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<atom:link href="http://www.hiveworkshop.com/forums/res_maps.xml" rel="self" type="application/rss+xml" />
<title>Maps - THW</title>
<link>http://www.hiveworkshop.com/maps.php</link>
<description>The Hive Workshop Maps section.</description>
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<title>Spore v 1.5a</title>
<link>http://www.hiveworkshop.com/forums/maps.php?id=i0wkoi</link>
<description>This game was based off of the well known and long awaited Spore made by Will Wright.&lt;br /&gt;This game includes all phases in Will's game but mainly focus' on Space Phase which I find is the most important phase. There's not much customization unfortunately since my map making skills are pretty limited but I have help by my good friend DaemonprinceSA on US West. Also i'm still looking for bugs so IF you find any tell me ASAP since I dislike looking for every single little bug. The original creator was Santas_cr*p now Santas_rich. I asked for premission to edit this map and he said he was fine with it and that he had stopped anyway. Hopefully this makes him proud and please don't rate me on how good the real Spore is...we all know its gonna be spectacular and I don't want to have to read &amp;quot;OH THIS SUCKS THE REAL SPORE IS WAY BETTER!!!!&amp;quot; anyway this is the game and I hope you like it. ^.^</description>
<guid>http://www.hiveworkshop.com/forums/maps.php?id=i0wkoi</guid>
<pubDate>Fri, 29 Aug 2008 07:13:33 GMT</pubDate>
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<title>Warriors Way</title>
<link>http://www.hiveworkshop.com/forums/maps.php?id=q6r9th</link>
<description>It is a campaign inspired from the time i was seven and i played in the forest with my friend. The levels are short. There are no base constructing levels. You can play every level you want from the start, but please try to play them in the right order. I did this alone and this is my first campaign. Please comment</description>
<guid>http://www.hiveworkshop.com/forums/maps.php?id=q6r9th</guid>
<pubDate>Fri, 29 Aug 2008 09:26:07 GMT</pubDate>
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<title>Spartan Total Warrior</title>
<link>http://www.hiveworkshop.com/forums/maps.php?id=gkfo4w</link>
<description>This cinematic is about a small army of soldiers from Sparta sent to hold off an invading force of romans.&lt;br /&gt;&lt;br /&gt;Thanks to to people who helped me on the forums.&lt;br /&gt;Thanks to Cavman for his models.&lt;br /&gt;This is before the battle of Thermoplye.&lt;br /&gt;&lt;br /&gt;For people who didnt see the credits because they are fast go to the main thread.&lt;br /&gt;&lt;br /&gt;http://www.hiveworkshop.com/forums/f268/spartan-total-warrior-96496/#post797391&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;</description>
<guid>http://www.hiveworkshop.com/forums/maps.php?id=gkfo4w</guid>
<pubDate>Thu, 28 Aug 2008 07:14:04 GMT</pubDate>
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<title>DesertOfBullets v1.1</title>
<link>http://www.hiveworkshop.com/forums/maps.php?id=1mtajd</link>
<description>Western styled Clint Eastwood fanboy map with FFA gameplay. Every player controls only one Hero/CowBoy. Shoot to kill, and use your other abilities to kill your enemy and collect the prize of his head. The first player who gets 1000dollers wins the game.</description>
<guid>http://www.hiveworkshop.com/forums/maps.php?id=1mtajd</guid>
<pubDate>Thu, 28 Aug 2008 14:41:35 GMT</pubDate>
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<title>Prelude - The Lord of the Rings</title>
<link>http://www.hiveworkshop.com/forums/maps.php?id=eaa79f</link>
<description>This is the Prelude to my other maps &amp;quot; Chapter One - The Shire &amp;quot; and &amp;quot;Chapter two - The Old Forest&amp;quot; &lt;br /&gt;&lt;br /&gt;So far only Chapter One has been released. Chapter Two will be expected to release in december.&lt;br /&gt;&lt;br /&gt; Description - The Fellowship are at the foothills of the mountains of Karatharas.&lt;br /&gt;However, a mysterious blizzard has come. &lt;br /&gt;What happens next, only the cinamatic will tell.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt; Features : Well put together cinamtic made by me thedeathhunterxx ( only me )&lt;br /&gt;- excellent camera work&lt;br /&gt;- a few imported doodads ( credits are givin in the World Editor, and i will later post a comment of the creators of those imported models.&lt;br /&gt;- Great scenery ( terrain , etc.)&lt;br /&gt;- a small, but cool fight between two people ( i wont name who )&lt;br /&gt;&lt;br /&gt;- a cinamtic that you may want to watch over and over again.&lt;br /&gt;&lt;br /&gt; I hope you enjoy watching this as i enjoyed making it.&lt;br /&gt;I shall release the &amp;quot; Chapter One - The Shire &amp;quot; to this site in a few days.&lt;br /&gt;</description>
<guid>http://www.hiveworkshop.com/forums/maps.php?id=eaa79f</guid>
<pubDate>Wed, 27 Aug 2008 07:20:45 GMT</pubDate>
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<title>River Scene</title>
<link>http://www.hiveworkshop.com/forums/maps.php?id=maafmd</link>
<description>This is a simple beta screen saver map.  Load it from warcraft and it will run a number of repetitive events.&lt;br /&gt;&lt;br /&gt;Current Events&lt;br /&gt;   -Elf visit&lt;br /&gt;   -Storm&lt;br /&gt;   -Winds&lt;br /&gt;   -Gnoll visit&lt;br /&gt;   -Calm&lt;br /&gt;   -Infernal Vs. 3 footmen&lt;br /&gt;   -Boat&lt;br /&gt;&lt;br /&gt;In the works&lt;br /&gt;   -Hunter&lt;br /&gt;   -Ghoul&lt;br /&gt;   -Seasons&lt;br /&gt;   -Wolf Pack Vs. 2 Swordsman&lt;br /&gt;   -Waiting for suggestions&lt;br /&gt;&lt;br /&gt;Current annoyances&lt;br /&gt;   -no camera switches&lt;br /&gt;   -Did you find any thing?&lt;br /&gt;&lt;br /&gt;Fixed bugs&lt;br /&gt;   -can quit&lt;br /&gt;   -random events&lt;br /&gt;   -random order&lt;br /&gt;   -random numbers&lt;br /&gt;&lt;br /&gt;Not much, but it is only in a beta version</description>
<guid>http://www.hiveworkshop.com/forums/maps.php?id=maafmd</guid>
<pubDate>Fri, 29 Aug 2008 00:12:24 GMT</pubDate>
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<title>Years of Russia RCW v1.1</title>
<link>http://www.hiveworkshop.com/forums/maps.php?id=blm0cq</link>
<description>This map is on the Russian Revolution(1917) Till the end of the Russian Civil War in 1923. There are 6 playable countries to choose from. These are Soviets(Reds), The Whites, Ukraine, Stalin/Georgia, China, and Belarus. You start off with 500 income and can increase that income by capturing neutral countries. Each neutral country that is controlled adds 150 income to your current Income. There are a total of 9 neutral countries scattered around the map. Upgrades at the research facility are quite costly so I would not recommend getting them until you are rich enough to afford it. There are a total of 12 players in this map. For example for the Soviets one person will control the army and the other person will control the navy and the Hero. Also if your partner is getting bored and you need some micro help a the army give control to your partner so you would both benefit. So will you change the course of history or will you let it unfold. &lt;br /&gt;&lt;br /&gt;Many Credits to Ratimanish with help on this map.&lt;br /&gt;Credits to Models are in the Quests.&lt;br /&gt;&lt;br /&gt;This map is Protected.</description>
<guid>http://www.hiveworkshop.com/forums/maps.php?id=blm0cq</guid>
<pubDate>Wed, 27 Aug 2008 08:50:27 GMT</pubDate>
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<title>Harrier Command V1.3 FIXED</title>
<link>http://www.hiveworkshop.com/forums/maps.php?id=1ptfc1</link>
