Set MokutonC[1] = (Casting unit) Set CAsterP = (Position of MokutonC[1]) Set MPCku = (CAsterP offset by 400.00 towards ((Real((Integer A))) x 40.00) degrees) Unit - Pause MokutonC[1] Wait 0.90 seconds If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Triggering unit)) Equal to Mountain King
Then - Actions
Unit - Create 1 Dummy Mokuton for Neutral Passive at (CAsterP offset by 0.00 towards 0.00 degrees) facing Default building facing degrees Set DummyM[14] = (Last created unit) Unit - Create 1 Dummy Mokuton for Neutral Passive at (CAsterP offset by 256.00 towards 10.00 degrees) facing Default building facing degrees Set DummyM[15] = (Last created unit) Unit - Create 1 Dummy Mokuton for Neutral Passive at (CAsterP offset by 256.00 towards 80.00 degrees) facing Default building facing degrees Set DummyM[16] = (Last created unit) Unit - Create 1 Dummy Mokuton for Neutral Passive at (CAsterP offset by 256.00 towards 290.00 degrees) facing Default building facing degrees Set DummyM[17] = (Last created unit) Unit - Create 1 Dummy Mokuton for Neutral Passive at (CAsterP offset by 256.00 towards 180.00 degrees) facing Default building facing degrees Set DummyM[18] = (Last created unit) Unit - Create 1 Dummy Mokuton for Neutral Passive at (CAsterP offset by 400.00 towards 180.00 degrees) facing Default building facing degrees Set DummyM[19] = (Last created unit) Unit - Create 1 Dummy Mokuton for Neutral Passive at (CAsterP offset by 400.00 towards 290.00 degrees) facing Default building facing degrees Set DummyM[20] = (Last created unit) Unit - Create 1 Dummy Mokuton for Neutral Passive at (CAsterP offset by 400.00 towards 80.00 degrees) facing Default building facing degrees Set DummyM[21] = (Last created unit) Unit - Create 1 Dummy Mokuton for Neutral Passive at (CAsterP offset by 400.00 towards 10.00 degrees) facing Default building facing degrees Set DummyM[22] = (Last created unit) Wait 2.00 seconds Unit - Remove DummyM[14] from the game Unit - Remove DummyM[15] from the game Unit - Remove DummyM[16] from the game Unit - Remove DummyM[17] from the game Unit - Remove DummyM[18] from the game Unit - Remove DummyM[19] from the game Unit - Remove DummyM[20] from the game Unit - Remove DummyM[21] from the game Unit - Remove DummyM[22] from the game Unit - Create 1 Dummy EXPLODE for Neutral Passive at (CAsterP offset by 0.00 towards 0.00 degrees) facing Default building facing degrees Unit Group - Pick every unit in (Units within 500.00 of (Position of MokutonC[1])) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Picked unit) is alive) Equal to True ((Picked unit) belongs to an enemy of (Owner of MokutonC[1])) Equal to True
Then - Actions
Unit - Cause MokutonC[1] to damage (Picked unit), dealing (Real(((Agility of MokutonC[1] (Include bonuses)) x 4))) damage of attack type Spells and damage type Normal