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<title>Maps - THW</title>
<link>http://www.hiveworkshop.com/maps.php</link>
<description>The Hive Workshop Maps section.</description>
<item>
<title>2P Campaign: Human 07</title>
<link>http://www.hiveworkshop.com/forums/maps.php?id=v6mnbk</link>
<description>&lt;font size=&quot;4&quot;&gt;&lt;b&gt;&lt;font color=&quot;#6666cc&quot;&gt;Human Campaign:&lt;/font&gt; The Scourge of Lordaeron&lt;/b&gt;&lt;/font&gt;&lt;br /&gt;Chapter 7: The Shores of Northrend&lt;br /&gt;&lt;br /&gt;(Interlude)&lt;br /&gt;&amp;quot;Three days later, amongst the ruins of Stratholme...&amp;quot;&lt;br /&gt;&lt;br /&gt;(Level)&lt;br /&gt;&amp;quot;One month later, along the icy coast of Daggercap Bay...&amp;quot;&lt;br /&gt;&lt;br /&gt;Notable Changes:&lt;br /&gt; - Interlude added to map&lt;br /&gt; - Captain Falric added as hero&lt;br /&gt; - Bonus base becomes player 2's base&lt;br /&gt; - 2 Player Base Balancing&lt;br /&gt; - Extra Score: Number of units lost&lt;br /&gt;&lt;br /&gt;##============================================##&lt;br /&gt;&lt;br /&gt;For further infomation on the project, go to the thread:&lt;br /&gt;&lt;a href=&quot;http://www.hiveworkshop.com/forums/map-development-202/2-player-campaign-157724/&quot; target=&quot;_blank&quot;&gt;http://www.hiveworkshop.com/forums/m...mpaign-157724/&lt;/a&gt;&lt;br /&gt;</description>
<guid>http://www.hiveworkshop.com/forums/maps.php?id=v6mnbk</guid>
<pubDate>Sun, 07 Mar 2010 19:56:28 GMT</pubDate>
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<title>Diablo III Borderlands v1.01 Beta</title>
<link>http://www.hiveworkshop.com/forums/maps.php?id=eeeopo</link>
<description>&lt;div align=&quot;center&quot;&gt;&lt;table border=&quot;0&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot;&gt;                  &lt;tr&gt;                    &lt;td&gt;&lt;fieldset class=&quot;fieldset&quot;&gt;                      &lt;legend class=&quot;text&quot;&gt;&lt;strong&gt;&lt;/strong&gt;&lt;/legend&gt;                      &lt;table border=&quot;0&quot; cellpadding=&quot;0&quot; cellspacing=&quot;3&quot;&gt;                        &lt;tr&gt;                          &lt;td&gt;&lt;div align=&quot;left&quot; class=&quot;text&quot;&gt;                            &lt;img src=&quot;http://www.hiveworkshop.com/forums/members/178091-albums2336-picture25332.png&quot; border=&quot;0&quot; alt=&quot;&quot; /&gt;                          &lt;/div&gt;&lt;/td&gt;                        &lt;/tr&gt;                      &lt;/table&gt;                    &lt;/fieldset&gt;&lt;/td&gt;                  &lt;/tr&gt;                &lt;/table&gt;&lt;br /&gt;&lt;a name=&quot;v8&quot;&gt;&lt;/a&gt;&lt;br /&gt;&lt;table class=&quot;tborder&quot; cellpadding=&quot;6&quot; cellspacing=&quot;1&quot; border=&quot;0&quot;&gt;&lt;td class=&quot;tcat&quot;&gt;Diablo III Borderlands:&lt;br /&gt;&lt;a href=&quot;#v1&quot;&gt;1.About&lt;/a&gt;&lt;br /&gt;&lt;a href=&quot;#v2&quot;&gt;2.Creators&lt;/a&gt;&lt;br /&gt;&lt;a href=&quot;#v3&quot;&gt;3.Heroes&lt;/a&gt;&lt;br /&gt;&lt;a href=&quot;#v4&quot;&gt;4.Features&lt;/a&gt;&lt;br /&gt;&lt;a href=&quot;#v5&quot;&gt;5.Changelog&lt;/a&gt;&lt;br /&gt;&lt;a href=&quot;#v6&quot;&gt;6.Credits&lt;/a&gt;&lt;br /&gt;&lt;a href=&quot;#v7&quot;&gt;7.Screenshots&lt;/a&gt;&lt;br /&gt;&lt;/td&gt;&lt;/table&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;a name=&quot;v1&quot;&gt;&lt;/a&gt;&lt;br /&gt;&lt;table border=&quot;0&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot;&gt;                  &lt;tr&gt;                    &lt;td&gt;&lt;fieldset class=&quot;fieldset&quot;&gt;                      &lt;legend class=&quot;text&quot;&gt;&lt;strong&gt;&lt;/strong&gt;&lt;/legend&gt;                      &lt;table border=&quot;0&quot; cellpadding=&quot;0&quot; cellspacing=&quot;3&quot;&gt;                        &lt;tr&gt;                          &lt;td&gt;&lt;div align=&quot;left&quot; class=&quot;text&quot;&gt;                            &lt;a href=&quot;#v8&quot;&gt;&lt;img src=&quot;http://www.hiveworkshop.com/forums/images_custom/style_wc3s/buttons/firstnew.gif&quot; border=&quot;0&quot; alt=&quot;&quot; /&gt;&lt;/a&gt; &lt;font color=&quot;SandyBrown&quot;&gt;&lt;b&gt;&lt;font size=&quot;3&quot;&gt;&lt;u&gt;1.About&lt;/u&gt;&lt;/font&gt;&lt;/b&gt;&lt;/font&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Diablo III Borderlands is a replicate of the Diablo 3 Area, Borderlands. (A Desert). It is based on the gameplay trailer of the monk.&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://us.blizzard.com/diablo3/media/movies/monk.xml&quot; target=&quot;_blank&quot;&gt;Monk Trailer&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://us.blizzard.com/diablo3/media/movies/monkgameplay.xml&quot; target=&quot;_blank&quot;&gt;Monk Gameplay&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://www.youtube.com/watch?v=EMTLRvWCIMo&quot; target=&quot;_blank&quot;&gt;Diablo III Borderlands Video&lt;/a&gt;&lt;br /&gt;&lt;/b&gt;                          &lt;/div&gt;&lt;/td&gt;                        &lt;/tr&gt;                      &lt;/table&gt;                    &lt;/fieldset&gt;&lt;/td&gt;                  &lt;/tr&gt;                &lt;/table&gt;&lt;br /&gt;&lt;a name=&quot;v2&quot;&gt;&lt;/a&gt;&lt;br /&gt;&lt;table border=&quot;0&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot;&gt;                  &lt;tr&gt;                    &lt;td&gt;&lt;fieldset class=&quot;fieldset&quot;&gt;                      &lt;legend class=&quot;text&quot;&gt;&lt;strong&gt;&lt;/strong&gt;&lt;/legend&gt;                      &lt;table border=&quot;0&quot; cellpadding=&quot;0&quot; cellspacing=&quot;3&quot;&gt;                        &lt;tr&gt;                          &lt;td&gt;&lt;div align=&quot;left&quot; class=&quot;text&quot;&gt;                            &lt;a href=&quot;#v8&quot;&gt;&lt;img src=&quot;http://www.hiveworkshop.com/forums/images_custom/style_wc3s/buttons/firstnew.gif&quot; border=&quot;0&quot; alt=&quot;&quot; /&gt;&lt;/a&gt; &lt;font color=&quot;SandyBrown&quot;&gt;&lt;b&gt;&lt;font size=&quot;3&quot;&gt;&lt;u&gt;2.Creators&lt;/u&gt;&lt;/font&gt;&lt;/b&gt;&lt;/font&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Map Producer:&lt;/b&gt; &lt;a href=&quot;http://www.hiveworkshop.com/forums/members/booody/&quot; target=&quot;_blank&quot;&gt;Booody&lt;/a&gt; (Cion)&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Map Translator:&lt;/b&gt; &lt;a href=&quot;http://www.hiveworkshop.com/forums/members/vengeancekael/&quot; target=&quot;_blank&quot;&gt;Vengeancekael&lt;/a&gt; (German-&amp;gt;English)                          &lt;/div&gt;&lt;/td&gt;                        &lt;/tr&gt;                      &lt;/table&gt;                    &lt;/fieldset&gt;&lt;/td&gt;                  &lt;/tr&gt;                &lt;/table&gt;&lt;br /&gt;&lt;br /&gt;&lt;a name=&quot;v3&quot;&gt;&lt;/a&gt;&lt;br /&gt;&lt;table border=&quot;0&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot;&gt;                  &lt;tr&gt;                    &lt;td&gt;&lt;fieldset class=&quot;fieldset&quot;&gt;                      &lt;legend class=&quot;text&quot;&gt;&lt;strong&gt;&lt;/strong&gt;&lt;/legend&gt;                      &lt;table border=&quot;0&quot; cellpadding=&quot;0&quot; cellspacing=&quot;3&quot;&gt;                        &lt;tr&gt;                          &lt;td&gt;&lt;div align=&quot;left&quot; class=&quot;text&quot;&gt;                            &lt;a href=&quot;#v8&quot;&gt;&lt;img src=&quot;http://www.hiveworkshop.com/forums/images_custom/style_wc3s/buttons/firstnew.gif&quot; border=&quot;0&quot; alt=&quot;&quot; /&gt;&lt;/a&gt; &lt;font color=&quot;SandyBrown&quot;&gt;&lt;b&gt;&lt;font size=&quot;3&quot;&gt;&lt;u&gt;3.Heroes&lt;/u&gt;&lt;/font&gt;&lt;/b&gt;&lt;/font&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Monk&lt;/b&gt; The Monk is a holy Warrior, capable of dealing great damage to enemy units with his deadly skills, but he is slightly weaker than the Barbarian.