<description>Defend your base and destroy the enemy Command Center with your own personal Harrier jet.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Controls&lt;/b&gt;:&lt;br /&gt;1) Press Left or Right Arrow Keys to change direction. &lt;br /&gt;2) Press Up or Down Arrow Keys to take-off/land or add/reduce speed.&lt;br /&gt;3) Press F1 to for weapon and ability controls.(Right click to fire weapon)&lt;br /&gt;4) Press F2 to for camera controls.&lt;br /&gt;5) Press F3 to purchase upgrades.&lt;br /&gt;&lt;br /&gt;&lt;i&gt;NOTE: Obtain ammo from the Landing Zone&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;&amp;lt;&amp;lt;This map is protected&amp;gt;&amp;gt;&lt;/b&gt;</description>
<guid>http://www.hiveworkshop.com/forums/maps.php?id=1ptfc1</guid>
<pubDate>Tue, 26 Aug 2008 12:30:07 GMT</pubDate>
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<title>River Valley</title>
<link>http://www.hiveworkshop.com/forums/maps.php?id=618xr3</link>
<description>This is my first serious attempt at making a melee map. Please try it and say what needs improvement, I know it needs alot of improvement and I need your guys opinion before making another map :P.&lt;br /&gt;&lt;br /&gt;I, myself, thinks the map is kinda empty, but I dont know what to put at the &amp;amp;quot;empty places&amp;amp;quot;, so please give advice on that too.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;UPDATED: Changed computer controlled player to User.&lt;br /&gt;               Item drops from creatures is now lower level.&lt;br /&gt;&lt;br /&gt;UPDATED Again: Increased amount of gold in goldmines.&lt;br /&gt;             Added a few trees near the tavern.&lt;br /&gt;             Paths to Goblin Merchants is now bigger</description>
<guid>http://www.hiveworkshop.com/forums/maps.php?id=618xr3</guid>
<pubDate>Sat, 23 Aug 2008 09:16:23 GMT</pubDate>
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<title>Life of a Wolf v1.00a</title>
<link>http://www.hiveworkshop.com/forums/maps.php?id=iw4b42</link>
<description>Do whatever a wolf does! That includes killing other wolves, hunting and annoying humans.&lt;br /&gt;&lt;br /&gt;Features:&lt;br /&gt;- Use your &amp;quot;eat&amp;quot; ability to eat corpses, this will give you lost health back and increase your food.&lt;br /&gt;- If your food drops to 0, then you die.&lt;br /&gt;- Get enough Evolution Points and grow up to a bigger, older and better wolf!&lt;br /&gt;- Use your diplomatic skills through the -ally and -unally commands. You need to put a number behind it (red=1, blue=2, etc.)!&lt;br /&gt;- Watch out, frogs are not good for you! You will regain food from them, but your health will drop a lot.&lt;br /&gt;- Veteran wolves can create baby wolves, but watch out, your food supply will drop faster if you create another wolf.&lt;br /&gt;&lt;br /&gt;The game is made by Eldrazor (me) .</description>
<guid>http://www.hiveworkshop.com/forums/maps.php?id=iw4b42</guid>
<pubDate>Wed, 27 Aug 2008 12:48:26 GMT</pubDate>
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<title>Halo Ground Zero V904B</title>
<link>http://www.hiveworkshop.com/forums/maps.php?id=hbzih8</link>
<description>In this halo map you fight on both ground and in space for control of the halo universe!&lt;br /&gt;The available faction are:&lt;br /&gt;The UNSC - they are abit overpowered so can somebody please help me to balance them? &lt;br /&gt;Human Rebels - basically an UNSC copy except they have their own team&lt;br /&gt;The Covenant Loyalists - The Loyalists have access to Brutes and Brute Vehicles (and jackals after the civil war starts)&lt;br /&gt;The Covenant Separatists - The Separatists have access to Elites and Elite Vehicles but can't train jackals after the civil war starts&lt;br /&gt;The Flood - The Scourge of the Galaxy, infantry is pretty much useless against them since infection forms can infect organic units and combat forms can board the most kind of vehicles. Warships are also quite useless against them so a combined ground force is needed to defeat them&lt;br /&gt;&lt;br /&gt;Thanks goes to:&lt;br /&gt;&lt;br /&gt;Me - maker of the map&lt;br /&gt;Blizzard Entertainment - making warcraft 3 (DUH!) and starcraft&lt;br /&gt;Bungie - making the halo trilogy (Also DUH!)&lt;br /&gt;Killst4r - almost all starcraft models&lt;br /&gt;Max666 - the Terran Battlecruiser model&lt;br /&gt;Dragon Elf Mogare - marine model&lt;br /&gt;BlackSebastian - the city buildings&lt;br /&gt;Illidan(Evil)X - GDI Orca Fighter, GDI MLRS and the T-80u Main Battle Tank models&lt;br /&gt;Sephiex - the YellowGrunt model&lt;br /&gt;olofmoleman - Dwarf Spider Droid model&lt;br /&gt;Kofi_Banan - Humvee model&lt;br /&gt;Werewulf - Halo Master Chief TEAMCOLOURED and the Halo Human Weapon Pack&lt;br /&gt;Ham Ham - the Space Undead Fighter model&lt;br /&gt;Punisher_x - the Concrete and Metal Tiles&lt;br /&gt;wertyn - the space tile&lt;br /&gt;CHUNK - the Widgetizer Golem&lt;br /&gt;&lt;br /&gt;sorry if i forgot anybody but there are so many! (long list i know!)&lt;br /&gt;&lt;br /&gt;Oh and try to find all the 7 references =)</description>
<guid>http://www.hiveworkshop.com/forums/maps.php?id=hbzih8</guid>
<pubDate>Sun, 24 Aug 2008 00:54:30 GMT</pubDate>
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<title>Zergling Blood N[Av0.64]</title>
<link>http://www.hiveworkshop.com/forums/maps.php?id=4h8rtm</link>
<description>This map is the same classic zergling blood from starcraft but on warcraft. It is very similar in many ways to some of the starcraft versions, with some updated effects. I spent lots of time balancing it, so I hope you enjoy. &lt;br /&gt;&lt;br /&gt;Credits for models are given in the game quests. This map is finished, but I will add more heroes before I release 1.0.&lt;br /&gt;&lt;br /&gt;Features:&lt;br /&gt;-----------------&lt;br /&gt;&lt;br /&gt; Armor system that works the same as the starcraft armor&lt;br /&gt; Sounds imported from starcraft&lt;br /&gt; Starcraft heroes that do NOT level up like warcraft heroes.&lt;br /&gt; Bunkers that have 1 marine and 3 ghosts.&lt;br /&gt; Armor/Attack types work the same as starcraft.&lt;br /&gt; Over 30 hours of balancing. (Non-Spreadsheet)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Heroes&lt;br /&gt;-----------------&lt;br /&gt;Devouring One - A genetically altered zergling supped up for ultimate destruction. Let one of these loose and your opponents won't know what hit them.&lt;br /&gt;&lt;br /&gt;Hydralisk - A deadly silent killer, these hydralisks weren't breed for total destruction, but for assinations. Use wisely.&lt;br /&gt;&lt;br /&gt;Hunter Killer - These vile creatures earned their name with they're deadly strike. Using their speed, they can hunt down almost any foe.&lt;br /&gt;&lt;br /&gt;Space Marine - Mostly hardened criminals deployed by the confederacy to keep zerglings in control. Inject them with stimulation and they won't get enough blood.&lt;br /&gt;&lt;br /&gt;Medic - Trained and fitted for survival, medics use their knowledge to repair damaged suits not only safe at home, but on the field.&lt;br /&gt;&lt;br /&gt;Ghost - Highly trained sniper, skilled in the art of killing. Althought he's slow to move, his high damage more than makes up for it, a true Assassin.  &lt;br /&gt;&lt;br /&gt;Firebat - A Firebat's suit, built like a tank, can withstand most damage. It's no wonder these flamers were first deployed against the zerg swarms. &lt;br /&gt;&lt;br /&gt;Known Bugs: The Cloak ability on the ghost disables him, hit S for stop to allow him to move/attack again.&lt;br /&gt;&lt;br /&gt;More Heroes to come. Please comment if you rate the map.&lt;br /&gt;&lt;br /&gt;- TM-Magic&lt;br /&gt;</description>
<guid>http://www.hiveworkshop.com/forums/maps.php?id=4h8rtm</guid>
<pubDate>Fri, 22 Aug 2008 18:48:42 GMT</pubDate>
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<title>300 - The Battle 1.1 BETA</title>
