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The Hive Workshop Spells:
NeverMore Ability Pack [GUI] v1.3
Images
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Details
Uploaded:06:31, 24th Sep 2011
Last Updated:16:20, 24th Sep 2011
Keywords:NeverMore,Shadow,Fiend,shadow fiend,DotA,Triggers,GUI, Beginner
Type:Pack
Category:GUI / Triggers

i am a beginner at all this
but this is what i got. and i wanted to share it with people coz i know that their might be people who havent even reached this way
i know i suck a little but its a try am proud of
anyway this pack includes NeverMore's . shadow fiend's abilities from DotA
Although they are a little different "NOT TO COPY EVERYTHING IN THE EXACT SAME WAY"
but the main Thing stays as it is

Raise : 3 raises Range :250\450\750
Gather : harvest souls from killed unit to add damage to a variable "integer"
Terror : which reduces the Armor of enemy units around
Channel : which is converting the "Gather" integer value into a real . and deal Real Damage of that variable to units in 500 AOE around the NeverMore

[GUI]= yes
[Leakless]= yes
[MUI]=No

------------------------------ChangeLog-------------------------------
Version 1.0 Created the Map and Uploaded it to Hive Workshop
____________
Version 1.1 Fixed All the Leaks and triggers that the moderator pointed at.
____________
Version 1.2 Fixed the last leaky things and proud to make it leakless
____________
Version 1.3 Fixed all the leaks that my dear friend pointed me at. remade some triggers to make them more efficient and leakless . Credits to Magtheridon96 thank him for the help :)
-----------------------------------------------------------------------
Triggers

Raise Damage
RaiseDamage
Events
Map initialization
Conditions
Actions
-------- ------------------------------------------------------------------------------------------------------ --------
-------- -----------in here i defined the damage that the raises will deal according to their level---------------- --------
-------- ------------------------------------------------------------------------------------------------------ --------
Set RaiseDamage[0] = 200.00
Set RaiseDamage[1] = 300.00
Set RaiseDamage[2] = 350.00

