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<atom:link href="http://www.hiveworkshop.com/forums/res_sc2res.xml" rel="self" type="application/rss+xml" />
<title>Sc2res - THW</title>
<link>http://www.hiveworkshop.com/sc2res.php</link>
<description>The Hive Workshop Sc2res section.</description>
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<title>Zerglot</title>
<link>http://www.hiveworkshop.com/forums/sc2res.php?id=6w6ijm</link>
<description>My Infested Zealot :D! I took parts from the Marine and created this... You could even call it a beauty!&lt;br /&gt;&lt;br /&gt;Nuff said, Dependencies are only the basic WoL i believe.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Due to recent events, I would like to notify people that I do not like my work being published elsewhere. In other words, no swiping, swiper.</description>
<guid>http://www.hiveworkshop.com/forums/sc2res.php?id=6w6ijm</guid>
<pubDate>Sun, 28 Apr 2013 11:38:19 GMT</pubDate>
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<title>72 Planet Pack</title>
<link>http://www.hiveworkshop.com/forums/sc2res.php?id=it577m</link>
<description>ReadMe&lt;br /&gt;&lt;br /&gt;+------------------------------+&lt;br /&gt;&lt;br /&gt;Credits to xcorbo for creating the normals and diffuses.&lt;br /&gt;Credits to Rispetto for editing the model provided to accept all textures and diffuses so that multiple planets could be used in a map.&lt;br /&gt;&lt;br /&gt;+------------------------------+&lt;br /&gt;&lt;br /&gt;To import into your map simply use the mod and transfer the models you like. Do not change any paths of the textures, diffuses or models. The paths are as follow:&lt;br /&gt;Assets/Textures&lt;br /&gt;Assets/Models&lt;br /&gt;&lt;br /&gt;If you're importing these planets from scratch (I.E not from the mod) then import the diffuse and texture you want first for the planet you've selected (you can see a preview of the planets in planetindex), save the map, then import the model. The path for the diffuse and texture must be Assets/Textures otherwise the model will not work.&lt;br /&gt;&lt;br /&gt;The mod name is &amp;quot;Planets Pack&amp;quot; and the author is me, &amp;quot;Rispetto&amp;quot;.&lt;br /&gt;&lt;br /&gt;Description:&lt;br /&gt;&lt;br /&gt;&lt;div style=&quot;margin:20px; margin-top:5px; &quot;&gt;	&lt;div class=&quot;smallfont&quot; style=&quot;margin-bottom:2px&quot;&gt;Quote:&lt;/div&gt;	&lt;table cellpadding=&quot;6&quot; cellspacing=&quot;0&quot; border=&quot;0&quot; width=&quot;100%&quot;&gt;	&lt;tr&gt;		&lt;td class=&quot;alt2&quot; style=&quot;border:1px inset&quot;&gt;							A pack containing 72 models, textures and diffuses of planets.&lt;br /&gt;Credits:&lt;br /&gt;Textures &amp;amp; Diffuses: xcorbo&lt;br /&gt;Models: Rispetto					&lt;/td&gt;	&lt;/tr&gt;	&lt;/table&gt;&lt;/div&gt;I will never delete the mod, so use as you please.&lt;br /&gt;&lt;br /&gt;Enjoy!</description>
<guid>http://www.hiveworkshop.com/forums/sc2res.php?id=it577m</guid>
<pubDate>Tue, 18 Dec 2012 17:54:02 GMT</pubDate>
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<title>Blank World Maps</title>
<link>http://www.hiveworkshop.com/forums/sc2res.php?id=1bncb9</link>
<description>I have here two StarCraft II World Terrain templates.&lt;br /&gt;One was made by yours truly in the early beta.&lt;br /&gt;However I overscaled a lot of stuff and was unable to make everything fit.&lt;br /&gt;Geographically speaking, it isn't very sound either.&lt;br /&gt;However I spent a lot of time on it and I think it may come to good use.&lt;br /&gt;It has 1559 doodads.&lt;br /&gt;&lt;br /&gt;The second file was made by Bombaygami(356) and I'm simply spreading it around.&lt;br /&gt;It's an import from WC3 and I figured you all may want to use it.&lt;br /&gt;Geographically speaking, it is perfectly sound.&lt;br /&gt;However there are no textures, seeing as how it was imported from WC3.&lt;br /&gt;Also there are no height fields.</description>
<guid>http://www.hiveworkshop.com/forums/sc2res.php?id=1bncb9</guid>
<pubDate>Fri, 14 Dec 2012 00:05:05 GMT</pubDate>
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<title>Wintermaul: The Remake</title>
<link>http://www.hiveworkshop.com/forums/sc2res.php?id=z6k2wq</link>
<description>Update, 21/05/2012: I am no longer developing this map. If someone so desires, they may take over development for this map and make the features I couldn't make.&lt;br /&gt;&lt;br /&gt;The forces of Northrend are preparing to invade the galaxy! Select your race, build your towers, create your mazes and ultimately prevent them from escaping!&lt;br /&gt;&lt;br /&gt;A StarCraft II remake of the classic &amp;amp;quot;Wintermaul&amp;amp;quot; series from WarCraft III. I owe a big thanks to quite a few people who helped me along the way, including those who helped me retrieve the map after I suffered an unfortunate incident with my external hard drive.&lt;br /&gt;&lt;br /&gt;A note to all those who are interested in using this as a template for their mauls: You're free to use this map as a template, so long as you give me credit for my work.</description>
<guid>http://www.hiveworkshop.com/forums/sc2res.php?id=z6k2wq</guid>
<pubDate>Sun, 20 May 2012 16:37:58 GMT</pubDate>
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<title>Battlecruiser Terrain Template</title>
<link>http://www.hiveworkshop.com/forums/sc2res.php?id=xjb70l</link>
