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Old 09-09-2011, 10:56 AM   #16 (permalink)
Forum Moderator Magtheridon96
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I'm working on it guys >:(
Doing this in GUI is a pain by the way :p
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Old 09-09-2011, 10:57 AM   #17 (permalink)
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Quote:
Originally Posted by Magtheridon96 View Post
I'm working on it guys >:(
Doing this in GUI is a pain by the way :p
Already done it... But Damn... I don't know assist system
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Old 09-09-2011, 11:05 AM   #18 (permalink)
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oh cool he's working on it xD
perhaps you may add an API to register assists outside of the library o.o
like
call RegisterAssist(Player,VictimUnit)
that will be wonderful
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Old 09-09-2011, 11:33 AM   #19 (permalink)
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@jim7777, Cool :)
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Old 09-09-2011, 12:44 PM   #20 (permalink)
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Ohhhh i thought of another suggestion
add some delays in displaying the text/sound of the multikills /sprees
the sounds coincide with each other, kinda annoying
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Old 09-09-2011, 02:06 PM   #21 (permalink)
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yeah ok :P
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Old 09-12-2011, 11:22 AM   #22 (permalink)
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Guys! I found the problem that was causing the 'Assists' bug :D
How stupid of me ^^
I can't retrieve the triggering player when I register a DamageEvent, I have to find the Owner of the unit with the sourceId ^_^
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Old 09-17-2011, 01:52 PM   #23 (permalink)
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wondering why does only 1 player is shown in the assist players list?
like
ponies was pwned by horse for xxx gold! Assist PonyMan

even though the assisting players were PonyMan, PonyKing, and Horsie o.o
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Old 09-18-2011, 12:32 PM   #24 (permalink)
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Very nice ASS! :D Imma use this for my map! :D
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Old 09-19-2011, 02:02 PM   #25 (permalink)
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Quote:
wondering why does only 1 player is shown in the assist players list?
like
ponies was pwned by horse for xxx gold! Assist PonyMan

even though the assisting players were PonyMan, PonyKing, and Horsie o.o
It depends on their alliances I think.. I'll look into the problem.
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Old 09-20-2011, 10:15 AM   #26 (permalink)
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ohh whats with alliance o.o
well 1 player is only registered in the assist

and another thing, the word " Assists:" is still displayed even though no players assisted after a recent kill which includes the "1 player registered bug"

perhaps there might be a problem in saving the booleans eh?
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Old 09-21-2011, 09:52 AM   #27 (permalink)
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don't know but unitindexer returns an error like this:
UNIT INDEXER ERROR: ATTEMPT TO LOCK NULL INDEX

or

UNIT INDEXER ERROR: ATTEMPT TO UNLOCK UNLOCKED INDEX

with jasshelper debugging on.. perhaps that might be the problem with the assist thing

**sorry if kinda double post (but its just a 10 minute difference before 24 hours i think??)
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Old 09-21-2011, 10:40 AM   #28 (permalink)
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I don't know what's wrong :S
I don't have any of these problems D:
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Old 09-21-2011, 10:43 AM   #29 (permalink)
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this is epic.. please try lots of players lol, i really don't know why only 1 player is registered
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Old 09-21-2011, 10:44 AM   #30 (permalink)
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Did you change the "Decay time" :P
Assists decay as time passes ^^
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