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Charge 1.05

This is my first MUI spell... Pharaoh_ »http://www.hiveworkshop.com/forums/members/pharaoh_/ helped me with changing spell to MUI thx him

  • Charge HashTable
    • Události
      • Map initialization
    • Podmínky
    • Činnosti
      • Hashtable - Create a hashtable
      • Set HashTable = (Last created hashtable)
  • Charge start
    • Události
      • Jednotka - A unit Schopnost začíná účinkovat
    • Podmínky
      • (Ability being cast) Rovná se Charge!
    • Činnosti
      • Hashtable - Save Handle Of(Target unit of ability being cast) as (Key target) of (Key (Triggering unit)) in HashTable
      • Skupina jednotky - Add (Triggering unit) to UnitGroup
      • Jednotka - Turn collision for (Triggering unit) Vypnout
      • Spínač - Turn on Charge loop <gen>
  • Charge loop
    • Události
      • Čas - Every 0.03 seconds of game time
    • Podmínky
    • Činnosti
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • Jestliže - podmínky
          • (UnitGroup is empty) Rovná se TRUE
        • Potom - akce
          • Spínač - Turn off (This trigger)
        • Jinak - akce
          • Skupina jednotky - Pick every unit in UnitGroup and do (Actions)
            • Smyčka - akce
              • Set Points[1] = (Position of (Picked unit))
              • Set Points[2] = (Position of (Load (Key target) of (Key (Picked unit)) in HashTable))
              • Set Points[3] = (Points[1] offset by 15.00 towards (Angle from Points[1] to Points[2]) degrees)
              • Jednotka - Move (Picked unit) instantly to Points[3], facing Points[2]
              • Zvláštní efekt - Create a special effect attached to the chest of (Picked unit) using Objects\Spawnmodels\Undead\ImpaleTargetDust\ImpaleTargetDust.mdl
              • Zvláštní efekt - Destroy (Last created special effect)
              • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                • Jestliže - podmínky
                  • (Distance between Points[1] and Points[2]) Menší nebo rovno 50.00
                • Potom - akce
                  • Skupina jednotky - Remove (Picked unit) from UnitGroup
                  • Jednotka - Turn collision for (Picked unit) Zapnout
                  • Animace - Change (Picked unit)'s animation speed to 100.00% of its original speed
                  • Animace - Play (Picked unit)'s attack 2 animation
                  • Jednotka - Cause (Picked unit) to damage (Load (Key target) of (Key (Picked unit)) in HashTable), dealing 300.00 damage of attack type Hrdina and damage type Blesk
                  • Zvláštní efekt - Create a special effect attached to the chest of (Load (Key target) of (Key (Picked unit)) in HashTable) using Objects\Spawnmodels\Human\HumanBlood\BloodElfSpellThiefBlood.mdl
                  • Zvláštní efekt - Destroy (Last created special effect)
                  • Custom script: call RemoveLocation(udg_Points[1])
                  • Custom script: call RemoveLocation(udg_Points[2])
                  • Custom script: call RemoveLocation(udg_Points[3])
                  • Hashtable - Clear all child hashtables of child (Key (Picked unit)) in HashTable
                • Jinak - akce
                  • Skupina jednotky - Pick every unit in UnitGroup and do (Actions)
                    • Smyčka - akce
                      • Animace - Change (Picked unit)'s animation speed to 30.00% of its original speed
                      • Animace - Play (Picked unit)'s ready animation
Describtion:
Range : 600
Damage Type: hero ,lighting
Damage: 300dmg
Fast attack on enemy target.

Keywords:
Charge, WoW, MUI
Contents

Charge (Map)

Reviews
20:35, 1st Mar 2010 TriggerHappy: The effect isn't very smooth. You should probably include some acceleration since currently it's a static motion and makes it look plain. Though this spell could be useful and the coding is fine. This is also a...

Moderator

M

Moderator

20:35, 1st Mar 2010
TriggerHappy:

The effect isn't very smooth. You should probably include some acceleration since currently it's a static motion and makes it look plain. Though this spell could be useful and the coding is fine. This is also a fairly simple implementation and it could be a good example for others.
 
I didn't know you wanted this uploaded. I thought it was for personal use. Oh well, then let me tell you my opinion. It just uses a knockback system, nothing more. Sadly, it's not original. :/ I thought you only wanted the knockback effect to fill the spell of yours, I didn't know you wanted the knockback to be the actual effect. Well, I am sorry to say, but if you have a look at most of the spells, they already use this effect and this might not get approved, because it has an overused effect. Mind trying another concept?
 
Level 10
Joined
Jan 19, 2010
Messages
393
I didn't know you wanted this uploaded. I thought it was for personal use. Oh well, then let me tell you my opinion. It just uses a knockback system, nothing more. Sadly, it's not original. :/ I thought you only wanted the knockback effect to fill the spell of yours, I didn't know you wanted the knockback to be the actual effect. Well, I am sorry to say, but if you have a look at most of the spells, they already use this effect and this might not get approved, because it has an overused effect. Mind trying another concept?

Hmm OK i know this is not no special effect and nothing awesome.... I only tested to do something for learn. And im trying another concept :grin: (if you mean it how i think)
 
Level 2
Joined
Mar 14, 2012
Messages
9
I took the spell and have modified it, now it doesnt bugg when u charge and enter a unit when colision is turned on you were moved, i fixed that by icreasing the distance between the points, also ive made the animation actually play instead of just standing.
 
Level 13
Joined
Jul 2, 2015
Messages
872
Dosent Work "'udg_Points Is' not an Array"

I took the spell and have modified it, now it doesnt bugg when u charge and enter a unit when colision is turned on you were moved, i fixed that by icreasing the distance between the points, also ive made the animation actually play instead of just standing.
Can you post it?
 
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