View Post
Yea I love this system, But I have to agree with Sube2, Also I'm trying to think of a good map, I might want to implement this system in but Sometime back I tried to, The variables were all missing and had no idea how to get them to my map.
This system is very difficult to get to work right with a real online game. I got it to work for my upcoming map "Chaos Squad: America". But heres a few things you'll have to note:
1. If players are not in chronological order, the system will bug up and you will be spanked. (player 1, player 2, player 3, 4 ,5) = Smiles. (Player 1, 3, 4, 5) = Frowns :(.

You'll have to fix that. And another thing, that really doesn't make much sense to me as to WHY he didn't do this. He made it where you lose all control when it's not your turn, which is kinda dumb and an easy fix without using the buggy pause/unpause units thanks to something he implemented himself. He made it where you can't cast spells when you're not in combat. Why not when it's not your turn? o.o.

Another thing, he made it where the mobs get added to the system and are randomized (Which as he stated the map is customizable, so it's not totally his fault, and it is customizable). IF you want a boss fight of any kind, you'll need to make a seperate "Creep Generate" trigger just for a boss, oh and a boolean to check if it's a boss fight.

Another er thing. (Which again isn't his fault). Stuns don't make you skip your turn, or a creeps turn! Simply go into the creep ai and add some if/then/elses for buffs. Easy fix.

Theres a few more things that I can't really remember. I remember spening a looong time configuring this system to actually work correctly for online play. If you need any more help, just pm me with the problem and I'm sure I can help.

But, don't think I'm bagging on your Redscores system, because I'm not. If I didn't think it was great, I wouldn't have spent countless hours configuring it. +Rep Redscores!
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Old 01-22-2010, 10:57 AM   #78 (permalink)
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Thanks for the nice words, and actually, I hadn't worried about a stun system or whatnot... because I only wanted to create a flexible system... but if i would be still active, I maybe could do something in that direction..
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Old 01-23-2010, 01:14 AM   #79 (permalink)
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Thanks for the nice words, and actually, I hadn't worried about a stun system or whatnot... because I only wanted to create a flexible system... but if i would be still active, I maybe could do something in that direction..
It's a very flexible system, it's just not friendly for less advanced users. I have made this system work perfectly for my map, through alot of trial and error, but it's alot better than making this system on my own. I'm sure it would have taken me forever o.o.
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Old 05-08-2010, 01:14 PM   #80 (permalink)
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I WAS LOOKING FORWARD TO THIS!!!!!!!!!!!!

OH MY GOD THANKYOU IM REALLLLLLLY HAPPY!!!

NOW I CAN REVIVE MY OLD MAP!!!!!!!!!!!!:thumbs_ up:
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Old 05-09-2010, 06:45 AM   #81 (permalink)
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Please no spam in thread.

I hate perma caps lock and smiley spam.
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Old 05-09-2010, 09:50 PM   #82 (permalink)
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ofc.

put this in sc2. remake or somthing. that would be awesome.
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Old 06-07-2010, 12:45 PM   #83 (permalink)
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how to use this??
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Old 06-09-2010, 08:34 PM   #84 (permalink)
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Well, you can look at the map to figure the most stuff.
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Old 10-02-2010, 01:06 AM   #85 (permalink)
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I think i have fallen in love...
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Old 08-04-2011, 10:07 PM   #86 (permalink)
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how to use this??
Well I'm not sure if you can find it out without some advanced GUI knowledge :)

BTW nice work redscores, although I just came by looking for something else, but seems like I have to code it myself :)

Oh and I'd rather forget about saying this is just a copy(I think we all know who am I talking to :D), just by reading this six pages under the map(almost like a changelog!) you will understand the entire process ^^
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