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The Hive Workshop SC2 Resources:

resource_images/1/sc2res_47/Previewer 009.jpg
SC2 Resource Details
Submitted By: Statharas
Submitted: 18:38, 28th Apr 2013
Updated: 18:38, 28th Apr 2013
Filename: Zerglot.zip
Filesize: 329.95 KB
Downloads: 1178
Category: Alien / Futuristic, Star Craft
SC2 Resource Type: Units
Keywords: Protoss starcraft Zergified zealot infested zergalot star craft statharas

This SC2 resource is approved and works properly.


Rating by users: 5.00 (2 votes)

(Hover and click)


My Infested Zealot :D! I took parts from the Marine and created this... You could even call it a beauty!

Nuff said, Dependencies are only the basic WoL i believe.


Due to recent events, I would like to notify people that I do not like my work being published elsewhere. In other words, no swiping, swiper.


Moderator Comments:
20:23, 2nd Jul 2011
Dr Super Good:
Resource appears useful and works.


Click here to download Zerglot.zip

Contents
N/A infzeal.m3
566 KB
170 downloads
Old 06-29-2011, 03:52 PM   #2 (permalink)
Registered User Alagremm
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Hey, that doesnt look half that bad =D
This is certainly a model that will be used.
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Old 06-29-2011, 06:16 PM   #3 (permalink)
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Wow, I really like how the hands turned out! Only concern I have is the left leg - it looks kinda bad, but I guess you can immprove it easily!

You know, some kind of infested Immortal or something as addition to this one would be awesome, plus kinda more lore wise - Immortals are cybernetic machines, controlled by wounded Protoss inside. Now imagine if that protoss got killed and some zerg organizm creeped in and replaced him, and the grew all those tentacles and junk...
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Old 06-29-2011, 06:20 PM   #4 (permalink)
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Or the water in the tank got replaced by some sort of creep and the immortal pilot mutated...
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Old 06-29-2011, 08:26 PM   #5 (permalink)
Forum Moderator Statharas
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You know this will set back my main target :D! The Gestalt :D
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Old 06-29-2011, 08:44 PM   #6 (permalink)
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Right. For the Gestalt!
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Old 06-29-2011, 09:02 PM   #7 (permalink)
Forum Moderator Statharas
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Would be kewl if both of you could come on the chat and tell me your ideas :v

P.S Changing his foot as we're speaking.
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Old 06-30-2011, 11:09 PM   #8 (permalink)
Forum Moderator Statharas
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Actually, for some reason the new leg bugs out. But i still like the old one, so i might be able to fix it up when i am free from other stuff...
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Old 07-01-2011, 07:13 AM   #9 (permalink)
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i have a feeling that this can be done with the editor alone
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Old 07-01-2011, 07:20 AM   #10 (permalink)
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Infestation yes, but the scary dead-looking face cannot be put on the standart zealot model. I think.
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Old 07-01-2011, 08:57 AM   #11 (permalink)
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Quote:
Originally Posted by Alagremm View Post
Infestation yes, but the scary dead-looking face cannot be put on the standart zealot model. I think.
Truth is that this CAN be done in the editor. But not with this result. The infestation mesh has many changes, and the result is not reproducable in the editor.
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Old 07-01-2011, 10:32 AM   #12 (permalink)
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Plus, at least in my case, the infestation effect when put on buildings, makes weirdass lags ingame.
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Old 07-01-2011, 11:06 AM   #13 (permalink)
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Btw, the zombie zealot face is the actual zealot mesh UNTOUCHED!
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Old 07-01-2011, 02:00 PM   #14 (permalink)
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But of course.
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Old 07-02-2011, 07:29 PM   #15 (permalink)
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Description probably needs improvement. You do not describe exactly the required dependiencies (only vaguly) and only briefly describe the technical process of making it.
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