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12-06-2008, 02:42 PM
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#16 (permalink)
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left bananas
Join Date: Oct 2008
Posts: 785
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nice this should be a dota spell cause its so balanced.
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12-06-2008, 02:49 PM
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#17 (permalink)
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User
Join Date: Nov 2006
Posts: 2,415
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I dont know if I should be flattered by that or not since I hate dota myself:P but yes, it has been tending to take over custom games in warcraft 3 so...
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12-06-2008, 07:04 PM
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#18 (permalink)
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left bananas
Join Date: Oct 2008
Posts: 785
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i tested it out and i loved it (i just wish it wasnt in jass, i could understand a little jass but its just harder can you make a version in GUI?)
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12-06-2008, 07:55 PM
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#19 (permalink)
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User
Join Date: Nov 2006
Posts: 2,415
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A version in Gui? hm... that will be harder, almost impossible with the limits Gui has. I am sorry ._. Maybe you can ask -Berzeker- if he wants to try^^.
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12-06-2008, 08:02 PM
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#20 (permalink)
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Battle Tanks
Join Date: Dec 2007
Posts: 2,433
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I bet it is, although with some detours, possible with GUI.
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And while you're at it, recognise it.
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12-06-2008, 08:38 PM
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#21 (permalink)
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User
Join Date: Nov 2006
Posts: 2,415
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I never said it was impossible, only almost:p I will think about it.
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12-06-2008, 08:53 PM
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#22 (permalink)
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Battle Tanks
Join Date: Dec 2007
Posts: 2,433
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You don´t have to. I can handle this detail if you want and allow me to do.
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Prove me your existence.
And while you're at it, recognise it.
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12-06-2008, 11:09 PM
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#23 (permalink)
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User
Join Date: Nov 2006
Posts: 2,415
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Sure, you got the permission granted:), I tested your pastebin link, and it looks awesome for being converted from Jass to Gui :D. The destroy tree idea was actually a though I had in mind on this one^^. Ill do that too!
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12-07-2008, 12:54 PM
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#24 (permalink)
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User
Join Date: Jun 2008
Posts: 564
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cool spell
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12-07-2008, 01:04 PM
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#25 (permalink)
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User
Join Date: Nov 2006
Posts: 2,415
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Thanks^^. I am just curious, why did I get 3/5?
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12-07-2008, 01:07 PM
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#26 (permalink)
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You just lost it.
Join Date: Jun 2008
Posts: 3,541
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Not me. Your spells rock. (Litterly in this one)
I would love if you made more systems.
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12-07-2008, 01:09 PM
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#27 (permalink)
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User
Join Date: Nov 2006
Posts: 2,415
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More systems or more spells:p?
I was thinking of a spell yesterday. Let see if I am going to make it. Probably after Wednesday :)
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12-07-2008, 08:53 PM
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#28 (permalink)
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the insane evil guy (=
Join Date: Jun 2008
Posts: 43
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i like it but how do i import it XD but anyways 5/5
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12-07-2008, 09:13 PM
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#29 (permalink)
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User
Join Date: Nov 2006
Posts: 2,415
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Well, you need the triggers containing the spell and the required systems. Simply copy them to your map. Also, copy the 2 dummy units in the unit editor, and copy the ability in the ability editor. Match the spell setup, the global block, so that spellCastId is the same as the ability id, the dummy missiles as the same as mainMissileId and splitMissileId.
And yes, if you dont have JNGP it will return compiling error in the standard world editor.
All this is already documented before the trigger code. Did you look there?
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12-10-2008, 04:45 PM
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#30 (permalink)
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the dark one
Join Date: Dec 2007
Posts: 81
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good job, but heres an idea.
maybe if you took the Death pact Skull and re-coulord it red, it would make more sense to the name. other than that it looks like a great spell, deffinetly download.
5/5
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