<link>http://www.hiveworkshop.com/forums/maps.php?id=zuq4k2</link>
<description>When the 300 brave men who holded the Persians back. The Queen sended the Spartan army, to aid the 300 men, but it was to late, the 300 men was dead, now its the army of 10.000 Spartans against 30.000 Persians, shall they succed or shall they not?&lt;br /&gt;&lt;br /&gt;You begin as an Spartan or Persian Elite Warrior, and command an small group, your mission is to kill the Spartan King or the Persian Emperor.&lt;br /&gt;&lt;br /&gt;*MAP PROTECTED*&lt;br /&gt;&lt;br /&gt;Update 1.1:&lt;br /&gt;-Fixed hotkey bug&lt;br /&gt;-Added a Custom Spell&lt;br /&gt;-You will now get reinforcement 2 times&lt;br /&gt;&lt;br /&gt;</description>
<guid>http://www.hiveworkshop.com/forums/maps.php?id=zuq4k2</guid>
<pubDate>Wed, 20 Aug 2008 17:45:34 GMT</pubDate>
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<title>Ruins of the Past</title>
<link>http://www.hiveworkshop.com/forums/maps.php?id=igdjsd</link>
<description>Discover the great mysteries of the Grand Island. Fight your opponents, as they fight you, But beware... In the middle of the isle, in the forgotten city, a great danger awaits...&lt;br /&gt;&lt;br /&gt;This map might be hard to path in, because it was normally made for a campaign.&lt;br /&gt;And i had to remove all the custom things, remove doodads for start locations, and... argh!&lt;br /&gt;Well, i finished it anyways.&lt;br /&gt;&lt;br /&gt;Things, thats not melee:&lt;br /&gt;- the city in the middle, because i used some custom models, made by killst4r.&lt;br /&gt;- Some bones, that i have scaled up&lt;br /&gt;- The &amp;quot;Wooden Panels&amp;quot; Tileset, used in the middle. Made by Game_Slave.&lt;br /&gt;&lt;br /&gt;Mabye i will add some screenies by time.&lt;br /&gt;&lt;br /&gt;Use this map to whatever you want, as long as you give credits.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Changes:&lt;/b&gt;&lt;br /&gt;Made teals base a bit bigger.&lt;br /&gt;Added a new entrance to teals base (connected to reds).&lt;br /&gt;Modifyed gold in goldmines to 30000.&lt;br /&gt;Some of the units is now on &amp;quot;camp&amp;quot; because they attacked nearly at the start.&lt;br /&gt;&lt;br /&gt;Say to me, if you want blues area to be connected to the goblin merchant.</description>
<guid>http://www.hiveworkshop.com/forums/maps.php?id=igdjsd</guid>
<pubDate>Wed, 20 Aug 2008 21:08:11 GMT</pubDate>
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<title>Ice hockey 2.7</title>
<link>http://www.hiveworkshop.com/forums/maps.php?id=e0e8vn</link>
<description>Ice hockey made by me. &lt;br /&gt;-10 minutes game.&lt;br /&gt;-sliding by holding up-key (arrow)&lt;br /&gt;-you can provide puck to your ally&lt;br /&gt;-take away puck by attacking or using speel&lt;br /&gt;* * *&lt;br /&gt;changes:&lt;br /&gt;-removed bugged camera</description>
<guid>http://www.hiveworkshop.com/forums/maps.php?id=e0e8vn</guid>
<pubDate>Wed, 27 Aug 2008 13:12:50 GMT</pubDate>
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<title>Zombie infection v3.2</title>
<link>http://www.hiveworkshop.com/forums/maps.php?id=ff6427</link>
<description>Two random players are zombies and they have to kill people and extand zombie team. If all the zombies will perish or sunrise, round wins the humans. Choose your human and zombie destiny.&lt;br /&gt;___________________________________________________________________________&lt;br /&gt;-4 human class&lt;br /&gt;-5 zombies class&lt;br /&gt;-6 types of weapons&lt;br /&gt;-Every human class have other abbilites&lt;br /&gt;-Custom models&lt;br /&gt;-New sounds&lt;br /&gt;-Chooseable round limit&lt;br /&gt;-30 seconds to run off from graveyard&lt;br /&gt;-Gates opening by switches&lt;br /&gt;-Buffer intro&lt;br /&gt;-10 slots&lt;br /&gt;-Kicking system (-kick color)&lt;br /&gt;-round restarding (-new) if players afk or noobs&lt;br /&gt;___________________________________________________________________________&lt;br /&gt;Find good place to barricade and survive to sunrise. Humans must work together for win. Zombies too.&lt;br /&gt;___________________________________________________________________________&lt;br /&gt;-First zombie list (you never will be zombie to restart list)&lt;br /&gt;-Gate health system (gates can't regenerate by opening and closing)</description>
<guid>http://www.hiveworkshop.com/forums/maps.php?id=ff6427</guid>
<pubDate>Wed, 27 Aug 2008 08:18:27 GMT</pubDate>
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<title>Garuda Ruins</title>
<link>http://www.hiveworkshop.com/forums/maps.php?id=wi9lsa</link>
<description>&lt;span style=&quot;font-size: 11px;&quot;&gt;&lt;div style=&quot;margin:20px; margin-top:5px&quot;&gt;&lt;div class=&quot;smallfont&quot; style=&quot;margin-bottom:2px&quot;&gt;&lt;b&gt;Detail&lt;/b&gt; &lt;input type=&quot;button&quot; class=&quot;button&quot; value=&quot;Reveal&quot; style=&quot;width:45px;font-size:10px;margin:0px;padding:0px;&quot; onClick=&quot;if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerText = ''; this.value = 'Hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Show'; }&quot;&gt;&lt;/div&gt;&lt;p&gt;&lt;div class=&quot;alt2&quot; style=&quot;margin: 0px; padding: 6px; border: 1px inset; border-style: solid; border-left-width: 1px; border-top-width: 1px; border-right-width: 1px; border-bottom-width: 1px&quot;&gt;&lt;div style=&quot;display: none;&quot;&gt;&lt;span style=&quot;font-size: 11px;&quot;&gt;&lt;div style=&quot;margin:20px; margin-top:5px&quot;&gt;&lt;div class=&quot;smallfont&quot; style=&quot;margin-bottom:2px&quot;&gt;&lt;b&gt;Status&lt;/b&gt; &lt;input type=&quot;button&quot; class=&quot;button&quot; value=&quot;Reveal&quot; style=&quot;width:45px;font-size:10px;margin:0px;padding:0px;&quot; onClick=&quot;if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerText = ''; this.value = 'Hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Show'; }&quot;&gt;&lt;/div&gt;&lt;p&gt;&lt;div class=&quot;alt2&quot; style=&quot;margin: 0px; padding: 6px; border: 1px inset; border-style: solid; border-left-width: 1px; border-top-width: 1px; border-right-width: 1px; border-bottom-width: 1px&quot;&gt;&lt;div style=&quot;display: none;&quot;&gt;Forum - http://septimus.invisionplus.net/&lt;br /&gt;Map Status - Protected&lt;br /&gt;Current Version - N/A&lt;/div&gt;&lt;/p&gt;&lt;/div&gt;&lt;/div&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;font-size: 11px;&quot;&gt;&lt;div style=&quot;margin:20px; margin-top:5px&quot;&gt;&lt;div class=&quot;smallfont&quot; style=&quot;margin-bottom:2px&quot;&gt;&lt;b&gt;Information&lt;/b&gt; &lt;input type=&quot;button&quot; class=&quot;button&quot; value=&quot;Reveal&quot; style=&quot;width:45px;font-size:10px;margin:0px;padding:0px;&quot; onClick=&quot;if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerText = ''; this.value = 'Hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Show'; }&quot;&gt;&lt;/div&gt;&lt;p&gt;&lt;div class=&quot;alt2&quot; style=&quot;margin: 0px; padding: 6px; border: 1px inset; border-style: solid; border-left-width: 1px; border-top-width: 1px; border-right-width: 1px; border-bottom-width: 1px&quot;&gt;&lt;div style=&quot;display: none;&quot;&gt;Description&lt;br /&gt;&lt;br /&gt;This melee map have been design for a quick 1 vs 1 game. The resources are fairly distribute and very limited, a good skill is require if a person want to achieve victory.