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Barbarian&lt;/b&gt; The Barbarian is the Team Tank, he has a high Armor and can deal massive damage to enemy units.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Wizard&lt;/b&gt; The Wizard may have a weak armor, yet she can deal alot of damage with her elemental spells.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Witch Doctor&lt;/b&gt; The Witch Doctor can summon Mongrels, heal allied units and deal normal damage with his other abilities.                          &lt;/div&gt;&lt;/td&gt;                        &lt;/tr&gt;                      &lt;/table&gt;                    &lt;/fieldset&gt;&lt;/td&gt;                  &lt;/tr&gt;                &lt;/table&gt;&lt;br /&gt;&lt;br /&gt;&lt;a name=&quot;v4&quot;&gt;&lt;/a&gt;&lt;br /&gt;&lt;table border=&quot;0&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot;&gt;                  &lt;tr&gt;                    &lt;td&gt;&lt;fieldset class=&quot;fieldset&quot;&gt;                      &lt;legend class=&quot;text&quot;&gt;&lt;strong&gt;&lt;/strong&gt;&lt;/legend&gt;                      &lt;table border=&quot;0&quot; cellpadding=&quot;0&quot; cellspacing=&quot;3&quot;&gt;                        &lt;tr&gt;                          &lt;td&gt;&lt;div align=&quot;left&quot; class=&quot;text&quot;&gt;                            &lt;a href=&quot;#v8&quot;&gt;&lt;img src=&quot;http://www.hiveworkshop.com/forums/images_custom/style_wc3s/buttons/firstnew.gif&quot; border=&quot;0&quot; alt=&quot;&quot; /&gt;&lt;/a&gt; &lt;font color=&quot;SandyBrown&quot;&gt;&lt;b&gt;&lt;font size=&quot;3&quot;&gt;&lt;u&gt;4.Features&lt;/u&gt;&lt;/font&gt;&lt;/b&gt;&lt;/font&gt;&lt;br /&gt;&lt;br /&gt;•4 Heroes: Barbarian; Wizard; Monk; Witch Doctor&lt;br /&gt;&lt;br /&gt;•Triggered Abilities&lt;br /&gt;&lt;br /&gt;•Custom Balance System&lt;br /&gt;&lt;br /&gt;•Random Item Drop System&lt;br /&gt;&lt;br /&gt;•Computer AI&lt;br /&gt;&lt;br /&gt;•Custom Enemy AI&lt;br /&gt;&lt;br /&gt;•Playable with up to 6 Players&lt;br /&gt;&lt;br /&gt;•Custom Events&lt;br /&gt;&lt;br /&gt;•Epic Boss Fights&lt;br /&gt;&lt;br /&gt;•Hot Desert Landscapes                          &lt;/div&gt;&lt;/td&gt;                        &lt;/tr&gt;                      &lt;/table&gt;                    &lt;/fieldset&gt;&lt;/td&gt;                  &lt;/tr&gt;                &lt;/table&gt;&lt;br /&gt;&lt;br /&gt;&lt;a name=&quot;v5&quot;&gt;&lt;/a&gt;&lt;br /&gt;&lt;table border=&quot;0&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot;&gt;                  &lt;tr&gt;                    &lt;td&gt;&lt;fieldset class=&quot;fieldset&quot;&gt;                      &lt;legend class=&quot;text&quot;&gt;&lt;strong&gt;&lt;/strong&gt;&lt;/legend&gt;                      &lt;table border=&quot;0&quot; cellpadding=&quot;0&quot; cellspacing=&quot;3&quot;&gt;                        &lt;tr&gt;                          &lt;td&gt;&lt;div align=&quot;left&quot; class=&quot;text&quot;&gt;                            &lt;a href=&quot;#v8&quot;&gt;&lt;img src=&quot;http://www.hiveworkshop.com/forums/images_custom/style_wc3s/buttons/firstnew.gif&quot; border=&quot;0&quot; alt=&quot;&quot; /&gt;&lt;/a&gt; &lt;font color=&quot;SandyBrown&quot;&gt;&lt;b&gt;&lt;font size=&quot;3&quot;&gt;&lt;u&gt;5.Changelog&lt;/u&gt;&lt;/font&gt;&lt;/b&gt;&lt;/font&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style=&quot;margin:20px;margin-top:5px;font-size: 11px&quot;&gt;&lt;div class=&quot;smallfont&quot; style=&quot;margin-bottom:2px&quot;&gt;&lt;b&gt;Version 1.01&lt;/b&gt; &lt;input type=&quot;button&quot; class=&quot;button&quot; value=&quot;Reveal&quot; style=&quot;width:45px;font-size:10px;margin:0px;padding:0px;&quot; onClick=&quot;if (this.parentNode.nextSibling.firstChild.style.display != '') { this.parentNode.nextSibling.firstChild.style.display = ''; this.value = 'Hide'; } else { parentNode.nextSibling.firstChild.style.display = 'none'; this.value = 'Show'; }&quot;&gt;&lt;/div&gt;&lt;div class=&quot;alt2&quot; style=&quot;margin: 0px; padding: 6px; border: 1px inset; border-style: solid; border-left-width: 1px; border-top-width: 1px; border-right-width: 1px; border-bottom-width: 1px&quot;&gt;&lt;div style=&quot;display: none&quot;&gt;New Features for this version:&lt;br /&gt;&lt;br /&gt;- new lvl-up sound&lt;br /&gt;- difficulty level increased (heroes have lesser HP and MP, so items and teamplay are more important, enemies damage increased)&lt;br /&gt;- jump target on units and no longer at the environment&lt;br /&gt;- jump bug fixed&lt;br /&gt;- charge spell (Barbarian) cannot skip the environment longer&lt;br /&gt;- Wizard skills: mirror image replace teleport&lt;br /&gt;- update of a few skills (Way of hundred fists, Seven sided strike, Energy twister, Cleave)&lt;br /&gt;- better skill balance&lt;br /&gt;- little bit better Computer-AI&lt;br /&gt;- camera improvement (finer)&lt;br /&gt;- translation bug fixed&lt;br /&gt;- other bugfixed&lt;br /&gt;- new damage view system&lt;br /&gt;- new music&lt;br /&gt;- interface update&lt;br /&gt;- minor terrain improvement&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;br /&gt;                          &lt;/div&gt;&lt;/td&gt;                        &lt;/tr&gt;                      &lt;/table&gt;                    &lt;/fieldset&gt;&lt;/td&gt;                  &lt;/tr&gt;                &lt;/table&gt;&lt;br /&gt;&lt;br /&gt;&lt;a name=&quot;v6&quot;&gt;&lt;/a&gt;&lt;br /&gt;&lt;table border=&quot;0&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot;&gt;                  &lt;tr&gt;                    &lt;td&gt;&lt;fieldset class=&quot;fieldset&quot;&gt;                      &lt;legend class=&quot;text&quot;&gt;&lt;strong&gt;&lt;/strong&gt;&lt;/legend&gt;                      &lt;table border=&quot;0&quot; cellpadding=&quot;0&quot; cellspacing=&quot;3&quot;&gt;                        &lt;tr&gt;                          &lt;td&gt;&lt;div align=&quot;left&quot; class=&quot;text&quot;&gt;                            &lt;a href=&quot;#v8&quot;&gt;&lt;img src=&quot;http://www.hiveworkshop.com/forums/images_custom/style_wc3s/buttons/firstnew.gif&quot; border=&quot;0&quot; alt=&quot;&quot; /&gt;&lt;/a&gt; &lt;font color=&quot;SandyBrown&quot;&gt;&lt;b&gt;&lt;font size=&quot;3&quot;&gt;&lt;u&gt;6.Credits&lt;/u&gt;&lt;/font&gt;&lt;/b&gt;&lt;/font&gt;&lt;br /&gt;&lt;br /&gt;•CloudWolf&lt;br /&gt;&lt;br /&gt;•Vexorian&lt;br /&gt;&lt;br /&gt;•Paladon&lt;br /&gt;&lt;br /&gt;•The_Silent&lt;br /&gt;&lt;br /&gt;•Mr.Goblin                          &lt;/div&gt;&lt;/td&gt;                        &lt;/tr&gt;                      &lt;/table&gt;                    &lt;/fieldset&gt;&lt;/td&gt;                  &lt;/tr&gt;                &lt;/table&gt;&lt;br /&gt;&lt;br /&gt;&lt;a name=&quot;v7&quot;&gt;&lt;/a&gt;&lt;br /&gt;&lt;table border=&quot;0&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot;&gt;                  &lt;tr&gt;                    &lt;td&gt;&lt;fieldset class=&quot;fieldset&quot;&gt;                      &lt;legend class=&quot;text&quot;&gt;&lt;strong&gt;&lt;/strong&gt;&lt;/legend&gt;                      &lt;table border=&quot;0&quot; cellpadding=&quot;0&quot; cellspacing=&quot;3&quot;&gt;                        &lt;tr&gt;                          &lt;td&gt;&lt;div align=&quot;left&quot; class=&quot;text&quot;&gt;                            &lt;a href=&quot;#v8&quot;&gt;&lt;img src=&quot;http://www.hiveworkshop.com/forums/images_custom/style_wc3s/buttons/firstnew.gif&quot; border=&quot;0&quot; alt=&quot;&quot; /&gt;&lt;/a&gt; &lt;font color=&quot;SandyBrown&quot;&gt;&lt;b&gt;&lt;font size=&quot;3&quot;&gt;&lt;u&gt;7.Screenshots&lt;/u&gt;&lt;/font&gt;&lt;/b&gt;&lt;/font&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style=&quot;margin:20px;margin-top:5px;font-size: 11px&quot;&gt;&lt;div class=&quot;smallfont&quot; style=&quot;margin-bottom:2px&quot;&gt;&lt;b&gt;1&lt;/b&gt; &lt;input