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<title>Tools - THW</title>
<link>http://www.hiveworkshop.com/tools.php</link>
<description>The Hive Workshop Tools section.</description>
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<title>Galaxy Language File for Notepad++</title>
<link>http://www.hiveworkshop.com/forums/tools.php?id=aib398</link>
<description>&lt;div&gt;&lt;a href=&quot;http://www.hiveworkshop.com/forums/$section.php?id=aib398&quot;&gt;&lt;img alt=&quot;Screenshot / Preview&quot; src=&quot;http://www.hiveworkshop.com/forums/resource_images/1/tools_264_screenshot_tnb.jpg&quot; /&gt;&lt;/a&gt;&lt;/div&gt;I've made a language file for Notepad++ for Galaxy. It highlights a lot of the code, but it's still incomplete. I'm working on adding more data, but I figured it'd be useful for people to use.&lt;br /&gt;&lt;br /&gt;To install, go to Start &amp;gt; Run and enter &amp;quot;%APPDATA%\Notepad++&amp;quot; (without quotes), and then paste the file there.&lt;br /&gt;</description>
<guid>http://www.hiveworkshop.com/forums/tools.php?id=aib398</guid>
<pubDate>Fri, 05 Mar 2010 23:23:53 GMT</pubDate>
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<title>DPS Calculator 1.023</title>
<link>http://www.hiveworkshop.com/forums/tools.php?id=90s8k7</link>
<description>&lt;div&gt;&lt;a href=&quot;http://www.hiveworkshop.com/forums/$section.php?id=90s8k7&quot;&gt;&lt;img alt=&quot;Screenshot / Preview&quot; src=&quot;http://www.hiveworkshop.com/forums/resource_images/1/tools_255_screenshot_tnb.jpg&quot; /&gt;&lt;/a&gt;&lt;/div&gt;This is a 'DPS Calculator' for calculting Damage per Second of an unit i wrote, because i couldn't find something simular. The result will be copied into your Clipboard once you cklick 'Calculate'.&lt;br /&gt;&lt;br /&gt;Tested on Windows 7 64bit, 32bit; works under XP (thanks to Numerion for testing)&lt;br /&gt;&lt;br /&gt;&lt;div style=&quot;margin:20px; margin-top:5px; &quot;&gt;	&lt;div class=&quot;smallfont&quot; style=&quot;margin-bottom:2px&quot;&gt;Quote:&lt;/div&gt;	&lt;table cellpadding=&quot;6&quot; cellspacing=&quot;0&quot; border=&quot;0&quot; width=&quot;100%&quot;&gt;	&lt;tr&gt;		&lt;td class=&quot;alt2&quot; style=&quot;border:1px inset&quot;&gt;							&lt;div&gt;					Originally Posted by &lt;strong&gt;ManDraKer&lt;/strong&gt;					&lt;a href=&quot;showthread.php?p=1418725#post1418725&quot; rel=&quot;nofollow&quot;&gt;&lt;img class=&quot;inlineimg&quot; src=&quot;http://www.hiveworkshop.com/forums/images_custom/style_wc3s/buttons/viewpost.gif&quot; border=&quot;0&quot; alt=&quot;View Post&quot; /&gt;&lt;/a&gt;				&lt;/div&gt;				&lt;div style=&quot;font-style:italic&quot;&gt;hey got error running your tool. &amp;quot;The Application failed to initialize properly (0xc0000135). Click on OK to terminate the application&amp;quot;. Im using XP. What does the error means?&lt;/div&gt;					&lt;/td&gt;	&lt;/tr&gt;	&lt;/table&gt;&lt;/div&gt;&lt;b&gt;Program requires the .NET-Framework 3.5&lt;/b&gt;, installation of this should fix it&lt;br /&gt;&lt;br /&gt;Please let me know about bugs or ideas&lt;br /&gt;&lt;br /&gt;update: 12.01.2010: The majority of bugs/errors should be gone, will add dice/sides soon&lt;br /&gt;thanks</description>
<guid>http://www.hiveworkshop.com/forums/tools.php?id=90s8k7</guid>
<pubDate>Thu, 14 Jan 2010 06:33:15 GMT</pubDate>
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<title>cJass (AdicHelper) 1.4.1.5</title>
<link>http://www.hiveworkshop.com/forums/tools.php?id=9kjk7w</link>
<description>&lt;div&gt;&lt;a href=&quot;http://www.hiveworkshop.com/forums/$section.php?id=9kjk7w&quot;&gt;&lt;img alt=&quot;Screenshot / Preview&quot; src=&quot;http://www.hiveworkshop.com/forums/resource_images/1/tools_248_screenshot_tnb.jpg&quot; /&gt;&lt;/a&gt;&lt;/div&gt;I am proud to present AdicHelper — a cJass to vJass/Jass parser.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;What is cJass?&lt;/b&gt;&lt;blockquote&gt;cJass is an addition to Blizzard's JASS2 language, which is fully compatible with the popular vJass syntax. The goal of our team is to grant coders more possibilities to create high-quality and simple code. Core principles of cJass are:&lt;ol style=&quot;list-style-type: decimal&quot;&gt;&lt;li&gt;&lt;b&gt;Macro facilities and standard library.&lt;/b&gt; &lt;br /&gt;They spare routine actions, letting you concentrate on implementing your ideas.&lt;/li&gt;&lt;li&gt;&lt;b&gt;Simplified syntax.&lt;/b&gt; &lt;br /&gt;We don't want to start over the argument about the verbosity of syntax, we just let you choose the way you like. Almost all cJass constructs can be written in JASS2-like notation.&lt;/li&gt;&lt;li&gt;&lt;b&gt;Map optimization.&lt;/b&gt; &lt;br /&gt;We keep all cJass additions away from complicating the resulting map's code, so using them won't hurt your map's performance. We are also working on embedded map optimizer.&lt;/li&gt;&lt;/ol&gt;You can read everything about the syntax in our &lt;a href=&quot;http://cjass.xgm.ru/manual-en&quot; target=&quot;_blank&quot;&gt;online manual&lt;/a&gt;.&lt;br /&gt;&lt;/blockquote&gt;&lt;br /&gt;&lt;b&gt;How can I use it?&lt;/b&gt;&lt;blockquote&gt;NewGen WE is required to work comfortably with cJass syntax. You simply download the installer, run it and point to your NewGen folder. All required changes will be made automatically.&lt;br /&gt;&lt;br /&gt;AdicHelper comes with an updater app, which will check for new versions and download them if needed. &lt;br /&gt;&lt;br /&gt;There are two branches of program: &lt;b&gt;stable&lt;/b&gt;, which is tested and generally error-free, but is updated not very often and &lt;b&gt;development&lt;/b&gt;, which contains new features as they are created, but can also have errors.&lt;br /&gt;&lt;/blockquote&gt;&lt;b&gt;Authors&lt;/b&gt;:&lt;blockquote&gt;&lt;b&gt;ADOLF&lt;/b&gt; — ideas, coding&lt;br /&gt;&lt;b&gt;Van Damm&lt;/b&gt; (me) — ideas, coding of installer, updater and Horus, testing, public relations, english translation&lt;br /&gt;&lt;/blockquote&gt;&lt;b&gt;Bugs and ideas&lt;/b&gt;&lt;blockquote&gt;You suddenly encounter any bugs or have interesting ideas about implementing new features or extending standard library? Your reports and suggestions can be posted to this thread or our feedback section.&lt;br /&gt;&lt;/blockquote&gt;&lt;b&gt;File&lt;/b&gt;&lt;blockquote&gt;The setup file contains stable version of the parser itself, updater, manual, standard library, some examples of usage and full source code. The installer includes Project Horus 0.4.6 a full rewrite of Scintilla lexer library, which is responsible for JASS code highlighting in TESH. Also highlights delimited comments. Also includes slightly modified TESH to highlight cJass keywords.&lt;/blockquote&gt;</description>
<guid>http://www.hiveworkshop.com/forums/tools.php?id=9kjk7w</guid>
<pubDate>Sat, 05 Dec 2009 23:02:37 GMT</pubDate>
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<title>Advanced Refresh</title>
<link>http://www.hiveworkshop.com/forums/tools.php?id=tai837</link>
<description>&lt;div&gt;&lt;a href=&quot;http://www.hiveworkshop.com/forums/$section.php?id=tai837&quot;&gt;&lt;img alt=&quot;Screenshot / Preview&quot; src=&quot;http://www.hiveworkshop.com/forums/resource_images/1/tools_238_screenshot_tnb.jpg&quot; /&gt;&lt;/a&gt;&lt;/div&gt;Code Format: Visual Basic 2008 .Net&lt;br /&gt;Version: 1.1.0.0&lt;br /&gt;&lt;br /&gt;This application is designed to automatically refresh the game your hosting. Normally when you host a game, you would close all slots and open them to force your game to appear at the top of Battle.net's list of custom games. With this application, that process is done automatically.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Features&lt;br /&gt;- Usable on Windows, Mac and Linux&lt;br /&gt;- Automatically refresh your game&lt;br /&gt;- Set the rate at which your game is refreshed&lt;br /&gt;- Minimize to system tray&lt;br /&gt;- Customize the names and colors of the AutoRefresh appearing in pre-game lobbies&lt;br /&gt;- New Database hold by .exe&lt;br /&gt;- Fancy new design&lt;br /&gt;- Whole new user guiding system&lt;br /&gt;- Refreshes local and global&lt;br /&gt;- RefreshState - Tells you what state its doing&lt;br /&gt;- Extra small delay if waiting on game&lt;br /&gt;- Join Delay Added (200Ms)&lt;br /&gt;- Unicode Strings accepted in names&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Requirements:&lt;br /&gt;- Microsoft Windows 98/ME/2000/XP/Vista/Linux/Mac&lt;br /&gt;- Microsoft .NET Framework 2.0 Or Mono Framework&lt;br /&gt;&lt;br /&gt;Please report any bugs discovered&lt;br /&gt;If your able to test this program on Linux or Mac and clarify if it's able to run post information here.</description>
<guid>http://www.hiveworkshop.com/forums/tools.php?id=tai837</guid>
<pubDate>Wed, 23 Dec 2009 00:04:41 GMT</pubDate>
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<title>BLP Lab v0.4.0</title>
<link>http://www.hiveworkshop.com/forums/tools.php?id=5e3krf</link>