Shadow Raises - all the raises are made the same way so that i will post only 1 trigger
Spell Casting1
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to ShadowRaise 1 (z)
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Level of ShadowRaise 1 (z) for (Triggering unit)) Equal to 1
Then - Actions
-------- ------------------------------------------------------------------------------------------------------ --------
-------- ------------------------------------------------------------------------------------------------------ --------
-------- i put the units in variabels so that it would lag lesser and be faster --------
-------- in here we put the locations of the units old\new units in variables to clean the leaks later --------
-------- ------------------------------------------------------------------------------------------------------ --------
-------- ------------------------------------------------------------------------------------------------------ --------
Set TempUnit = (Triggering unit)
Set TempPlayer = (Triggering player)
Set Location = (Position of TempUnit)
Set Location2 = (Location offset by 256.00 towards (Facing of TempUnit) degrees)
Unit - Create 1 Coil for (Owner of TempUnit) at Location2 facing Default building facing degrees
Set TempUnit2 = (Last created unit)
Unit - Add a 0.10 second Generic expiration timer to (Last created unit)
-------- ------------------------------------------------------------------------------------------------------ --------
-------- ------------------------------------------------------------------------------------------------------ --------
-------- in here we are removing the leaks and assigning new values to some variables --------
-------- ------------------------------------------------------------------------------------------------------ --------
-------- ------------------------------------------------------------------------------------------------------ --------
Custom script: call RemoveLocation(udg_Location)
Custom script: call RemoveLocation(udg_Location2)
Set Location = (Position of TempUnit2)
-------- ------------------------------------------------------------------------------------------------------ --------
-------- ------------------------------------------------------------------------------------------------------ --------
-------- destroying the group leak automaticaly after we are finished using it --------
-------- ------------------------------------------------------------------------------------------------------ --------
-------- ------------------------------------------------------------------------------------------------------ --------
Custom script: set bj_wantDestroyGroup = true
Unit Group - Pick every unit in (Units within 300.00 of Location) and do (Actions)
Loop - Actions
Set TempUnit3 = (Picked unit)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((TempUnit3 is A structure) Not equal to True) and ((TempPlayer is an enemy of (Owner of TempUnit3)) Equal to True)
Then - Actions
-------- ------------------------------------------------------------------------------------------------------ --------
-------- dealing damage to the units around the raise --------
-------- ------------------------------------------------------------------------------------------------------ --------
Unit - Cause TempUnit to damage TempUnit3, dealing RaiseDamage[0] damage of attack type Spells and damage type Normal
Else - Actions
-------- ------------------------------------------------------------------------------------------------------ --------
-------- cleaning the leak of the location of the raise --------
-------- ------------------------------------------------------------------------------------------------------ --------
Custom script: call RemoveLocation(udg_Location)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Level of ShadowRaise 1 (z) for (Triggering unit)) Equal to 2
Then - Actions
Set TempUnit = (Triggering unit)
Set TempPlayer = (Triggering player)
Set Location = (Position of TempUnit)
Set Location2 = (Location offset by 256.00 towards (Facing of TempUnit) degrees)
Unit - Create 1 Coil for (Owner of TempUnit) at Location2 facing Default building facing degrees
Set TempUnit2 = (Last created unit)
Unit - Add a 0.10 second Generic expiration timer to (Last created unit)
Custom script: call RemoveLocation(udg_Location)
Custom script: call RemoveLocation(udg_Location2)
Set Location = (Position of TempUnit2)
Custom script: set bj_wantDestroyGroup = true
Unit Group - Pick every unit in (Units within 300.00 of Location) and do (Actions)
Loop - Actions
Set TempUnit3 = (Picked unit)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((TempUnit3 is A structure) Not equal to True) and ((TempPlayer is an enemy of (Owner of TempUnit3)) Equal to True)
Then - Actions
Unit - Cause TempUnit to damage TempUnit3, dealing RaiseDamage[1] damage of attack type Spells and damage type Normal
Else - Actions
Custom script: call RemoveLocation(udg_Location)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Level of ShadowRaise 1 (z) for (Triggering unit)) Equal to 3
Then - Actions
Set TempUnit = (Triggering unit)
Set TempPlayer = (Triggering player)
Set Location = (Position of TempUnit)
Set Location2 = (Location offset by 256.00 towards (Facing of TempUnit) degrees)
Unit - Create 1 Coil for (Owner of TempUnit) at Location2 facing Default building facing degrees
Set TempUnit2 = (Last created unit)
Unit - Add a 0.10 second Generic expiration timer to (Last created unit)
Custom script: call RemoveLocation(udg_Location)
Custom script: call RemoveLocation(udg_Location2)
Set Location = (Position of TempUnit2)
Custom script: set bj_wantDestroyGroup = true
Unit Group - Pick every unit in (Units within 300.00 of Location) and do (Actions)
Loop - Actions
Set TempUnit3 = (Picked unit)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((TempUnit3 is A structure) Not equal to True) and ((TempPlayer is an enemy of (Owner of TempUnit3)) Equal to True)
Then - Actions
Unit - Cause TempUnit to damage TempUnit3, dealing RaiseDamage[2] damage of attack type Spells and damage type Normal
Else - Actions
Custom script: call RemoveLocation(udg_Location)
Else - Actions