<description>This is an ordinary terrain template, resembling a playable battlecruiser. There are various rooms in it - The bridge, medical bay, cantina, engine/reactor rooms, communications center, lab, storage room and other. You can freely use it for your map, just don't forgive to give a credit to me, Tleno (And if you'll actually make a map out of this and will upload it on EU B.net, I would be grateful to check it out).&lt;br /&gt;&lt;br /&gt;Map Type: Terrain Template&lt;br /&gt;Theme: Castanar, Terran, Space station/Battlecruiser&lt;br /&gt;&lt;br /&gt;Since this is a terrain template and contains no gameplay/data changes to talk about, screenshots should be enough to describe the map:&lt;br /&gt;&lt;br /&gt;&lt;div style=&quot;margin:20px;margin-top:5px;font-size: 11px&quot;&gt;&lt;div class=&quot;smallfont&quot; style=&quot;margin-bottom:2px&quot;&gt;&lt;b&gt;Screenies&lt;/b&gt; &lt;input type=&quot;button&quot; class=&quot;button&quot; value=&quot;Reveal&quot; style=&quot;width:45px;font-size:10px;margin:0px;padding:0px;&quot; onClick=&quot;if (this.parentNode.nextSibling.firstChild.style.display != '') { this.parentNode.nextSibling.firstChild.style.display = ''; this.value = 'Hide'; } else { parentNode.nextSibling.firstChild.style.display = 'none'; this.value = 'Show'; }&quot;&gt;&lt;/div&gt;&lt;div class=&quot;alt2&quot; style=&quot;margin: 0px; padding: 6px; border: 1px inset; border-style: solid; border-left-width: 1px; border-top-width: 1px; border-right-width: 1px; border-bottom-width: 1px&quot;&gt;&lt;div style=&quot;display: none&quot;&gt;&lt;br /&gt;&lt;img src=&quot;http://www.hiveworkshop.com/forums/members/152252-albums3871-picture52816.jpg&quot; border=&quot;0&quot; alt=&quot;&quot; /&gt;&lt;br /&gt;&lt;img src=&quot;http://www.hiveworkshop.com/forums/members/152252-albums3871-picture52815.jpg&quot; border=&quot;0&quot; alt=&quot;&quot; /&gt;&lt;br /&gt;&lt;img src=&quot;http://www.hiveworkshop.com/forums/members/152252-albums3871-picture52814.jpg&quot; border=&quot;0&quot; alt=&quot;&quot; /&gt;&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;P.S. I'm also planing on releasing the wrecked/damaged version, you know, same terrain but with all the ship parts beeing damaged and such, this one should be more useful for some sort of survival maps.</description>
<guid>http://www.hiveworkshop.com/forums/sc2res.php?id=xjb70l</guid>
<pubDate>Wed, 22 Aug 2012 15:47:40 GMT</pubDate>
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<title>Clash of the Protoss [1.5]</title>
<link>http://www.hiveworkshop.com/forums/sc2res.php?id=hqa96v</link>
<description>&lt;div align=&quot;center&quot;&gt;&lt;div style=&quot;width: 100%; overflow: auto&quot;&gt;&lt;table class=&quot;tborder&quot;&gt;&lt;tr&gt;&lt;td class=&quot;alt2&quot; style=&quot;padding: 3px&quot;&gt;&lt;div align=&quot;center&quot;&gt;&lt;img src=&quot;http://www.hiveworkshop.com/forums/members/178091-albums2336-picture45589.jpg&quot; border=&quot;0&quot; alt=&quot;&quot; /&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;/div&gt;&lt;div style=&quot;width: 100%; overflow: auto&quot;&gt;&lt;table class=&quot;tborder&quot;&gt;&lt;tr&gt;&lt;td class=&quot;alt2&quot; style=&quot;padding: 3px&quot;&gt;&lt;div align=&quot;center&quot;&gt;[COLOR=&amp;amp;quot;RoyalBlue&amp;amp;quot;][SIZE=&amp;amp;quot;3&amp;amp;quot;]&lt;b&gt;A Map By Plasmon [Vengeancekael]&lt;/b&gt;[/SIZE][/COLOR]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;/div&gt;&lt;div style=&quot;width: 100%; overflow: auto&quot;&gt;&lt;table class=&quot;tborder&quot;&gt;&lt;tr&gt;&lt;td class=&quot;alt2&quot; style=&quot;padding: 3px&quot;&gt;&lt;div align=&quot;center&quot;&gt;[COLOR=&amp;amp;quot;RoyalBlue&amp;amp;quot;]&lt;b&gt;Objective:&lt;/b&gt;[/COLOR]&lt;br /&gt;&lt;ul&gt;&lt;li&gt;[COLOR=&amp;amp;quot;MediumTurquoise&amp;amp;quot;]AI Player Available = Slot 2[/COLOR]&lt;/li&gt;&lt;li&gt;[COLOR=&amp;amp;quot;MediumTurquoise&amp;amp;quot;]Summon Units[/COLOR]&lt;/li&gt;&lt;li&gt;[COLOR=&amp;amp;quot;MediumTurquoise&amp;amp;quot;]Upgrade Them[/COLOR]&lt;/li&gt;&lt;li&gt;[COLOR=&amp;amp;quot;MediumTurquoise&amp;amp;quot;]Destroy The Enemy's Generator[/COLOR]&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;/div&gt;&lt;div style=&quot;width: 100%; overflow: auto&quot;&gt;&lt;table class=&quot;tborder&quot;&gt;&lt;tr&gt;&lt;td class=&quot;alt2&quot; style=&quot;padding: 3px&quot;&gt;&lt;div align=&quot;center&quot;&gt;[COLOR=&amp;amp;quot;RoyalBlue&amp;amp;quot;]Media[/COLOR]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;/div&gt;&lt;div style=&quot;width: 100%; overflow: auto&quot;&gt;&lt;table class=&quot;tborder&quot;&gt;&lt;tr&gt;&lt;td class=&quot;alt2&quot; style=&quot;padding: 3px&quot;&gt;[COLOR=&amp;amp;quot;RoyalBlue&amp;amp;quot;]Screenshots:[/COLOR] &lt;div style=&quot;margin:20px;margin-top:5px;font-size: 11px&quot;&gt;&lt;div class=&quot;smallfont&quot; style=&quot;margin-bottom:2px&quot;&gt;&lt;b&gt;&lt;/b&gt; &lt;input type=&quot;button&quot; class=&quot;button&quot; value=&quot;Reveal&quot; style=&quot;width:45px;font-size:10px;margin:0px;padding:0px;&quot; onClick=&quot;if (this.parentNode.nextSibling.firstChild.style.display != '') { this.parentNode.nextSibling.firstChild.style.display = ''; this.value = 'Hide'; } else { parentNode.nextSibling.firstChild.style.display = 'none'; this.value = 'Show'; }&quot;&gt;&lt;/div&gt;&lt;div class=&quot;alt2&quot; style=&quot;margin: 0px; padding: 6px; border: 1px inset; border-style: solid; border-left-width: 1px; border-top-width: 