<description>&lt;div&gt;&lt;a href=&quot;http://www.hiveworkshop.com/forums/$section.php?id=5e3krf&quot;&gt;&lt;img alt=&quot;Screenshot / Preview&quot; src=&quot;http://www.hiveworkshop.com/forums/resource_images/1/tools_236_screenshot_tnb.jpg&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;b&gt;BLP Laboratory&lt;/b&gt; (short name is &lt;b&gt;BLP Lab&lt;/b&gt;) is the application for viewing and converting BLP (Blizzard texture) files. &lt;br /&gt;&lt;br /&gt;Current version is &lt;b&gt;0.4.0 build 404&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Features:&lt;/b&gt;&lt;br /&gt;* Works with BMP, JPG, TGA, PNG, BLP (can open BLP2 textures), DDS (only simple textures);&lt;br /&gt;* Can do batch conversion between formats specified above;&lt;br /&gt;* Can add/remove alpha channel when saving;&lt;br /&gt;* Shows detailed information about BLP;&lt;br /&gt;* Contains special saving methods, which will make BLP files smaller;&lt;br /&gt;* Can optimize BLP files to decrease their size;&lt;br /&gt;* Allows to view alpha mask and alpha channel.&lt;br /&gt; &lt;br /&gt; &lt;br /&gt; &lt;br /&gt;&lt;b&gt;Frequently Asked Questions:&lt;/b&gt;&lt;br /&gt;Q: What's all those BLP settings for?&lt;br /&gt;A: Check readme_eng.txt.&lt;br /&gt; &lt;br /&gt; &lt;br /&gt; &lt;br /&gt;&lt;b&gt;Version History:&lt;/b&gt;&lt;br /&gt;&lt;div style=&quot;margin:20px;margin-top:5px;font-size: 11px&quot;&gt;&lt;div class=&quot;smallfont&quot; style=&quot;margin-bottom:2px&quot;&gt;&lt;b&gt;[ 0.4.0.404 ] // [04.03.2010]&lt;/b&gt; &lt;input type=&quot;button&quot; class=&quot;button&quot; value=&quot;Reveal&quot; style=&quot;width:45px;font-size:10px;margin:0px;padding:0px;&quot; onClick=&quot;if (this.parentNode.nextSibling.firstChild.style.display != '') { this.parentNode.nextSibling.firstChild.style.display = ''; this.value = 'Hide'; } else { parentNode.nextSibling.firstChild.style.display = 'none'; this.value = 'Show'; }&quot;&gt;&lt;/div&gt;&lt;div class=&quot;alt2&quot; style=&quot;margin: 0px; padding: 6px; border: 1px inset; border-style: solid; border-left-width: 1px; border-top-width: 1px; border-right-width: 1px; border-bottom-width: 1px&quot;&gt;&lt;div style=&quot;display: none&quot;&gt;&lt;ul&gt;&lt;li&gt; Added BLP optimization&lt;/li&gt;&lt;li&gt; Added BLP comments feature&lt;/li&gt;&lt;li&gt; Added 1 pixel border variant to alpha-channel settings&lt;/li&gt;&lt;li&gt; Added DDS support (for simple textures in RGB and DXT formats)&lt;/li&gt;&lt;li&gt; Changed displaying of mipmap info&lt;/li&gt;&lt;li&gt; Now window resizes when opening image with smaller dimensions&lt;/li&gt;&lt;li&gt; Fixed bug with BLP quality definition&lt;/li&gt;&lt;li&gt; Fixed bug with palette count calculation&lt;/li&gt;&lt;li&gt; Fixed bug with transparency displaying&lt;/li&gt;&lt;li&gt; Fixed bug with small mipmaps resizing by Lanczos&lt;/li&gt;&lt;li&gt; Fixed recognition of non-lower case extensions in mass converter&lt;/li&gt;&lt;li&gt; Fixed recognition of BLP2 without alpha-channel&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style=&quot;margin:20px;margin-top:5px;font-size: 11px&quot;&gt;&lt;div class=&quot;smallfont&quot; style=&quot;margin-bottom:2px&quot;&gt;&lt;b&gt;[ 0.3.2.362 ] // [11.11.2009]&lt;/b&gt; &lt;input type=&quot;button&quot; class=&quot;button&quot; value=&quot;Reveal&quot; style=&quot;width:45px;font-size:10px;margin:0px;padding:0px;&quot; onClick=&quot;if (this.parentNode.nextSibling.firstChild.style.display != '') { this.parentNode.nextSibling.firstChild.style.display = ''; this.value = 'Hide'; } else { parentNode.nextSibling.firstChild.style.display = 'none'; this.value = 'Show'; }&quot;&gt;&lt;/div&gt;&lt;div class=&quot;alt2&quot; style=&quot;margin: 0px; padding: 6px; border: 1px inset; border-style: solid; border-left-width: 1px; border-top-width: 1px; border-right-width: 1px; border-bottom-width: 1px&quot;&gt;&lt;div style=&quot;display: none&quot;&gt;&lt;ul&gt;&lt;li&gt; Added BLP quality displaying&lt;/li&gt;&lt;li&gt; Added BLP JPEG encoding type displaying&lt;/li&gt;&lt;li&gt; Added optional usage of Lanczos resampling&lt;/li&gt;&lt;li&gt; Added optional BLP association&lt;/li&gt;&lt;li&gt; Fixed bug with transparency displaying&lt;/li&gt;&lt;li&gt; Fixed bug with scrolling bars&lt;/li&gt;&lt;li&gt; Fixed bug with opening some paletted BLPs&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style=&quot;margin:20px;margin-top:5px;font-size: 11px&quot;&gt;&lt;div class=&quot;smallfont&quot; style=&quot;margin-bottom:2px&quot;&gt;&lt;b&gt;[ 0.3.1.333 ] // [02.09.2009]&lt;/b&gt; &lt;input type=&quot;button&quot; class=&quot;button&quot; value=&quot;Reveal&quot; style=&quot;width:45px;font-size:10px;margin:0px;padding:0px;&quot; onClick=&quot;if (this.parentNode.nextSibling.firstChild.style.display != '') { this.parentNode.nextSibling.firstChild.style.display = ''; this.value = 'Hide'; } else { parentNode.nextSibling.firstChild.style.display = 'none'; this.value = 'Show'; }&quot;&gt;&lt;/div&gt;&lt;div class=&quot;alt2&quot; style=&quot;margin: 0px; padding: 6px; border: 1px inset; border-style: solid; border-left-width: 1px; border-top-width: 1px; border-right-width: 1px; border-bottom-width: 1px&quot;&gt;&lt;div style=&quot;display: none&quot;&gt;&lt;ul&gt;&lt;li&gt; Added option to show/hide info about BLP&lt;/li&gt;&lt;li&gt; Added Lanczos resampling algorithm to zoom&lt;/li&gt;&lt;li&gt; Added centering image feature&lt;/li&gt;&lt;li&gt; Now zoom changing ratio depends on current zoom&lt;/li&gt;&lt;li&gt; Fixed bug when saving compressed BLP without merging headers&lt;/li&gt;&lt;li&gt; Fixed bug with opening bitmaps that were saved in Photoshop&lt;/li&gt;&lt;li&gt; Fixed some bugs, caused by changing language&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style=&quot;margin:20px;margin-top:5px;font-size: 11px&quot;&gt;&lt;div class=&quot;smallfont&quot; style=&quot;margin-bottom:2px&quot;&gt;&lt;b&gt;[ 0.3.0.307 ] // [02.08.2009]&lt;/b&gt; &lt;input type=&quot;button&quot; class=&quot;button&quot; value=&quot;Reveal&quot; style=&quot;width:45px;font-size:10px;margin:0px;padding:0px;&quot; onClick=&quot;if (this.parentNode.nextSibling.firstChild.style.display != '') { this.parentNode.nextSibling.firstChild.style.display = ''; this.value = 'Hide'; } else { parentNode.nextSibling.firstChild.style.display = 'none'; this.value = 'Show'; }&quot;&gt;&lt;/div&gt;&lt;div class=&quot;alt2&quot; style=&quot;margin: 0px; padding: 6px; border: 1px inset; border-style: solid; border-left-width: 1px; border-top-width: 1px; border-right-width: 1px; border-bottom-width: 1px&quot;&gt;&lt;div style=&quot;display: none&quot;&gt;&lt;ul&gt;&lt;li&gt;Added BLP2 support (for opening)&lt;/li&gt;&lt;li&gt;Added error diffusion feature (for paletted BLPs)&lt;/li&gt;&lt;li&gt;Added progressive encoding feature (for compressed BLPs)&lt;/li&gt;&lt;li&gt;Added subfolders processing feature&lt;/li&gt;&lt;li&gt;Fixed bug with folders in mass converter&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style=&quot;margin:20px;margin-top:5px;font-size: 11px&quot;&gt;&lt;div class=&quot;smallfont&quot; style=&quot;margin-bottom:2px&quot;&gt;&lt;b&gt;[ 0.2.4.285 ] // [25.07.2009]&lt;/b&gt; &lt;input type=&quot;button&quot; class=&quot;button&quot; value=&quot;Reveal&quot; style=&quot;width:45px;font-size:10px;margin:0px;padding:0px;&quot; onClick=&quot;if (this.parentNode.nextSibling.firstChild.style.display != '') { this.parentNode.nextSibling.firstChild.style.display = ''; this.value = 'Hide'; } else { parentNode.nextSibling.firstChild.style.display = 'none'; this.value = 'Show'; }&quot;&gt;&lt;/div&gt;&lt;div class=&quot;alt2&quot; style=&quot;margin: 0px; padding: 6px; border: 1px inset; border-style: solid; border-left-width: 1px; border-top-width: 1px; border-right-width: 1px; border-bottom-width: 1px&quot;&gt;&lt;div style=&quot;display: none&quot;&gt;&lt;ul&gt;&lt;li&gt;Added PNG format support&lt;/li&gt;&lt;li&gt;Added resizing window by image size feature&lt;/li&gt;&lt;li&gt;Added one copy of program at once feature&lt;/li&gt;&lt;li&gt;Fixed bug with mipmaps when opening BLP file via drag-n-drop&lt;/li&gt;&lt;li&gt;Removed 512x512 limit when saving to BLP&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;Copyright © 2009-2010 Dmitri S., nickname is Shadow Daemon (aka Spec).</description>
<guid>http://www.hiveworkshop.com/forums/tools.php?id=5e3krf</guid>
<pubDate>Fri, 05 Mar 2010 23:24:29 GMT</pubDate>
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<title>Mdl optimizer 1.6</title>
<link>http://www.hiveworkshop.com/forums/tools.php?id=k5qcmu</link>