&lt;/div&gt;&lt;/p&gt;&lt;/div&gt;&lt;/div&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;font-size: 11px;&quot;&gt;&lt;div style=&quot;margin:20px; margin-top:5px&quot;&gt;&lt;div class=&quot;smallfont&quot; style=&quot;margin-bottom:2px&quot;&gt;&lt;b&gt;Introduction&lt;/b&gt; &lt;input type=&quot;button&quot; class=&quot;button&quot; value=&quot;Reveal&quot; style=&quot;width:45px;font-size:10px;margin:0px;padding:0px;&quot; onClick=&quot;if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerText = ''; this.value = 'Hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Show'; }&quot;&gt;&lt;/div&gt;&lt;p&gt;&lt;div class=&quot;alt2&quot; style=&quot;margin: 0px; padding: 6px; border: 1px inset; border-style: solid; border-left-width: 1px; border-top-width: 1px; border-right-width: 1px; border-bottom-width: 1px&quot;&gt;&lt;div style=&quot;display: none;&quot;&gt;Garuda Ruins, a place that once lives a large mythical bird that appears in both Hindu and Buddhist mythology.&lt;br /&gt;&lt;br /&gt;Legend have it this place have a sacred and holy totem of Garuda, any person who found it could be bestow with some unknown mystical power.&lt;br /&gt;&lt;br /&gt;The question is, does this totem exist ? And who would get their hands on it ?&lt;/div&gt;&lt;/p&gt;&lt;/div&gt;&lt;/div&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;font-size: 11px;&quot;&gt;&lt;div style=&quot;margin:20px; margin-top:5px&quot;&gt;&lt;div class=&quot;smallfont&quot; style=&quot;margin-bottom:2px&quot;&gt;&lt;b&gt;Screenshot&lt;/b&gt; &lt;input type=&quot;button&quot; class=&quot;button&quot; value=&quot;Reveal&quot; style=&quot;width:45px;font-size:10px;margin:0px;padding:0px;&quot; onClick=&quot;if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerText = ''; this.value = 'Hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Show'; }&quot;&gt;&lt;/div&gt;&lt;p&gt;&lt;div class=&quot;alt2&quot; style=&quot;margin: 0px; padding: 6px; border: 1px inset; border-style: solid; border-left-width: 1px; border-top-width: 1px; border-right-width: 1px; border-bottom-width: 1px&quot;&gt;&lt;div style=&quot;display: none;&quot;&gt;&lt;br /&gt;&lt;img src=&quot;http://www.hiveworkshop.com/forums/members/septimus/albums/melee/3877-garuda-ruins-screenshot-1.jpg&quot; border=&quot;0&quot; alt=&quot;&quot; /&gt;&lt;br /&gt;&lt;img src=&quot;http://www.hiveworkshop.com/forums/members/septimus/albums/melee/3878-garuda-ruins-screenshot-2.jpg&quot; border=&quot;0&quot; alt=&quot;&quot; /&gt;&lt;br /&gt;&lt;img src=&quot;http://www.hiveworkshop.com/forums/members/septimus/albums/melee/3879-garuda-ruins-screenshot-3.jpg&quot; border=&quot;0&quot; alt=&quot;&quot; /&gt;&lt;br /&gt;&lt;img src=&quot;http://www.hiveworkshop.com/forums/members/septimus/albums/melee/3882-garuda-ruins-screenshot-4.jpg&quot; border=&quot;0&quot; alt=&quot;&quot; /&gt;&lt;br /&gt;&lt;img src=&quot;http://www.hiveworkshop.com/forums/members/septimus/albums/melee/3883-garuda-ruins-screenshot-5.jpg&quot; border=&quot;0&quot; alt=&quot;&quot; /&gt;&lt;br /&gt;&lt;/div&gt;&lt;/p&gt;&lt;/div&gt;&lt;/div&gt;&lt;/span&gt;&lt;/div&gt;&lt;/p&gt;&lt;/div&gt;&lt;/div&gt;&lt;/span&gt;</description>
<guid>http://www.hiveworkshop.com/forums/maps.php?id=wi9lsa</guid>
<pubDate>Tue, 19 Aug 2008 20:40:38 GMT</pubDate>
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<title>War of the Third Age 4.3</title>
<link>http://www.hiveworkshop.com/forums/maps.php?id=e3gf5y</link>
<description>&lt;div align=&quot;center&quot;&gt;&lt;font size=&quot;5&quot;&gt;War of the Third Age&lt;/font&gt;&lt;br /&gt;&lt;font size=&quot;4&quot;&gt;by &lt;b&gt;Aerovox (a.k.a. Hex)&lt;/b&gt;&lt;/font&gt;&lt;/div&gt;&lt;br /&gt;This is &lt;b&gt;War of the Third Age&lt;/b&gt;; (version4.3H) by &lt;b&gt;Aerovox&lt;/b&gt;, who has previously worked on &amp;quot;Battle for Middle Earth&amp;quot;.&lt;br /&gt;&lt;br /&gt;In &amp;quot;War of the Third Age&amp;quot; there are 2 teams, Good and Evil. Each team has 5 available factions that you may choose to control:&lt;ol style=&quot;list-style-type: decimal&quot;&gt;&lt;li&gt;&lt;font size=&quot;3&quot;&gt;Good Team:&lt;/font&gt;&lt;ol style=&quot;list-style-type: decimal&quot;&gt;&lt;li&gt;Gondor &lt;font color=&quot;red&quot;&gt;(Red)&lt;/font&gt;&lt;/li&gt;&lt;li&gt;Rohan &lt;font color=&quot;blue&quot;&gt;(Blue)&lt;/font&gt;&lt;/li&gt;&lt;li&gt;Dol Amroth [South Gondor] &lt;font color=&quot;teal&quot;&gt;(Teal)&lt;/font&gt;&lt;/li&gt;&lt;li&gt;Elves &amp;amp; Ents &lt;font color=&quot;yellow&quot;&gt;(Yellow)&lt;/font&gt;&lt;/li&gt;&lt;li&gt;Fellowship &lt;font color=&quot;orange&quot;&gt;(Orange)&lt;/font&gt;&lt;/li&gt;&lt;/ol&gt;&lt;/li&gt;&lt;li&gt;&lt;font size=&quot;3&quot;&gt;Evil Team:&lt;/font&gt;&lt;ul&gt;&lt;li&gt;Isengard &lt;font color=&quot;green&quot;&gt;(Green)&lt;/font&gt;&lt;/li&gt;&lt;li&gt;Easterlings &lt;font color=&quot;gray&quot;&gt;(Gray)&lt;/font&gt;&lt;/li&gt;&lt;li&gt;Haradrim &lt;font color=&quot;lightblue&quot;&gt;(Light Blue)&lt;/font&gt;&lt;/li&gt;&lt;li&gt;Minas Morgul [The 9 Nazgϋl] &lt;font color=&quot;darkgreen&quot;&gt;(Dark Green)&lt;/font&gt;&lt;/li&gt;&lt;li&gt;Mordor &lt;font color=&quot;brown&quot;&gt;(Brown)&lt;/font&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;/ol&gt;&lt;br /&gt;The objective of the Good team is to resist Evil forces and, if possible, destroy them. The ring can be dropped at Mount Doom in order to banish Sauron from Middle-Earth forever &lt;i&gt;(Frodo can do this but only at a certain level of experience)&lt;/i&gt;.&lt;br /&gt;The objective of the Evil team is to destroy their enemies. Only Gondor lies between Mordor and the lands beyond. If it falls, the free peoples of Middle-Earth will not stand a chance against the shadow rising in the East. Should the One Ring be brought to Barad-Dϋr, Sauron will have a physical form, and shadow will once again fall upon Middle-Earth...&lt;br /&gt;&lt;br /&gt;Your units spawn over time. You may also train more units at your main. Remember: heroes do NOT revive.&lt;br /&gt;&lt;br /&gt;&lt;font color=&quot;red&quot;&gt;&lt;b&gt;NOTE:&lt;/b&gt; Please do not leave. This map can suffer a lot with leavers, as every faction should have a controller. Respect the other players and stay until the end of game.&lt;/font&gt;&lt;br /&gt;&lt;br /&gt;&lt;font size=&quot;1&quot;&gt;This is a map by &lt;b&gt;Aerovox&lt;/b&gt;. All the credit for the map's content (excluding certain imported material) goes to him. The submitter, Rui, claims no credit for the map's content.&lt;/font&gt;</description>
<guid>http://www.hiveworkshop.com/forums/maps.php?id=e3gf5y</guid>
<pubDate>Mon, 18 Aug 2008 17:32:05 GMT</pubDate>
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<title>Animals' Life ORPG v1.22</title>
<link>http://www.hiveworkshop.com/forums/maps.php?id=7c26ek</link>
<description>Animals' Life is an ORPG where you control an Animal.&lt;br /&gt;Fight hostile Animals, get experience, gold and items to improve your character.&lt;br /&gt;Do your own life with others players by coupling with those having the same Animal as you, to get children which will help you in your battles.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;-Number of Animals that you can choose : 10 (Male and Female, so 20).&lt;br /&gt;-Abilities : more than 80.&lt;br /&gt;-Levels of hostile : 4 for now.&lt;br /&gt;-1 PvP Area.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Hope you will like the game :)&lt;br /&gt;&lt;br /&gt;Have Fun !&lt;br /&gt;&lt;br /&gt;Speak about the map &lt;a href=&quot;http://www.hiveworkshop.com/forums/f202/animals-life-orpg-95366/&quot; target=&quot;_blank&quot;&gt;here&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;/!\ The map is protected /!\&lt;br /&gt;Why ? To prevent people to cheat by seeing my save system...&lt;br /&gt;Also to decrease the map's size by 600 Kb !&lt;br /&gt;&lt;br /&gt;&lt;u&gt;Changelog :&lt;/u&gt;&lt;br /&gt;&lt;br /&gt;v.1.22&lt;br /&gt;&lt;br /&gt; Correction of a bug for plants ;&lt;br /&gt; Correction of a bug for couple ;&lt;br /&gt; Added the Solo Game ;&lt;br /&gt; Correction of a bug for Bosses ;&lt;br /&gt; Updated the command -d ;&lt;br /&gt; Thanks to : Legonzo - Rpgmaniac - Tanasren.</description>