1px; border-right-width: 1px; border-bottom-width: 1px&quot;&gt;&lt;div style=&quot;display: none&quot;&gt;&lt;img src=&quot;http://www.hiveworkshop.com/forums/members/178091-albums2336-picture45794.jpg&quot; border=&quot;0&quot; alt=&quot;&quot; /&gt;&lt;br /&gt;&lt;div align=&quot;center&quot;&gt;--------------------&lt;/div&gt;&lt;img src=&quot;http://www.hiveworkshop.com/forums/members/178091-albums2336-picture45793.jpg&quot; border=&quot;0&quot; alt=&quot;&quot; /&gt;&lt;br /&gt;&lt;div align=&quot;center&quot;&gt;--------------------&lt;/div&gt;&lt;img src=&quot;http://www.hiveworkshop.com/forums/members/178091-albums2336-picture45792.jpg&quot; border=&quot;0&quot; alt=&quot;&quot; /&gt;&lt;br /&gt;&lt;div align=&quot;center&quot;&gt;--------------------&lt;/div&gt;&lt;img src=&quot;http://www.hiveworkshop.com/forums/members/178091-albums2336-picture45791.jpg&quot; border=&quot;0&quot; alt=&quot;&quot; /&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;alt2&quot; style=&quot;padding: 3px&quot;&gt;[COLOR=&amp;amp;quot;RoyalBlue&amp;amp;quot;]Videos:[/COLOR] &lt;div style=&quot;margin:20px;margin-top:5px;font-size: 11px&quot;&gt;&lt;div class=&quot;smallfont&quot; style=&quot;margin-bottom:2px&quot;&gt;&lt;b&gt;&lt;/b&gt; &lt;input type=&quot;button&quot; class=&quot;button&quot; value=&quot;Reveal&quot; style=&quot;width:45px;font-size:10px;margin:0px;padding:0px;&quot; onClick=&quot;if (this.parentNode.nextSibling.firstChild.style.display != '') { this.parentNode.nextSibling.firstChild.style.display = ''; this.value = 'Hide'; } else { parentNode.nextSibling.firstChild.style.display = 'none'; this.value = 'Show'; }&quot;&gt;&lt;/div&gt;&lt;div class=&quot;alt2&quot; style=&quot;margin: 0px; padding: 6px; border: 1px inset; border-style: solid; border-left-width: 1px; border-top-width: 1px; border-right-width: 1px; border-bottom-width: 1px&quot;&gt;&lt;div style=&quot;display: none&quot;&gt;&lt;fieldset&gt;&lt;legend&gt;&lt;a href=&quot;http://www.youtube.com/watch?v=TMGG0x3wEvM&quot; target=&quot;_blank&quot;&gt;YouTube Movie&lt;/a&gt;&lt;/legend&gt;&lt;object width=&quot;425&quot; height=&quot;344&quot;&gt;&lt;param name=&quot;movie&quot; value=&quot;http://www.youtube.com/v/TMGG0x3wEvM&quot;&gt;&lt;/param&gt;&lt;param name=&quot;wmode&quot; value=&quot;transparent&quot;&gt;&lt;/param&gt;&lt;embed src=&quot;http://www.youtube.com/v/TMGG0x3wEvM&quot; type=&quot;application/x-shockwave-flash&quot; wmode=&quot;transparent&quot; width=&quot;425&quot; height=&quot;344&quot;&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/fieldset&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;/div&gt;&lt;div style=&quot;width: 100%; overflow: auto&quot;&gt;&lt;table class=&quot;tborder&quot;&gt;&lt;tr&gt;&lt;td class=&quot;alt2&quot; style=&quot;padding: 3px&quot;&gt;[COLOR=&amp;amp;quot;RoyalBlue&amp;amp;quot;]&lt;b&gt;Release:&lt;/b&gt;[/COLOR] Available On The EU Servers&lt;/td&gt;&lt;td class=&quot;alt2&quot; style=&quot;padding: 3px&quot;&gt;[COLOR=&amp;amp;quot;RoyalBlue&amp;amp;quot;]&lt;b&gt;Changelog:&lt;/b&gt;[/COLOR]&lt;div style=&quot;margin:20px;margin-top:5px;font-size: 11px&quot;&gt;&lt;div class=&quot;smallfont&quot; style=&quot;margin-bottom:2px&quot;&gt;&lt;b&gt;&lt;/b&gt; &lt;input type=&quot;button&quot; class=&quot;button&quot; value=&quot;Reveal&quot; style=&quot;width:45px;font-size:10px;margin:0px;padding:0px;&quot; onClick=&quot;if (this.parentNode.nextSibling.firstChild.style.display != '') { this.parentNode.nextSibling.firstChild.style.display = ''; this.value = 'Hide'; } else { parentNode.nextSibling.firstChild.style.display = 'none'; this.value = 'Show'; }&quot;&gt;&lt;/div&gt;&lt;div class=&quot;alt2&quot; style=&quot;margin: 0px; padding: 6px; border: 1px inset; border-style: solid; border-left-width: 1px; border-top-width: 1px; border-right-width: 1px; border-bottom-width: 1px&quot;&gt;&lt;div style=&quot;display: none&quot;&gt;1.0: Released&lt;br /&gt;1.1: &lt;br /&gt;*Fixed the Not Enough Minerals Msg&lt;br /&gt;*Reduced the cost of upgrades&lt;br /&gt;*Fixed upgrade 3 not working for player 2&lt;br /&gt;*The phoenix can now attack ground units and has become stronger&lt;br /&gt;*The map is now completely revealed&lt;br /&gt;*Fixed Battle.net button blocking other buttons&lt;br /&gt;*Updated the loading screen&lt;br /&gt;1.2:&lt;br /&gt;*New AI Player = Slot 2&lt;br /&gt;*New Special Effects&lt;br /&gt;*Fixed Some Bugs&lt;br /&gt;1.3:&lt;br /&gt;*Terrain Changes&lt;br /&gt;*The Difficulty of the AI can now be changed = Easy/Hard only!&lt;br /&gt;*Fixed loading screen size&lt;br /&gt;*Changed Loading Bar&lt;br /&gt;*Changed Game Lighting&lt;br /&gt;*Changed Time of Day&lt;br /&gt;*Changed Time of Day Cycle Speed&lt;br /&gt;1.4:&lt;br /&gt;*Fixed minerals not being gained for kills&lt;br /&gt;*Fixed cannons not attacking&lt;br /&gt;*Starting Mineral 500 -&amp;amp;gt; 750&lt;br /&gt;*The default amount of summoned units is now 3&lt;br /&gt;*Zealot's MS changed from 2.25 to 2.50&lt;br /&gt;*Sentry's Shield Reg Rate changed from 2 to 5 &lt;br /&gt;*Phoenix' Shield reduced from 60 to 40 &lt;br /&gt;*Carrier's HP reduced from 300 to 150 x&lt;br /&gt;*Carrier's Shield changed from 150 to 300 x&lt;br /&gt;*Zealots now leech HP with each attack&lt;br /&gt;*Dark Templar's damage changed from 45 to 50 x&lt;br /&gt;*Unit Tooltip changes: Shield is now also displayed&lt;br /&gt;*Stalker's Shield changed from 80 to 100&lt;br /&gt;1.5:&lt;br /&gt;*Terrain changes&lt;br /&gt;*Death effects no longer deal damage&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;/div&gt;&lt;/div&gt;</description>