<description>&lt;div&gt;&lt;a href=&quot;http://www.hiveworkshop.com/forums/$section.php?id=k5qcmu&quot;&gt;&lt;img alt=&quot;Screenshot / Preview&quot; src=&quot;http://www.hiveworkshop.com/forums/resource_images/1/tools_235_screenshot_tnb.jpg&quot; /&gt;&lt;/a&gt;&lt;/div&gt;This little application removes unneeded translation and rotation key frames from mdl files.&lt;br /&gt;By doing this their size can be reduced (effects also the mdx they convert to, of course). How much it reduces is only effected by the file and by its exporter.&lt;br /&gt;&lt;br /&gt;It seems to work good with guesst's exporter (as in, it exports many unneeded key frames).&lt;br /&gt;&lt;br /&gt;This requires Win32 which means it would &lt;u&gt;probably&lt;/u&gt; work with any version of Windows from the late years.&lt;br /&gt;&lt;br /&gt;Version 1.6 (Optimizer16) seems to be the only fully stable version yet, so if you are using this and have a previous version, I suggest you to replace it.&lt;br /&gt;&lt;br /&gt;&lt;div style=&quot;margin:20px;margin-top:5px;font-size: 11px&quot;&gt;&lt;div class=&quot;smallfont&quot; style=&quot;margin-bottom:2px&quot;&gt;&lt;b&gt;changelog&lt;/b&gt; &lt;input type=&quot;button&quot; class=&quot;button&quot; value=&quot;Reveal&quot; style=&quot;width:45px;font-size:10px;margin:0px;padding:0px;&quot; onClick=&quot;if (this.parentNode.nextSibling.firstChild.style.display != '') { this.parentNode.nextSibling.firstChild.style.display = ''; this.value = 'Hide'; } else { parentNode.nextSibling.firstChild.style.display = 'none'; this.value = 'Show'; }&quot;&gt;&lt;/div&gt;&lt;div class=&quot;alt2&quot; style=&quot;margin: 0px; padding: 6px; border: 1px inset; border-style: solid; border-left-width: 1px; border-top-width: 1px; border-right-width: 1px; border-bottom-width: 1px&quot;&gt;&lt;div style=&quot;display: none&quot;&gt;&lt;br /&gt;&lt;b&gt;&lt;u&gt;v1.1:&lt;/u&gt;&lt;/b&gt; You can now drag any mdl file into the window to set the input path.&lt;br /&gt;&lt;br /&gt;__________________________________________________&lt;br /&gt;&lt;br /&gt;&lt;b&gt;&lt;u&gt;v1.2:&lt;/u&gt;&lt;/b&gt; Rewrote the whole MDL-specific code and made it clean. It seems to work for all cases without any problem (and as a side effect, &lt;u&gt;even I&lt;/u&gt; can understand what the code does now).&lt;br /&gt;&lt;br /&gt;__________________________________________________&lt;br /&gt;&lt;br /&gt;&lt;b&gt;&lt;u&gt;v1.3:&lt;/u&gt;&lt;/b&gt; Added a tolerance modifier. This means that instead of only removing keys that are exact duplicates, you can also remove keys that are almost duplicate.&lt;br /&gt;&lt;br /&gt;The higher the tolerance value is, the more keys it will remove - but it might ruin your animations.&lt;br /&gt;Because of this I put it as an optional option, and you should use it with care.&lt;br /&gt;&lt;br /&gt;__________________________________________________&lt;br /&gt;&lt;br /&gt;&lt;b&gt;&lt;u&gt;v1.4:&lt;/u&gt;&lt;/b&gt; Fixed some minor things and made the GUI nicer. Also added a clean button (C) instead of automatically deleting the paths after optimizing. This makes it easier to try the tolerance with different values, since you do not need to feed the paths each time. &lt;br /&gt;&lt;br /&gt;__________________________________________________&lt;br /&gt;&lt;br /&gt;&lt;b&gt;&lt;u&gt;v1.5:&lt;/u&gt;&lt;/b&gt; A very important fix. Versions below do not support Hermite or Bezier controllers (simply because I didn't know they look different in mdl files). I think I fixed it, but I simply don't have enough models to test it out.&lt;br /&gt;Thanks to BlinkBoy for pointing that out.&lt;br /&gt;&lt;br /&gt;__________________________________________________&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;&lt;u&gt;v1.6:&lt;/u&gt;&lt;/b&gt; Fixed another bug that could majorly destroy animations.&lt;br /&gt;Also added a Copy button, and tooltips to most of the controls.&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;</description>
<guid>http://www.hiveworkshop.com/forums/tools.php?id=k5qcmu</guid>
<pubDate>Tue, 22 Dec 2009 23:04:33 GMT</pubDate>
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<title>Wc3styler</title>
<link>http://www.hiveworkshop.com/forums/tools.php?id=wteoui</link>
<description>&lt;div&gt;&lt;a href=&quot;http://www.hiveworkshop.com/forums/$section.php?id=wteoui&quot;&gt;&lt;img alt=&quot;Screenshot / Preview&quot; src=&quot;http://www.hiveworkshop.com/forums/resource_images/1/tools_234_screenshot_tnb.jpg&quot; /&gt;&lt;/a&gt;&lt;/div&gt;So you would like to change the common visual and enhance your gaming experience? This program is intended to customize the game appearence with some very known feature like changing the MainMenu background with those from the campaigns and other very cool options to change and get a new look.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;What can I do with this:&lt;br /&gt;* Replace the MainMenu background with those from the campaigns or a custom image&lt;br /&gt;* Change the UI interface (the visual showed in the middle of a game; menus, inventory, portrait, minimap)&lt;br /&gt;* Change the in-game music (option to select mp3 musics to play as the background sound of a match)</description>
<guid>http://www.hiveworkshop.com/forums/tools.php?id=wteoui</guid>
<pubDate>Sat, 05 Dec 2009 23:59:49 GMT</pubDate>
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<title>Visual Custom Kick v3.7.0</title>
<link>http://www.hiveworkshop.com/forums/tools.php?id=4kmsol</link>
<description>&lt;div&gt;&lt;a href=&quot;http://www.hiveworkshop.com/forums/$section.php?id=4kmsol&quot;&gt;&lt;img alt=&quot;Screenshot / Preview&quot; src=&quot;http://www.hiveworkshop.com/forums/resource_images/1/tools_221_screenshot_tnb.jpg&quot; /&gt;&lt;/a&gt;&lt;/div&gt;Visual Custom Kick ™ / Advanced Visual Custom Kick ™ enables you, to kick players out of your Warcraft 3 games if you are host, automatically refresh your game, reduce the game start delay, show the enemy healthbars, notify you when your game is full, automatically enter the gamemode for you and many more.&lt;br /&gt;&lt;br /&gt;Note: This will only work on custom games and not for Ladder games.&lt;br /&gt;&lt;br /&gt;Advanced Visual Custom Kick ™ is the first CustomKick which enables kicking on Windows Vista. It comes with many features and is constantly being updated.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Features:&lt;br /&gt;&lt;br /&gt;- Supports Windows Vista &lt;br /&gt;- Kick players conveniently with /vkick *Part of Playername* &lt;br /&gt;- Very fast kicking&lt;br /&gt;- No need to tray Warcraft III to kick someone&lt;br /&gt;- Doesn't need many system resources &lt;br /&gt;- Constantly updated &lt;br /&gt;- AutoUpdate functions &lt;br /&gt;- AutoUpdate on startup (if wished) &lt;br /&gt;- AutoInject when Warcraft starts &lt;br /&gt;- Loader can be minimized to tray &lt;br /&gt;- Settings are stored &lt;br /&gt;- Kicks on LAN&lt;br /&gt;- Convenient interface&lt;br /&gt;- Automatically write game modes&lt;br /&gt;- Reduce the start countdown (the red numbers 5... 4... 3... 2... 1...)&lt;br /&gt;- Reduces the latency&lt;br /&gt;- Alerts you when your game is full&lt;br /&gt;- Refreshes your game (Custom botnames, custom colors)&lt;br /&gt;- Is very easy to use and well documentated unlike other Warcraft 3 Programs&lt;br /&gt;&lt;br /&gt;----&amp;gt; IN ORDER TO RUN VCK YOU MUST HAVE WINPCAP INSTALLED!!! &amp;lt;----</description>
<guid>http://www.hiveworkshop.com/forums/tools.php?id=4kmsol</guid>
<pubDate>Wed, 23 Dec 2009 00:00:34 GMT</pubDate>
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<title>vJass Highlight Extension for Gedit Gnome Linux</title>
<link>http://www.hiveworkshop.com/forums/tools.php?id=mkowre</link>
<description>&lt;div&gt;&lt;a href=&quot;http://www.hiveworkshop.com/forums/$section.php?id=mkowre&quot;&gt;&lt;img alt=&quot;Screenshot / Preview&quot; src=&quot;http://www.hiveworkshop.com/forums/resource_images/1/tools_216_screenshot_tnb.jpg&quot; /&gt;&lt;/a&gt;&lt;/div&gt;What is Gedit?&lt;br /&gt;Gedit is a simple text tool with many highlights for Linux with Gnome. It is free and open source software and is not available for Windows, so yes, if you are a Windows user, this is not for you. &lt;br /&gt;&lt;br /&gt;Hi guys, a few days ago I was working on Linux... when suddenly I wanted to code warcraft (lol). However, I don't have it installed on Linux due a few problems and so JNGP can not help me. So, the next logical solution would be to make something light that could aid me making my codes, which is why I decided to create this plugin for Gedit, a plugin that allows people to have syntax highlight checker in Gnome for vJass.&lt;br /&gt;This plugin allows the user to have highlights to all non-BJ functions and to automatically view &amp;quot;.j&amp;quot; files. This plugin is the most possible user friend there can be with the limitations of Gedit .lang files, I can't add anything else or it won't run because it will be to big (damn stupid compilers xD ). It gave me lots of work and hell to make this thing work, please I hope Linux people enjoy it xD&lt;br /&gt;&lt;br /&gt;&lt;b&gt;History:&lt;/b&gt;&lt;br /&gt;&lt;div style=&quot;margin:20px;margin-top:5px;font-size: 11px&quot;&gt;&lt;div class=&quot;smallfont&quot; style=&quot;margin-bottom:2px&quot;&gt;&lt;b&gt;&lt;/b&gt; &lt;input type=&quot;button&quot; class=&quot;button&quot; value=&quot;Reveal&quot; style=&quot;width:45px;font-size:10px;margin:0px;padding:0px;&quot; onClick=&quot;if (this.parentNode.nextSibling.firstChild.style.display != '') { this.parentNode.nextSibling.firstChild.style.display = ''; this.value = 'Hide'; } else { parentNode.nextSibling.firstChild.style.display = 'none'; this.value = 'Show'; }&quot;&gt;&lt;/div&gt;&lt;div class=&quot;alt2&quot; style=&quot;margin: 0px; padding: 6px; border: 1px inset; border-style: solid; border-left-width: 1px; border-top-width: 1px; border-right-width: 1px; border-bottom-width: 1px&quot;&gt;&lt;div style=&quot;display: none&quot;&gt;&lt;br /&gt;Version 1.0:&lt;br /&gt; - Initial public release&lt;br /&gt;&lt;br /&gt;Version 1.1:&lt;br /&gt; - Added &amp;quot;local&amp;quot; and &amp;quot;elseif&amp;quot; to keywords&lt;br /&gt; - Improved the documentation in many points&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Version 1.2:&lt;br /&gt;- Added Credits to the comments of the header of the file&lt;br /&gt;- Completed the game variable type highlight&lt;br /&gt;&lt;br /&gt;Version 1.3:&lt;br /&gt;- Completed the list of keywords&lt;br /&gt;- Added more people to credits&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;How to install?