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Old 04-04-2009, 12:22 PM   #16 (permalink)
Registered User Darkgamma
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This is pathetic. It goes from ally to enemy, loop...
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Old 04-04-2009, 02:52 PM   #17 (permalink)
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Originally Posted by Darkgamma View Post
This is pathetic. It goes from ally to enemy, loop...
WHAT? How is this pathetic? And did you rate this poorly? Not to mention, what's the point in reallying an ally? I bet you couldn't do this. Did you even test it out?!
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Old 04-05-2009, 12:43 AM   #18 (permalink)
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Looks nice! Cept for that saying the same thing allies/disallies.. I guess that could be useful though :D
4/5
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Old 04-05-2009, 05:37 AM   #19 (permalink)
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Originally Posted by Redterr0r View Post
Looks nice! Cept for that saying the same thing allies/disallies.. I guess that could be useful though :D
4/5
What did you mean when you said "Cept for that saying the same thing allies/disallies.."? Do you mean you don't like it when it displays a message, for example, saying {insert player name here} has allied{insert another player name here}? o.o
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Old 04-05-2009, 06:01 AM   #20 (permalink)
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No I do, I just think -ally should have an -unally rather than using -ally twice :D
get mah drift?
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Old 04-05-2009, 05:57 PM   #21 (permalink)
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No I do, I just think -ally should have an -unally rather than using -ally twice :D
get mah drift?
o_o *blank stare*
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Old 04-07-2009, 02:21 AM   #22 (permalink)
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i dont find this system much useful. . .
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Old 04-07-2009, 09:03 AM   #23 (permalink)
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Seems to be a twist of that. I find it not very complex like I said, but lies somewhere between lacking and useful in my opinion. I cant judge it halfly.
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Old 04-08-2009, 02:22 AM   #24 (permalink)
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i dont find this system much useful. . .
I guess you don't need to ally/unally players in your maps... You could however use this to make your own menu that shows different stuff for each player and does whatever you want.
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Old 04-28-2009, 03:31 PM   #25 (permalink)
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I get this error :(
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error1.jpg   error2.jpg   error3.jpg  
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Old 08-07-2009, 05:43 PM   #26 (permalink)
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I get this error :(
Hmmm it seems that atleast one variable is missing... otherwise I'd need you to type out that one line that is giving you the error if I'm going to fix it o.o
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Old 05-20-2012, 08:54 PM   #27 (permalink)
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i am getting an error when i try importing this, when i test map it says there is an expected name or something then turns off the trigger.

EDIT: if ( not ( GetClickedButtonBJ() == udg_DialogMenu_Ally_Button[(( GetConvertedPlayerId(GetTriggerPlayer()) - 1) * 12 + ( GetForLoopIndexA()) )] ) ) then

Line 90: expected a name

endif

Line 92: Expected a Code Statement
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Old 07-25-2012, 11:28 PM   #28 (permalink)
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Quote:
Originally Posted by thegreatninjaman View Post
i am getting an error when i try importing this, when i test map it says there is an expected name or something then turns off the trigger.

EDIT: if ( not ( GetClickedButtonBJ() == udg_DialogMenu_Ally_Button[(( GetConvertedPlayerId(GetTriggerPlayer()) - 1) * 12 + ( GetForLoopIndexA()) )] ) ) then

Line 90: expected a name

endif

Line 92: Expected a Code Statement
i get this same error on my map
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