<guid>http://www.hiveworkshop.com/forums/sc2res.php?id=hqa96v</guid>
<pubDate>Sat, 08 Oct 2011 02:23:44 GMT</pubDate>
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<title>Abandoned Refinery Terrain Template</title>
<link>http://www.hiveworkshop.com/forums/sc2res.php?id=zw3p2o</link>
<description>It's been long since I opened the editor, so I decided to start making some map templates and get better at this! So, here we go, I call this terrain template the &amp;quot;Abandoned Refinery&amp;quot;. I filled the surrounding areas with some mountains, so if you want it larger, go ahead, expand it. I left it like that just for you and your imagination alone.&lt;br /&gt;&lt;br /&gt;The map size is 100x116.&lt;br /&gt;&lt;br /&gt;Hope you like it and more will be coming in time. With each template released the next one will always be better then the last one. :)</description>
<guid>http://www.hiveworkshop.com/forums/sc2res.php?id=zw3p2o</guid>
<pubDate>Thu, 23 Aug 2012 14:48:05 GMT</pubDate>
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<title>Land of Rock and Water</title>
<link>http://www.hiveworkshop.com/forums/sc2res.php?id=p1l9l7</link>
<description>Explore theese rich and beautiful lands.&lt;br /&gt;Medium melee map for 2 teams of 3 players.&lt;br /&gt;Easy to defend from ground forces.&lt;br /&gt;Expansion is useful as down the valley are lots of rich mineral fields and gas.</description>
<guid>http://www.hiveworkshop.com/forums/sc2res.php?id=p1l9l7</guid>
<pubDate>Wed, 22 Aug 2012 15:38:23 GMT</pubDate>
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<title>Female Zealot</title>
<link>http://www.hiveworkshop.com/forums/sc2res.php?id=9m534y</link>
<description>Female fuse of the Zealot. &lt;br /&gt;&lt;br /&gt;First model of the HiveWorkshop that will exist ONLY here! I am proud of myself :3&lt;br /&gt;&lt;br /&gt;PROTIP: Shows bad with low textures on!&lt;br /&gt;&lt;br /&gt;Uses no custom textures!&lt;br /&gt;&lt;br /&gt;DEPENDENCIES:&lt;br /&gt;Liberty (Mod)&lt;br /&gt;Liberty (Campaign)&lt;br /&gt;Liberty Story (Campaign) &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Please review and comment with changes you want to see.&lt;br /&gt;&lt;br /&gt;Tell me which of the two versions you also like, and i will work on it only and ditch the other, as it is too time consuming.</description>
<guid>http://www.hiveworkshop.com/forums/sc2res.php?id=9m534y</guid>
<pubDate>Tue, 30 Aug 2011 13:13:39 GMT</pubDate>
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<title>UNSC Cruiser and Frigate</title>
<link>http://www.hiveworkshop.com/forums/sc2res.php?id=4fow0t</link>
<description>As many will immediatley realize, these are the Frigate and Halcyon Class cruiser from the Halo Series.  The models were scratch made in Solidworks, textured with in-game textures in 3ds-max, and exported using NinToxicated's .m3 exporter.  The use of in-game textures allows the models to be directly imported into the editor without any set-up/pathing.  They now include death animations!&lt;br /&gt;&lt;br /&gt;Things that are missing:&lt;br /&gt;-Wireframes&lt;br /&gt;-Portraits&lt;br /&gt;&lt;br /&gt;Update:  As per request, made some of the cruiser textures less blurry, and more interesting on the top.</description>
<guid>http://www.hiveworkshop.com/forums/sc2res.php?id=4fow0t</guid>
<pubDate>Sat, 06 Aug 2011 14:54:13 GMT</pubDate>
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<title>Recolored icons</title>
<link>http://www.hiveworkshop.com/forums/sc2res.php?id=8s571b</link>
<description>Simple recolored icon pack&lt;br /&gt;&lt;br /&gt;Credits to: SquaLLeonhrt (sc2mapster)&lt;br /&gt;&lt;br /&gt;protoss forcefield ( green/red/yellow )&lt;br /&gt;protoss shields level3( green/purple/red )&lt;br /&gt;zerg missileattacks level3 ( blue )&lt;br /&gt;minerals ( green/pink/red )&lt;br /&gt;icon allstars silver&lt;br /&gt;btn-techupgrade-terran-antistructureweapon-colored.dds&lt;br /&gt;btn-techupgrade-terran-attacksair-colored.dds&lt;br /&gt;btn-techupgrade-terran-fullborecanisterammo-colored.dds&lt;br /&gt;WC3 icon - Corrosive Breath&lt;br /&gt;WC3 icon - Ensnare</description>
<guid>http://www.hiveworkshop.com/forums/sc2res.php?id=8s571b</guid>
<pubDate>Thu, 28 Jul 2011 04:09:50 GMT</pubDate>
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<title>Anathema and Benedict</title>
<link>http://www.hiveworkshop.com/forums/sc2res.php?id=u809eu</link>
<description>Anathema and Benedict, proper exports from WoW, and for once, usable with a Sc2 feeling... They are perfect for use with Dark Protoss and Protoss, but be warned, the attachement must be on the hand of the unit facing down. Or so i believe.&lt;br /&gt;&lt;br /&gt;Anyway, custom textures.&lt;br /&gt;&lt;br /&gt;IMPORT TO:&lt;br /&gt;Assets/Textures/&lt;br /&gt;&lt;br /&gt;They have Diffuse Normals AND speculars. /nod.&lt;br /&gt;&lt;br /&gt;Always give comments :D</description>
<guid>http://www.hiveworkshop.com/forums/sc2res.php?id=u809eu</guid>
<pubDate>Tue, 12 Jul 2011 09:19:53 GMT</pubDate>
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<title>Aristocratic Carpet</title>
<link>http://www.hiveworkshop.com/forums/sc2res.php?id=80i756</link>