&lt;br /&gt;&lt;br /&gt;There are two files: vJass.lang and vJass.xml and they go to separate folders.&lt;br /&gt;&lt;br /&gt;vJass.xml:&lt;br /&gt;1 - This is an optional step. By making it you will be able to automatically have the vJass highlights mode when you open a &amp;quot;.j&amp;quot; file. It is not necessary to make the highlights work, but it is nice because this way you don't need to go to &amp;quot;View -&amp;gt; Highlight -&amp;gt; Others -&amp;gt; vJass&amp;quot;. &lt;br /&gt;2 - Go to &amp;quot;~/.local/share/mime/packages&amp;quot; (create it if it doesn't exist yet)&lt;br /&gt;    2.1 - Remember .local is a hidden folder, you have to enable the view of hidden folders&lt;br /&gt;3 - paste this file there&lt;br /&gt;4 - Go to &amp;quot;~/.local/share&amp;quot; and run: &amp;quot;update-mime-database mime&amp;quot; (if you can't run the command it is ok as well, but I advice to do so)&lt;br /&gt;&lt;br /&gt;vJass.lang:&lt;br /&gt;1 - This is the necessary step for you to have highlights working.&lt;br /&gt;2 - copy this file to the following path: &amp;quot;/usr/share/gtksourceview-2.0/language-specs&amp;quot; &lt;br /&gt;&lt;br /&gt;Note: All the process must be done with Gedit closed.&lt;br /&gt;&lt;br /&gt;After this simple steps, Gedit will now syntax Highlight vJass from &amp;quot;.j&amp;quot; files =P&lt;br /&gt;Have fun!</description>
<guid>http://www.hiveworkshop.com/forums/tools.php?id=mkowre</guid>
<pubDate>Sun, 22 Mar 2009 14:29:59 GMT</pubDate>
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<title>Blizzard Particle Creator (BPL) - 1.01</title>
<link>http://www.hiveworkshop.com/forums/tools.php?id=dhb5ds</link>
<description>&lt;div&gt;&lt;a href=&quot;http://www.hiveworkshop.com/forums/$section.php?id=dhb5ds&quot;&gt;&lt;img alt=&quot;Screenshot / Preview&quot; src=&quot;http://www.hiveworkshop.com/forums/resource_images/1/tools_215_screenshot_tnb.jpg&quot; /&gt;&lt;/a&gt;&lt;/div&gt;This program can create simple particle effects. It outputs an .MDL file which then can be converted into an .MDX file. You can import the .MDX file into your map and try out your new particle effect.&lt;br /&gt;&lt;br /&gt;If you have questions about what a specific field does in the program, just click the text beside it and it'll show you what it does. &lt;br /&gt;&lt;br /&gt;Please read the README.TXT included in the ZIP file for more information.&lt;br /&gt;&lt;br /&gt;NOTE: This program requires the NET framework.</description>
<guid>http://www.hiveworkshop.com/forums/tools.php?id=dhb5ds</guid>
<pubDate>Wed, 23 Dec 2009 00:30:05 GMT</pubDate>
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<title>WSAD Movement Utility 1.02</title>
<link>http://www.hiveworkshop.com/forums/tools.php?id=g2u3ry</link>
<description>&lt;div&gt;&lt;a href=&quot;http://www.hiveworkshop.com/forums/$section.php?id=g2u3ry&quot;&gt;&lt;img alt=&quot;Screenshot / Preview&quot; src=&quot;http://www.hiveworkshop.com/forums/resource_images/1/tools_211_screenshot_tnb.jpg&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div align=&quot;center&quot;&gt;&lt;font size=&quot;4&quot;&gt;Description&lt;/font&gt;&lt;/div&gt;This little tool allows you to use the WSAD instead of the arrow keys to whatever you'd want to use them for.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Current version:&lt;/b&gt; 1.00.&lt;br /&gt;&lt;br /&gt;&lt;div align=&quot;center&quot;&gt;&lt;font size=&quot;4&quot;&gt;Explanation&lt;/font&gt;&lt;/div&gt;This is NOT an addition to the WE! This is a passive script to be run outside anything! When this script is run, all WSAD keys are converted into arrow key clicks.&lt;br /&gt;&lt;br /&gt;I'm pretty sure this works on all OS, but please report if it doesn't.&lt;br /&gt;&lt;br /&gt;&lt;div style=&quot;margin:20px; margin-top:5px; &quot;&gt;	&lt;div class=&quot;smallfont&quot; style=&quot;margin-bottom:2px&quot;&gt;Quote:&lt;/div&gt;	&lt;table cellpadding=&quot;6&quot; cellspacing=&quot;0&quot; border=&quot;0&quot; width=&quot;100%&quot;&gt;	&lt;tr&gt;		&lt;td class=&quot;alt2&quot; style=&quot;border:1px inset&quot;&gt;							&lt;div&gt;					Originally Posted by &lt;strong&gt;Changelog&lt;/strong&gt;									&lt;/div&gt;				&lt;div style=&quot;font-style:italic&quot;&gt;v1.02&lt;br /&gt; - &amp;lt; key changed to Ctrl + Alt + S.&lt;br /&gt; - &amp;gt; key changed to Ctrl + Shift + S.&lt;br /&gt;&lt;br /&gt;v1.01&lt;br /&gt; - you can now turn on Suspend Hotkeys by pressing &amp;lt;, allowing normal chat 'n' stuff.&lt;br /&gt; - you can also turn off Suspend Hotkeys by pressing &amp;gt;.&lt;br /&gt; - the icon now stays the same, even though the script is paused or Suspend Hotkeys are turned on.&lt;br /&gt; - readme updated.&lt;br /&gt;&lt;br /&gt;v1.00&lt;br /&gt; - initial release.&lt;/div&gt;					&lt;/td&gt;	&lt;/tr&gt;	&lt;/table&gt;&lt;/div&gt;</description>
<guid>http://www.hiveworkshop.com/forums/tools.php?id=g2u3ry</guid>
<pubDate>Wed, 23 Dec 2009 00:21:40 GMT</pubDate>
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<title>War3Slk Edit version 1.05</title>
<link>http://www.hiveworkshop.com/forums/tools.php?id=pa91e9</link>
<description>&lt;div&gt;&lt;a href=&quot;http://www.hiveworkshop.com/forums/$section.php?id=pa91e9&quot;&gt;&lt;img alt=&quot;Screenshot / Preview&quot; src=&quot;http://www.hiveworkshop.com/forums/resource_images/1/tools_207_screenshot_tnb.jpg&quot; /&gt;&lt;/a&gt;&lt;/div&gt;With This Tool You Can Open SLK File In Warcraft.&lt;br /&gt;</description>
<guid>http://www.hiveworkshop.com/forums/tools.php?id=pa91e9</guid>
<pubDate>Wed, 23 Dec 2009 00:18:10 GMT</pubDate>
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<title>Button Manager v1.8</title>
<link>http://www.hiveworkshop.com/forums/tools.php?id=88kxc5</link>
<description>&lt;div&gt;&lt;a href=&quot;http://www.hiveworkshop.com/forums/$section.php?id=88kxc5&quot;&gt;&lt;img alt=&quot;Screenshot / Preview&quot; src=&quot;http://www.hiveworkshop.com/forums/resource_images/1/tools_203_screenshot_tnb.jpg&quot; /&gt;&lt;/a&gt;&lt;/div&gt;Button Manager can create borders in wc3 style for specified file (files). Features:&lt;br /&gt;- Supported file formats: *.bmp, *.jpg, *.tga, *.psd, *.blp, *.png;&lt;br /&gt;- Processing multiple files;&lt;br /&gt;- Importing multiple files in archive;&lt;br /&gt;- Resizing images to 64x64;&lt;br /&gt;- Support of non-standard borders.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Pros:&lt;/b&gt;&lt;br /&gt;+ It supports alpha channel creating (for infocards, scorescreens or specific user borders);&lt;br /&gt;+ It can save both in compressed and paletted BLP formats;&lt;br /&gt;+ It has special features to make resulting BLPs even smaller;&lt;br /&gt;+ It supports user created borders;&lt;br /&gt;+ It can operate multiple icons with ease;&lt;br /&gt;+ It has some settings to customize border applying;&lt;br /&gt;+ It has user-friendly interface;&lt;br /&gt;+ It can open BLP2 textures.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Cons:&lt;/b&gt;&lt;br /&gt;- It works on Win compatible systems (and emulators) only.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Frequently Asked Questions:&lt;/b&gt;&lt;br /&gt;Q: My antivirus says that this program is virus!&lt;br /&gt;A: If your antivirus detects this program as trojan, you probably have McAfee, Comodo, eSafe or Prevx. They don't know anything about exe-optimization-by-hands and UPX. Therefore I recommend to change antivirus.&lt;br /&gt;&lt;br /&gt;Q: What's all those BLP settings for?&lt;br /&gt;A: Check butman_readme_eng.txt.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;If you have found bugs or you have new ideas, feel free to post it in this topic.&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;Copyright © 2006-2009 Shadow Daemon (Dmitri Shounkin)&lt;br /&gt;Program uses SFMPQ.DLL by ShadowFlare</description>
<guid>http://www.hiveworkshop.com/forums/tools.php?id=88kxc5</guid>
<pubDate>Tue, 22 Dec 2009 22:37:17 GMT</pubDate>
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<title>Modelicious 0.4</title>
<link>http://www.hiveworkshop.com/forums/tools.php?id=6lrh7x</link>
