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The Hive Workshop SC2 Resources:
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SC2 Resource Details
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| Submitted By: |
Statharas |
| Submitted: |
18:38, 28th Apr 2013 |
| Updated: |
18:38, 28th Apr 2013 |
| Filename: |
Zerglot.zip |
| Filesize: |
329.95 KB |
| Downloads: |
881 |
| Category: |
Alien / Futuristic, Star Craft |
| SC2 Resource Type: |
Units |
| Keywords: |
Protoss starcraft Zergified zealot infested zergalot star craft statharas |
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This SC2 resource is approved and works properly.
Rating by users: 5.00 (2 votes)
My Infested Zealot :D! I took parts from the Marine and created this... You could even call it a beauty!
Nuff said, Dependencies are only the basic WoL i believe.
Due to recent events, I would like to notify people that I do not like my work being published elsewhere. In other words, no swiping, swiper.
Moderator Comments:
20:23, 2nd Jul 2011
Dr Super Good:
Resource appears useful and works.
Click here to download Zerglot.zip
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| Contents |
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06-29-2011, 03:52 PM
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#2 (permalink)
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Homo ludens
Join Date: Nov 2008
Posts: 3,948
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Hey, that doesnt look half that bad =D
This is certainly a model that will be used.
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06-29-2011, 06:16 PM
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#3 (permalink)
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Glorious bacon of light
Join Date: Jul 2008
Posts: 4,886
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Wow, I really like how the hands turned out! Only concern I have is the left leg - it looks kinda bad, but I guess you can immprove it easily!
You know, some kind of infested Immortal or something as addition to this one would be awesome, plus kinda more lore wise - Immortals are cybernetic machines, controlled by wounded Protoss inside. Now imagine if that protoss got killed and some zerg organizm creeped in and replaced him, and the grew all those tentacles and junk...
__________________
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06-29-2011, 06:20 PM
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#4 (permalink)
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Homo ludens
Join Date: Nov 2008
Posts: 3,948
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Or the water in the tank got replaced by some sort of creep and the immortal pilot mutated...
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06-29-2011, 08:26 PM
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#5 (permalink)
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I prefer Nagisa anyway!
Join Date: Jul 2008
Posts: 1,919
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You know this will set back my main target :D! The Gestalt :D
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06-29-2011, 08:44 PM
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#6 (permalink)
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Homo ludens
Join Date: Nov 2008
Posts: 3,948
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Right. For the Gestalt!
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06-29-2011, 09:02 PM
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#7 (permalink)
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I prefer Nagisa anyway!
Join Date: Jul 2008
Posts: 1,919
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Would be kewl if both of you could come on the chat and tell me your ideas :v
P.S Changing his foot as we're speaking.
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06-30-2011, 11:09 PM
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#8 (permalink)
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I prefer Nagisa anyway!
Join Date: Jul 2008
Posts: 1,919
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Actually, for some reason the new leg bugs out. But i still like the old one, so i might be able to fix it up when i am free from other stuff...
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07-01-2011, 07:13 AM
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#9 (permalink)
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Hallow Evary Bady!
Join Date: May 2007
Posts: 7,073
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i have a feeling that this can be done with the editor alone
__________________
JJAALuu!
Resurrection To Starcraft II Format
Making an RPG? Never Knows Best
eenii meenii weenii tiny microscopic minis
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07-01-2011, 07:20 AM
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#10 (permalink)
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Homo ludens
Join Date: Nov 2008
Posts: 3,948
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Infestation yes, but the scary dead-looking face cannot be put on the standart zealot model. I think.
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07-01-2011, 08:57 AM
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#11 (permalink)
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I prefer Nagisa anyway!
Join Date: Jul 2008
Posts: 1,919
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Quote:
Originally Posted by Alagremm
Infestation yes, but the scary dead-looking face cannot be put on the standart zealot model. I think.
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Truth is that this CAN be done in the editor. But not with this result. The infestation mesh has many changes, and the result is not reproducable in the editor.
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07-01-2011, 10:32 AM
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#12 (permalink)
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Homo ludens
Join Date: Nov 2008
Posts: 3,948
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Plus, at least in my case, the infestation effect when put on buildings, makes weirdass lags ingame.
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07-01-2011, 11:06 AM
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#13 (permalink)
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I prefer Nagisa anyway!
Join Date: Jul 2008
Posts: 1,919
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Btw, the zombie zealot face is the actual zealot mesh UNTOUCHED!
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07-01-2011, 02:00 PM
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#14 (permalink)
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Homo ludens
Join Date: Nov 2008
Posts: 3,948
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But of course.
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07-02-2011, 07:29 PM
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#15 (permalink)
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Imperial Good
Join Date: Jan 2005
Posts: 15,207
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Description probably needs improvement. You do not describe exactly the required dependiencies (only vaguly) and only briefly describe the technical process of making it.
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