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Old 11-23-2011, 12:28 PM   #2 (permalink)
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I have waited for this for a long long time.
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Old 11-23-2011, 01:51 PM   #3 (permalink)
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Update: Fixed recently discovered problems.

Comment and rate, thank you.
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Old 11-23-2011, 02:25 PM   #4 (permalink)
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It does look pretty cool. I will give it 5/5 just for the screenshot and for the cleanness of the code.
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Old 11-23-2011, 03:00 PM   #5 (permalink)
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cool dota spell
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Old 11-23-2011, 03:43 PM   #6 (permalink)
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Comments
About importing instructions:
5. Copy the folder "Bouncer"
There's no such folder. Also you should mention that one needs to set the correct unit type and ability here:
Unit - Create 1 Projectile Dummy for (Owner of CM_Caster[MUI1]) at CM_cPoint[MUI1] facing (Facing of CM_Caster[MUI1]) degrees
here
Unit - Add Burning Damage to (Last created unit)
here
Unit - Set level of Burning Damage for (Last created unit) to (Level of Chaos Meteor for CM_Caster[MUI1])
and here
Set CM_RollDamage[MUI1] = ((40.00 x (Real((Level of Chaos Meteor for CM_Caster[MUI1])))) + 40.00)

You don't mention anything about importing the dummy.

You're using cPoint, dPoint and mPoint arrays. You only need two of them, and they don't need to be arrays.

Since the flying height change speed is constant, you could do it in the cast trigger, couldn't you? Set the height to x at 0, and immediately to y at z. That way you don't have to check it in the looping trigger.

The ball has abnormal behaviuour when cast near playable map area edges.

Are you using CM_model2 variable for anything?

Have you considered filtering out some flying units? I guess you could think that the fires are burning flying units also.

The dummy doesn't need invulnerability ability, since locust makes it invulnerable. Set the dummy to can't raise, does not decay. The default decay time is 88 seconds for bones alone. You don't want to have the dummies there for that long. I'm not a fan of dummies giving vision to the player.

I'm thinking the spell shouldn't have AoE indicator, since it doesn't land where you click.


Overall the spell is quite nice.
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Old 11-23-2011, 05:09 PM   #7 (permalink)
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Nice!
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Old 12-04-2011, 01:09 PM   #8 (permalink)
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Great spell. Though, it is not the same as Invoker's Chaos Meteor. I personally like that one better. The original one uses an infernal birth that literally pulls a meteor from the sky. Yours magically summon a meteor in mid air that eventually falls and does its thing.

Rating: 4/5
The spell looks really cool
It is not original
It is MUI and Leakless
I would still like to see the infernal birth effect
The concept is cool
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Old 12-25-2011, 06:17 AM   #9 (permalink)
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nice
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Old 12-25-2011, 06:30 PM   #10 (permalink)
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am.... casting range is bugged or i dont know if thats how you intended it to be but the hero only casts it in front of him instead of the casting point. that kinda gives the spell a handicap
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Old 12-30-2011, 04:21 AM   #11 (permalink)
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Quote:
Originally Posted by gorillabull View Post
am.... casting range is bugged or i dont know if thats how you intended it to be but the hero only casts it in front of him instead of the casting point. that kinda gives the spell a handicap
It is intended. If you summon the meteor to the "Target point of ability being cast" the meteor will have a 200 distance advantage before it rolls.
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Old 04-14-2012, 01:24 PM   #12 (permalink)
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why there's is no rolling meteor ?
how can i fix it ?
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Old 05-26-2012, 01:56 AM   #13 (permalink)
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this could be included in my invoker spells
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Old 06-29-2012, 09:13 AM   #14 (permalink)
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Cool than an actual Invoker DotA Pack.
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