<description>&lt;div&gt;&lt;a href=&quot;http://www.hiveworkshop.com/forums/$section.php?id=6lrh7x&quot;&gt;&lt;img alt=&quot;Screenshot / Preview&quot; src=&quot;http://www.hiveworkshop.com/forums/resource_images/1/tools_200_screenshot_tnb.jpg&quot; /&gt;&lt;/a&gt;&lt;/div&gt;Modelicious&lt;br /&gt;&lt;br /&gt;Message:&lt;br /&gt;&lt;br /&gt;Latest version: 0.4&lt;br /&gt;Release Date: 22/01/2009&lt;br /&gt;Last Updated: 13/6/2009&lt;br /&gt;&lt;br /&gt;Modelicious is a program which puts all the features into one. Though this was originally started in the Seiken forum, I have decided to put it here and other forums. Though under Alpha testing, many features I have tested have proven to be stable with some under minimal features.&lt;br /&gt;Many fixes and additions have been quickly been done so that you would enjoy the program as much as you can at this state. More information on what improvements and fixes done can be found inside the program.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Currently this program has these features:&lt;br /&gt;&lt;br /&gt;- Model Converter:&lt;br /&gt;Allows you to convert MDX to MDL and back and forth, also allowing you to make a backup if it all goes wrong. An error may be triggered, but most of the time it remains stable, so I recommend using a backup during the process.&lt;br /&gt;I am planning to renew this area, so if it doesn't work all the time a renewal is at hold.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;- Image Viewer:&lt;br /&gt;Obviously, this views images and also saves them. Though it can only read BLP's and not save them, I have a request if someone can fulfil it at least: &amp;quot;Find a .NET DLL file which can load and save BLP files&amp;quot;. The one who finds it will be added to be credits with appreciation.&lt;br /&gt;Also, a TGA file type will be added as it also works on Warcraft III. Also allows you to load minimap image from an unprotected Warcraft III map.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;- MPQ Browser:&lt;br /&gt;Feature which remains the most stable out of these features. Allows you to open, save a file and load them from a MPQ file.&lt;br /&gt;Later on, I may add a feature to make a MPQ file.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;- SLK Viewer:&lt;br /&gt;SLK Viewer has extremely limited support of loading them, as it requires Excel. Loads a SLK files and automates Excel.&lt;br /&gt;Though this is one of the features you may not use, I have planned to create my own SLK loader due to version 0.6 or 0.7 at least.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Though it has been stopped at the late 2008, I have decided to resume and continue the project so that I could help others and also learn the VB language, which very soon could be C#. Yes, this requires .NET Framework 2.0 at least to keep it working at least. Currently I'm planning to make a help file, so if you don't know what feature means use Help Mode at the main menu.&lt;br /&gt;&lt;br /&gt;More improvements are going to be made, especially adding a map protector and stand-alone programs of these features. Hopefully this will do for now and will help you in your Warcraft III works.&lt;br /&gt;Sources will not be given until stable and hopefully I could get some helpers. If you want to become a tester which I need critically soon, read further into my program which lists all the information, and remember to have all the files (especially the DLL's) into one folder, otherwise it will complain there are files missing at the start.&lt;br /&gt;&lt;br /&gt;Andy Phan.&lt;br /&gt;This has been created by only me with help from others. They can be displayed by looking further into this program.&lt;br /&gt;&lt;br /&gt;Extra Notes:&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Also, a second version for War3 Tools will start soon, with much renewed features for the .NET based programming. Watch out for a newer generation for this program soon for the updates.&lt;br /&gt;&lt;br /&gt;MPQ Editor 0.6 has been released for testing for the new War3 Tools. You can visit here : &lt;a href=&quot;http://www.hiveworkshop.com/forums/tools-560/mpq-editor-0-6-a-131707/&quot; target=&quot;_blank&quot;&gt;http://www.hiveworkshop.com/forums/t...-0-6-a-131707/&lt;/a&gt;. Comments will be appreciated follow by suggestions ;) .</description>
<guid>http://www.hiveworkshop.com/forums/tools.php?id=6lrh7x</guid>
<pubDate>Tue, 22 Dec 2009 23:24:19 GMT</pubDate>
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<title>Wc3 Unit Tool 2.0</title>
<link>http://www.hiveworkshop.com/forums/tools.php?id=0rfeaa</link>
<description>&lt;div&gt;&lt;a href=&quot;http://www.hiveworkshop.com/forums/$section.php?id=0rfeaa&quot;&gt;&lt;img alt=&quot;Screenshot / Preview&quot; src=&quot;http://www.hiveworkshop.com/forums/resource_images/1/tools_199_screenshot_tnb.jpg&quot; /&gt;&lt;/a&gt;&lt;/div&gt;Wc3 Unit Tool 2.0&lt;br /&gt;&lt;br /&gt;This tool are upgraded from DpsTool. Can now save and load units. Shows: DPS, Min and Max Damage. Can balance units. Has a tool called 'AoE Tool' but is not functional yet.&lt;br /&gt;&lt;br /&gt;Includes a readme. The Readme explains how to use Unit Balancer Tool.&lt;br /&gt;&lt;br /&gt;PM me if you are having trouble with the tool or need something to be added to this tool.&lt;br /&gt;&lt;br /&gt;Works with: Vista and Xp&lt;br /&gt;dont know about Mac and Linux&lt;br /&gt;&lt;br /&gt;This tool was made in Delphi</description>
<guid>http://www.hiveworkshop.com/forums/tools.php?id=0rfeaa</guid>
<pubDate>Wed, 23 Dec 2009 00:01:57 GMT</pubDate>
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<title>Warcraft 3 Armor</title>
<link>http://www.hiveworkshop.com/forums/tools.php?id=b08nug</link>
<description>&lt;div&gt;&lt;a href=&quot;http://www.hiveworkshop.com/forums/$section.php?id=b08nug&quot;&gt;&lt;img alt=&quot;Screenshot / Preview&quot; src=&quot;http://www.hiveworkshop.com/forums/resource_images/1/tools_184_screenshot_tnb.jpg&quot; /&gt;&lt;/a&gt;&lt;/div&gt;NOTE: I wrote this in C#.&lt;br /&gt;&lt;br /&gt;This tool calculates armor based off of three values: percentage, armor, and modifier.&lt;br /&gt;&lt;br /&gt;The equation for finding percentage is &lt;br /&gt;&lt;br /&gt;percentage = (armor * modifier) / ( 1 + armor * modifier )&lt;br /&gt;&lt;br /&gt;Armor and Modifier&lt;br /&gt;&lt;br /&gt;armor = percentage / (modifier - percentage * modifier)&lt;br /&gt;modifier = percentage / (armor - percentage * armor)&lt;br /&gt;&lt;br /&gt;Swap changes which field you want to find. The field you are currently finding out is gray.&lt;br /&gt;&lt;br /&gt;Contact - dominis@bellsouth.net</description>
<guid>http://www.hiveworkshop.com/forums/tools.php?id=b08nug</guid>
<pubDate>Tue, 22 Dec 2009 23:59:17 GMT</pubDate>
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<title>Quick Colorizer v1.0</title>
<link>http://www.hiveworkshop.com/forums/tools.php?id=kvo2lv</link>
<description>&lt;div&gt;&lt;a href=&quot;http://www.hiveworkshop.com/forums/$section.php?id=kvo2lv&quot;&gt;&lt;img alt=&quot;Screenshot / Preview&quot; src=&quot;http://www.hiveworkshop.com/forums/resource_images/1/tools_183_screenshot_tnb.jpg&quot; /&gt;&lt;/a&gt;&lt;/div&gt;There was someone complaining in the chat yesterday that the only colorizer that works for macs on here didn't work. That gave me the idea to quickly throw together this program.&lt;br /&gt;&lt;br /&gt;It supports gradient and solid text coloring, and can output your text in WC3, vB, or HTML.&lt;br /&gt;&lt;br /&gt;Includes error console and automatic clipboard copying.&lt;br /&gt;&lt;br /&gt;&lt;font size=&quot;3&quot;&gt;&lt;b&gt;YOU NEED TO HAVE THE JAVA RUNTIME ENVIRONMENT IN ORDER TO RUN THIS PROGRAM. DOWNLOAD THE LATEST VERSION &lt;a href=&quot;https://cds.sun.com/is-bin/INTERSHOP.enfinity/WFS/CDS-CDS_Developer-Site/en_US/-/USD/ViewProductDetail-Start?ProductRef=jre-6u10-oth-JPR@CDS-CDS_Developer&quot; target=&quot;_blank&quot;&gt;HERE&lt;/a&gt;.&lt;/b&gt;&lt;/font&gt;&lt;br /&gt;&lt;br /&gt;Because this is java, it should work on Windows, Macs, and Linux.&lt;br /&gt;&lt;br /&gt;If you find any bugs please post them here!&lt;br /&gt;&lt;br /&gt;&lt;sup&gt;&lt;i&gt;Source code included, as if you actually cared.&lt;/i&gt;&lt;/sup&gt;</description>
<guid>http://www.hiveworkshop.com/forums/tools.php?id=kvo2lv</guid>
<pubDate>Thu, 09 Apr 2009 00:35:57 GMT</pubDate>
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<title>RMPQExtractor 1.0</title>
<link>http://www.hiveworkshop.com/forums/tools.php?id=ce4kcz</link>