<guid>http://www.hiveworkshop.com/forums/maps.php?id=7c26ek</guid>
<pubDate>Thu, 21 Aug 2008 19:56:34 GMT</pubDate>
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<title>SmileyJeff's Elven War AI vFinal</title>
<link>http://www.hiveworkshop.com/forums/maps.php?id=dev3ew</link>
<description>A war between the High Elves and the Night Elves in a small valley. They each choose 3 of their strongest heroes in to the battlefield.. who will win? It is up to you!&lt;br /&gt;&lt;br /&gt;Features:&lt;br /&gt;- 1 Lane AoS.&lt;br /&gt;- AI included for single play and multiplay!&lt;br /&gt;- Hire System (Hire a hero that aids you in battle)&lt;br /&gt;- Customized heroes and spells!&lt;br /&gt;- Upgrade units, make them stronger!&lt;br /&gt;- Trade in gold for something else for something better!&lt;br /&gt;- Fun and fast play experience!</description>
<guid>http://www.hiveworkshop.com/forums/maps.php?id=dev3ew</guid>
<pubDate>Fri, 22 Aug 2008 14:03:02 GMT</pubDate>
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<title>Portals: v1.8b</title>
<link>http://www.hiveworkshop.com/forums/maps.php?id=js7hv4</link>
<description>This map is unique aos. Where you buy weapons to destroy your enemy. Every hero is equiped with two portals guns witch can be used to teleport &lt;br /&gt;&lt;br /&gt;for more info: http://www.hiveworkshop.com/forums/f202/portals-development-thread-95210/#post784492&lt;br /&gt;&lt;br /&gt;-----------------------------------------&lt;br /&gt;v1.7f changes:&lt;br /&gt;- buffed flamethrower&lt;br /&gt;- buffed life gun&lt;br /&gt;- changed dagon --&amp;gt; homing missile + it will easier to evade but also more easilly chases&lt;br /&gt;- fixed value of weapons&lt;br /&gt;- tried fixing kirby gun and buffed it (need to test in bnet to see if it works)&lt;br /&gt;- added value of weapons to quests&lt;br /&gt;- fixed Grand Cross&lt;br /&gt;-----------------------------------------&lt;br /&gt;v1.8changes:&lt;br /&gt;- double beam&lt;br /&gt;- assault rifle&lt;br /&gt;- ragnarok&lt;br /&gt;- changed/fixed units movement when spawned/tp&lt;br /&gt;- 2nd try to fix kirby cannon&lt;br /&gt;- transformation gun&lt;br /&gt;- fixed accurarry bug on venom bow&lt;br /&gt;-----------------------------------------&lt;br /&gt;v1.8b changes:&lt;br /&gt;bug and balance fixes:&lt;br /&gt;- flamethrower now deals lower damage on buildings&lt;br /&gt;- assault rifle start shooting when casted + more damage + lower mana cost&lt;br /&gt;- fixed bug that razorblade shield blocked missiles&lt;br /&gt;- slightly increased portal guns speed&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;This map is Protected.</description>
<guid>http://www.hiveworkshop.com/forums/maps.php?id=js7hv4</guid>
<pubDate>Tue, 26 Aug 2008 07:54:09 GMT</pubDate>
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<title>Supreme Commander: Paradise</title>
<link>http://www.hiveworkshop.com/forums/maps.php?id=ew97m2</link>
<description>Supreme Commander is a Warcraft III map immitating the GamePlay of the original game Supreme Commander by THQ. To make the player feel the authenticity of such a great game, this map contains a very elaborated constant gravity based projectile system opening the possibilty of collision with terrain and shields, combined with a revolutional ressource system as seen in the original game. Besides that it creates the right ambience through the use of original game music and imported game sounds making the map a whole new experience of playing Warcraft III. It even contains details such as crashing planes which deal damage to nearby units when colliding with the ground depending on their size. Aside from the amazing game engine nearly every unit known from the original game is included in this map. Land, air and marine units of all 3 tech-levels and an addional tech 4 level for experimental units such as the monkeylord or galactic colossus. All unit data is based on the original game and most of the units even have scaled values of the original units.&lt;br /&gt;&lt;br /&gt;I have seen people loving this map from the first moment when they had watched the intro, however, the complexity of the map sometimes overtaxes impatient players. My recommendation is to get into the game after playing once or twice, because then exciting battles will arise.&lt;br /&gt;&lt;br /&gt;Post Scriptum: I made this exaggerated description for fun, however, except for the euphoria all of the content is true.&lt;br /&gt;&lt;br /&gt;It would be nice to see some of you posting feedback on this map, as it is just in its developing stage and exists for about a month now. Anyway, I cannot guarantee I will continue working on this for long.</description>
<guid>http://www.hiveworkshop.com/forums/maps.php?id=ew97m2</guid>
<pubDate>Tue, 26 Aug 2008 18:26:21 GMT</pubDate>
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<title>Golden Chaos v1.4</title>
<link>http://www.hiveworkshop.com/forums/maps.php?id=ox272h</link>
<description>Mercenaries from all over Azeroth have travelled far and wide to the ancient ruins of Izal-Shurah in the hopes of finding untold riches. As their leader, it is up to you to lead them to fortune!&lt;br /&gt;___________________________________________________________________________&lt;br /&gt;&lt;br /&gt;32x32.&lt;br /&gt;2-4 players. Free for all.&lt;br /&gt;&lt;br /&gt;The terrain is blank because it is automatically generated during loading screen, as well as critters, doodads, destructibles, etc.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Official site of Golden Chaos:&lt;/b&gt;&lt;br /&gt;&lt;a href=&quot;http://goldenchaos.webs.com/&quot; target=&quot;_blank&quot;&gt;http://goldenchaos.webs.com/&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Official thread of Golden Chaos:&lt;/b&gt;&lt;br /&gt;&lt;a href=&quot;http://www.hiveworkshop.com/forums/f202/golden-chaos-95128/#post783748&quot; target=&quot;_blank&quot;&gt;http://www.hiveworkshop.com/forums/f...28/#post783748&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Special thanks to Crazyrussian for his Command button icons, and to Pyritie for his Cancel button icon.&lt;br /&gt;&lt;br /&gt;Map protected.&lt;br /&gt;__________________________________________________&lt;br /&gt;&lt;br /&gt;&lt;b&gt;CHANGELOG:&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;font-size: 11px;&quot;&gt;&lt;div style=&quot;margin:20px; margin-top:5px&quot;&gt;&lt;div class=&quot;smallfont&quot; style=&quot;margin-bottom:2px&quot;&gt;&lt;b&gt;' '&lt;/b&gt; &lt;input type=&quot;button&quot; class=&quot;button&quot; value=&quot;Reveal&quot; style=&quot;width:45px;font-size:10px;margin:0px;padding:0px;&quot; onClick=&quot;if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerText = ''; this.value = 'Hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Show'; }&quot;&gt;&lt;/div&gt;&lt;p&gt;&lt;div class=&quot;alt2&quot; style=&quot;margin: 0px; padding: 6px; border: 1px inset; border-style: solid; border-left-width: 1px; border-top-width: 1px; border-right-width: 1px; border-bottom-width: 1px&quot;&gt;&lt;div style=&quot;display: none;&quot;&gt;&lt;br /&gt;&lt;b&gt;----- &lt;i&gt;v1.4&lt;/i&gt; -----&lt;/b&gt;&lt;br /&gt;      &lt;br /&gt;    &lt;u&gt;Bugs fixed:&lt;/u&gt;&lt;br /&gt;&lt;br /&gt;- Fixed a bug that could make your campfire fly/be buried under sand;&lt;br /&gt;- Fixed a bug that sometimes didn't grey out a defeated player's score;&lt;br /&gt;- Fixed a bug that could leave a player with 1 less tent.&lt;br /&gt;- Some other bugs you probably didn't even know about!