Isn't this like the same thing as chain lightning?
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This was probably stolen from some of the open version of DOTA 6.32,6,41,6.60,6.72, The only difference is that this is done in the GUI and used the other SEffect
And this:Original concept taken from here.
Should be changed to this:Original concept was stolen from here
I've always wondered why some people have a need to rewrite DOTA spells.
This was probably stolen from some of the open version of DOTA 6.32,6,41,6.60,6.72, The only difference is that this is done in the GUI and used the other SEffect
And this:Original concept taken from here.
Should be changed to this:Original concept was stolen from here
I've always wondered why some people have a need to rewrite DOTA spells.
the fact that this spell is made in GUI, and i should emphasize WELL made in GUI has prove that this is not a thing stolen from any open / cracked DotA map as you presume.
and there is no rule specify that if DotA have something, any other people who recreate it is stealing.
not to mention that in reality, lots of your so called DotA spells was stolen from various spell makers long ago.
i like the way the trigger and indexing runs,
one thing i notice, the next target of the spell is not randomized because of using FirstOfGroup call, with that in mind, i believe it will always hit 2 same unit until the composition of the enum group change.
so i suggest:
1. randomize the target via GroupPickRandomUnit (or whatever, i forgot..)
2. add a method for priority pick like lowest hitpoint, nearest, or whatever.
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This was probably stolen from some of the open version of DOTA 6.32,6,41,6.60,6.72, The only difference is that this is done in the GUI and used the other SEffect
And this:Original concept taken from here.
Should be changed to this:Original concept was stolen from here
I've always wondered why some people have a need to rewrite DOTA spells.
Stolen? If you make things like that I'll just have to say Icefrog stole Aoen of Strife,which is the first AoS,lots of models in dota don't have credits given to the creators,which means it was stolen too,etc.
This was probably stolen from some of the open version of DOTA 6.32,6,41,6.60,6.72, The only difference is that this is done in the GUI and used the other SEffect
And this:Original concept taken from here.
Should be changed to this:Original concept was stolen from here
I've always wondered why some people have a need to rewrite DOTA spells.
What makes you think I'd ever rewrite/steal any DotA spell? Tha fact that I make them in GUI doesn't mean
I have stolen them. All I do is copy the concept.
Obvious troll is obvious.
Quote:
i like the way the trigger and indexing runs,
one thing i notice, the next target of the spell is not randomized because of using FirstOfGroup call, with that in mind, i believe it will always hit 2 same unit until the composition of the enum group change.
so i suggest:
1. randomize the target via GroupPickRandomUnit (or whatever, i forgot..)
2. add a method for priority pick like lowest hitpoint, nearest, or whatever.
Yes I was thinking to do the RandomUnit call, but I wasn't sure if it's not leaking a group, then DSG said it doesn't, so I might just add it in the next few days.
Hmmmm.... It can hit a unit multiple times, good effects, 5/5
__________________
I will lick you and lick you and lick you. So don't touch me or I lick you and lick you and lick you. But if you don't touch me I still lick you.
There are not open versions of DotA since icefrog started working on it. No this was not stolen from DotA, that would be like saying a nova spell is stolen from (insert random ass game here). Next, rewriting it in GUI is a great accompishment, seeing as it was probably originally written in JASS, and there isn't really a good on one here (well, there is one but the creator refuses to fix a leak or two). Finally, for someone who sure trolls the shit out of spell forums you haven't either said anything very useful about the spells or how to make the triggering more efficient.