<description>&lt;div&gt;&lt;a href=&quot;http://www.hiveworkshop.com/forums/$section.php?id=ce4kcz&quot;&gt;&lt;img alt=&quot;Screenshot / Preview&quot; src=&quot;http://www.hiveworkshop.com/forums/resource_images/1/tools_176_screenshot_tnb.jpg&quot; /&gt;&lt;/a&gt;&lt;/div&gt;Firstly, this tool is not mine.&lt;br /&gt;&lt;br /&gt;Secondly, here's the description by the author, d07.RiV:&lt;br /&gt;&lt;br /&gt;Almost an MPQ editor. I didn't implement any editing functionality, maybe I will do that in future.&lt;br /&gt;It is based on my own MPQ library and it seems to be faster than MPQ Master.&lt;br /&gt;Features:&lt;ul&gt;&lt;li&gt;Can extract any file (MPQ master usually cannot extract files with unknown names)&lt;/li&gt;&lt;li&gt;Includes a listfile that should be enough for all your needs&lt;/li&gt;&lt;li&gt;Filename search aka reconstructing listfile - should find all used files and some unused, except those specified in JASS in obfuscated form, e.g. &amp;quot;ReplaceableTextures\\CommandButtons\\BTN&amp;quot; + &amp;quot;Something&amp;quot; + &amp;quot;.blp&amp;quot;&lt;/li&gt;&lt;li&gt;Search unknown files in other maps: select a bunch of maps and it will check if any of them have the files with the same names as the ones you couldn't reconstruct.&lt;/li&gt;&lt;li&gt;Dump object data in .txt files in human-readable form (almost), works with widgetized maps as well.&lt;/li&gt;&lt;li&gt;Deobfuscate JASS script to make it readable&lt;/li&gt;&lt;li&gt;Built-in hex viewer (right-click a file and select View binary)&lt;/li&gt;&lt;li&gt;Built-in image viewer (right-click a file and select View image)&lt;/li&gt;&lt;/ul&gt;How to use: extract the program and the listfile.txt in the same folder. Do not modify the original listfile, the one you already have is usually enough and if you use a large listfile it will significantly slow down opening archives.&lt;br /&gt;Buttons:&lt;br /&gt;Listfiles = use it before loading a map, select listfiles to use (it doesnt save whatever you add there if you exit the program)&lt;br /&gt;Open = open the map you specified&lt;br /&gt;Add listfile = look for unknown files in another listfile&lt;br /&gt;Auto search = the &amp;quot;reconstructing listfile&amp;quot; feature&lt;br /&gt;Search in files = look in other maps for unknown files&lt;br /&gt;Extract listfile = write the file list to an external file&lt;br /&gt;Dump object data = what does this little button do?&lt;br /&gt;Deobfuscate JASS script = same as above&lt;br /&gt;&lt;br /&gt;Extract to = select the path for extracting files&lt;br /&gt;&lt;br /&gt;Download:&lt;br /&gt;&lt;a href=&quot;http://www.mediafire.com/?vxt1lmgbglj&quot; target=&quot;_blank&quot;&gt;MediaFire&lt;/a&gt;</description>
<guid>http://www.hiveworkshop.com/forums/tools.php?id=ce4kcz</guid>
<pubDate>Thu, 01 Oct 2009 21:30:16 GMT</pubDate>
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<title>BlackBook Lite (Next-gen Banlist)</title>
<link>http://www.hiveworkshop.com/forums/tools.php?id=b8mot0</link>
<description>&lt;div&gt;&lt;a href=&quot;http://www.hiveworkshop.com/forums/$section.php?id=b8mot0&quot;&gt;&lt;img alt=&quot;Screenshot / Preview&quot; src=&quot;http://www.hiveworkshop.com/forums/resource_images/1/tools_172_screenshot_tnb.jpg&quot; /&gt;&lt;/a&gt;&lt;/div&gt;BlackBook 0.1.3&lt;br /&gt;Copyright (c) 2007-2008, E.Sandberg (Risc) and A.Sahlin (destructoBOT)&lt;br /&gt;----------------------------------------------------------------------&lt;br /&gt;&lt;br /&gt;&lt;b&gt;&lt;font size=&quot;4&quot;&gt;Please note: We have branched BlackBook into something we call 'BlackBook Lite' (version 0.1.1.0 onward). This version does not include the instant-messaging part, but has recieved a massive overhaul and lots of bugs have been fixed.&lt;br /&gt;&lt;br /&gt;For news, see below.&lt;/font&gt;&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;This tool requires WinPcap (http://www.winpcap.org/install)&lt;br /&gt;&lt;br /&gt;BlackBook is a next-gen blacklist by two guys from Sweden.&lt;br /&gt;It features global nickname/ip bans with an approval-system, auto-refresher, delay-reducer, automatic kicking of high latency and foreign players, voting-system, slot-saver, and more. &lt;span style=&quot;text-decoration: line-through&quot;&gt;It can to some extent also be used as an instant messenger.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;BlackBook automatically recognizes if you are using an old version of the software, and alerts you of course, but we do suggest that you visit the BlackBook-website instead of using the download provided here.&lt;br /&gt;&lt;br /&gt;Post bugs/suggestions in this thread.&lt;br /&gt;&lt;br /&gt;Note: This has not been tested on Vista.&lt;br /&gt;&lt;br /&gt;Changelog:&lt;br /&gt;&lt;br /&gt;0.1.3 (19-04-2009)&lt;br /&gt;- Supports Warcraft 3 patch 1.23&lt;br /&gt;- New feature: users can &amp;quot;trap&amp;quot; their mouse cursor inside WC3's window while playing&lt;br /&gt;- New feature: silent mode (no text output in the lobby)&lt;br /&gt;- New feature: a &amp;quot;Launch&amp;quot;-button that starts WC3 in windowed mode&lt;br /&gt;- Patch-fix: real-time changing of the hosting delay working again!&lt;br /&gt;- Includes the newest version of SharpPcap with a bunch of bugfixes and improvements&lt;br /&gt;- Countless small bugfixes and optimizations as usual&lt;br /&gt;&lt;br /&gt;0.1.2 (04-01-2009)&lt;br /&gt;- Added support for bans from WC3Banlist, more info in the imports-folder&lt;br /&gt;- Implemented a secondary latency check which utilizes Battle.NET packets&lt;br /&gt;- Added slot ratio to ban-messages&lt;br /&gt;- BlackBook now alerts you if a friend on Battle.NET has joined a game&lt;br /&gt;- BlackBook now plays a sound when someone leaves and when the game is full&lt;br /&gt;- Re-enabled the &amp;quot;Select Countries&amp;quot;-button in the Config-form&lt;br /&gt;- Added a button for easy access to all available commands&lt;br /&gt;- A couple of minor bugfixes and optimizations&lt;br /&gt;&lt;br /&gt;0.1.1.5 (26-11-2008)&lt;br /&gt;- Added new command, /dotaver, that displays the current DotA version (experimental)&lt;br /&gt;- Added support for multithreading&lt;br /&gt;- Major improvements to the voting system&lt;br /&gt;&lt;br /&gt;0.1.1 (25-11-2008)&lt;br /&gt;- A couple of new settings and tweaks for the autorefresher.&lt;br /&gt;- New IP-databases.&lt;br /&gt;- Uncountable bugfixes</description>
<guid>http://www.hiveworkshop.com/forums/tools.php?id=b8mot0</guid>
<pubDate>Wed, 23 Dec 2009 00:28:51 GMT</pubDate>
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<title>BLP Plugin for Paint.NET</title>
<link>http://www.hiveworkshop.com/forums/tools.php?id=vbo2aj</link>
<description>&lt;div&gt;&lt;a href=&quot;http://www.hiveworkshop.com/forums/$section.php?id=vbo2aj&quot;&gt;&lt;img alt=&quot;Screenshot / Preview&quot; src=&quot;http://www.hiveworkshop.com/forums/resource_images/1/tools_167_screenshot_tnb.jpg&quot; /&gt;&lt;/a&gt;&lt;/div&gt;This tool was made by my brother (NOT ME), and allows you to open, view, and edit BLPs in Paint.NET just like any other image format.&lt;br /&gt;&lt;br /&gt;To install move &lt;font color=&quot;orange&quot;&gt;Blp.dll&lt;/font&gt; to &lt;font color=&quot;orange&quot;&gt;C:\Program Files\Paint.NET\FileTypes\&lt;/font&gt;&lt;br /&gt;&lt;br /&gt;If you don't have Paint.NET, download it from &lt;a href=&quot;http://www.getpaint.net/download.html&quot; target=&quot;_blank&quot;&gt;http://www.getpaint.net/download.html&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;If there are any BLPs that you can't load/save with this plugin, please post on the Paint.NET forum and attach them (and what they should be as a PNG or TGA or something if possible) and I'll work on supporting them too.&lt;br /&gt;&lt;br /&gt;Note: If you do not see &amp;quot;Blizzard Picture (*.blp)&amp;quot; in the open/save box, your computer does not have the Microsoft Visual C++ 2008 SP1 Redistributable Package. &lt;a href=&quot;http://www.microsoft.com/downloads/details.aspx?FamilyID=a5c84275-3b97-4ab7-a40d-3802b2af5fc2&quot; target=&quot;_blank&quot;&gt;Click here to download&lt;/a&gt;.</description>
<guid>http://www.hiveworkshop.com/forums/tools.php?id=vbo2aj</guid>
<pubDate>Sun, 28 Dec 2008 00:28:20 GMT</pubDate>
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<title>UMES v1001</title>
<link>http://www.hiveworkshop.com/forums/tools.php?id=n84dls</link>
<description>&lt;div&gt;&lt;a href=&quot;http://www.hiveworkshop.com/forums/$section.php?id=n84dls&quot;&gt;&lt;img alt=&quot;Screenshot / Preview&quot; src=&quot;http://www.hiveworkshop.com/forums/resource_images/1/tools_166_screenshot_tnb.jpg&quot; /&gt;&lt;/a&gt;&lt;/div&gt;This mod for all WarCraft III maps. It try to move atmosphere of WarHammer 40K to WarCraft III!&lt;br /&gt;There are installer of installer UMES. After installation you can read more about &amp;quot;how to install UMES&amp;quot;.&lt;br /&gt;UMES can be installed on EVERY map.</description>
<guid>http://www.hiveworkshop.com/forums/tools.php?id=n84dls</guid>
<pubDate>Tue, 05 Aug 2008 09:18:16 GMT</pubDate>
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<title>WidescreenRes - Final</title>
<link>http://www.hiveworkshop.com/forums/tools.php?id=yohm25</link>
<description>&lt;div&gt;&lt;a href=&quot;http://www.hiveworkshop.com/forums/$section.php?id=yohm25&quot;&gt;&lt;img alt=&quot;Screenshot / Preview&quot; src=&quot;http://www.hiveworkshop.com/forums/resource_images/1/tools_165_screenshot_tnb.jpg&quot; /&gt;&lt;/a&gt;&lt;/div&gt;This Tool simply changes the resolution in wc3 to the resolution you are using on your desktop and in other applications, without you having to do anything else than download and run the program. You do not have to save the file, just use Open/Run when your browser asks you what to do!&lt;br /&gt;&lt;br /&gt;Who should use it?&lt;br /&gt;This program is used for people who can't choose widescreen resolutions in-game because their video card will not allow it in wc3, like me for example!&lt;br /&gt;&lt;br /&gt;Optimized for all versions of Windows</description>
<guid>http://www.hiveworkshop.com/forums/tools.php?id=yohm25</guid>
<pubDate>Sat, 09 May 2009 12:36:55 GMT</pubDate>
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<title>ExtProtect v0.1.2.0b</title>
<link>http://www.hiveworkshop.com/forums/tools.php?id=bej2lc</link>
