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The Hive Workshop Spells:
Mokuton Jukai Koutan
Images
Highslide JS
Details
Uploaded:19:29, 16th Apr 2012
Last Updated:16:01, 17th Apr 2012
Keywords:mokuton,jukai,koutan
Type:No Target
Category:GUI / Triggers

u can change the tree model with birth animation

at the triggers editor ::animation play units birth animation
Rating - 1.00 (1 vote)
(Hover and click)
Moderator Comments
Unacceptable
Moderator: Pharaoh_
Date: 18:56, 17th Apr 2012

Review
• The resource doesn't have a proper, in-game screenshot (preview) of the spell in action.
• Uses waits.
• Leaks.
• Makes no use of Loops and basic actions, such as Unit - Add expiration timer.
• Too simple.

Rejected

Useful Links:

This spell is awaiting update.


Download ZzdragonbetterzZMokutonJukai.w3x
(71.38 KB, 353 Downloads)

Old 04-16-2012, 08:33 PM   #2 (permalink)
Registered User takakenji
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really good 5/5
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Old 04-16-2012, 08:34 PM   #3 (permalink)
Registered User Starquizer
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  • Post the triggers.
  • Add a relevant screenshot to know what your spell looks like.
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Old 04-17-2012, 12:35 AM   #4 (permalink)
Registered User BloodSoul
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Triggers
Mokuton Jukai
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Mokuton Jukai Kuton
Actions
Set MokutonC[1] = (Casting unit)
Set CAsterP = (Position of MokutonC[1])
Set MPCku = (CAsterP offset by 400.00 towards ((Real((Integer A))) x 40.00) degrees)
Unit - Pause MokutonC[1]
Wait 0.90 seconds
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Triggering unit)) Equal to Mountain King
Then - Actions
Unit - Create 1 Dummy Mokuton for Neutral Passive at (CAsterP offset by 0.00 towards 0.00 degrees) facing Default building facing degrees
Set DummyM[14] = (Last created unit)
Unit - Create 1 Dummy Mokuton for Neutral Passive at (CAsterP offset by 256.00 towards 10.00 degrees) facing Default building facing degrees
Set DummyM[15] = (Last created unit)
Unit - Create 1 Dummy Mokuton for Neutral Passive at (CAsterP offset by 256.00 towards 80.00 degrees) facing Default building facing degrees
Set DummyM[16] = (Last created unit)
Unit - Create 1 Dummy Mokuton for Neutral Passive at (CAsterP offset by 256.00 towards 290.00 degrees) facing Default building facing degrees
Set DummyM[17] = (Last created unit)
Unit - Create 1 Dummy Mokuton for Neutral Passive at (CAsterP offset by 256.00 towards 180.00 degrees) facing Default building facing degrees
Set DummyM[18] = (Last created unit)
Unit - Create 1 Dummy Mokuton for Neutral Passive at (CAsterP offset by 400.00 towards 180.00 degrees) facing Default building facing degrees
Set DummyM[19] = (Last created unit)
Unit - Create 1 Dummy Mokuton for Neutral Passive at (CAsterP offset by 400.00 towards 290.00 degrees) facing Default building facing degrees
Set DummyM[20] = (Last created unit)
Unit - Create 1 Dummy Mokuton for Neutral Passive at (CAsterP offset by 400.00 towards 80.00 degrees) facing Default building facing degrees
Set DummyM[21] = (Last created unit)
Unit - Create 1 Dummy Mokuton for Neutral Passive at (CAsterP offset by 400.00 towards 10.00 degrees) facing Default building facing degrees
Set DummyM[22] = (Last created unit)
Wait 2.00 seconds
Unit - Remove DummyM[14] from the game
Unit - Remove DummyM[15] from the game
Unit - Remove DummyM[16] from the game
Unit - Remove DummyM[17] from the game
Unit - Remove DummyM[18] from the game
Unit - Remove DummyM[19] from the game
Unit - Remove DummyM[20] from the game
Unit - Remove DummyM[21] from the game
Unit - Remove DummyM[22] from the game
Unit - Create 1 Dummy EXPLODE for Neutral Passive at (CAsterP offset by 0.00 towards 0.00 degrees) facing Default building facing degrees
Unit Group - Pick every unit in (Units within 500.00 of (Position of MokutonC[1])) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Picked unit) is alive) Equal to True
((Picked unit) belongs to an enemy of (Owner of MokutonC[1])) Equal to True
Then - Actions
Unit - Cause MokutonC[1] to damage (Picked unit), dealing (Real(((Agility of MokutonC[1] (Include bonuses)) x 4))) damage of attack type Spells and damage type Normal
Else - Actions
Else - Actions
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Old 04-17-2012, 04:38 AM   #5 (permalink)
Registered User Adiktuz
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Uses waits
Uses useless arrays

Evaluation: Useless
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Old 04-18-2012, 05:59 AM   #6 (permalink)
Registered User blur16
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Lol you never leave the Pause at caster.. this spell it's toooo bad.. UNACCEPTABLE
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Old 04-18-2012, 07:56 PM   #7 (permalink)
Registered User gorillabull
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gorillabull is just really nice (301)gorillabull is just really nice (301)
lol u guys are dicks
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