<description>Used in the campaign cinematic of Valerian Mengsk (When Raynor invades the Bucephalus.   They logically use the textures that are inside the Wings of Liberty Campaign.&lt;br /&gt;&lt;br /&gt;DEPENDENCIES:&lt;br /&gt;Liberty (Mod)&lt;br /&gt;Liberty (Campaign)&lt;br /&gt;Liberty Story (Campaign) </description>
<guid>http://www.hiveworkshop.com/forums/sc2res.php?id=80i756</guid>
<pubDate>Thu, 07 Jul 2011 11:11:35 GMT</pubDate>
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<title>Aristocrat Paintings</title>
<link>http://www.hiveworkshop.com/forums/sc2res.php?id=gz3bs0</link>
<description>Well, these were part of the campaign on Valerian's Flagship. So, cheers! Use them as doodads.&lt;br /&gt;&lt;br /&gt;By the way, keep in mind to change the height and rotation to the one you want, as some of them are not rotated as they should, and some are not at the correct height.&lt;br /&gt;&lt;br /&gt;Last info: If you want to have 1 doodad with multiple variations, import all of them in the same directory and assign the doodad model to Painting.m3, with 7 variations.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;DEPENDENCIES:&lt;br /&gt;Liberty (Mod)&lt;br /&gt;Liberty (Campaign)&lt;br /&gt;Liberty Story (Campaign)</description>
<guid>http://www.hiveworkshop.com/forums/sc2res.php?id=gz3bs0</guid>
<pubDate>Thu, 07 Jul 2011 09:41:43 GMT</pubDate>
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<title>Gun Modification Icon</title>
<link>http://www.hiveworkshop.com/forums/sc2res.php?id=07q7sj</link>
<description>A icon that can be used as a submenu button for weapon upgrades.&lt;br /&gt;&lt;br /&gt;This is a &amp;quot;Copy and Paste&amp;quot; icon (CnP)&lt;br /&gt;Credits to Blizzard for original icons. &lt;br /&gt;These are the icons I used to create this icon.&lt;br /&gt;(Repair)&lt;br /&gt;(Experimental Plasma Gun)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Import Instructions &lt;br /&gt;1. Import &lt;br /&gt;1b. If you want: Set the path Assets/Textures&lt;br /&gt;2. Restart your editor&lt;br /&gt;3. Enjoy!&lt;br /&gt;&lt;br /&gt;Updated: Added the Import instructions.&lt;br /&gt;&lt;font color=&quot;red&quot;&gt;Don't forgot to CREDIT me when you use it&lt;/font&gt;</description>
<guid>http://www.hiveworkshop.com/forums/sc2res.php?id=07q7sj</guid>
<pubDate>Wed, 29 Aug 2012 08:23:12 GMT</pubDate>
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<title>Meinhoff Mines Terrain Template</title>
<link>http://www.hiveworkshop.com/forums/sc2res.php?id=1xsmzm</link>
<description>This terrain template was originally used as a base for a Cortex Roleplay map (Cortex engine immplemented by Ghilleh). You are free to do whatever you want with this terrain template as long as you credit me as the author of the terrain.&lt;br /&gt;&lt;br /&gt;Map Type: Terrain Template&lt;br /&gt;Size: Mediumm&lt;br /&gt;Theme: Meinhoff, Terran&lt;br /&gt;&lt;br /&gt;Since this is a terrain template and contains no gameplay/data cahnges, screenshots should be enough to describe the map:&lt;br /&gt;&lt;br /&gt;&lt;div style=&quot;margin:20px;margin-top:5px;font-size: 11px&quot;&gt;&lt;div class=&quot;smallfont&quot; style=&quot;margin-bottom:2px&quot;&gt;&lt;b&gt;Screenshots&lt;/b&gt; &lt;input type=&quot;button&quot; class=&quot;button&quot; value=&quot;Reveal&quot; style=&quot;width:45px;font-size:10px;margin:0px;padding:0px;&quot; onClick=&quot;if (this.parentNode.nextSibling.firstChild.style.display != '') { this.parentNode.nextSibling.firstChild.style.display = ''; this.value = 'Hide'; } else { parentNode.nextSibling.firstChild.style.display = 'none'; this.value = 'Show'; }&quot;&gt;&lt;/div&gt;&lt;div class=&quot;alt2&quot; style=&quot;margin: 0px; padding: 6px; border: 1px inset; border-style: solid; border-left-width: 1px; border-top-width: 1px; border-right-width: 1px; border-bottom-width: 1px&quot;&gt;&lt;div style=&quot;display: none&quot;&gt;&lt;img src=&quot;http://www.hiveworkshop.com/forums/members/152252-albums3871-picture47373.jpg&quot; border=&quot;0&quot; alt=&quot;&quot; /&gt;&lt;br /&gt;&lt;img src=&quot;http://www.hiveworkshop.com/forums/members/152252-albums3871-picture47372.jpg&quot; border=&quot;0&quot; alt=&quot;&quot; /&gt;&lt;br /&gt;&lt;img src=&quot;http://www.hiveworkshop.com/forums/members/152252-albums3871-picture47371.jpg&quot; border=&quot;0&quot; alt=&quot;&quot; /&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;</description>
<guid>http://www.hiveworkshop.com/forums/sc2res.php?id=1xsmzm</guid>
<pubDate>Tue, 07 Jun 2011 05:36:30 GMT</pubDate>
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<title>War of the Ring</title>
<link>http://www.hiveworkshop.com/forums/sc2res.php?id=4c69ma</link>
<description>Let me clarify that I DID NOT MAKE THIS, and I am only uploading it representing the NA LOTR community as a whole. The author has given me the ability to upload this map here on Hive.&lt;br /&gt;&lt;br /&gt;This map was made by Diablito, and to some extent, Kalreborn, please credit them as such.&lt;br /&gt;&lt;br /&gt;The War of the Ring has begun! Wage war as evil or against them! This map features lotr lore in the form of an RTS!&lt;br /&gt;&lt;br /&gt;Races: &lt;br /&gt;&lt;br /&gt;*Elves&lt;br /&gt;*Gondor&lt;br /&gt;*Mordor&lt;br /&gt;*Isengard&lt;br /&gt;*Dwarves&lt;br /&gt;*Rohan&lt;br /&gt;*Harad&lt;br /&gt;*Fellowship&lt;br /&gt;&lt;br /&gt;Each race has unique spawns and spawns unique units!&lt;br /&gt;&lt;br /&gt;Stable Map:This map is stable and safe to play!&lt;br /&gt;Balanced Map:This map is balanced and FUN to play!