Ultimate ability
Death Pact
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Channel
Actions
Set u = (Triggering unit)
Custom script: call SetUnitAnimationByIndex(udg_u, 7)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Triggering unit) is A Hero) Equal to True
Then - Actions
-------- ------------------------------------------------------------------------------------------------------ --------
-------- ------------------------------------------------------------------------------------------------------ --------
-------- Creating Souls around nevermore to damage the units in 500 range around him --------
-------- ------------------------------------------------------------------------------------------------------ --------
-------- ------------------------------------------------------------------------------------------------------ --------
-------- i am making 15 souls . for me it seems enough "these souls are just effect and nothing more" --------
-------- ------------------------------------------------------------------------------------------------------ --------
-------- ------------------------------------------------------------------------------------------------------ --------
For each (Integer A) from 1 to 15, do (Actions)
Loop - Actions
Unit - Create 1 Explosion for (Owner of (Triggering unit)) at (((Position of (Triggering unit)) offset by ((Random real number between -250.00 and 250.00), (Random real number between -500.00 and 500.00))) offset by (Random real number between -250.00 and 250.00) towards (Facing of (Triggering unit)) degrees) facing Default building facing degrees
Unit - Add a 0.10 second Generic expiration timer to (Last created unit)
Set Location = (Position of (Last created unit))
Custom script: call RemoveLocation(udg_Location)
-------- ------------------------------------------------------------------------------------------------------ --------
-------- ------------------------------------------------------------------------------------------------------ --------
-------- Setting the group into a variable to clean it . avoiding the leaks --------
-------- ------------------------------------------------------------------------------------------------------ --------
-------- ------------------------------------------------------------------------------------------------------ --------
Custom script: set bj_wantDestroyGroup = true
Unit Group - Pick every unit in (Units within 500.00 of (Position of (Triggering unit))) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(((Triggering unit) is A structure) Not equal to True) and (((Triggering player) is an enemy of (Owner of (Picked unit))) Equal to True)
Then - Actions
-------- ------------------------------------------------------------------------------------------------------ --------
-------- ------------------------------------------------------------------------------------------------------ --------
-------- Dealing damage based on the souls consumed to all the enemy units in 500 AOE around Nevermore --------
-------- ------------------------------------------------------------------------------------------------------ --------
-------- ------------------------------------------------------------------------------------------------------ --------
Unit - Cause (Triggering unit) to damage (Picked unit), dealing (Real(Damage)) damage of attack type Spells and damage type Normal
Else - Actions
Else - Actions
Gather Ability
Learns Gather
Events
Unit - A unit Learns a skill
Conditions
(Learned Hero Skill) Equal to Gather
Actions
Trigger - Turn on Kills a Unit <gen>
Kills a Unit
Events
Unit - A unit Dies
Conditions
(Unit-type of (Killing unit)) Equal to Firelord
Actions
-------- ------------------------------------------------------------------------------------------------------ --------
-------- ------------------------------------------------------------------------------------------------------ --------
-------- i create a soul at position of the killed unit which will go towards the nevermore blow it self and add him damage for the ult --------
-------- ------------------------------------------------------------------------------------------------------ --------
-------- ------------------------------------------------------------------------------------------------------ --------
-------- setting the unit location in a variable to clean it later avoiding the leaks --------
-------- ------------------------------------------------------------------------------------------------------ --------
-------- ------------------------------------------------------------------------------------------------------ --------
Set Location = (Position of (Triggering unit))
Unit - Create 1 Soul for (Owner of (Killing unit)) at Location facing Default building facing degrees
Unit - Order (Last created unit) to Neutral - Kaboom! (Killing unit)
-------- ------------------------------------------------------------------------------------------------------ --------
-------- ------------------------------------------------------------------------------------------------------ --------
-------- clearing the location which means that we are removing the leak --------
-------- ------------------------------------------------------------------------------------------------------ --------
-------- ------------------------------------------------------------------------------------------------------ --------
Custom script: call RemoveLocation(udg_Location)
-------- ------------------------------------------------------------------------------------------------------ --------
-------- ------------------------------------------------------------------------------------------------------ --------
-------- adding the damage to the variable that will be used in the damage of the ultimate ability --------
-------- ------------------------------------------------------------------------------------------------------ --------
-------- ------------------------------------------------------------------------------------------------------ --------
Set Damage = (Damage + (10 x (Level of Gather for (Killing unit))))
-------- ------------------------------------------------------------------------------------------------------ --------
-------- ------------------------------------------------------------------------------------------------------ --------
-------- Adding gold to the killing unit based on the level of the ability we have --------
-------- ------------------------------------------------------------------------------------------------------ --------
-------- ------------------------------------------------------------------------------------------------------ --------
Player - Add (5 x (Level of Gather for (Triggering unit))) to (Owner of (Triggering unit)) Current gold
Consume Soul
Events
Unit - A unit comes within 150.00 of Firelord 0000 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Soul
Actions
-------- ------------------------------------------------------------------------------------------------------ --------
-------- Just Creating the effect of souls consuming and removing the Souls from the game --------
-------- ------------------------------------------------------------------------------------------------------ --------
Special Effect - Create a special effect attached to the overhead of Firelord 0000 <gen> using Objects\Spawnmodels\NightElf\EntBirthTarget\EntBirthTarget.mdl
Special Effect - Destroy (Last created special effect)
Unit - Remove (Triggering unit) from the game
Rating - 3.00 (1 vote)
(Hover and click)
Moderator Comments
Unacceptable
Maker, NeverMore Ability Pack v1.3, 19th Oct 2011

Already checked the ability at main condition:
((Learned Hero Skill) Equal to (==) ShadowRaise 1 (z)) and ...
Spell Casting 1,2 and 3 have too much code, redundant actions. Only the damage changes. Use the level of the ability to determine the array index.
Shadow Raise shouldn't add three abilities since it limits max number of abilities the hero can have.
The ability could be point targeted.
Kills a unit trigger should not check unit type. Check ability.
Consume soul trigger isn't MUI.
SetUnitAnimationIndex(unit, 7) isn't MUI. Models have different indexes for different animations.
Death Pact leaks locations.


