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12-06-2008, 12:57 AM
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#2 (permalink)
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I'm BACK!!
Join Date: Oct 2007
Posts: 1,311
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gotta try this
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Lost in space!
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12-06-2008, 12:59 AM
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#3 (permalink)
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User
Join Date: Nov 2006
Posts: 2,415
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haha =) Oh and, for all of you, feedback and comments appreciated.
Ah, crap I found a struct leak... Fixing that right away.
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12-06-2008, 01:01 AM
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#4 (permalink)
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I'm BACK!!
Join Date: Oct 2007
Posts: 1,311
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one word only... Awesome...
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Lost in space!
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12-06-2008, 01:01 AM
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#5 (permalink)
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User
Join Date: Nov 2006
Posts: 2,415
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haha, thanks. I am glad you like it. I'm fixing that leak though:p
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12-06-2008, 01:05 AM
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#6 (permalink)
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I'm BACK!!
Join Date: Oct 2007
Posts: 1,311
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Btw, didn't get the "skull" idea... where is the skull? O.o
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Lost in space!
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12-06-2008, 01:07 AM
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#7 (permalink)
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User
Join Date: Nov 2006
Posts: 2,415
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Meh, the skull should symbolise the boulder. I might rename it to Boulder of Flames?
Skull just sounded cooler:p And who knows what's inside that boulder.
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12-06-2008, 01:18 AM
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#8 (permalink)
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I'm BACK!!
Join Date: Oct 2007
Posts: 1,311
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Quote:
Originally Posted by Eccho
Meh, the skull should symbolise the boulder. I might rename it to Boulder of Flames?
Skull just sounded cooler:p And who knows what's inside that boulder.
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i know, Teddybears :3
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Lost in space!
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12-06-2008, 01:22 AM
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#9 (permalink)
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User
Join Date: Nov 2006
Posts: 2,415
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Teddybear of Flames. Must find a model for that then^^.
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12-06-2008, 08:29 AM
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#10 (permalink)
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You just lost it.
Join Date: Jun 2008
Posts: 3,541
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This is insanely good! I knew it!
I like it most in the first levels, where it jumps long.
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12-06-2008, 09:09 AM
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#11 (permalink)
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User
Join Date: Nov 2006
Posts: 2,415
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:) well, thats why I decided right before I uploaded it, that the user may set it to bouncing constant instead of the bounce increase per level.
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12-06-2008, 11:07 AM
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#12 (permalink)
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Battle Tanks
Join Date: Dec 2007
Posts: 2,433
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Awesome.
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Prove me your existence.
And while you're at it, recognise it.
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12-06-2008, 12:04 PM
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#13 (permalink)
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User
Join Date: Nov 2006
Posts: 2,415
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Glad you all liked it :P
And yay for approval :)
Last edited by Eccho; 12-06-2008 at 01:06 PM.
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12-06-2008, 02:07 PM
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#14 (permalink)
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User
Join Date: Aug 2007
Posts: 98
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Nice done. 5/5
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12-06-2008, 02:18 PM
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#15 (permalink)
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User
Join Date: Nov 2006
Posts: 2,415
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Thanks. I am thinking of adding an option of it to damage trees when bouncing as well. I will see.
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