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Old 02-17-2012, 12:22 PM   #31 (permalink)
Registered User crozzz
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What are the differents between this and mckill2009's engage system. And I think mckill2009's is so much better that yours. Engage system is so simple, useful for both melee map and AoS, and so easy to use. The different is just yours is GUI and mckill2009's is vJass..
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Old 02-17-2012, 12:47 PM   #32 (permalink)
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What are the differents between this and mckill2009's engage system. And I think mckill2009's is so much better that yours. Engage system is so simple, useful for both melee map and AoS, and so easy to use. The different is just yours is GUI and mckill2009's is vJass..
Yes. I know that. I'm just making a GUI made AI system to help GUI users to make AI without using JASS. Also this AI system can be used for AOS. (But you need to do the buying things by your self. I don't know how to make a AI item buy system yet. I'll try to learn how to soon.)
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Old 03-14-2012, 10:14 PM   #33 (permalink)
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How can I edit the AI system to work in my battle maze map?

My map has one player hero, three enemy heroes, and four hostle creeps. I want the NPC heroes and creeps to move around and attack when they spot each other.
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Old 03-15-2012, 08:08 AM   #34 (permalink)
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I'm free tomorrow. So if you can post your map I can edit to make it work in your map.
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Old 03-15-2012, 05:33 PM   #35 (permalink)
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How can I post my map so you can check it out?
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Old 03-15-2012, 08:57 PM   #36 (permalink)
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Press "Add reply" then scroll down and press "manage attachments" then choose files from your computer and post it.
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Old 03-15-2012, 10:05 PM   #37 (permalink)
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Here is my map.
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File Type: w3x Battle Maze.w3x (849.8 KB, 18 views)
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Old 03-16-2012, 05:56 AM   #38 (permalink)
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Here is my map.
I'll work on it now.
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Old 03-16-2012, 06:17 AM   #39 (permalink)
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@MilesTro

Here is your map. To make my AI to work, I made this map 4 player. Also I made my system much simple because there were some triggers that weren't needed for your map.

PS: My AI system won't attack sleeping units. But if you want them to attack sleeping units, please tell me.
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File Type: w3x Battle Maze.w3x (841.4 KB, 5 views)
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Old 03-16-2012, 05:05 PM   #40 (permalink)
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I like how the three enemies attack, but I also want the creeps to be enemies too and attack the same way as the enemy AI players. And I don't want anyone sleeping, and no fog of war please.
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Old 03-16-2012, 10:58 PM   #41 (permalink)
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Ok. I'll work on that.
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Old 03-18-2012, 06:00 AM   #42 (permalink)
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@MilesTro

Here you go my friend.
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File Type: w3x Battle Maze.w3x (841.2 KB, 19 views)
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Old 03-19-2012, 05:30 PM   #43 (permalink)
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Thanks.

Some of the AI characters are still not working. The Night Elf is still remaining at one spot, and one Gnoll is still being playable.

I'll try working one of them.
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Old 03-19-2012, 08:45 PM   #44 (permalink)
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Did you set player 4 to a computer player while playing?
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Old 03-20-2012, 07:52 PM   #45 (permalink)
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No I haven't.
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