type=&quot;button&quot; class=&quot;button&quot; value=&quot;Reveal&quot; style=&quot;width:45px;font-size:10px;margin:0px;padding:0px;&quot; onClick=&quot;if (this.parentNode.nextSibling.firstChild.style.display != '') { this.parentNode.nextSibling.firstChild.style.display = ''; this.value = 'Hide'; } else { parentNode.nextSibling.firstChild.style.display = 'none'; this.value = 'Show'; }&quot;&gt;&lt;/div&gt;&lt;div class=&quot;alt2&quot; style=&quot;margin: 0px; padding: 6px; border: 1px inset; border-style: solid; border-left-width: 1px; border-top-width: 1px; border-right-width: 1px; border-bottom-width: 1px&quot;&gt;&lt;div style=&quot;display: none&quot;&gt;&lt;img src=&quot;http://www3.pic-upload.de/20.02.10/my1liwa71az.jpg&quot; border=&quot;0&quot; alt=&quot;&quot; /&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style=&quot;margin:20px;margin-top:5px;font-size: 11px&quot;&gt;&lt;div class=&quot;smallfont&quot; style=&quot;margin-bottom:2px&quot;&gt;&lt;b&gt;2&lt;/b&gt; &lt;input type=&quot;button&quot; class=&quot;button&quot; value=&quot;Reveal&quot; style=&quot;width:45px;font-size:10px;margin:0px;padding:0px;&quot; onClick=&quot;if (this.parentNode.nextSibling.firstChild.style.display != '') { this.parentNode.nextSibling.firstChild.style.display = ''; this.value = 'Hide'; } else { parentNode.nextSibling.firstChild.style.display = 'none'; this.value = 'Show'; }&quot;&gt;&lt;/div&gt;&lt;div class=&quot;alt2&quot; style=&quot;margin: 0px; padding: 6px; border: 1px inset; border-style: solid; border-left-width: 1px; border-top-width: 1px; border-right-width: 1px; border-bottom-width: 1px&quot;&gt;&lt;div style=&quot;display: none&quot;&gt;&lt;img src=&quot;http://www3.pic-upload.de/20.02.10/i92jz6neshz.jpg&quot; border=&quot;0&quot; alt=&quot;&quot; /&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style=&quot;margin:20px;margin-top:5px;font-size: 11px&quot;&gt;&lt;div class=&quot;smallfont&quot; style=&quot;margin-bottom:2px&quot;&gt;&lt;b&gt;3&lt;/b&gt; &lt;input type=&quot;button&quot; class=&quot;button&quot; value=&quot;Reveal&quot; style=&quot;width:45px;font-size:10px;margin:0px;padding:0px;&quot; onClick=&quot;if (this.parentNode.nextSibling.firstChild.style.display != '') { this.parentNode.nextSibling.firstChild.style.display = ''; this.value = 'Hide'; } else { parentNode.nextSibling.firstChild.style.display = 'none'; this.value = 'Show'; }&quot;&gt;&lt;/div&gt;&lt;div class=&quot;alt2&quot; style=&quot;margin: 0px; padding: 6px; border: 1px inset; border-style: solid; border-left-width: 1px; border-top-width: 1px; border-right-width: 1px; border-bottom-width: 1px&quot;&gt;&lt;div style=&quot;display: none&quot;&gt;&lt;img src=&quot;http://www3.pic-upload.de/20.02.10/di3etwcz43nh.jpg&quot; border=&quot;0&quot; alt=&quot;&quot; /&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;                          &lt;/div&gt;&lt;/td&gt;                        &lt;/tr&gt;                      &lt;/table&gt;                    &lt;/fieldset&gt;&lt;/td&gt;                  &lt;/tr&gt;                &lt;/table&gt;</description>
<guid>http://www.hiveworkshop.com/forums/maps.php?id=eeeopo</guid>
<pubDate>Sat, 06 Mar 2010 23:23:23 GMT</pubDate>
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<title>Greece (v1.0)</title>
<link>http://www.hiveworkshop.com/forums/maps.php?id=hqojn1</link>
<description>I'm very pleased to announce Greece - Finalized (v1.0). This map is complete in the sense that everything I want to do at the moment has been done. There will be changes in the future, but as of right now I am happy with the map.&lt;br /&gt;&lt;br /&gt;Greece is a strategy game similar to Europa that takes place in Ancient Greece in the time before the Peloponnesian War. There are 12 factions located around the Aegean Sea. Use diplomacy to form alliances to help you take control of the region.&lt;br /&gt;&lt;br /&gt;Thank you to all that have helped me test this map and contributed ideas. Thank you also to the artists that have made custom models and textures used in that map.&lt;br /&gt;&lt;br /&gt;Visit us in Clan QUAM @USEast and at Diplomunion.com for discussion of this and other great maps.</description>
<guid>http://www.hiveworkshop.com/forums/maps.php?id=hqojn1</guid>
<pubDate>Sun, 28 Feb 2010 03:10:29 GMT</pubDate>
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<title>Outlanders,The War II 1.1 Beta</title>
<link>http://www.hiveworkshop.com/forums/maps.php?id=dpmmy5</link>
<description>&lt;div align=&quot;center&quot;&gt;&lt;img src=&quot;http://www.hiveworkshop.com/forums/members/178672-albums2564-picture23951.png&quot; border=&quot;0&quot; alt=&quot;&quot; /&gt;&lt;br /&gt;&lt;br /&gt;&lt;table border=&quot;0&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot;&gt;                  &lt;tr&gt;                    &lt;td&gt;&lt;fieldset class=&quot;fieldset&quot;&gt;                      &lt;legend class=&quot;text&quot;&gt;&lt;strong&gt;&lt;/strong&gt;&lt;/legend&gt;                      &lt;table border=&quot;0&quot; cellpadding=&quot;0&quot; cellspacing=&quot;3&quot;&gt;                        &lt;tr&gt;                          &lt;td&gt;&lt;div align=&quot;left&quot; class=&quot;text&quot;&gt;                            &lt;b&gt;&lt;font color=&quot;SandyBrown&quot;&gt;&lt;a href=&quot;http://www.hiveworkshop.com/forums/maps-564/outlanders-war-2-2-a-145742/&quot; target=&quot;_blank&quot;&gt;Sequel of Outlanders, The War&lt;/a&gt;  -  by Vengeancekael&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://www.gamespot.com/users/Vengeancekael/show_blog_entry.php?topic_id=m-100-25795039&amp;amp;tag=all-about;blog1&quot; target=&quot;_blank&quot;&gt;&lt;div align=&quot;center&quot;&gt;Video&lt;/div&gt;&lt;/a&gt;&lt;/font&gt;&lt;/b&gt;                          &lt;/div&gt;&lt;/td&gt;                        &lt;/tr&gt;                      &lt;/table&gt;                    &lt;/fieldset&gt;&lt;/td&gt;                  &lt;/tr&gt;                &lt;/table&gt;&lt;br /&gt;&lt;br /&gt;&lt;table border=&quot;0&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot;&gt;                  &lt;tr&gt;                    &lt;td&gt;&lt;fieldset class=&quot;fieldset&quot;&gt;                      &lt;legend class=&quot;text&quot;&gt;&lt;strong&gt;&lt;/strong&gt;&lt;/legend&gt;                      &lt;table border=&quot;0&quot; cellpadding=&quot;0&quot; cellspacing=&quot;3&quot;&gt;                        &lt;tr&gt;                          &lt;td&gt;&lt;div align=&quot;left&quot; class=&quot;text&quot;&gt;                            &lt;div align=&quot;center&quot;&gt;&lt;font color=&quot;Brown&quot;&gt;&lt;b&gt;&lt;u&gt;&lt;font color=&quot;SandyBrown&quot;&gt;Features:&lt;/font&gt;&lt;/u&gt;&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;•New Multiboard&lt;br /&gt;&lt;br /&gt;•Only 3 Lives&lt;br /&gt;&lt;br /&gt;•Ending Boss Area&lt;br /&gt;&lt;br /&gt;•AI Players with seperate Heroes (1 AI Player will be available when uploaded, to see if it works properly)&lt;br /&gt;&lt;br /&gt;•Towers replaced with Healing Shamans, who will only repair the Castle by 75HP every second and regenerate their own HP&lt;br /&gt;&lt;br /&gt;•New Spawn System&lt;br /&gt;&lt;br /&gt;•New Shop Positioning System&lt;br /&gt;&lt;br /&gt;•New Heroes&lt;br /&gt;&lt;br /&gt;•Item Tooltips rewritten&lt;br /&gt;&lt;br /&gt;•Reworked Heroes&lt;br /&gt;&lt;br /&gt;•Small Terrain Changes&lt;br /&gt;&lt;br /&gt;•New Areas&lt;br /&gt;&lt;br /&gt;•New Waves&lt;br /&gt;&lt;br /&gt;•More Powerful Bosses&lt;br /&gt;&lt;br /&gt;•Ability Descriptions rewritten&lt;br /&gt;&lt;br /&gt;•New Items&lt;br /&gt;&lt;br /&gt;•New Effects&lt;br /&gt;&lt;br /&gt;•Thousands of Leaks Removed&lt;br /&gt;&lt;br /&gt;•No more Custom Loading Screen, instead, Loading Progress Bars will be shown&lt;/font&gt;&lt;/div&gt;                          &lt;/div&gt;&lt;/td&gt;                        &lt;/tr&gt;                      &lt;/table&gt;                    &lt;/fieldset&gt;&lt;/td&gt;                  &lt;/tr&gt;                &lt;/table&gt;&lt;br /&gt;&lt;br /&gt;&lt;table