Old review
10:17, 24th Sep 2011
Pharaoh_: Has a lot of leaks and it is not MUI. Lack of documentation and in-game screenshot.
Other trigger comments
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Level of Gather for Firelord 0000 <gen>) Equal to 1
Then - Actions
Player - Add 5 to (Owner of Firelord 0000 <gen>) Current gold
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Level of Gather for Firelord 0000 <gen>) Equal to 3
Then - Actions
Player - Add 15 to (Owner of Firelord 0000 <gen>) Current gold
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Level of Gather for Firelord 0000 <gen>) Equal to 2
Then - Actions
Player - Add 10 to (Owner of Firelord 0000 <gen>) Current gold
Else - Actions

This can be sorted as "Player - Add 5 x (Level of Gather for (Picked unit)) Current gold

I use (Picked unit) for the trigger it should actually be used in. This event you're currently using affects the preset hero of the map only.

If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Learned Hero Skill) Equal to ShadowRaise 1 (z)) and ((Level of ShadowRaise 1 (z) for (Triggering unit)) Equal to 2)
Then - Actions
Unit - Set level of ShadowRaise 2 (x) for (Triggering unit) to 2
Unit - Set level of ShadowRaise 3 (c) for (Triggering unit) to 2
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Learned Hero Skill) Equal to ShadowRaise 1 (z)) and ((Level of ShadowRaise 1 (z) for (Triggering unit)) Equal to 3)
Then - Actions
Unit - Set level of ShadowRaise 2 (x) for (Triggering unit) to 3
Unit - Set level of ShadowRaise 3 (c) for (Triggering unit) to 3
Else - Actions
Just use:
Unit - Set level of ShadowRaise 2 (x) for (Triggering unit) to (Level of Shadow Raze 1 (z))
Unit - Set level of ShadowRaise 3 (c) for (Triggering unit) to (Level of Shadow Raze 1 (z))

This spell is awaiting update.


Download NEVERMOREbyME.w3x
(67.64 KB, 1132 Downloads)

Old 09-24-2011, 06:33 AM   #2 (permalink)
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Please tell me about anything wrong in it
and i will fix it as soon as possible :)

Edit: for the leaks you mean the unit place's ? it could be done :)
and for the leveling yup i'll do it as you said xD
Documintation : i actually ddnt have much time coz uni started so that am barely on inet but i try to be here as much as i can :)
and i will redo everything
just point me on my wrong things
oh and btw thank you pharoh for seeing it :D
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Old 09-24-2011, 07:32 AM   #3 (permalink)
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Unit Groups, locations, etc.: Things That Leak

It's not MUI as well, it has to be useable by more than one units and it can be currently used by the preset Nevermore at the moment. Check hashtables/Hanky's and/or Bribe's Indexers for more info.
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Old 09-24-2011, 07:35 AM   #4 (permalink)
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thx for the support my friend :D
am actually a newbie in world editor .. but i learned a lot from this site and am still learnin :)
that thread of things that leak .. i'll start reading it right now
and for the hashtables and that stuff do u have a good link for it too ?

Edit: after reading that thread i do really understand that i have Tons of leaks in there hehehehe
screw me
i'll start fixing the leaks today.. so tod i'll have the first changelog :)
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Old 09-24-2011, 07:54 AM   #5 (permalink)
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Good :)
Just don't forget to use the "Edit" button in your posts, to avoid double posting.
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Old 09-24-2011, 08:05 AM   #6 (permalink)
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Fixed