<description>&lt;div&gt;&lt;a href=&quot;http://www.hiveworkshop.com/forums/$section.php?id=bej2lc&quot;&gt;&lt;img alt=&quot;Screenshot / Preview&quot; src=&quot;http://www.hiveworkshop.com/forums/resource_images/1/tools_163_screenshot_tnb.jpg&quot; /&gt;&lt;/a&gt;&lt;/div&gt;There are a lot of different ways of protecting a warcraft 3 map. Here are some:&lt;br /&gt;&lt;br /&gt;&amp;gt;&amp;gt; 1: Damaging the MPQ headersize information.&lt;br /&gt;A warcraft3 map is like a zip file. You have first a 512 bytes big map header with some informations. Then you have a MPQ archive attached. The MPQ archive contains all the numerous files needed for a map. The first 4 bytes of the MPQ file are the identifier. It can be read as 'MPQ'. The next four bytes are the header size, which is always hex 0x20 00 00 00. Some map protectors now change the size from 0x20 00 00 00 to a random number which can look like this for example: hex 0xF6 6E BA 76. Most MPQ applications now cannot open the MPQ archive anymore because of that wrong size entry. Warcraft3 seems to ignore false header size entries, so those maps still run in war3.&lt;br /&gt;This protection can be very easily be repaired by just setting the value back to 0x20 00 00 00.&lt;br /&gt;&lt;br /&gt;&amp;gt;&amp;gt; 2: Delete the war3map.wgt file inside a map The war3map.wgt contains all the necessairy information about the variables, triggers and groups your map uses. This file is only used by the World-Editor. A missing or altered war3map.wgt file results the World-Editor to fail loading the map.&lt;br /&gt;&lt;br /&gt;2b: Deleting the war3map.w3c, war3map.w3s, war3map.w3r, .war3mapunits.doo files&lt;br /&gt;war3map.w3c stores the camera settings for the world editor. war3map.w3s stores the sounds used by a map world editor. war3map.w3r defines the regions used in a map for world editor.&lt;br /&gt;All those files are also only used by the world editor and can be easily regenerated by the war3map.j file. See &amp;quot;Delete the war3map.wgt file inside a map&amp;quot; above.&lt;br /&gt;&lt;br /&gt;&amp;gt;&amp;gt; 3: Hiding the war3map.j file&lt;br /&gt;Some clever map protecting people figured out a way to hide the war3map.j file, so you cannot extract it easily with some programs. Regular map files contains the war3map.j file directly in the root directory. The map protector guys figured out that a map still works if the file is moved into a directory called &amp;quot;Scripts\&amp;quot;.&lt;br /&gt;This protection can be broken very easily... just.....&lt;br /&gt;&lt;br /&gt;&amp;gt;&amp;gt; 4: Scrambling the war3map.j file&lt;br /&gt;Some protecting dudes think they are clever, so they rename all the variables and function names with random numbers. This renders the war3map.j file very hard to read by normal people, but it's useless for parser scripts. Deprotect's parser scripts do not care for keywords.&lt;br /&gt;&lt;br /&gt;if you have any question please email me at hamedtamir@gmail.com</description>
<guid>http://www.hiveworkshop.com/forums/tools.php?id=bej2lc</guid>
<pubDate>Wed, 30 Jul 2008 09:46:51 GMT</pubDate>
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<title>Hero Stat Randomizer - 1.0b</title>
<link>http://www.hiveworkshop.com/forums/tools.php?id=rryq7n</link>
<description>&lt;div&gt;&lt;a href=&quot;http://www.hiveworkshop.com/forums/$section.php?id=rryq7n&quot;&gt;&lt;img alt=&quot;Screenshot / Preview&quot; src=&quot;http://www.hiveworkshop.com/forums/resource_images/1/tools_162_screenshot_tnb.jpg&quot; /&gt;&lt;/a&gt;&lt;/div&gt;Hero Stat Randomizer - 1.0b&lt;br /&gt;&lt;br /&gt;I created this program for myself, but I'll release it public anyway.&lt;br /&gt;&lt;br /&gt;This program allows you to enter a value and after that randomize six new values that will be shown as: Strength, StrengthPerLevel, Agility, AgilityPerLevel, Intelligence, IntelligencePerLevel. If you liked the randomized values, you just copy them and use them for your Hero.&lt;br /&gt;&lt;br /&gt;This system is very easy to use, there is a richTextBox at the right side of the program that will tell you what stuffs is, you can simply disable it, if it is annoying you.&lt;br /&gt;&lt;br /&gt;This program requires the .NET Framework 2.0, because the program is written in C#.&lt;br /&gt;&lt;br /&gt;Sorry all non-windows users. :(&lt;br /&gt;&lt;br /&gt;I've RAR'ed the map containing all required files, in order to unrar, you need this program: http://www.download.com/WinRAR/3000-2250_4-10007677.html&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Well, nothing more to say, please comment, and tell me if you find any errors.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;UPDATES:&lt;br /&gt;&lt;br /&gt;1.0a --&amp;gt; 1.0b&lt;br /&gt;&lt;br /&gt; - Added a progressbar.&lt;br /&gt; - Removed unused code.&lt;br /&gt; - Optimized the code alittle.</description>
<guid>http://www.hiveworkshop.com/forums/tools.php?id=rryq7n</guid>
<pubDate>Sun, 28 Dec 2008 00:09:23 GMT</pubDate>
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<title>LithUnwrap - UV Mapping Tool</title>
<link>http://www.hiveworkshop.com/forums/tools.php?id=gu06k5</link>
<description>&lt;div&gt;&lt;a href=&quot;http://www.hiveworkshop.com/forums/$section.php?id=gu06k5&quot;&gt;&lt;img alt=&quot;Screenshot / Preview&quot; src=&quot;http://www.hiveworkshop.com/forums/resource_images/1/tools_150_screenshot_tnb.jpg&quot; /&gt;&lt;/a&gt;&lt;/div&gt;A great tool for UV mapping and creating UV maps out of pre-existing wc3 models.&lt;br /&gt;&lt;br /&gt;Filetypes supported- .lum .obj .3ds .asc .Iwo .x .dof .ms3d .cob .nod .mdl .md2 .md3 .prm .smf .pof .oof .peo .geo .sod .l3d .3do .act .bdy .skn .bmf .mdc .mdo&lt;br /&gt;&lt;br /&gt;Saves UV maps as- .bmp&lt;br /&gt;&lt;br /&gt;The learning curve on this tool is moderately high.&lt;br /&gt;&lt;br /&gt;Here is a tutorial on one of its many uses, UV map creation from an existing model:&lt;br /&gt;&lt;a href=&quot;http://www.hiveworkshop.com/forums/showthread.php?p=720122&quot; target=&quot;_blank&quot;&gt;http://www.hiveworkshop.com/forums/s...d.php?p=720122&lt;/a&gt;&lt;br /&gt;( I must say this tutorial is quite good *wink)</description>
<guid>http://www.hiveworkshop.com/forums/tools.php?id=gu06k5</guid>
<pubDate>Wed, 13 Aug 2008 07:32:17 GMT</pubDate>
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<title>War3 Cache Converter 1.0</title>
<link>http://www.hiveworkshop.com/forums/tools.php?id=pyoqw1</link>
<description>&lt;div&gt;&lt;a href=&quot;http://www.hiveworkshop.com/forums/$section.php?id=pyoqw1&quot;&gt;&lt;img alt=&quot;Screenshot / Preview&quot; src=&quot;http://www.hiveworkshop.com/forums/resource_images/1/tools_142_screenshot_tnb.jpg&quot; /&gt;&lt;/a&gt;&lt;/div&gt;The War3 Cache Converter lets you extract game caches from Campaigns.w3v and from savegames and export it to SLK sheets. Those can be edited in Excel, Open Office or SYLK Pad.&lt;br /&gt;Then it lets you convert the SLK table back to a Campaigns.w3v file to put it back in game.&lt;br /&gt;&lt;br /&gt;This requires the .NET framework 2.0, which you can download &lt;a href=&quot;http://www.microsoft.com/downloads/details.aspx?FamilyID=0856eacb-4362-4b0d-8edd-aab15c5e04f5&quot; target=&quot;_blank&quot;&gt;here&lt;/a&gt;. It's a command line tool.&lt;br /&gt;Type CacheConv register to register the .w3v and .w3z file extensions to the tool and CacheConv unregister to unregister them. When registered it will auto-convert those files to SLK when double clicking them.&lt;br /&gt;&lt;br /&gt;Otherwise just drag and drop a .w3v or .w3z file onto the tool to convert it to slk. Or drag and drop an slk file onto the exe to get your changes back into Campaigns.w3v.&lt;br /&gt;Or type &amp;quot;CacheConv inputfile&amp;quot; in the command prompt (without quotes).&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Possible Use Cases:&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Custom Ladder Systems: I don't know if the Save Game trigger actually works, but if it does, you could create bnet maps that automatically save a savegame that contains game cache data when a game is over. A tool running in the background could monitor the file system and wait for the creation of this savegame, then use CacheConv to extract desired information and finally automatically report the results to a webserver.&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Gamecache Maintainance: If you ever hit the 256 game cache limit you will be thankful to be able to simply remove some of the game caches manually with this tool. Also whenever you're not sure if there are the correct values in the game cache you can now easily check it out.&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Debugging: You can write all sorts of debug information to gamecache and later analyze it in Excel. I've added 2 special tags for that purpose: Integers with labels that start with # will be displayed as ids (eg AHbz, hpea ...) instead of numbers. Values in a category that starts with &amp;lt; or &amp;gt; will be sorted ascending/descending by their labels. This can be useful for logging actions to the gamecache and to get the output in the correct order.&lt;br /&gt;Especially for AI file development a log can be really useful.&lt;br /&gt;Excel macros can then be used to evaluate the gatherd information.&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Injecting Data into the Game: Might be useful for singleplayer campaigns, to precompile certain tables (for example with an Excel macro) and put it in-game with a custom Campaigns.w3v file.&lt;/li&gt;&lt;/ul&gt;</description>
