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Old 09-14-2009, 09:39 PM   #16 (permalink)
Registered User Chief-Oblivion
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Hell if I know, I know how to find them not how to fix them. ;D That's why I don't spell make anymore. Plus it's alot of work.
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Old 09-15-2009, 05:11 PM   #17 (permalink)
Registered User deth_lord
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true that bro T.T

but i just updated spell. it uses some local vars now (even though there was no problems i'll still do it for you guys *rolls eyes*) :P
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Old 09-19-2009, 09:31 PM   #18 (permalink)
Registered User Hanky
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*cough* null locals *cough*

Also having a periodic trigger all time active isn't a good thing...
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Old 09-19-2009, 11:41 PM   #19 (permalink)
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Review


Reviewed by
Darkyvm


Reviewed Version
Lightning Storm(new)


Reviewing Points
[+] MUI.
[+] Special effects used fit the spell nicely. The random lightning storms around the map are also a nice bonus.
[+] Spell runs smoothly and doesn't lag, even when there are many being cast at once.
[+] Good, simple, and easy to understand readme section.
[+-] The lightning looks a bit weird if you cast it somewhere far away.
[+-] Some BJs used in custom script could've been inlined.
[-] After you remove locations / destroy groups, the leak is still there, you still need to null the variable.
[-] Can't modify damage / radius vaules without having to edit the spell's core.
[-] Not so original, already seen some similar spells somewhere around here.


Suggestions
Inline the BJs to increase efficiency, and if possible, make the spell's damage / radius vaules easier to modify, some people might not be able to identify where are those vaules in the code and not be able to change them (yes, believe me, there are people that can't even understand a simple GUI code, you have to think about everyone that might want to use your spell). Also, null the locals.


Rating
3/5 - Good.



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Old 09-21-2009, 10:40 PM   #20 (permalink)
Registered User deth_lord
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if you can't figure out simple gui you probably shouldn't be mapping :/ but alas, i will probably change it.
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