&lt;br /&gt;&lt;br /&gt;Things to note:&lt;br /&gt;Special maneuvers in which a hero kills a spawn alone is called an OP! Some call these OPs &amp;quot;cheap&amp;quot; or &amp;quot;unstoppable&amp;quot;, but every OP is stoppable with a little common sense! Just think of the best way to shut the hero down, or otherwise kill it!&lt;br /&gt;&lt;br /&gt;Spawns: When a spawns dies it's DEAD! The turrets don't count towards a win so don't bother killing the remains of a spawn's protection!&lt;br /&gt;&lt;br /&gt;No fantasy models: Sorry theme-lovers! No fantasy here! But if you're so bothered by it that it's not playable, keep this in mind. Warcraft 3 is not ideal for lotr either, and neither are any of the other visual media! You see, lord of the rings is a BOOK, and for all we know, the characters could have looked like insects and spaceships!&lt;br /&gt;&lt;br /&gt;That is all! Good luck with this map on EU!</description>
<guid>http://www.hiveworkshop.com/forums/sc2res.php?id=4c69ma</guid>
<pubDate>Fri, 22 Apr 2011 16:11:57 GMT</pubDate>
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<title>XeA Tournament</title>
<link>http://www.hiveworkshop.com/forums/sc2res.php?id=7oh3gm</link>
<description>Pre-Notes-&lt;br /&gt;XeA Tournament is NOT a First or Third person shooter!&lt;br /&gt;Could someone please link me the BB code list to make a better description? Thanks :D&lt;br /&gt;&lt;br /&gt;&lt;div style=&quot;margin:20px;margin-top:5px;font-size: 11px&quot;&gt;&lt;div class=&quot;smallfont&quot; style=&quot;margin-bottom:2px&quot;&gt;&lt;b&gt;V3.00 Psi-o-matic&lt;/b&gt; &lt;input type=&quot;button&quot; class=&quot;button&quot; value=&quot;Reveal&quot; style=&quot;width:45px;font-size:10px;margin:0px;padding:0px;&quot; onClick=&quot;if (this.parentNode.nextSibling.firstChild.style.display != '') { this.parentNode.nextSibling.firstChild.style.display = ''; this.value = 'Hide'; } else { parentNode.nextSibling.firstChild.style.display = 'none'; this.value = 'Show'; }&quot;&gt;&lt;/div&gt;&lt;div class=&quot;alt2&quot; style=&quot;margin: 0px; padding: 6px; border: 1px inset; border-style: solid; border-left-width: 1px; border-top-width: 1px; border-right-width: 1px; border-bottom-width: 1px&quot;&gt;&lt;div style=&quot;display: none&quot;&gt;Description:&lt;br /&gt; Version &amp;quot;Psi-o-matic&amp;quot; brings a new arena to the game, Abandoned Laboratory.&lt;br /&gt;The Laboratory is where millions of dead protoss have been brought for horrific scientific studies. The victor of this small laboratory holds the power of the only Psionic energy available for humans on planet Haven.&lt;br /&gt;New Additions:&lt;br /&gt;-The Abandoned Laboratory Arena&lt;br /&gt;-Many balances made&lt;br /&gt;-New Player Voting system&lt;br /&gt;Coming Soon:&lt;br /&gt;-Team Deathmatch Mode&lt;br /&gt;-Control the Beast Mode&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;XeA Tournament is the next level in Sc2 games. Sc2 has gone through a phase with terribad maps that have no real original or well working ideas. Slowly, but surely, Sc2's maps are improving. With maps like 'MAD', 'Build Your Own Maze', 'PartyCraft (early start)' and 'Powerlevel Overwhelming' (To name a few).&lt;br /&gt;XeA Tournament is (hopefully) made to join the higher standard of Sc2 Custom Maps.&lt;br /&gt;&lt;br /&gt;XeA Tournament Systems and graphics- (All of which are lagless)&lt;br /&gt;-A complete WASD Movement System. &lt;br /&gt;-A perfectly clean Physics Engine, for projectiles, collision, and more.&lt;br /&gt;-A nice custom UI (Anyone who can do a better graphics design, please PM me!)&lt;br /&gt;-Nice Terrain (Could be better.)&lt;br /&gt;-Ranking System.&lt;br /&gt;--------------------------------------------------------------&lt;br /&gt;&lt;br /&gt;About XeA Tournament:&lt;br /&gt;When making a map on Sc2, I really wanted to make a shooter. But I didn't want to make another bad third person shooter or a first person shooter.&lt;br /&gt;My goal in making maps on the editor is to keep to the RTS 'Style'. I feel that it is a little dumb to make a game like Call of Duty but worse&lt;br /&gt;when everyone already owns Call of Duty. People play RTS custom maps because they like the RTS 'Feel'.&lt;br /&gt;So my game is a Sky Camera type shooter.&lt;br /&gt;&lt;br /&gt;Description-&lt;br /&gt;In the game, there are two teams. The game will most likely always have team modes only, but I may add in an ffa at a later date.&lt;br /&gt;The two teams are pitted against each other in an arena randomly selected by the game. They have to play by the rules of the Tournament (Voted gameplay modes). As of now, with it's first release, there is only one mode, Search and Destroy.&lt;br /&gt;Players can choose from 4 different classes at the beginning of every round. Each kill gains a player 5 points, each win gains a player 10 points, and each successful bomb plant gains the planter an additional 5 points on top of the 10 points for winning the round. Ranking is saved for each player at the end of each round automatically. This allows you to gain ranks and show off your&lt;br /&gt;skill.&lt;br /&gt;&lt;br /&gt;-Classes-&lt;br /&gt;&lt;br /&gt;Assault- The Assault Infantry is major requirement to winning a round with your team. The assault unit is the fastest shooter on the game, making him vital for taking out those quick foes as they try to juke out your teammates.&lt;br /&gt;&lt;br /&gt;His skills: &lt;br /&gt;&lt;br /&gt;Ingenuity - Increases fire rate of all nearby allies majorly.