border=&quot;0&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot;&gt;                  &lt;tr&gt;                    &lt;td&gt;&lt;fieldset class=&quot;fieldset&quot;&gt;                      &lt;legend class=&quot;text&quot;&gt;&lt;strong&gt;&lt;/strong&gt;&lt;/legend&gt;                      &lt;table border=&quot;0&quot; cellpadding=&quot;0&quot; cellspacing=&quot;3&quot;&gt;                        &lt;tr&gt;                          &lt;td&gt;&lt;div align=&quot;left&quot; class=&quot;text&quot;&gt;                            &lt;font color=&quot;SandyBrown&quot;&gt;&lt;b&gt;&lt;u&gt;Ingame Screenshots:&lt;/u&gt;&lt;/b&gt;&lt;/font&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style=&quot;margin:20px;margin-top:5px;font-size: 11px&quot;&gt;&lt;div class=&quot;smallfont&quot; style=&quot;margin-bottom:2px&quot;&gt;&lt;b&gt;-&amp;gt;&lt;/b&gt; &lt;input type=&quot;button&quot; class=&quot;button&quot; value=&quot;Reveal&quot; style=&quot;width:45px;font-size:10px;margin:0px;padding:0px;&quot; onClick=&quot;if (this.parentNode.nextSibling.firstChild.style.display != '') { this.parentNode.nextSibling.firstChild.style.display = ''; this.value = 'Hide'; } else { parentNode.nextSibling.firstChild.style.display = 'none'; this.value = 'Show'; }&quot;&gt;&lt;/div&gt;&lt;div class=&quot;alt2&quot; style=&quot;margin: 0px; padding: 6px; border: 1px inset; border-style: solid; border-left-width: 1px; border-top-width: 1px; border-right-width: 1px; border-bottom-width: 1px&quot;&gt;&lt;div style=&quot;display: none&quot;&gt;&lt;br /&gt;&lt;div style=&quot;margin:20px;margin-top:5px;font-size: 11px&quot;&gt;&lt;div class=&quot;smallfont&quot; style=&quot;margin-bottom:2px&quot;&gt;&lt;b&gt;Number 1&lt;/b&gt; &lt;input type=&quot;button&quot; class=&quot;button&quot; value=&quot;Reveal&quot; style=&quot;width:45px;font-size:10px;margin:0px;padding:0px;&quot; onClick=&quot;if (this.parentNode.nextSibling.firstChild.style.display != '') { this.parentNode.nextSibling.firstChild.style.display = ''; this.value = 'Hide'; } else { parentNode.nextSibling.firstChild.style.display = 'none'; this.value = 'Show'; }&quot;&gt;&lt;/div&gt;&lt;div class=&quot;alt2&quot; style=&quot;margin: 0px; padding: 6px; border: 1px inset; border-style: solid; border-left-width: 1px; border-top-width: 1px; border-right-width: 1px; border-bottom-width: 1px&quot;&gt;&lt;div style=&quot;display: none&quot;&gt;&lt;img src=&quot;http://www.hiveworkshop.com/forums/attachments/map-development-202/75378d1266081915-outlanders-war-2-screen-1.jpg&quot; border=&quot;0&quot; alt=&quot;&quot; /&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style=&quot;margin:20px;margin-top:5px;font-size: 11px&quot;&gt;&lt;div class=&quot;smallfont&quot; style=&quot;margin-bottom:2px&quot;&gt;&lt;b&gt;Number 2&lt;/b&gt; &lt;input type=&quot;button&quot; class=&quot;button&quot; value=&quot;Reveal&quot; style=&quot;width:45px;font-size:10px;margin:0px;padding:0px;&quot; onClick=&quot;if (this.parentNode.nextSibling.firstChild.style.display != '') { this.parentNode.nextSibling.firstChild.style.display = ''; this.value = 'Hide'; } else { parentNode.nextSibling.firstChild.style.display = 'none'; this.value = 'Show'; }&quot;&gt;&lt;/div&gt;&lt;div class=&quot;alt2&quot; style=&quot;margin: 0px; padding: 6px; border: 1px inset; border-style: solid; border-left-width: 1px; border-top-width: 1px; border-right-width: 1px; border-bottom-width: 1px&quot;&gt;&lt;div style=&quot;display: none&quot;&gt;&lt;img src=&quot;http://www.hiveworkshop.com/forums/attachments/map-development-202/75379d1266081915-outlanders-war-2-screen-2.jpg&quot; border=&quot;0&quot; alt=&quot;&quot; /&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style=&quot;margin:20px;margin-top:5px;font-size: 11px&quot;&gt;&lt;div class=&quot;smallfont&quot; style=&quot;margin-bottom:2px&quot;&gt;&lt;b&gt;Number 3&lt;/b&gt; &lt;input type=&quot;button&quot; class=&quot;button&quot; value=&quot;Reveal&quot; style=&quot;width:45px;font-size:10px;margin:0px;padding:0px;&quot; onClick=&quot;if (this.parentNode.nextSibling.firstChild.style.display != '') { this.parentNode.nextSibling.firstChild.style.display = ''; this.value = 'Hide'; } else { parentNode.nextSibling.firstChild.style.display = 'none'; this.value = 'Show'; }&quot;&gt;&lt;/div&gt;&lt;div class=&quot;alt2&quot; style=&quot;margin: 0px; padding: 6px; border: 1px inset; border-style: solid; border-left-width: 1px; border-top-width: 1px; border-right-width: 1px; border-bottom-width: 1px&quot;&gt;&lt;div style=&quot;display: none&quot;&gt;&lt;img src=&quot;http://www.hiveworkshop.com/forums/attachments/map-development-202/75380d1266081915-outlanders-war-2-screen-3.jpg&quot; border=&quot;0&quot; alt=&quot;&quot; /&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style=&quot;margin:20px;margin-top:5px;font-size: 11px&quot;&gt;&lt;div class=&quot;smallfont&quot; style=&quot;margin-bottom:2px&quot;&gt;&lt;b&gt;Number 4&lt;/b&gt; &lt;input type=&quot;button&quot; class=&quot;button&quot; value=&quot;Reveal&quot; style=&quot;width:45px;font-size:10px;margin:0px;padding:0px;&quot; onClick=&quot;if (this.parentNode.nextSibling.firstChild.style.display != '') { this.parentNode.nextSibling.firstChild.style.display = ''; this.value = 'Hide'; } else { parentNode.nextSibling.firstChild.style.display = 'none'; this.value = 'Show'; }&quot;&gt;&lt;/div&gt;&lt;div class=&quot;alt2&quot; style=&quot;margin: 0px; padding: 6px; border: 1px inset; border-style: solid; border-left-width: 1px; border-top-width: 1px; border-right-width: 1px; border-bottom-width: 1px&quot;&gt;&lt;div style=&quot;display: none&quot;&gt;&lt;img src=&quot;http://www.hiveworkshop.com/forums/attachments/map-development-202/75381d1266081915-outlanders-war-2-screen-4.jpg&quot; border=&quot;0&quot; alt=&quot;&quot; /&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style=&quot;margin:20px;margin-top:5px;font-size: 11px&quot;&gt;&lt;div class=&quot;smallfont&quot; style=&quot;margin-bottom:2px&quot;&gt;&lt;b&gt;Number 5&lt;/b&gt; &lt;input type=&quot;button&quot; class=&quot;button&quot; value=&quot;Reveal&quot; style=&quot;width:45px;font-size:10px;margin:0px;padding:0px;&quot; onClick=&quot;if (this.parentNode.nextSibling.firstChild.style.display != '') { this.parentNode.nextSibling.firstChild.style.display = ''; this.value = 'Hide'; } else { parentNode.nextSibling.firstChild.style.display = 'none'; this.value = 'Show'; }&quot;&gt;&lt;/div&gt;&lt;div class=&quot;alt2&quot; style=&quot;margin: 0px; padding: 6px; border: 1px inset; border-style: solid; border-left-width: 1px; border-top-width: 1px; border-right-width: 1px; border-bottom-width: 1px&quot;&gt;&lt;div style=&quot;display: none&quot;&gt;&lt;img src=&quot;http://www.hiveworkshop.com/forums/attachments/map-development-202/75382d1266081915-outlanders-war-2-screen-5.jpg&quot; border=&quot;0&quot; alt=&quot;&quot; /&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style=&quot;margin:20px;margin-top:5px;font-size: 11px&quot;&gt;&lt;div class=&quot;smallfont&quot; style=&quot;margin-bottom:2px&quot;&gt;&lt;b&gt;Number 6&lt;/b&gt; &lt;input type=&quot;button&quot; class=&quot;button&quot; value=&quot;Reveal&quot; style=&quot;width:45px;font-size:10px;margin:0px;padding:0px;&quot; onClick=&quot;if (this.parentNode.nextSibling.firstChild.style.display != '') { this.parentNode.nextSibling.firstChild.style.display = ''; this.value = 'Hide'; } else { parentNode.nextSibling.firstChild.style.display = 'none'; this.value = 'Show'; }&quot;&gt;&lt;/div&gt;&lt;div class=&quot;alt2&quot; style=&quot;margin: 0px; padding: 6px; border: 1px inset; border-style: solid; border-left-width: 1px; border-top-width: 1px; border-right-width: 1px; border-bottom-width: 1px&quot;&gt;&lt;div style=&quot;display: none&quot;&gt;&lt;img src=&quot;http://www.hiveworkshop.com/forums/attachments/map-development-202/75383d1266081937-outlanders-war-2-screen-6.jpg&quot; border=&quot;0&quot; alt=&quot;&quot; /&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style=&quot;margin:20px;margin-top:5px;font-size: 