&lt;br /&gt;&lt;br /&gt;    &lt;u&gt;Gameplay changes:&lt;/u&gt;&lt;br /&gt;&lt;br /&gt;- Gold is now deducted from the gold mine the moment it is hit;&lt;br /&gt;- Attacks on the Gold Mine no longer ignore the mine's armor;&lt;br /&gt;- AI is now randomly assigned a name;&lt;br /&gt;- Rebalanced everything;&lt;br /&gt;- Changed Ogre Guardians' armor type to Heavy;&lt;br /&gt;- Killing Mercenary Camps no longer counts as a kill;&lt;br /&gt;- Renamed ''Pillage'' to ''Pickpocket'';&lt;br /&gt;- Added 2 Easter Eggs;&lt;br /&gt;- Further increased the difficulty of AI in Insane;&lt;br /&gt;- Increased the overall intelligence of the AI;&lt;br /&gt;- Increased the cost of Upkeep to 0.75 gold/food.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;----- &lt;i&gt;v1.3&lt;/i&gt; -----&lt;/b&gt;&lt;br /&gt;      &lt;br /&gt;    &lt;u&gt;Bugs fixed:&lt;/u&gt;&lt;br /&gt;&lt;br /&gt;- Fixed a bug that made the time of day go by really fast;&lt;br /&gt;- Fixed a bug that could leave a player with 1 less tent.&lt;br /&gt;&lt;br /&gt;    &lt;u&gt;Gameplay changes:&lt;/u&gt;&lt;br /&gt;&lt;br /&gt;- AI is now a lot tougher in Hard and Insane difficulty;&lt;br /&gt;- Added a chance for Rays of Moonlight to show at night;&lt;br /&gt;- Increased the amount of gold from all levels of Mining Picks;&lt;br /&gt;- Increased the price of all levels of Mining Picks to 115;&lt;br /&gt;- Decreased the amount of gold generated by upgraded gold mines;&lt;br /&gt;- Decreased the amount of hits dealt to increase in damage by half;&lt;br /&gt;- Decreased the amount of hits taken to increase in armor by half;&lt;br /&gt;- Decreased the amount of casts to increase spell level by half.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;----- &lt;i&gt;v1.2&lt;/i&gt; -----&lt;/b&gt;&lt;br /&gt;      &lt;br /&gt;    &lt;u&gt;Bugs fixed:&lt;/u&gt;&lt;br /&gt;&lt;br /&gt;- When a player leaves, multiboard now displays his/her name in gray;&lt;br /&gt;- When a player leaves, a message is given to all players;&lt;br /&gt;- Fixed a bug that could prevent  a player from being able to select his gold mine;&lt;br /&gt;- Fixed the Draenei Seer and Rogue Mage tooltips.&lt;br /&gt;&lt;br /&gt;    &lt;u&gt;Gameplay changes:&lt;/u&gt;&lt;br /&gt;&lt;br /&gt;- Reduced the night visibility of the campfire.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;----- &lt;i&gt;v1.1&lt;/i&gt; -----&lt;/b&gt;&lt;br /&gt;      &lt;br /&gt;    &lt;u&gt;Bugs fixed:&lt;/u&gt;&lt;br /&gt;&lt;br /&gt;- The victory screen now displays properly to all players;&lt;br /&gt;- When picking up an item, the text message that the unit cannot pick up the item now displays to only the triggering player.&lt;br /&gt;&lt;br /&gt;    &lt;u&gt;Gameplay changes:&lt;/u&gt;&lt;br /&gt;&lt;br /&gt;- AI now uses Gold Nova more effectively;&lt;br /&gt;- Increased life of Satyr Scouts to 225;&lt;br /&gt;- Increased life of Troll Recon to 200;&lt;br /&gt;- Increased life of Draenei Seer to 195.&lt;/div&gt;&lt;/p&gt;&lt;/div&gt;&lt;/div&gt;&lt;/span&gt;</description>
<guid>http://www.hiveworkshop.com/forums/maps.php?id=ox272h</guid>
<pubDate>Thu, 28 Aug 2008 22:18:49 GMT</pubDate>
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<title>Modern War Strategy 1.2Beta</title>
<link>http://www.hiveworkshop.com/forums/maps.php?id=s657xc</link>
<description>Conquer the world using all kind of modern warfare and strategy.&lt;br /&gt;The map is protected, if you wish to get the unprotected version - contact me and we shall talk.&lt;br /&gt;Please try it out and leave a comment.&lt;br /&gt;Updated it, the version is now 1.2Beta, many bugs fixed and mechanism modificated.&lt;br /&gt;</description>
<guid>http://www.hiveworkshop.com/forums/maps.php?id=s657xc</guid>
<pubDate>Fri, 29 Aug 2008 06:40:00 GMT</pubDate>
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<title>Castle vs Castle Flame Edition</title>
<link>http://www.hiveworkshop.com/forums/maps.php?id=rmocqr</link>
<description>&lt;font size=&quot;+2&quot;&gt;&lt;font color=&quot;Green&quot;&gt;&lt;br /&gt;It has always been my dream to create a map, but not only a map, a map that could make a difference, help people. This is that map...&lt;/font&gt;&lt;/font&gt;&lt;br /&gt;Flame_Phoniex&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Hi guys, this is my map, from clan SOR. I've been developing this map the last 3-4 years, but only now I started working on it due some issues. &lt;br /&gt;This map is a Castle vs Castle map, it is by far the best I've ever seen and played.&lt;br /&gt;This is the beta version, it has bugs and needs testing. &lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;font color=&quot;Orange&quot;&gt;&lt;font size=&quot;+1&quot;&gt;You are invited to be an alpha tester if you want. &lt;b&gt;You will gain reputation points if:&lt;/b&gt;&lt;/font&gt;&lt;/font&gt;&lt;br /&gt; - You find and report bugs&lt;br /&gt; - You give me good suggestions on how to improve the map&lt;br /&gt; - You suggest spell, models or icons&lt;br /&gt; - If you are a good tester, your name will appear in the loading screen.[/size]&lt;br /&gt;&lt;br /&gt;&lt;font color=&quot;orange&quot;&gt;&lt;font size=&quot;+1&quot;&gt;Reason's to why you should play this map:&lt;/font&gt;&lt;/font&gt;&lt;br /&gt; - Has an extensive tutorial that teaches people how to play Night Elf race with 2 singular strategies that are known among the world of professional game playing and that I developed.&lt;br /&gt; - Unique Items for you to use&lt;br /&gt; - Unique Waves for you to buy&lt;br /&gt; - 2 New Unique races: Blood Elf and Chaos Orc&lt;br /&gt; - 4 new Tavern heroes&lt;br /&gt; - A detailed multiboard with information about the game&lt;br /&gt; - This map is open source, so you learn everything and gain experience&lt;br /&gt; - Every Hero has a detailed story connected to the game (if not it will soon be added)&lt;br /&gt; - An unique shop systems that allows shops to travel and shout announces!&lt;br /&gt;&lt;br /&gt;&lt;font color=&quot;yellow&quot;&gt;&lt;font size=&quot;+1&quot;&gt;My to do list:&lt;/font&gt;&lt;/font&gt;&lt;br /&gt; - Finish Reward System&lt;br /&gt; - Finish tournament system&lt;br /&gt; - Fix any bugs you may find&lt;br /&gt; - Find a decent loading screen&lt;br /&gt; - A decent image to represent my map that could replace the terrain image ...&lt;br /&gt;&lt;br /&gt;&lt;font color=&quot;blue&quot;&gt;&lt;font size=&quot;+1&quot;&gt;I am also looking for a team  to help:&lt;/font&gt;&lt;/font&gt;&lt;br /&gt; - If you are a good coder, you are welcome to join&lt;br /&gt; - If you have good ideas on how to improve, you are also welcome&lt;br /&gt; - If you are a good model maker, or know special places where I can find good models, welcome in&lt;br /&gt; - If you are a good Icon maker, or know special places where I can find good icons, suit yourself&lt;br /&gt;&lt;br /&gt;&lt;font color=&quot;green&quot;&gt;&lt;font size=&quot;+1&quot;&gt;Current Team:&lt;/font&gt;&lt;/font&gt;&lt;br /&gt; - Ciebron (coder, with colored name!)&lt;br /&gt; - Themerion (coder, with colored name!)&lt;br /&gt; - Aeroblyctos (finds resources)&lt;br /&gt; - &lt;b&gt;You can also have your colored name on the loading screen, join the team today !&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;font color=&quot;green&quot;&gt;&lt;font size=&quot;+1&quot;&gt;Currently I am also looking for:&lt;/font&gt;&lt;/font&gt;&lt;br /&gt; - A model for the Axe dwarf hero as well as a decent name for him and for the shield dwarf&lt;br /&gt; - Icons for all my passive abilities&lt;br /&gt; - Abilities for my heroes&lt;br /&gt; - Icon for Penguin Insult&lt;br /&gt; - Icon for Penguin Shied&lt;br /&gt; - Icon for Critic Aura&lt;br /&gt; - Icon for Ram Horns&lt;br /&gt; - Suggestions for some spells, or places where I can find them&lt;br /&gt;&lt;br /&gt;&lt;font color=&quot;red&quot;&gt;&lt;font size=&quot;+1&quot;&gt;Note, Some heroes are being remade, those heroes may not function properlly for now. They are:&lt;/font&gt;&lt;/font&gt;&lt;br /&gt; - Bandit Lord from High Elfs&lt;br /&gt; - Syvlvana from High Elfs&lt;br /&gt; - Chaos Warchief from Chaos Orcs&lt;br /&gt; - Gate Summoner from Chaos Orcs&lt;br /&gt;&lt;br /&gt;&lt;font color=&quot;yellow&quot;&gt;&lt;font size=&quot;+1&quot;&gt;History, Major Changes:&lt;/font&gt;&lt;/font&gt;&lt;br /&gt;Version Beta 1.1&lt;br /&gt; - Remade and balanced the Wave system, now you can buy waves with lower costs and balanced spawns&lt;br /&gt; - Remade and balanced the spawn system, now the castles spawn less units and there is more syncornization&lt;br /&gt; - Added Shop System, now the shops can travel across the map, also each shop also has 2 pages of items&lt;br /&gt; - Remade the welcome text, now it is more informative and fun to read&lt;br /&gt; - Player 9 can now benefit from the Night Elf tutorial, Players 10 and 11 will have to wait&lt;br /&gt; - Added the shop system !! Now it is even funnier to play! Remember to buy items and waves!