&lt;br /&gt;This is very good for everyone on the team. This can make a seemingly lost battle have a crazy outcome.&lt;br /&gt;&lt;br /&gt;Build Turret - The Assault Infantry places an Auto Turret with 500 health on the field.&lt;br /&gt;-500 health is alot. That's 5 shots from a Recon Infantry (Sniper). The only efficient way of escaping this turret is to run, or have a quick Support teammate that can whip out his rocket launcher and take it down.&lt;br /&gt;&lt;br /&gt;His Guns:&lt;br /&gt;A-22 Assault Rifle - A nice gun that fires 9 bullets per pull of the trigger. It's cone-like accuracy can be good for removing threat from anything in a small area.&lt;br /&gt;Burst-fire Mode - With the flick of a switch the Assault Rifle will release all of it's bullets in a single click with poor accuracy and small range. Anything in the way is most likely toast if they take every bullet.&lt;br /&gt;&lt;br /&gt;Recon- The Recon Infantry has the longest range and the fastest bullet. If accurately placed, it is nearly impossible to even react to the bullet coming the enemies way. With a majorly 1 shot 1 kill aspect, the Recon is a great unit to have in the back.&lt;br /&gt;&lt;br /&gt;His Skills:&lt;br /&gt;Cloak - For a limited amount of time the Recon Infantry can be seemingly invisible. While players can still place a bullet in this unit, he can manuever around Turrets and has a high chance of not being noticed in the heat of a battle.&lt;br /&gt;&lt;br /&gt;Carpet Bomb - The Infantry gives the coordinates to his fellow banshee to come in and lay waste to anything in a long line. The Carpet Bomb can be hard to use. but is a deadly advantage to anything if placed in the right spot.&lt;br /&gt;&lt;br /&gt;His Guns:&lt;br /&gt;C-10 Canister Rifle - A deadly Rifle with far range and excellent accuracy. This gun can take any player out if used by the right player.&lt;br /&gt;&lt;br /&gt;Revolver - This weak, but efficient handgun is a great way to get yourself out of a hole when your Canister Rifle just isn't doing the Trick.&lt;br /&gt;&lt;br /&gt;Support- The Support Infantry is a great unit for going in and taking the damage for the team.&lt;br /&gt;&lt;br /&gt;His Skills:&lt;br /&gt;Leadership - With an effort to push the team harder, he can make everyone move faster and have more moral, giving them that extra armor they may need in battle.&lt;br /&gt;&lt;br /&gt;Blink - Simple, but effective. With the Supports Deadly &amp;amp;quot;Psi Shotgun&amp;amp;quot; being able to blink in and pop one shot quickly can be an instant kill. This can also be used to &lt;br /&gt;protect your bomb carrier if he has low health and is not a Support Infantry.&lt;br /&gt;&lt;br /&gt;His Guns:&lt;br /&gt;Psi Shotgun - A beautifully-Chaotic weapon. This shotgun has a good range withe poor accuracy, but with it's large plasma ammunition, it can absorb other bullets as they fly towards their target. This weapon can ruin someones day in a heartbeat.&lt;br /&gt;&lt;br /&gt;Missile Launcher - While a 1 shot 1 kill, it's too slow to fire and too slow to reload for it to be very effective against a decent player. The largest use for this weapon is to take out those nasty little turrets that keep getting points for the enemy assault player.&lt;br /&gt;&lt;br /&gt;Medic- The Medic Infantry is mostly a must have unit for the team. With his ability to fire Bio-Regenative Psi, he can really make a player be able to take a harsh beating.&lt;br /&gt;&lt;br /&gt;His Skills:&lt;br /&gt;Regeneration Shield - Every unit has slow energy regen but the Recon unit and the Medic. This will allow units to gainenergy more quickly. But that's not all, this shield will also heal all the units in the bubble.&lt;br /&gt;&lt;br /&gt;Healing Wave - The Medic can launch down a nice bolt of lightning healing every teammate in the circle for a large amount of health.&lt;br /&gt;&lt;br /&gt;His Guns:&lt;br /&gt;Bio-Regenative Psi - This gun can heal all allies that are shot instantly. This also puts the medic in danger though, with it's medium range.&lt;br /&gt;&lt;br /&gt;Plasma Glaive - This weak weapon can become very useful in some struggles. This is the only gun that can shoot through walls and other obstacles.&lt;br /&gt;It may not do much damage, but it can also bounce to nearby enemies.&lt;br /&gt;&lt;br /&gt;Game Modes:&lt;br /&gt;Search and Destroy ( Currently the Only mode )&lt;br /&gt;- Search and Destroy is a round based match where a bomb is at one point on the map. The objective for each team is to either kill the opposing team, or&lt;br /&gt;grab the bomb and plant it in the enemy base, providing extra points for the planter. The first team to have 5 more Round wins than the opposing team wins the game. &lt;br /&gt;&lt;br /&gt;-Changelog-&lt;br /&gt;-New Ranking changes. You may be downranked (no lost Exp)&lt;br /&gt;-New Ranks added (Currently 27 Ranks)&lt;br /&gt;-Fuhrer Point Terrain Balances made.&lt;br /&gt;-Added Text to Allied Auto-Turrets.&lt;br /&gt;Class Balances:&lt;br /&gt;-Recon Bullet Speed Increased.&lt;br /&gt;-Support Health Decrease by 10.&lt;br /&gt;-Turret Life time Decreased by 60 Seconds.&lt;br /&gt;&lt;br /&gt;</description>
<guid>http://www.hiveworkshop.com/forums/sc2res.php?id=7oh3gm</guid>
<pubDate>Sat, 15 Jan 2011 02:02:10 GMT</pubDate>
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<title>Battlefield Nuke</title>
<link>http://www.hiveworkshop.com/forums/sc2res.php?id=klse2b</link>