11px&quot;&gt;&lt;div class=&quot;smallfont&quot; style=&quot;margin-bottom:2px&quot;&gt;&lt;b&gt;Number 7&lt;/b&gt; &lt;input type=&quot;button&quot; class=&quot;button&quot; value=&quot;Reveal&quot; style=&quot;width:45px;font-size:10px;margin:0px;padding:0px;&quot; onClick=&quot;if (this.parentNode.nextSibling.firstChild.style.display != '') { this.parentNode.nextSibling.firstChild.style.display = ''; this.value = 'Hide'; } else { parentNode.nextSibling.firstChild.style.display = 'none'; this.value = 'Show'; }&quot;&gt;&lt;/div&gt;&lt;div class=&quot;alt2&quot; style=&quot;margin: 0px; padding: 6px; border: 1px inset; border-style: solid; border-left-width: 1px; border-top-width: 1px; border-right-width: 1px; border-bottom-width: 1px&quot;&gt;&lt;div style=&quot;display: none&quot;&gt;&lt;img src=&quot;http://www.hiveworkshop.com/forums/attachments/map-development-202/75384d1266081937-outlanders-war-2-screen-7.jpg&quot; border=&quot;0&quot; alt=&quot;&quot; /&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;                          &lt;/div&gt;&lt;/td&gt;                        &lt;/tr&gt;                      &lt;/table&gt;                    &lt;/fieldset&gt;&lt;/td&gt;                  &lt;/tr&gt;                &lt;/table&gt;&lt;br /&gt;&lt;br /&gt;&lt;table border=&quot;0&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot;&gt;                  &lt;tr&gt;                    &lt;td&gt;&lt;fieldset class=&quot;fieldset&quot;&gt;                      &lt;legend class=&quot;text&quot;&gt;&lt;strong&gt;&lt;/strong&gt;&lt;/legend&gt;                      &lt;table border=&quot;0&quot; cellpadding=&quot;0&quot; cellspacing=&quot;3&quot;&gt;                        &lt;tr&gt;                          &lt;td&gt;&lt;div align=&quot;left&quot; class=&quot;text&quot;&gt;                            &lt;font color=&quot;SandyBrown&quot;&gt;&lt;b&gt;&lt;u&gt;&lt;div align=&quot;center&quot;&gt;Credits:&lt;/div&gt;&lt;/u&gt;&lt;/b&gt;&lt;/font&gt;&lt;br /&gt;&lt;br /&gt;&lt;font color=&quot;Sienna&quot;&gt;&lt;div align=&quot;center&quot;&gt;•Clotaire &lt;br /&gt;•General Frank &lt;br /&gt;•Mc! &lt;br /&gt;•Mr.Goblin&lt;br /&gt;•darklord_avalon&lt;br /&gt;•Tauer&lt;br /&gt;•apaka&lt;br /&gt;•Rightfield&lt;br /&gt;•Kitabatake&lt;br /&gt;•Paladon&lt;br /&gt;•FrIkY&lt;br /&gt;•Deon&lt;br /&gt;•-BerZeKeR-&lt;br /&gt;•jigrael&lt;br /&gt;•eleljrkm&lt;br /&gt;•pippo&lt;br /&gt;•olofmoleman&lt;br /&gt;•Dan van Ohllus&lt;br /&gt;•Callahan&lt;br /&gt;•JetFangInferno&lt;br /&gt;•Soul Theft&lt;/div&gt;&lt;/font&gt;                          &lt;/div&gt;&lt;/td&gt;                        &lt;/tr&gt;                      &lt;/table&gt;                    &lt;/fieldset&gt;&lt;/td&gt;                  &lt;/tr&gt;                &lt;/table&gt;&lt;br /&gt;&lt;br /&gt;&lt;table border=&quot;0&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot;&gt;                  &lt;tr&gt;                    &lt;td&gt;&lt;fieldset class=&quot;fieldset&quot;&gt;                      &lt;legend class=&quot;text&quot;&gt;&lt;strong&gt;&lt;/strong&gt;&lt;/legend&gt;                      &lt;table border=&quot;0&quot; cellpadding=&quot;0&quot; cellspacing=&quot;3&quot;&gt;                        &lt;tr&gt;                          &lt;td&gt;&lt;div align=&quot;left&quot; class=&quot;text&quot;&gt;                            &lt;font color=&quot;SandyBrown&quot;&gt;&lt;b&gt;&lt;u&gt;&lt;div align=&quot;center&quot;&gt;Changelog:&lt;/div&gt;&lt;/u&gt;&lt;/b&gt;&lt;/font&gt;&lt;br /&gt;&lt;font color=&quot;Sienna&quot;&gt;•Version 1.0 [27/2/10] : Released (Beta)&lt;/font&gt;&lt;br /&gt;&lt;br /&gt;&lt;font color=&quot;Sienna&quot;&gt;•Version 1.1 [28/2/10] : &lt;br /&gt;-Trebuchet Changes:&lt;br /&gt;*Damage increased: 500-&amp;gt;750&lt;br /&gt;*Projectile Speed increased:1400-&amp;gt;1800&lt;br /&gt;&lt;br /&gt;-Item &amp;quot;Orc Tower&amp;quot; removed&lt;br /&gt;&lt;br /&gt;-First Wave has been weakened (HP reduced form 650-&amp;gt;200)&lt;br /&gt;&lt;br /&gt;-Draenei Mage's Damage increased by 10&lt;br /&gt;&lt;br /&gt;-Some Issues fixed&lt;/font&gt;                          &lt;/div&gt;&lt;/td&gt;                        &lt;/tr&gt;                      &lt;/table&gt;                    &lt;/fieldset&gt;&lt;/td&gt;                  &lt;/tr&gt;                &lt;/table&gt;&lt;br /&gt;&lt;br /&gt;&lt;table border=&quot;0&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot;&gt;                  &lt;tr&gt;                    &lt;td&gt;&lt;fieldset class=&quot;fieldset&quot;&gt;                      &lt;legend class=&quot;text&quot;&gt;&lt;strong&gt;&lt;/strong&gt;&lt;/legend&gt;                      &lt;table border=&quot;0&quot; cellpadding=&quot;0&quot; cellspacing=&quot;3&quot;&gt;                        &lt;tr&gt;                          &lt;td&gt;&lt;div align=&quot;left&quot; class=&quot;text&quot;&gt;                            &lt;font color=&quot;SandyBrown&quot;&gt;&lt;b&gt;&lt;u&gt;&lt;div align=&quot;center&quot;&gt;FAQ:&lt;/div&gt;&lt;/u&gt;&lt;/b&gt;&lt;/font&gt;&lt;br /&gt;&lt;br /&gt;&lt;font color=&quot;Sienna&quot;&gt;&lt;div align=&quot;center&quot;&gt;•Open Source&lt;br /&gt;&lt;br /&gt;•3.0 MB&lt;/div&gt;&lt;/font&gt;                          &lt;/div&gt;&lt;/td&gt;                        &lt;/tr&gt;                      &lt;/table&gt;                    &lt;/fieldset&gt;&lt;/td&gt;                  &lt;/tr&gt;                &lt;/table&gt;&lt;br /&gt;&lt;br /&gt;&lt;table border=&quot;0&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot;&gt;                  &lt;tr&gt;                    &lt;td&gt;&lt;fieldset class=&quot;fieldset&quot;&gt;                      &lt;legend class=&quot;text&quot;&gt;&lt;strong&gt;&lt;/strong&gt;&lt;/legend&gt;                      &lt;table border=&quot;0&quot; cellpadding=&quot;0&quot; cellspacing=&quot;3&quot;&gt;                        &lt;tr&gt;                          &lt;td&gt;&lt;div align=&quot;left&quot; class=&quot;text&quot;&gt;                            &lt;div align=&quot;center&quot;&gt;&lt;font color=&quot;SandyBrown&quot;&gt;Open For Suggestions/Ideas&lt;br /&gt;--------------&lt;br /&gt;Have Fun Playing and Good Luck&lt;/font&gt;&lt;/div&gt;                          &lt;/div&gt;&lt;/td&gt;                        &lt;/tr&gt;                      &lt;/table&gt;                    &lt;/fieldset&gt;&lt;/td&gt;                  &lt;/tr&gt;                &lt;/table&gt;&lt;/div&gt;</description>
<guid>http://www.hiveworkshop.com/forums/maps.php?id=dpmmy5</guid>
<pubDate>Sun, 28 Feb 2010 11:41:56 GMT</pubDate>
</item>
<item>
<title>Mass Destruction 1.0.2b</title>
<link>http://www.hiveworkshop.com/forums/maps.php?id=fnawtb</link>
<description>&lt;div align=&quot;center&quot;&gt;&lt;br /&gt;&lt;b&gt;&amp;#9733; MASS DESTRUCTION &amp;#9733;&lt;/b&gt;&lt;br /&gt;&lt;font size=&quot;1&quot;&gt;&lt;font color=&quot;DimGray&quot;&gt;-realism, +fun&lt;/font&gt;&lt;/font&gt;&lt;br /&gt; &lt;br /&gt;&lt;b&gt;ABOUT&lt;/b&gt;&lt;div style=&quot;width: 100%; overflow: auto&quot;&gt;&lt;table class=&quot;tborder&quot;&gt;&lt;tr&gt;&lt;td class=&quot;alt2&quot; style=&quot;padding: 3px&quot;&gt;&lt;font color=&quot;White&quot;&gt;Choose your tank and join the battlefield, and experience devastation unmatched by any other Warcraft map.&lt;br /&gt;&lt;br /&gt;Mass Destruction is a arcade-styled action-game for up to 6 players clashing together in an epic struggle for survival.&lt;br /&gt;&lt;br /&gt;The tanks are controlled and moved around using the arrow keys and keyboard hotkeys.&lt;/font&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Current stage of development:&lt;/b&gt;&lt;br /&gt;&lt;font color=&quot;White&quot;&gt;1.0.2b released.