&lt;br /&gt; - Title corrected, added colored name &amp;quot;Themerion&amp;quot; to the Special thanks and colored &amp;quot;Ciebron&amp;quot;'s name&lt;br /&gt; - Removed some useless units from the map (for now) in order to make it smaller and did some other minor changes to them as well&lt;br /&gt;&lt;br /&gt;Version Beta 1.1a&lt;br /&gt; - Fixed a bug with footman's spawns, they attackd very fast but did no damage.&lt;br /&gt;&lt;br /&gt;&lt;font color=&quot;Green&quot;&gt;&lt;font size=&quot;+2&quot;&gt;&lt;b&gt;Please note that the map is not 100% completed yet, I would appreciate any help I could get and please be kind on comments. &lt;/b&gt;&lt;/font&gt;&lt;/font&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;font color=&quot;blue&quot;&gt;&lt;font size=&quot;+1&quot;&gt;&lt;b&gt;Also, Here are some screennies form the Chaos Orc Race, for your entertainment:&lt;/b&gt;&lt;/font&gt;&lt;/font&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://imageshack.us&quot; target=&quot;_blank&quot;&gt;&lt;img src=&quot;http://img185.imageshack.us/img185/3150/image1bh7.jpg&quot; border=&quot;0&quot; alt=&quot;&quot; /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href=&quot;http://g.imageshack.us/g.php?h=185&amp;amp;i=image1bh7.jpg&quot; target=&quot;_blank&quot;&gt;&lt;img src=&quot;http://img185.imageshack.us/img185/3150/image1bh7.2dc3a333b2.jpg&quot; border=&quot;0&quot; alt=&quot;&quot; /&gt;&lt;/a&gt;&lt;br /&gt;Chaos Warchief casting one of his spell in creeps, and sucking their life to him.&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://imageshack.us&quot; target=&quot;_blank&quot;&gt;&lt;img src=&quot;http://img205.imageshack.us/img205/5820/image2rr0.jpg&quot; border=&quot;0&quot; alt=&quot;&quot; /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href=&quot;http://g.imageshack.us/g.php?h=205&amp;amp;i=image2rr0.jpg&quot; target=&quot;_blank&quot;&gt;&lt;img src=&quot;http://img205.imageshack.us/img205/5820/image2rr0.49210c8f17.jpg&quot; border=&quot;0&quot; alt=&quot;&quot; /&gt;&lt;/a&gt;&lt;br /&gt;Chaos Warchief and his spell Apocalypse, making rain meteors upon his enemies.&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://imageshack.us&quot; target=&quot;_blank&quot;&gt;&lt;img src=&quot;http://img411.imageshack.us/img411/9979/image3bj1.jpg&quot; border=&quot;0&quot; alt=&quot;&quot; /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href=&quot;http://g.imageshack.us/g.php?h=411&amp;amp;i=image3bj1.jpg&quot; target=&quot;_blank&quot;&gt;&lt;img src=&quot;http://img411.imageshack.us/img411/9979/image3bj1.c49baf9471.jpg&quot; border=&quot;0&quot; alt=&quot;&quot; /&gt;&lt;/a&gt;&lt;br /&gt;An image about a Chaos Orc base and the detailed information about their heroes.&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://imageshack.us&quot; target=&quot;_blank&quot;&gt;&lt;img src=&quot;http://img139.imageshack.us/img139/8414/image4ky2.jpg&quot; border=&quot;0&quot; alt=&quot;&quot; /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href=&quot;http://g.imageshack.us/g.php?h=139&amp;amp;i=image4ky2.jpg&quot; target=&quot;_blank&quot;&gt;&lt;img src=&quot;http://img139.imageshack.us/img139/8414/image4ky2.223c52cd50.jpg&quot; border=&quot;0&quot; alt=&quot;&quot; /&gt;&lt;/a&gt;&lt;br /&gt;The Dark Blademaster using one of his super abilities to kill the creeps !&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://imageshack.us&quot; target=&quot;_blank&quot;&gt;&lt;img src=&quot;http://img139.imageshack.us/img139/4987/image5ki4.jpg&quot; border=&quot;0&quot; alt=&quot;&quot; /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href=&quot;http://g.imageshack.us/g.php?h=139&amp;amp;i=image5ki4.jpg&quot; target=&quot;_blank&quot;&gt;&lt;img src=&quot;http://img139.imageshack.us/img139/4987/image5ki4.82cd8dab3f.jpg&quot; border=&quot;0&quot; alt=&quot;&quot; /&gt;&lt;/a&gt;&lt;br /&gt;An army of Chaos Orc Units marching to battle. If I was an enemy I'd sure not wnat to face that !&lt;br /&gt;&lt;br /&gt;&lt;font color=&quot;blue&quot;&gt;&lt;font size=&quot;+1&quot;&gt;&lt;b&gt;Here are some scrennies of the shop system, enjoy!&lt;/b&gt;&lt;/font&gt;&lt;/font&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://imageshack.us&quot; target=&quot;_blank&quot;&gt;&lt;img src=&quot;http://img137.imageshack.us/img137/2320/image1qs6.jpg&quot; border=&quot;0&quot; alt=&quot;&quot; /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href=&quot;http://g.imageshack.us/g.php?h=137&amp;amp;i=image1qs6.jpg&quot; target=&quot;_blank&quot;&gt;&lt;img src=&quot;http://img137.imageshack.us/img137/2320/image1qs6.0bc32801f8.jpg&quot; border=&quot;0&quot; alt=&quot;&quot; /&gt;&lt;/a&gt;&lt;br /&gt;Here we see the shops shouting their announces in order to have customers !&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://imageshack.us&quot; target=&quot;_blank&quot;&gt;&lt;img src=&quot;http://img233.imageshack.us/img233/1089/image2yx1.jpg&quot; border=&quot;0&quot; alt=&quot;&quot; /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href=&quot;http://g.imageshack.us/g.php?h=233&amp;amp;i=image2yx1.jpg&quot; target=&quot;_blank&quot;&gt;&lt;img src=&quot;http://img233.imageshack.us/img233/1089/image2yx1.012f6d3cd1.jpg&quot; border=&quot;0&quot; alt=&quot;&quot; /&gt;&lt;/a&gt;&lt;br /&gt;Now we see the shops moving and travelling across the map =)&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://imageshack.us&quot; target=&quot;_blank&quot;&gt;&lt;img src=&quot;http://img233.imageshack.us/img233/3002/image3nm0.jpg&quot; border=&quot;0&quot; alt=&quot;&quot; /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href=&quot;http://g.imageshack.us/g.php?h=233&amp;amp;i=image3nm0.jpg&quot; target=&quot;_blank&quot;&gt;&lt;img src=&quot;http://img233.imageshack.us/img233/3002/image3nm0.86f7d66c2e.jpg&quot; border=&quot;0&quot; alt=&quot;&quot; /&gt;&lt;/a&gt;&lt;br /&gt;Here we see the two pages system that all shops have, this means that you can buy a lot of items and combine them !&lt;br /&gt;&lt;br /&gt;To find more about this shop system and the Chaos Orc race, download the map !&lt;br /&gt;&lt;br /&gt;&lt;b&gt;&lt;i&gt;&lt;u&gt;See the first post of this thread for more information!&lt;/u&gt;&lt;/i&gt;&lt;/b&gt;</description>
<guid>http://www.hiveworkshop.com/forums/maps.php?id=rmocqr</guid>
<pubDate>Sun, 24 Aug 2008 21:12:04 GMT</pubDate>
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<title>Border of Dalaran</title>
<link>http://www.hiveworkshop.com/forums/maps.php?id=f730cb</link>
