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The Desertland war (OOC: topic)

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(Ok, I don't know any flashy letter codes so it'll be just plain text... sorry ^^)


The Desertland War



What's it about?

Well, the RP will play in the two lands called Duraia and Kia'mar... atleast in the desert and surrounding parts of those lands.
It plays in the continent of Kumai .

The War

As this plays in the Era of wars, Naradia is still called Duraia, and are still only located in the desert, this is at the time when they are planning and executing their attacks on Kia'mar, the war is in your hands, you can change history as I won't try to make it go into the 'present day' Kumai, Events happening outside of the direct enviroment will also affect what will happen so be prepared

Branches (Races)

The Diyan Branch

The Diyan Branch is a branch that is mainly found in the south and mountanous areas, they have sort of spikes of the same material as horns, at every joint that can only turn one side (like the elbow joint), they can use those spikes for climbing as they don't break quickly, they can also use it for getting grip when walking trough the deserts of Naradia and Kia'mar, they can walk just as good on hands and knees as they can on two legs, if you see a Diyan in the desert he/she will most likely be on hands and knees walking in a but of a funny way, just to get enough grip to move at high speeds

Enari branch

The Enari branch is a branch that had a very difficult history, they were seen as witches, and becouse of their rocky scales, they were thought to be evil earth ghosts, This, after the Era of wars, was reduced by knowledge about them, they now live in small cities together, they aren't very concentrated though, they are scattered troughout Kumai, The Enari branch is according to some the most evolved one of all branches, they have streaghtly stone-like scales wich can repell not too sharp arrows, but that's not what makes them so special, the thing that makes them very special is not visible from the outside, they have some sort of energy, something simular to electricity inside of their bodies, they can exchange this energy without danger between anyone of their own branch on touch, or they can exchange it with other branches with deadly result, they can also, after years of training, learn to master that energy to launch a deadly lightning flash at someone, or multiple people, that's why the Enari branch is so special, and why a trained Enari is very willed in any army, after using the lightning flash, their energy is severely drained and they get very fatigue and need to recharge on specially made devices, lightning, other Enari or a other creature that generates and can exchange the same energy.
(This one is rare, so I will only aprove one in.. 5?)

Fudir Branch

You will never win an endurance marathon from any of this branch, altrough you would probably win a lifting compitition, This branch has evolved into a more 'don't fight, run' branch, they have very weak muscles, they can't lift a normal brick for too long, and they also won't do such things, they are, however, very agile, fast and they have the extraordinary gift to run forever, litterly, they can run as long as they live without ever getting tired, there is a sentence about them: 'That's as likely as a Fudir getting tired.' but also a less positive one: 'You're as weak as a Fudir!' People from the Fudir branch are most of the time used as scouts or messagers, you will, however, never see a Fudir spy, this is becouse they have bright muscles, wich makes them glow a little bit, making them easy to spot.



Magic

Well, there is none, this is what they seem to call a 'Dark fantasy' rp, the closest to magic in this rp would be the Lightning that the Enari branch can release.


Important places

Duraia (City)

Duraia is a city in wich all people act like they are family, all the houses are conected to it's neighbor, but they can't just barge into oneothers house, as there are two doors, one of each house to still give some privacy, the city is almost half a mile in diameter and becouse of the many sandstorms in the desert, their buildings are low an half-sphere shaped, their walls are just small hills around the city were people can walk across.

Tebit (City)

Tebit is the Capital of Kia'mar, It's a city that is about 2 kilometers in diameter and in center of the city is a stairway-like cone on wich on top is the Great palace, important buildings are around this palace are the important buildings for ruling the country, no citizens allowed offcourse, the rest of the city all consists of half sand/clay and half wooden houses, the city has a decently high wall, but it also has a lot of corruption, crime and disease in the less rich areas.

The Northern border

The Northern border of Duraia is decently fortified by both countries, there are rarely any battles here and if there are they mostly aren't large of scale.

The Eastern Border

The Eastern border of Duraia is heavily fortified by both countries, this is also the place were there are most battles with decent scale armies, but most battles end up in a draw, when a battle is won, they most of the time don't get past the first cities.

The Southern Border

The Southern Border of Duraia aren't fortified at all except for some patrols walking from one city to another, there are never any battles here.

The Western Border

The Western border of Duraia is weakly fortified by Duraia and not fortified by Kia'mar.

(More to come)
 
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