&lt;/font&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style=&quot;margin:20px; margin-top:5px&quot;&gt;	&lt;div class=&quot;smallfont&quot; style=&quot;margin-bottom:2px&quot;&gt;Code:&lt;/div&gt;	&lt;pre class=&quot;alt2&quot; dir=&quot;ltr&quot; style=&quot;		margin: 0px;		padding: 6px;		border: 1px inset;		width: 640px;		height: 82px;		text-align: left;		overflow: auto&quot;&gt;Mass Destruction1.0.2b changelog: • Fixed a major bug in the team manager.&lt;/pre&gt;&lt;/div&gt;&lt;div style=&quot;margin:20px;margin-top:5px;font-size: 11px&quot;&gt;&lt;div class=&quot;smallfont&quot; style=&quot;margin-bottom:2px&quot;&gt;&lt;b&gt;DETAILS&lt;/b&gt; &lt;input type=&quot;button&quot; class=&quot;button&quot; value=&quot;Reveal&quot; style=&quot;width:45px;font-size:10px;margin:0px;padding:0px;&quot; onClick=&quot;if (this.parentNode.nextSibling.firstChild.style.display != '') { this.parentNode.nextSibling.firstChild.style.display = ''; this.value = 'Hide'; } else { parentNode.nextSibling.firstChild.style.display = 'none'; this.value = 'Show'; }&quot;&gt;&lt;/div&gt;&lt;div class=&quot;alt2&quot; style=&quot;margin: 0px; padding: 6px; border: 1px inset; border-style: solid; border-left-width: 1px; border-top-width: 1px; border-right-width: 1px; border-bottom-width: 1px&quot;&gt;&lt;div style=&quot;display: none&quot;&gt;&lt;br /&gt;&lt;b&gt;KEY FEATURES&lt;/b&gt;&lt;div style=&quot;width: 100%; overflow: auto&quot;&gt;&lt;table class=&quot;tborder&quot;&gt;&lt;tr&gt;&lt;td class=&quot;alt2&quot; style=&quot;padding: 3px&quot;&gt;&lt;font color=&quot;White&quot;&gt;• Fast-paced, action-packed gameplay with up to 6 available players.&lt;br /&gt;• Loads of weapons and power-ups.&lt;br /&gt;• Multiple stages/levels.&lt;br /&gt;• Customizeable control scheme.&lt;br /&gt;• Fully functional GUI (Graphical User Interface) for in-game menus.&lt;br /&gt;• Customizeable player profile, tank model/color, tank attributes and camera settings.&lt;br /&gt;• Ranking/leveling system with unlockable tank models.&lt;br /&gt;• Highly destructible environments.&lt;br /&gt;• Works on the new 1.24d patch.&lt;/font&gt;&lt;br /&gt;&lt;font color=&quot;Red&quot;&gt;• Map is protected.&lt;/font&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;/div&gt;&lt;br /&gt;&lt;b&gt;GAME MODES&lt;/b&gt;&lt;div style=&quot;width: 100%; overflow: auto&quot;&gt;&lt;table class=&quot;tborder&quot;&gt;&lt;tr&gt;&lt;td class=&quot;alt2&quot; style=&quot;padding: 3px&quot;&gt;&lt;font color=&quot;White&quot;&gt;• &lt;b&gt;Deathmatch&lt;/b&gt; - Kill as many players as possible until the timer expires.&lt;br /&gt;&lt;img src=&quot;http://i73.photobucket.com/albums/i227/IllidanEvilX/Warcraft3/GameMode.jpg&quot; border=&quot;0&quot; alt=&quot;&quot; /&gt;&lt;br /&gt;&lt;br /&gt;• &lt;b&gt;Team Deathmatch&lt;/b&gt; - Kill as many &lt;u&gt;enemy&lt;/u&gt; players as possible until the timer expires. Team killers will be punished.&lt;br /&gt;&lt;img src=&quot;http://i73.photobucket.com/albums/i227/IllidanEvilX/GameMode3.jpg&quot; border=&quot;0&quot; alt=&quot;&quot; /&gt;&lt;br /&gt;&lt;br /&gt;• &lt;b&gt;Destruction&lt;/b&gt; - Destroy as much of the environment as possible in two minutes. Three rounds.&lt;br /&gt;&lt;img src=&quot;http://i73.photobucket.com/albums/i227/IllidanEvilX/Warcraft3/GameMode2.jpg&quot; border=&quot;0&quot; alt=&quot;&quot; /&gt;&lt;br /&gt;&lt;br /&gt;• &lt;b&gt;Annihilation&lt;/b&gt; - Stay alive for as long as possible. Last man standing wins the round.&lt;br /&gt;The player with the highest total survival time wins the game.&lt;br /&gt;&lt;img src=&quot;http://i73.photobucket.com/albums/i227/IllidanEvilX/GameMode4.jpg&quot; border=&quot;0&quot; alt=&quot;&quot; /&gt;&lt;br /&gt;&lt;br /&gt;• &lt;b&gt;Juggernaut&lt;/b&gt; - A random player will be picket to play as the Juggernaut tank. If the Juggernaut is destroyed, the tank that destroyed it is granted the Juggernaut status. Points are only earned for killing as the Juggernaut, or killing the Juggernaut. The player with the most points at the end of the round wins.&lt;br /&gt;&lt;img src=&quot;http://i73.photobucket.com/albums/i227/IllidanEvilX/GameMode5.jpg&quot; border=&quot;0&quot; alt=&quot;&quot; /&gt;&lt;br /&gt;&lt;br /&gt;• &lt;b&gt;Capture the Flag&lt;/b&gt; - Capture the flag located somewhere in the map and try to keep it for as long as possible.&lt;br /&gt;The player with the highest total 'flag time' after three rounds wins the game.&lt;br /&gt;&lt;img src=&quot;http://i73.photobucket.com/albums/i227/IllidanEvilX/Mode_CaptureTheFlag.jpg&quot; border=&quot;0&quot; alt=&quot;&quot; /&gt;&lt;br /&gt;&lt;/font&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;/div&gt;&lt;br /&gt;&lt;b&gt;HOTKEYS&lt;/b&gt;&lt;div style=&quot;width: 100%; overflow: auto&quot;&gt;&lt;table class=&quot;tborder&quot;&gt;&lt;tr&gt;&lt;td class=&quot;alt2&quot; style=&quot;padding: 3px&quot;&gt;&lt;font color=&quot;White&quot;&gt;These are just the default hotkeys.&lt;br /&gt;All keys are customizeable by the local player at runtime.&lt;br /&gt;&lt;br /&gt;• &lt;b&gt;W&lt;/b&gt; = Fire current weapon&lt;br /&gt;• &lt;b&gt;A/D&lt;/b&gt; = Browse between available weapons&lt;br /&gt;• &lt;b&gt;S&lt;/b&gt; = Activate power-up&lt;br /&gt;• &lt;b&gt;V&lt;/b&gt; = Jump&lt;br /&gt;• &lt;b&gt;C&lt;/b&gt; = Quick camera browsing&lt;br /&gt;• &lt;b&gt;R&lt;/b&gt; = Open radio dialog&lt;br /&gt;&lt;/font&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;/div&gt;&lt;br /&gt;&lt;b&gt;WEAPONS&lt;/b&gt;&lt;div style=&quot;width: 100%; overflow: auto&quot;&gt;&lt;table class=&quot;tborder&quot;&gt;&lt;tr&gt;&lt;td class=&quot;alt2&quot; style=&quot;padding: 3px&quot;&gt;&lt;font color=&quot;White&quot;&gt;&lt;b&gt;Primary:&lt;/b&gt;&lt;br /&gt;&lt;img src=&quot;http://i73.photobucket.com/albums/i227/IllidanEvilX/HEAT.png&quot; border=&quot;0&quot; alt=&quot;&quot; /&gt; • High-Explosive Anti-Tank (HEAT) rounds &lt;br /&gt;&lt;b&gt;Secondary:&lt;/b&gt;&lt;br /&gt;&lt;img src=&quot;http://i73.photobucket.com/albums/i227/IllidanEvilX/MachineGun.png&quot; border=&quot;0&quot; alt=&quot;&quot; /&gt; • Machine Gun &lt;br /&gt;&lt;br /&gt;&lt;/font&gt;&lt;b&gt;Additional weapons:&lt;/b&gt;&lt;font color=&quot;White&quot;&gt;&lt;br /&gt;&lt;img src=&quot;http://i73.photobucket.com/albums/i227/IllidanEvilX/ATMissile.png&quot; border=&quot;0&quot; alt=&quot;&quot; /&gt; • &lt;b&gt;Anti-Tank Missiles&lt;/b&gt;&lt;br /&gt;&lt;img src=&quot;http://i73.photobucket.com/albums/i227/IllidanEvilX/Flamethrower-1.png&quot; border=&quot;0&quot; alt=&quot;&quot; /&gt; • &lt;b&gt;Flamethrower&lt;/b&gt;&lt;br /&gt;&lt;img src=&quot;http://i73.photobucket.com/albums/i227/IllidanEvilX/GatlingLaser.png&quot; border=&quot;0&quot; alt=&quot;&quot; /&gt; • &lt;b&gt;Gatling Laser&lt;/b&gt;&lt;br /&gt;&lt;img src=&quot;http://i73.photobucket.com/albums/i227/IllidanEvilX/HighVelocityRockets.png&quot; border=&quot;0&quot; alt=&quot;&quot; /&gt; • &lt;b&gt;High Velocity Rockets&lt;/b&gt;&lt;br /&gt;&lt;img src=&quot;http://i73.photobucket.com/albums/i227/IllidanEvilX/ConcussionBeam.png&quot; border=&quot;0&quot; alt=&quot;&quot; /&gt; • &lt;b&gt;Concussion Beam&lt;/b&gt;&lt;br /&gt;&lt;img src=&quot;http://i73.photobucket.com/albums/i227/IllidanEvilX/PopUpMines.png&quot; border=&quot;0&quot; alt=&quot;&quot; /&gt; • &lt;b&gt;Pop-Up Mines&lt;/b&gt;&lt;br /&gt;&lt;img src=&quot;http://i73.photobucket.com/albums/i227/IllidanEvilX/MortarLauncher.png&quot; border=&quot;0&quot; alt=&quot;&quot; /&gt; • &lt;b&gt;Mortar Launcher&lt;/b&gt;&lt;br /&gt;&lt;img src=&quot;http://i73.photobucket.com/albums/i227/IllidanEvilX/EMPBurst.png&quot; border=&quot;0&quot; alt=&quot;&quot; /&gt; • &lt;b&gt;EMP Bursts&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;/font&gt;&lt;b&gt;Power-ups:&lt;/b&gt;&lt;font color=&quot;White&quot;&gt;&lt;br /&gt;• &lt;b&gt;Armor Bonus&lt;/b&gt;&lt;br /&gt;• &lt;b&gt;Double Power&lt;/b&gt;&lt;br /&gt;• &lt;b&gt;Double Armor&lt;/b&gt;&lt;br /&gt;• &lt;b&gt;Hyper Cooler&lt;/b&gt;&lt;br /&gt;• &lt;b&gt;Invincibility&lt;/b&gt;&lt;br /&gt;&lt;/font&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style=&quot;margin:20px;margin-top:5px;font-size: 11px&quot;&gt;&lt;div