<description>--------Border of Dalaran--------&lt;br /&gt;&lt;br /&gt;My second 1on1 map, its way better than the first 1on1 map &amp;quot;LaughingDemon&amp;quot;&lt;br /&gt; &lt;br /&gt;here link to &amp;quot;LaughingDemon&amp;quot;: http://www.hiveworkshop.com/forums/maps.php?id=ohu59i&lt;br /&gt;&lt;br /&gt;Here the story of this map:&lt;br /&gt;&lt;br /&gt;Dalaran was one of the original city-states founded during the Arathorian empire. Since its inception, the city has served as a hub of magical knowledge and experimentation in Lordaeron and the world.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;(based on the real &amp;quot;Blizzard E.&amp;quot; story,thanks to &amp;quot;Blizzard E.&amp;quot;)  &lt;br /&gt;&lt;br /&gt;----Stuff----&lt;br /&gt;&lt;br /&gt;+all staring-mines have 18k gold&lt;br /&gt;+2 mines in the corners have 15k&lt;br /&gt;+2 middle mines have 13,5k&lt;br /&gt;+2 goblin-shops&lt;br /&gt;+2 taverns &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;----Credits---- &lt;br /&gt;&lt;br /&gt;Once more, thx to Blizz &lt;br /&gt;Thanks to everyone who download this &lt;br /&gt;Thanks for that mod. who will review this map soon =)&lt;br /&gt;&lt;br /&gt;GL % HF </description>
<guid>http://www.hiveworkshop.com/forums/maps.php?id=f730cb</guid>
<pubDate>Sat, 16 Aug 2008 07:43:52 GMT</pubDate>
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<title>Supreme Commander: Alpha 7</title>
<link>http://www.hiveworkshop.com/forums/maps.php?id=2dulor</link>
<description>Supreme Commander is a Warcraft III map immitating the GamePlay of the original game Supreme Commander by THQ. To make the player feel the authenticity of such a great game, this map contains a very elaborated constant gravity based projectile system opening the possibilty of collision with terrain and shields, combined with a revolutional ressource system as seen in the original game. Besides that it creates the right ambience through the use of original game music and imported game sounds making the map a whole new experience of playing Warcraft III. It even contains details such as crashing planes which deal damage to nearby units when colliding with the ground depending on their size. Aside from the amazing game engine nearly every unit known from the original game is included in this map. Land, air and marine units of all 3 tech-levels and an addional tech 4 level for experimental units such as the monkeylord or galactic colossus. All unit data is based on the original game and most of the units even have scaled values of the original units.&lt;br /&gt;&lt;br /&gt;I have seen people loving this map from the first moment when they had watched the intro, however, the complexity of the map sometimes overtaxes impatient players. My recommendation is to get into the game after playing once or twice, because then exciting battles will arise.&lt;br /&gt;&lt;br /&gt;Post Scriptum: I made this exaggerated description for fun, however, except for the euphoria all of the content is true.&lt;br /&gt;&lt;br /&gt;It would be nice to see some of you posting feedback on this map, as it is just in its developing stage and exists for about a month now. Anyway, I cannot guarantee I will continue working on this for long.</description>
<guid>http://www.hiveworkshop.com/forums/maps.php?id=2dulor</guid>
<pubDate>Tue, 26 Aug 2008 18:26:40 GMT</pubDate>
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<title>Arhoks People 1.54b</title>
<link>http://www.hiveworkshop.com/forums/maps.php?id=3qa7xz</link>
<description>In the kingdom of Arhok, the time of taxes has begun. You and your partner will try to hunt, farm, and eliminate the compition.&lt;br /&gt;&lt;br /&gt;The game is based off simple peasant life, farming, fishing, or hunting. The objective in the game is to eliminate the compition with equipment bought in their home town. Or go for the economic win and pay the kings tribute before all others. One player cannot beat two players, no matter the level. Each team has two players and those players HAVE to work together inorder to have a chance at winning.&lt;br /&gt;My first decent map, out of  the many never seen by the public.&lt;br /&gt;It is recommended that it's played with a full house, but can be played with 2 vs 2 or &lt;br /&gt;2 vs 2 vs 2.&lt;br /&gt;&lt;br /&gt;Changelog&lt;br /&gt;1.53b - 1.54b&lt;br /&gt;&lt;br /&gt;-Optimised for smaller file size&lt;br /&gt;-Removed custom peasant due to model/texture size&lt;br /&gt;-removed some unused models&lt;br /&gt;&lt;br /&gt;1.52b - 1.53b&lt;br /&gt;&lt;br /&gt;-Completly re-did fatigue and sprint&lt;br /&gt;-Corrected issues with help commands&lt;br /&gt;-Added a raiding torch&lt;br /&gt;-Lowered cost on all crops&lt;br /&gt;-increased gold bounty on animals by 10, bear by 90&lt;br /&gt;-increased bow damage due to balancing issue&lt;br /&gt;-weakend rebels&lt;br /&gt;-increased mace crush damage&lt;br /&gt;&lt;br /&gt;1.51b - 1.52b&lt;br /&gt;&lt;br /&gt;-Added help command for those who need it.&lt;br /&gt;-Edited the starting gold so it's can't be taken from you.&lt;br /&gt;-Fatigue and sprint added to the game&lt;br /&gt;-Adjusted the values of speed increase/decrease items.&lt;br /&gt;-Modified Heater shield model to look more like a heater shield.&lt;br /&gt;-Fixed small bugs&lt;br /&gt;&lt;br /&gt;Credits&lt;br /&gt;Models ect.&lt;br /&gt;Kitabatake - All the Armor, Wood bow, Iron helm.&lt;br /&gt;Vuen - Shields from his weapon pack.&lt;br /&gt;xXm0rpH3usXx - For the weapons from his two packs.&lt;br /&gt;Mad-Artillery - Beta Testing&lt;br /&gt;anglophone - Play testing&lt;br /&gt;Deathbringer - Peasant model + Peasant model texture. (removed in 1.54b for file size)&lt;br /&gt;Chriz - Bandana model&lt;br /&gt;Sites used: www.hiveworkshop.com | www.wc3campaigns.net &lt;br /&gt;Do not edit my map without permission.</description>
<guid>http://www.hiveworkshop.com/forums/maps.php?id=3qa7xz</guid>
<pubDate>Fri, 22 Aug 2008 18:53:43 GMT</pubDate>
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<title>Hellfire Peninsula </title>
<link>http://www.hiveworkshop.com/forums/maps.php?id=cgujiz</link>
<description>--------Hellfire Peninsula--------&lt;br /&gt;&lt;br /&gt;Its my best 3on3 map, Ive ever done.&lt;br /&gt;Ive tried to make a balanced, nice-terrained etc. map...(how banal it sounds) xD&lt;br /&gt;&lt;br /&gt;Here the story:&lt;br /&gt;&lt;br /&gt;Hellfire Peninsula is a zone of Outland and one of the surviving part of Draenor.The zone is a barren wasteland, the ground thick with the shattered bones of countless Draenei slaughtered by blood crazed Orcs.&lt;br /&gt;Who will rule this barren land?&lt;br /&gt;&lt;br /&gt;&lt;br /&gt; (Based on the real &amp;quot;Blizzard E.&amp;quot; story,thanks to &amp;quot;Blizzard E.&amp;quot;) =)&lt;br /&gt;----Stuff----&lt;br /&gt;&lt;br /&gt;+all staring-mines have 18k gold&lt;br /&gt;+4 mines in the corners have 14k&lt;br /&gt;+2 middle mines have 19k&lt;br /&gt;+2 fountains of mana&lt;br /&gt;+2 goblin-shops&lt;br /&gt;+2 markets&lt;br /&gt;+2 taverns ofc.&lt;br /&gt;&lt;br /&gt;----Credits----   ;-)&lt;br /&gt;&lt;br /&gt;Again thx to Blizz&lt;br /&gt;Thanks to everyone who download this (thanks for the mod. who will review this map :-))&lt;br /&gt;&lt;br /&gt;GL % HF give good ratings xD </description>
<guid>http://www.hiveworkshop.com/forums/maps.php?id=cgujiz</guid>
<pubDate>Thu, 14 Aug 2008 18:03:23 GMT</pubDate>
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<title>Goblin Wars V11</title>
<link>http://www.hiveworkshop.com/forums/maps.php?id=0cq0bf</link>
<description>Goblin Wars&lt;br /&gt;&lt;br /&gt;Fight as a goblin on an island to win domination as master goblin, the ruler of the goblin world.&lt;br /&gt;Each goblin has 4 abilaties and there are items to be bought.&lt;br /&gt;&lt;br /&gt;Check the game info for help.&lt;br /&gt;&lt;br /&gt;There was an error with the map, multiplayer did not work, I have fixed that now.&lt;br /&gt;&lt;br /&gt;The map is not protected.You can edit it but give credit.</description>
<guid>http://www.hiveworkshop.com/forums/maps.php?id=0cq0bf</guid>
<pubDate>Sat, 16 Aug 2008 08:24:09 GMT</pubDate>
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