If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Level of Gather for Firelord 0000 <gen>) Equal to 1
Then - Actions
Player - Add 5 to (Owner of Firelord 0000 <gen>) Current gold
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Level of Gather for Firelord 0000 <gen>) Equal to 3
Then - Actions
Player - Add 15 to (Owner of Firelord 0000 <gen>) Current gold
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Level of Gather for Firelord 0000 <gen>) Equal to 2
Then - Actions
Player - Add 10 to (Owner of Firelord 0000 <gen>) Current gold
Else - Actions
This can be sorted as "Player - Add 5 x (Level of Gather for (Picked unit)) Current gold
I use (Picked unit) for the trigger it should actually be used in. This event you're currently using affects the preset hero of the map only.
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Learned Hero Skill) Equal to ShadowRaise 1 (z)) and ((Level of ShadowRaise 1 (z) for (Triggering unit)) Equal to 2)
Then - Actions
Unit - Set level of ShadowRaise 2 (x) for (Triggering unit) to 2
Unit - Set level of ShadowRaise 3 (c) for (Triggering unit) to 2
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Learned Hero Skill) Equal to ShadowRaise 1 (z)) and ((Level of ShadowRaise 1 (z) for (Triggering unit)) Equal to 3)
Then - Actions
Unit - Set level of ShadowRaise 2 (x) for (Triggering unit) to 3
Unit - Set level of ShadowRaise 3 (c) for (Triggering unit) to 3
Else - Actions
Just use:
Unit - Set level of ShadowRaise 2 (x) for (Triggering unit) to (Level of Shadow Raze 1 (z))
Unit - Set level of ShadowRaise 3 (c) for (Triggering unit) to (Level of Shadow Raze 1 (z))
that all is fixed now :) now am going for leaks :S

for the leaks .. in the raises i added a 10 sec exparation timer for the dummies . does this leak ?
i mean the unit will be removed from game after 10 sec by itself or should i remove the leak manually by using a custome script ?
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Old 09-24-2011, 08:13 AM   #7 (permalink)
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No, adding expiration timer to a unit does not leak.
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Old 09-24-2011, 08:22 AM   #8 (permalink)
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Leaks

Quote:
Originally Posted by Pharaoh_ View Post
No, adding expiration timer to a unit does not leak.
in this case this means that the only leaks that i have is the "Unit Group" leaks ?!?!
coz all the dummies i have . i add 10 sec expiration timer to them !
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Old 09-24-2011, 08:36 AM   #9 (permalink)
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Unit groups and locations for this spell.
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Old 09-24-2011, 08:43 AM   #10 (permalink)
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Quote:
Originally Posted by Pharaoh_ View Post
Unit groups and locations for this spell.
in here u mean that even the dummy with 10 sec exp. timer
i must clear the location of it to avoid the leaks ?

this is my last question , coz am almost done with fixing the main things in the map :D

all the "Unit Group" leaks are fixed
all that i need now is answering the question above and the one i messeged u :D
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Old 09-24-2011, 09:45 AM   #11 (permalink)
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Yes, every "Position of X", Target point of ability being cast, Location (x, x), Point offset by X towards Y, Center of region, etc. leak. Make sure you remove them.
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Old 09-24-2011, 09:55 AM   #12 (permalink)
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Wow.
Pharaoh_'s getting tense (I can sense it) :p

Could you please post the triggers? ^^
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Old 09-24-2011, 03:28 PM   #13 (permalink)
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just wait some more hours

Quote:
Originally Posted by Magtheridon96 View Post
Wow.
Pharaoh_'s getting tense (I can sense it) :p

Could you please post the triggers? ^^
lol ya i know i suck :D
i will post the triggers soon
am almost done with handeling the leaks
which means that the pack will be leakless :D
the only problem i face at this moment is making it MUI :S
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Old 09-24-2011, 03:52 PM   #14 (permalink)
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Check the "Recommended" at my signature to learn how to make it MUI. :)
As well as learn the link that Pharaoh_ gave you. It's useful.
For hashtable tutorial, here goes a good tutorial. A Complete Beginners Guide to Hashtables

Quote:
Originally Posted by UnHolyDarKness
lol ya i know i suck :D
Don't look down on yourself. :) I was worst when I was a beginner. Ask for help here and there, causing so much troubles XD
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Old 09-24-2011, 03:57 PM   #15 (permalink)
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Big Thanks

Quote:
Originally Posted by Jay the Editor View Post
Check the "Recommended" at my signature to learn how to make it MUI. :)
As well as learn the link that Pharaoh_ gave you. It's useful.
For hashtable tutorial, here goes a good tutorial. A Complete Beginners Guide to Hashtables
thank you a lot for the help

now i wish that Pharaoh_ would take an another look at it. as i fixed all the leaks from the link he gave me :D
and fixed the triggers that he pointed me at.
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