<description>Battlefield nuke is a very simple card game for up to four players. It currently does not support AI (but it doesn't require 4 players, it is playable, maybe even better, in 2 players).&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;font-size: 20px; font-weight: bold&quot;&gt;Rules:&lt;/span&gt;&lt;br /&gt;The rules are totally simple. Players take turns in playing cards from their hands. Each player has 5 cards in hand and can play up to all of them in his turn, as long as they are of the same type.&lt;br /&gt;Each card represents a unit that is called to battlefield by playing the card. Each unit has a list of other units, that it's capable of destroying. When the unit is deployed, it destroys all units of one type from the list (chosen by the player), then deactivates. It will then wait on the battlefield until it's destroyed by someone else.&lt;br /&gt;Special unit is the Ghost, of which you must play three cards to activate. They launch nuke, destroying a number of units and increasing nuke counter. Once nuke counter reaches 3, the game ends.&lt;br /&gt;Players score points for destroying units, the one with mose point wins.&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;font-size: 20px; font-weight: bold&quot;&gt;Status:&lt;/span&gt;&lt;br /&gt;Game is fully playable, with room for improvement (now there is just a terran deck, maybe I could add protoss one with different unit relations...). It has been published on EU for a while now, but so far only my own test game have been played.</description>
<guid>http://www.hiveworkshop.com/forums/sc2res.php?id=klse2b</guid>
<pubDate>Thu, 13 Jan 2011 10:00:57 GMT</pubDate>
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<title>SCV Bomberman</title>
<link>http://www.hiveworkshop.com/forums/sc2res.php?id=ma53oz</link>
<description>&lt;font color=&quot;green&quot;&gt;&lt;font size=&quot;6&quot;&gt;&lt;div align=&quot;center&quot;&gt;&lt;b&gt;&lt;u&gt;SCV Bomberman&lt;/u&gt;&lt;/b&gt;&lt;/div&gt;&lt;/font&gt;&lt;/font&gt;&lt;br /&gt;&lt;br /&gt;There can be a max of Eight players, and this map can be played single player with the AI, (up to a maximum of 3 extra AI Players) just drag &lt;u&gt;&lt;br /&gt;SCV Bomberman.SC2Map&lt;/u&gt; onto SC2.exe (your desktop shortcut) to play single player offline, or look for the map online on battle.net US.&lt;br /&gt;&lt;br /&gt;&lt;font color=&quot;green&quot;&gt;&lt;font size=&quot;5&quot;&gt;&lt;b&gt;&lt;u&gt;How to Play: &lt;/u&gt;&lt;/b&gt;&lt;/font&gt;&lt;/font&gt;&lt;br /&gt;This map is based off of the Multiplayer Gameplay in the Bomberman Series: http://en.wikipedia.org/wiki/Bomberman (since alot of people dont seem to know what bomberman is...)&lt;br /&gt;The objective of this game (and every bomberman game) is just to blow up your opponents, but first you have to create a path to them by blowing up the rocks.&lt;br /&gt;&lt;br /&gt;To blow things up, just press either &lt;b&gt;B&lt;/b&gt;, &lt;b&gt;1&lt;/b&gt;, or &lt;b&gt;Spacebar&lt;/b&gt; to create a bomb under you, and after a few seconds, it will explode in every direction (that being North, South, West, and East), the length of the explosion is determined by how much Firepower you have (this is indicated in the blue window at the bottom of your screen).&lt;br /&gt;&lt;br /&gt;When Rocks explode, they can drop powerups which you walk over to get their benefit:&lt;br /&gt;&lt;br /&gt;&lt;font color=&quot;green&quot;&gt;&lt;b&gt;Firepower:&lt;/b&gt;&lt;/font&gt; The more firepower you have, the bigger your explosions will be.&lt;br /&gt;&lt;font color=&quot;green&quot;&gt;&lt;b&gt;Max Bombs:&lt;/b&gt;&lt;/font&gt; This determines how many bombs you can place at one time.&lt;br /&gt;&lt;font color=&quot;green&quot;&gt;&lt;b&gt;Speed:&lt;/b&gt;&lt;/font&gt; How fast your character moves.&lt;br /&gt;&lt;br /&gt;The last player standing wins each round, and they get one trophy, when they get 3, they win that game.&lt;br /&gt;&lt;br /&gt;&lt;font color=&quot;green&quot;&gt;&lt;font size=&quot;5&quot;&gt;&lt;b&gt;&lt;u&gt;Controls:&lt;/u&gt;&lt;/b&gt;&lt;/font&gt;&lt;/font&gt;&lt;br /&gt;&lt;br /&gt;&lt;font color=&quot;green&quot;&gt;&lt;b&gt;Move:&lt;/b&gt;&lt;/font&gt; Right-Click, like any other SC2 map.&lt;br /&gt;&lt;font color=&quot;green&quot;&gt;&lt;b&gt;Place Bomb:&lt;/b&gt;&lt;/font&gt; B, 1 or Spacebar.&lt;br /&gt;&lt;br /&gt;&lt;font color=&quot;green&quot;&gt;&lt;font size=&quot;5&quot;&gt;&lt;b&gt;&lt;u&gt;Arenas:&lt;/u&gt;&lt;/b&gt;&lt;/font&gt;&lt;/font&gt;&lt;br /&gt;&lt;br /&gt;&lt;font color=&quot;green&quot;&gt;&lt;b&gt;Forest Arena:&lt;/b&gt;&lt;/font&gt; Nothing special, just regular bomberman gameplay.&lt;br /&gt;&lt;font color=&quot;green&quot;&gt;&lt;b&gt;Flood Arena:&lt;/b&gt;&lt;/font&gt; After some time, the arena will begin to flood with water, if you don't get the waterbreathing item (a warning is given when this item spawns), you will drown.&lt;br /&gt;&lt;font color=&quot;green&quot;&gt;&lt;b&gt;Temple Arena:&lt;/b&gt;&lt;/font&gt; Only difference is that there are 4 teleporters, which teleport you to the opposite side.&lt;br /&gt;&lt;br /&gt;This map is published on B.Net US at the bottom of the list (or maybe not there at all). If you wanna upload it to EU or whatever you can, just give credit in the description.</description>
<guid>http://www.hiveworkshop.com/forums/sc2res.php?id=ma53oz</guid>
<pubDate>Sat, 01 Jan 2011 06:38:56 GMT</pubDate>
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