<guid>http://www.hiveworkshop.com/forums/tools.php?id=pyoqw1</guid>
<pubDate>Wed, 13 Aug 2008 02:04:57 GMT</pubDate>
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<title>BLPaletter 1.5c</title>
<link>http://www.hiveworkshop.com/forums/tools.php?id=ica64i</link>
<description>&lt;div&gt;&lt;a href=&quot;http://www.hiveworkshop.com/forums/$section.php?id=ica64i&quot;&gt;&lt;img alt=&quot;Screenshot / Preview&quot; src=&quot;http://www.hiveworkshop.com/forums/resource_images/1/tools_141_screenshot_tnb.jpg&quot; /&gt;&lt;/a&gt;&lt;/div&gt;BLPaletter converts BMP, TGA and JPG images to paletted BLP images.&lt;br /&gt;These often compress better than usual JPG compressed BLPs.&lt;br /&gt;For example it compresses a 256x256 texture to 33kb in a map of mine.&lt;br /&gt;Note that paletted blps work better with MPQ archive compression than ordinary jpg blps,&lt;br /&gt;so that you can only accurately compare file size after importing them into a map.&lt;br /&gt;Since version 1.3 it can also create JPG compressed BLPs.&lt;br /&gt;Fixed Mipmapping issues in version 1.4.&lt;br /&gt;Fixed an alpha channel issue in version 1.5b.&lt;br /&gt;&lt;br /&gt;Simply drag and drop the input image onto the executable and it'll be converted to blp.&lt;br /&gt;&lt;br /&gt;To make use of the available options use a command line such as:&lt;br /&gt;&lt;i&gt;BLPaletter &amp;lt;input.tga|input.bmp|input.jpg&amp;gt; [&amp;lt;output.blp&amp;gt;] [&amp;lt;number of colors / quality&amp;gt;] [-j | -p] [-mipN]&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;Replace the N of the -mip parameter with a number between 1 and 16.&lt;br /&gt;This will limit the number of generated mipmaps to a max of N.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;For icons and interface textures always use -mip1 because they do not use mipmapping .&lt;br /&gt;Or -mip2 if you support people with really old computers who have the texture quality setting at low.&lt;br /&gt;For model textures simply leave out the -mip parameter.&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Examples:&lt;br /&gt;&lt;br /&gt;&lt;div style=&quot;margin:20px; margin-top:5px&quot;&gt;	&lt;div class=&quot;smallfont&quot; style=&quot;margin-bottom:2px&quot;&gt;Code:&lt;/div&gt;	&lt;pre class=&quot;alt2&quot; dir=&quot;ltr&quot; style=&quot;		margin: 0px;		padding: 6px;		border: 1px inset;		width: 640px;		height: 290px;		text-align: left;		overflow: auto&quot;&gt;  BLPaletter D:\icons\BTNSomeIcon.tga -mip1    -&amp;gt; Will create D:\icons\BTNSomeIcon.blp with 256 colors and 1 mipmap  BLPaletter D:\icons\BTNBlah.bmp 128    -&amp;gt; Will create D:\icons\BTNBlah.blp with 128 colors  BLPaletter D:\icons\a.tga D:\icons\b.blp 64    -&amp;gt; Will create D:\icons\b.blp with 64 colors  BLPaletter &amp;quot;C:\Program Files\Something\SomeTexture.tga&amp;quot; Target.blp    -&amp;gt; Will create Target.blp with 256 colors in the current directory (watch out: you need &amp;quot; when a path contains a space)  BLPaletter C:\x.bmp C:\y.blp 85 -j    -&amp;gt; Will create C:\y.blp with JPG compression and a quality of 85%  BLPaletter ..\Textures\MountainKing.bmp -p -mip8    -&amp;gt; Will create ..\Textures\MountainKing.blp with 256 colors (paletted) and 8 mipmaps at max&lt;/pre&gt;&lt;/div&gt;You can also download this additional &lt;a href=&quot;http://www.wc3campaigns.net/attachment.php?attachmentid=26731&amp;amp;d=1183433703&quot; target=&quot;_blank&quot;&gt;GUI frontend&lt;/a&gt; made by Acaykath, put it in the same directory and use that.&lt;br /&gt;It will give you nice buttons and things you can click on. &lt;br /&gt;</description>
<guid>http://www.hiveworkshop.com/forums/tools.php?id=ica64i</guid>
<pubDate>Sun, 15 Jun 2008 16:50:00 GMT</pubDate>
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<title>Warcraft 3 Item Creator v3.0.4</title>
<link>http://www.hiveworkshop.com/forums/tools.php?id=b3dc5f</link>
<description>&lt;div&gt;&lt;a href=&quot;http://www.hiveworkshop.com/forums/$section.php?id=b3dc5f&quot;&gt;&lt;img alt=&quot;Screenshot / Preview&quot; src=&quot;http://www.hiveworkshop.com/forums/resource_images/1/tools_134_screenshot_tnb.jpg&quot; /&gt;&lt;/a&gt;&lt;/div&gt;Creates professional and symmetric tooltips, perfect if you have a lot of items that needs to have the same apperance, but you don't want to spend hours of perfecting the tooltips manually. Easy to use, and highly customizable.&lt;br /&gt;&lt;br /&gt;Screenshot of the tool in action can be found &lt;a href=&quot;http://furyzone.com/files/wc3ic.jpg&quot; target=&quot;_blank&quot;&gt;here&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;For everyone having Vista and problems with &amp;quot;RIGHTX32.OCX&amp;quot; try the following:&lt;/b&gt;&lt;br /&gt;&lt;a href=&quot;http://www.hiveworkshop.com/forums/f478/warcraft-3-item-creater-registering-118743/&quot; target=&quot;_blank&quot;&gt;http://www.hiveworkshop.com/forums/f...tering-118743/&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;If that fails try this:&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;# Download &lt;a href=&quot;http://www.ocxdump.com/download-ocx-files_new.php/ocxfiles/R/Richtx32.ocx/6.00.81694/download.html&quot; target=&quot;_blank&quot;&gt;RICHTX32.OCX&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;# Copy the new version to the WINDOWS\SYSTEM32 directory on your C: drive&lt;br /&gt;&lt;br /&gt;# Using your mouse, click on the &amp;quot;Start&amp;quot; button and then click on &amp;quot;Run&amp;quot;.&lt;br /&gt;&lt;br /&gt;# Type the following command to register this library file (You must have adminitrator rights):&lt;br /&gt;&lt;br /&gt;regsvr32 \windows\system32\RICHTX32.OCX&lt;br /&gt;&lt;br /&gt;# You should see a message saying &amp;quot;DllRegisterServer ... succeeded&amp;quot;&lt;br /&gt;&lt;br /&gt;# You can also try to run the program as an &amp;quot;XP Application&amp;quot; (Right Click-&amp;gt;Properties-&amp;gt;Compatibility)</description>
<guid>http://www.hiveworkshop.com/forums/tools.php?id=b3dc5f</guid>
<pubDate>Tue, 27 May 2008 15:04:44 GMT</pubDate>
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<title>MPQ Extractor 1.0</title>
<link>http://www.hiveworkshop.com/forums/tools.php?id=zticif</link>
<description>&lt;div&gt;&lt;a href=&quot;http://www.hiveworkshop.com/forums/$section.php?id=zticif&quot;&gt;&lt;img alt=&quot;Screenshot / Preview&quot; src=&quot;http://www.hiveworkshop.com/forums/resource_images/1/tools_129_screenshot_tnb.jpg&quot; /&gt;&lt;/a&gt;&lt;/div&gt;MPQ Extractor is a small program that will extract the content of MPQ (MoPaQ) archives. Multiple archives can be opened and processed at the same time, and the extraction process can be cancelled at any moment. If the program is launched by double-clicking an archive or a selection of archives, it will automatically quit once it has extracted that set of archives (and any archive added in-between).</description>
<guid>http://www.hiveworkshop.com/forums/tools.php?id=zticif</guid>
<pubDate>Mon, 10 Mar 2008 22:50:09 GMT</pubDate>
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<title>WC3 Banlist 3.0</title>
<link>http://www.hiveworkshop.com/forums/tools.php?id=ysdhlp</link>
<description>&lt;div&gt;&lt;a href=&quot;http://www.hiveworkshop.com/forums/$section.php?id=ysdhlp&quot;&gt;&lt;img alt=&quot;Screenshot / Preview&quot; src=&quot;http://www.hiveworkshop.com/forums/resource_images/1/tools_128_screenshot_tnb.jpg&quot; /&gt;&lt;/a&gt;&lt;/div&gt;This program is created to make an effort at keeping your Warcraft III custom games (for example DotA) free of notorious leavers. Thereby it offers a local database (to which you can add people yourself) to alert you when a &amp;quot;leaver&amp;quot; joins your game or someone you've kept some information about.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;The program can do this in various ways:&lt;/b&gt;&lt;ul&gt;&lt;li&gt;Play a sound as soon as a leaver is detected, or banned&lt;/li&gt;&lt;li&gt;Display a text in-game floating at the top of your screen&lt;/li&gt;&lt;li&gt;Copy a text into the clipboard, so you can view the comment by pressing CTRL-V&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;&lt;b&gt;Further features include:&lt;/b&gt;&lt;ul&gt;&lt;li&gt;Synchronization with other people's banlists via the Banlist.nl Buddy Banlist System&lt;/li&gt;&lt;li&gt;Integration of clans' banlists / safelists&lt;/li&gt;&lt;li&gt;Showing the country of or ping to joined players or the host&lt;/li&gt;&lt;li&gt;A real-time chat interface for Warcraft III using built-in stylesheets to match the Warcraft III-look or another look to your liking&lt;/li&gt;&lt;li&gt;An anti-download option which enables you to have people who try to download the map (when hosting) auto-kicked&lt;/li&gt;&lt;li&gt;Automatic slot-reservation for your friends and clanmates&lt;/li&gt;&lt;li&gt;Automatically copying the game name if your friend joins a game&lt;/li&gt;&lt;/ul&gt;</description>
<guid>http://www.hiveworkshop.com/forums/tools.php?id=ysdhlp</guid>
<pubDate>Thu, 06 Mar 2008 20:38:44 GMT</pubDate>
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