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Shadows of the Past SotP is an epic Single Player Role Playing Game (SPRPG) project who promises to be one of the best there is! Even though it’s made for and played in Warcraft III, SotP strives to give the players the impression of playing a total different game...

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Old 02-18-2011, 10:31 PM   #1 (permalink)
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Hero Contest #6 - Winner: Alora, the Priestess of Moonlight was found to be the most succesful defender against the Armies of the Burning Legion! A hero by -Kobas-. Hero Contest #5 - Winner: Stormbringer was -Kobas-'s entry, who incorporated lightnings as the power of future weaponry. Despite the instability of lightnings, this entry was stable enough to be approved by judges and public. A hero by -Kobas-. Mini-Game Mapping Contest #4: -Kobas- has won the fourth edition of The Hive Workshop's Mini-Game Mapping Contest with his entry: "Hunted". Check out the Arena if you want to participate on competitions as well! 
Welcome

Programmers usually start with code displaying "Hello World"

Well I started with showing you much more ^^'.
I will try to show you more and more things each day.
Let's create this project together.
Your ideas can save some time :)
Be free to ask any questions related to project here, I will post progress infomations here as well as in map development thread :)
Oh suggestions and ideas should be posted in development sub forum!

Be sure to check:
Map Info

Thanks for reading, have a nice day :)
-Kobas-
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New version is out!
Shadows of the Past v0.9.3.0
Monday, March 25 2013 22:20
Check it out -> ★ Shadows of the Past ★
------------------------------------------------------
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Old 02-18-2011, 11:01 PM   #2 (permalink)
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I love you man!
Congratulations on getting this hosted! :D
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Old 02-19-2011, 09:56 AM   #3 (permalink)
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congratz to get hosted.
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Old 02-19-2011, 10:08 AM   #4 (permalink)
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It's about time admins woke up! We've been waiting two weeks for HP to come out!

Anyways, -Kobas- put a lot of effort into this project and I'm sure that, by the time the first official version is released, it will turn out to be very much worth the wait!
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Old 02-19-2011, 10:58 AM   #5 (permalink)
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/subscribing.

Hey, that's a one cossy hosted project forum!
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Old 02-19-2011, 12:16 PM   #6 (permalink)
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yeah yeah
good day
and good start map history ^^
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Old 02-19-2011, 01:23 PM   #7 (permalink)
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Hero Contest #6 - Winner: Alora, the Priestess of Moonlight was found to be the most succesful defender against the Armies of the Burning Legion! A hero by -Kobas-. Hero Contest #5 - Winner: Stormbringer was -Kobas-'s entry, who incorporated lightnings as the power of future weaponry. Despite the instability of lightnings, this entry was stable enough to be approved by judges and public. A hero by -Kobas-. Mini-Game Mapping Contest #4: -Kobas- has won the fourth edition of The Hive Workshop's Mini-Game Mapping Contest with his entry: "Hunted". Check out the Arena if you want to participate on competitions as well! 
Thanks for support guys ;)
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New version is out!
Shadows of the Past v0.9.3.0
Monday, March 25 2013 22:20
Check it out -> ★ Shadows of the Past ★
------------------------------------------------------
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Old 02-19-2011, 02:04 PM   #8 (permalink)
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If you need any, feel free to ask.
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Hey guys, please fix my spells, cz i dont know how to make it GUI.
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Old 02-20-2011, 09:33 AM   #9 (permalink)
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:D Good luck -kobas-
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Old 02-20-2011, 09:40 AM   #10 (permalink)
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Hero Contest #6 - Winner: Alora, the Priestess of Moonlight was found to be the most succesful defender against the Armies of the Burning Legion! A hero by -Kobas-. Hero Contest #5 - Winner: Stormbringer was -Kobas-'s entry, who incorporated lightnings as the power of future weaponry. Despite the instability of lightnings, this entry was stable enough to be approved by judges and public. A hero by -Kobas-. Mini-Game Mapping Contest #4: -Kobas- has won the fourth edition of The Hive Workshop's Mini-Game Mapping Contest with his entry: "Hunted". Check out the Arena if you want to participate on competitions as well! 
baassee I have something to ask.

Anaxes 01 Setup
Events
Unit - A unit comes within 300.00 of Anaxes Camp 1 0274 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Trigger - Turn off (This trigger)
Special Effect - Destroy QuestSE[1]
Set QuestS[1] = |n|cffc8c8c8- Kill Shadow Wolf (Uncompleted)|r
Quest - Create a Required quest titled Salvation with the description (Please, if you find giant wolf somewhere hidden in the forest, slay him, you will save our camp from attacks. + QuestS[1]), using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest - Display to (All players) the Quest Discovered message: |c0000FF00Salvation...
Quest - Enable (Last created quest)
Quest - Mark (Last created quest) as Discovered
Quest - Flash the quest dialog button
Set Quest[1] = (Last created quest)
Custom script: call DestroyTrigger(GetTriggeringTrigger())
This is setup trigger for my testing quest.
It work ok like this. But if I add variable into this trigger action:
Quest - Display to (All players) the Quest Discovered message: |c0000FF00Salvation...
It will display string with |n and such like errors

Can I use custom scripts do avoid this?
Or do it like this...

Nothing important but still I would like to use variables instead of copy and pasting text...
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New version is out!
Shadows of the Past v0.9.3.0
Monday, March 25 2013 22:20
Check it out -> ★ Shadows of the Past ★
------------------------------------------------------
We got our Writer, please, welcome Noxx-
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Old 02-20-2011, 09:43 AM   #11 (permalink)
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Don't use |n when entering text in triggers.
Use the Enter key.
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Old 02-20-2011, 09:44 AM   #12 (permalink)
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Hero Contest #6 - Winner: Alora, the Priestess of Moonlight was found to be the most succesful defender against the Armies of the Burning Legion! A hero by -Kobas-. Hero Contest #5 - Winner: Stormbringer was -Kobas-'s entry, who incorporated lightnings as the power of future weaponry. Despite the instability of lightnings, this entry was stable enough to be approved by judges and public. A hero by -Kobas-. Mini-Game Mapping Contest #4: -Kobas- has won the fourth edition of The Hive Workshop's Mini-Game Mapping Contest with his entry: "Hunted". Check out the Arena if you want to participate on competitions as well! 
But check my variable above, it use |n as well as color code!
Trigger action that create quest do it fine, but trigger action that display it, do it wrong

It is much easier to change variable description and just copy and paste quest triggers, than editing text, because sometimes CNP can remove some text from trigger action (2 long text, try with Game - Display message if you don't trust me)
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New version is out!
Shadows of the Past v0.9.3.0
Monday, March 25 2013 22:20
Check it out -> ★ Shadows of the Past ★
------------------------------------------------------
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Old 02-20-2011, 09:47 AM   #13 (permalink)
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I don't understand the problem much. Sorry.
Could you explain it a bit?
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Old 02-20-2011, 10:23 AM   #14 (permalink)
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Use concentrated strings so have like this Colorcode + Stringvariable + |r

I think the |n can't be inside a colorcode, have to be either infront or after the |r
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My Resources! - Help me out with my project! - How To Import vJASS spells tutorial! - Practice makes perf... improves you.
Quote:
Originally Posted by Marc Mamales View Post
Hey guys, please fix my spells, cz i dont know how to make it GUI.
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Old 02-20-2011, 05:14 PM   #15 (permalink)
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When doing quest text in GUI you use enter not |n b/c it runs through a trigger that does the spacing for you. It doesn't do it for anything else JUST quest-tab text. You can VJass the non-BJ and do it the way you want but other than that just use return.

Project looks great man, good luck with this ^-^
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