class=&quot;smallfont&quot; style=&quot;margin-bottom:2px&quot;&gt;&lt;b&gt;SCREENSHOTS&lt;/b&gt; &lt;input type=&quot;button&quot; class=&quot;button&quot; value=&quot;Reveal&quot; style=&quot;width:45px;font-size:10px;margin:0px;padding:0px;&quot; onClick=&quot;if (this.parentNode.nextSibling.firstChild.style.display != '') { this.parentNode.nextSibling.firstChild.style.display = ''; this.value = 'Hide'; } else { parentNode.nextSibling.firstChild.style.display = 'none'; this.value = 'Show'; }&quot;&gt;&lt;/div&gt;&lt;div class=&quot;alt2&quot; style=&quot;margin: 0px; padding: 6px; border: 1px inset; border-style: solid; border-left-width: 1px; border-top-width: 1px; border-right-width: 1px; border-bottom-width: 1px&quot;&gt;&lt;div style=&quot;display: none&quot;&gt;&lt;br /&gt;&lt;img src=&quot;http://www.hiveworkshop.com/forums/attachments/map-development-202/61897d1249058658-6-mass-destruction-menuwip2.jpg&quot; border=&quot;0&quot; alt=&quot;&quot; /&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;http://www.hiveworkshop.com/forums/attachments/map-development-202/75519d1266275710-6-mass-destruction-final_teaser1.jpg&quot; border=&quot;0&quot; alt=&quot;&quot; /&gt;&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style=&quot;margin:20px;margin-top:5px;font-size: 11px&quot;&gt;&lt;div class=&quot;smallfont&quot; style=&quot;margin-bottom:2px&quot;&gt;&lt;b&gt;CREDITS&lt;/b&gt; &lt;input type=&quot;button&quot; class=&quot;button&quot; value=&quot;Reveal&quot; style=&quot;width:45px;font-size:10px;margin:0px;padding:0px;&quot; onClick=&quot;if (this.parentNode.nextSibling.firstChild.style.display != '') { this.parentNode.nextSibling.firstChild.style.display = ''; this.value = 'Hide'; } else { parentNode.nextSibling.firstChild.style.display = 'none'; this.value = 'Show'; }&quot;&gt;&lt;/div&gt;&lt;div class=&quot;alt2&quot; style=&quot;margin: 0px; padding: 6px; border: 1px inset; border-style: solid; border-left-width: 1px; border-top-width: 1px; border-right-width: 1px; border-bottom-width: 1px&quot;&gt;&lt;div style=&quot;display: none&quot;&gt;&lt;br /&gt;&lt;font color=&quot;white&quot;&gt;&lt;br /&gt;&lt;font size=&quot;3&quot;&gt;&lt;b&gt;Game Design:&lt;/b&gt;&lt;/font&gt; &lt;br /&gt;Sourc[e]x&lt;br /&gt;&lt;br /&gt;&lt;font size=&quot;3&quot;&gt;&lt;b&gt;Modeling:&lt;/b&gt;&lt;/font&gt; &lt;br /&gt;Sourc[e]x&lt;br /&gt;&lt;br /&gt;&lt;font size=&quot;3&quot;&gt;&lt;b&gt;Scripting:&lt;/b&gt;&lt;/font&gt;&lt;br /&gt;Sourc[e]x&lt;br /&gt;&lt;br /&gt;&lt;font size=&quot;3&quot;&gt;&lt;b&gt;Custom Terrain Art:&lt;/b&gt;&lt;/font&gt;&lt;br /&gt;Game_Slave&lt;br /&gt;Punisher_x&lt;br /&gt;Sourc[e]x&lt;br /&gt;&lt;br /&gt;&lt;font size=&quot;3&quot;&gt;&lt;b&gt;Special Effects:&lt;/b&gt;&lt;/font&gt;&lt;br /&gt;WILLTHEALMIGHTY&lt;br /&gt;Sourc[e]x&lt;br /&gt;&lt;br /&gt;&lt;font size=&quot;3&quot;&gt;&lt;b&gt;Juggernaut tank model:&lt;/b&gt;&lt;/font&gt;&lt;br /&gt;General Frank&lt;br /&gt;&lt;br /&gt;&lt;font size=&quot;3&quot;&gt;&lt;b&gt;Music:&lt;/b&gt;&lt;/font&gt;&lt;br /&gt;Black-Cloak-of-Night&lt;br /&gt;Scooter-16&lt;br /&gt;&lt;br /&gt;&lt;font size=&quot;3&quot;&gt;&lt;b&gt;Additional Systems:&lt;/b&gt;&lt;/font&gt;&lt;br /&gt;PipeDream's Save System&lt;br /&gt;Vexorian's TimerUtils&lt;br /&gt;Rising_Dusk's GroupUtils&lt;br /&gt;&lt;/font&gt;&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style=&quot;margin:20px;margin-top:5px;font-size: 11px&quot;&gt;&lt;div class=&quot;smallfont&quot; style=&quot;margin-bottom:2px&quot;&gt;&lt;b&gt;CHANGELOG&lt;/b&gt; &lt;input type=&quot;button&quot; class=&quot;button&quot; value=&quot;Reveal&quot; style=&quot;width:45px;font-size:10px;margin:0px;padding:0px;&quot; onClick=&quot;if (this.parentNode.nextSibling.firstChild.style.display != '') { this.parentNode.nextSibling.firstChild.style.display = ''; this.value = 'Hide'; } else { parentNode.nextSibling.firstChild.style.display = 'none'; this.value = 'Show'; }&quot;&gt;&lt;/div&gt;&lt;div class=&quot;alt2&quot; style=&quot;margin: 0px; padding: 6px; border: 1px inset; border-style: solid; border-left-width: 1px; border-top-width: 1px; border-right-width: 1px; border-bottom-width: 1px&quot;&gt;&lt;div style=&quot;display: none&quot;&gt;&lt;div style=&quot;margin:20px; margin-top:5px&quot;&gt;	&lt;div class=&quot;smallfont&quot; style=&quot;margin-bottom:2px&quot;&gt;Code:&lt;/div&gt;	&lt;pre class=&quot;alt2&quot; dir=&quot;ltr&quot; style=&quot;		margin: 0px;		padding: 6px;		border: 1px inset;		width: 640px;		height: 498px;		text-align: left;		overflow: auto&quot;&gt;Changelog0.5.1 • Pre-Beta release.0.5.2: • A special effect has been added to the jump ability. • Tank preview models &lt;i&gt;should&lt;/i&gt; now display correctly on all platforms. • Tank armor has been increased by 50%. • Screen will now shake when the player is taking damage. • The chatbox texttags has been replaced with a new text system. • New weapon included: Flamethrower. • Host command added: &amp;quot;&lt;b&gt;-forceready&lt;/b&gt;&amp;quot; ; Forces all players into a 'ready' status to immediately start the game. • Numerous minor code changes and bug fixes.0.6.0: • Map is now in beta state. • First actual level is under construction. • Four new unlockable tank models has been added. • New power-ups added: Hyper Cooler, Double Power and Double Armor. • Leveling up dialog now notifies players about tank model unlocks. • Fixed a bug with the leveling up dialog message. • Players can no longer level up in singleplayer games. • Level-creation code is now better organized and easier to maintain. • Tank portals implemented. • Host command added: &amp;quot;-skipscore&amp;quot; or &amp;quot;-skip&amp;quot; ; Quickly skip the scorescreen.0.6.1: • Fixed a bug with the Invincibility timer. • Anti-tank missile damage reduced by 33%. • A lame flamethrower ammunition bug has been fixed. • Added a new tiny test level. • Major pathing cleanup of 'Circle of Destruction'.0.7.0: • New weapons: Gatling Laser, High Velocity Rockets, Concussion Beam and Pop-up Mines • Fixed a bug with the radio dialog. • Added a dialog holding the Host Commands. • Camera damage shaking issue fixed. • New Game Mode added: Team Deathmatch. • All weapon icons added. • Level name is now displayed to all players. • A little scorescreen bug has been fixed. • Weapon code has been better organized. • Weapon power-up priorities has been changed. • Fixed a major issue with the deathmatch score counter. • When browsing between weapons, weapon icons will now display above your tank. • New weapon power-up models added. • Fixed a bug with the tank portals. • Handle data attachment method switched from '[H2I-offset]' to a safer hashtable method. The reason being handle ids exceeding the array sizes. • The scoretable code has been completely rewritten to support team matches. • New level added. • Fixed loads of minor bugs.0.8.0: • Fixed a bug with the status bar (gameplay interface) not showing up when a dialog was active. • Added a spectator mode. • Respawn method has been improved. • Added two new gamemodes: Annihilation and Juggernaut. • Fixed a bug with the EMP cooldown timers. • Fixed a bug with the new scoretable not giving correct rewards. • New weapon added: Mortar Launcher. • Fixed a little graphic glitch with tank models remaining on the level after the game has ended. • The scoretable now displays empty (0) scores. • Updated the chatbox text system. • The game lobby`s texttags has been replaced with the new text system. • The &amp;quot;Best of round&amp;quot; award should now be working correctly. • Added game mode descriptions. • Added a new Host Command: &amp;quot;-kick&amp;quot; ; Opens up a dialog with a list of players to kick from the game.0.9.0: • The game timer will now no longer be displayed in modes which doesn`t use it. • To make things a bit more interesting, you`re now rewarded a second for killing a player in Annihilation mode. • The final scorescreen has returned to its previous state. • Added a new gamemode: Capture the Flag. • Added more radio commands. • Added radio chat sound effects. • Fixed a bug with the gameplay UI displaying in the main menu. • A new tank model has been added.1.0.0: • Full release. • The player death message box has finally been fixed. • Fixed the HEAT's name. • 6 new tank models added. • Completed the user interface. • Fixed some old game interface settings. • Added a new huge level. • New flamethrower power-up model. • Added a new Host Command: &amp;quot;-endround&amp;quot; or &amp;quot;-end&amp;quot; ; Skips the remaining rounds and returns everyone to the game lobby. (Only available when watching the scorescreen) • Mass Destruction is now preloading a lot of units and abilities at startup to prevent some &amp;quot;first time&amp;quot; lag. This also makes the loading slightly longer. • Decreased the hit-points of most environment objects. • Dynamic effects and level objects storage switched to hashtable. • Fixed a bug with the annihilation end conditions. • Changed map preview image. • Fixed a animation bug with some of the tank model previews. • Fixed loads of minor bugs. • Concussion Beam sound effect added.1.0.1: • Fixed a bug with the option scrolling and game start colliding. • Host detection should be more stable now. • Added a &amp;quot;-VoteHost&amp;quot; command available to all players. • Added a option to modify gamemode rounds.1.0.2: • Fixed a bug related to the option menu which could cause a player to permanently lose user control. • Fixed a bug with the texttags in the control option panel. • Fixed a bug with the team manager. • Added a option to modify gamemode round time.1.0.2b: • Fixed a major bug in the team manager.&lt;/pre&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;</description>
<guid>http://www.hiveworkshop.com/forums/maps.php?id=fnawtb</guid>
<pubDate>Sun, 07 Mar 2010 21:08:26 GMT</pubDate>
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<title>High road - Low road</title>
<link>http://www.hiveworkshop.com/forums/maps.php?id=zyhf54</link>
<description>It takes a long walk through the shallow water to get to your enemy; there is a shorter way over the nearby hill but... its not very safe anymore.&lt;br /&gt;&lt;br /&gt;The two bases are right next to each other, with two paths linking them:&lt;br /&gt;- The low road circles the long way around the map, dodging hills, trees, fountains, and murlocs.&lt;br /&gt;- The high road is up and over a small hill, past a nasty looking group of Bronze Dragons. They hit hard, they don't sleep, and they can see you even if you are invisible! Be careful, as these Bronze Dragons don't like to see conflicts too soon.&lt;br /&gt;&lt;br /&gt;Strategies:&lt;br /&gt;- Don't try to rush a ground force.&lt;br /&gt;- Expand to the islands, and throw up a few towers to make very hard to destroy expansion.&lt;br /&gt;- Purchase harpies from the nearby mercenary camps, and harass your enemies base with them.&lt;br /&gt;- Fast creep the dragons, purchase dragons of your own, and then assault your enemy from behind.&lt;br /&gt;- Rely on the dragons to defend your base, while creeping the low road. Eventually lead your assault force on their main gates.&lt;br /&gt;- Grab a zeppelin, and drop your troops into the side of your enemies base.&lt;br /&gt;&lt;br /&gt;&lt;div style=&quot;margin:20px;margin-top:5px;font-size: 11px&quot;&gt;&lt;div class=&quot;smallfont&quot; style=&quot;margin-bottom:2px&quot;&gt;&lt;b&gt;Creep Camps&lt;/b&gt; &lt;input type=&quot;button&quot; class=&quot;button&quot; value=&quot;Reveal&quot; style=&quot;width:45px;font-size:10px;margin:0px;padding:0px;&quot; onClick=&quot;if (this.parentNode.nextSibling.firstChild.style.display != '') { this.parentNode.nextSibling.firstChild.style.display = ''; this.value = 'Hide'; } else { parentNode.nextSibling.firstChild.style.display = 'none'; this.value = 'Show'; }&quot;&gt;&lt;/div&gt;&lt;div class=&quot;alt2&quot; style=&quot;margin: 0px; padding: 6px; border: 1px inset; border-style: solid; border-left-width: 1px; border-top-width: 1px; border-right-width: 1px; border-bottom-width: 1px&quot;&gt;&lt;div style=&quot;display: none&quot;&gt;&lt;br /&gt;&lt;img src=&quot;http://img.photobucket.com/albums/v135/Teelo/wc3screenies/highroadlowroadcreepspots.jpg&quot; border=&quot;0&quot; alt=&quot;&quot; /&gt;&lt;br /&gt;1: This is a camp of dragons. They have a large aggro radius, don't sleep, and can see invisible units. When you can finally take them down, they drop a lot of powerful items.&lt;br /&gt;2+3: These are small air camps of harpies. Don't take them on unless you have some anti-air.&lt;br /&gt;4+5: These camps guard a mercenary camp. If you want to quickly creep them early game, consider purchasing a mercenary yourself to help you.&lt;br /&gt;6: These creeps guard the only expansion you can access by ground. The trees are spaced enough to walk through.&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;Map contains:&lt;br /&gt;- Two base spawns&lt;br /&gt;- One expansion accessable by ground&lt;br /&gt;- Two expansions accessable with a zeppelin&lt;br /&gt;- Two mana wells&lt;br /&gt;- Two mercenary camps&lt;br /&gt;- One dragon roost&lt;br /&gt;- One goblin lab&lt;br /&gt;- One goblin shop</description>
<guid>http://www.hiveworkshop.com/forums/maps.php?id=zyhf54</guid>
<pubDate>Sat, 27 Feb 2010 12:05:27 GMT</pubDate>
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<title>Natural Selection v1.1</title>
<link>http://www.hiveworkshop.com/forums/maps.php?id=qsz15k</link>
<description>&lt;font size=&quot;4&quot;&gt;&lt;font color=&quot;#088431&quot;&gt;Natural Selection&lt;/font&gt;&lt;/font&gt;&lt;br /&gt;&lt;br /&gt;&lt;font color=&quot;#7B7B08&quot;&gt;Summary:&lt;/font&gt;&lt;br /&gt;&lt;font color=&quot;#94C53A&quot;&gt;Create your species and evolve your creatures from simple land animals to unique and powerful beasts. Fine-tune their genetic code in singleplayer, and then unleash them against others online!&lt;/font&gt;&lt;br /&gt;&lt;br /&gt;&lt;font color=&quot;#94C53A&quot;&gt;Natural Selection is a sandbox game in which you design you own unique species of creature. At first your species is basic, with a preset size, colour and behaviour. Over time however, your creatures will adapt to their competition; potentially developing a wide array of abilities - anything from fire-breathing wolves to berserker polar bears is possible! &lt;/font&gt;&lt;br /&gt;&lt;br /&gt;&lt;font color=&quot;#7B7B08&quot;&gt;Features:&lt;/font&gt;&lt;br /&gt;&lt;font color=&quot;#94C53A&quot;&gt;-Thousands of possible creature combinations&lt;br /&gt;-Homemade save/load system for storing your creations&lt;br /&gt;-Advanced creature AI, that controls everything from hunting to mating and nesting.&lt;br /&gt;-Unprotected version can be found &lt;a href=&quot;http://www.hiveworkshop.com/forums/pastebin.php?id=rg6bbd&quot; target=&quot;_blank&quot;&gt;here&lt;/a&gt;. Mappers are welcome to take a peek under the hood and learn how everything works&lt;/font&gt;&lt;br /&gt;&lt;br /&gt;&lt;font color=&quot;#7B7B08&quot;&gt;Changelog:&lt;/font&gt;&lt;br /&gt;&lt;font color=&quot;#7B7B08&quot;&gt;v1.0&lt;/font&gt;&lt;font color=&quot;#94C53A&quot;&gt; - Uploaded&lt;/font&gt;&lt;br /&gt;&lt;font color=&quot;#7B7B08&quot;&gt;v1.1&lt;/font&gt;&lt;font color=&quot;#94C53A&quot;&gt; - Fixed an issue with loner AI. Baby aggressive creatures no longer flee. Fixed ability levelling issue.&lt;/font&gt;&lt;br /&gt;</description>
<guid>http://www.hiveworkshop.com/forums/maps.php?id=qsz15k</guid>
<pubDate>Mon, 22 Feb 2010 16:16:31 GMT</pubDate>
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<title>2P Campaign: Human 06</title>
<link>http://www.hiveworkshop.com/forums/maps.php?id=lnuzha</link>
<description>&lt;font size=&quot;4&quot;&gt;&lt;b&gt;&lt;font color=&quot;#6666cc&quot;&gt;Human Campaign:&lt;/font&gt; The Scourge of Lordaeron&lt;/b&gt;&lt;/font&gt;&lt;br /&gt;Chapter 6: The Culling&lt;br /&gt;&lt;br /&gt;(Interlude)&lt;br /&gt;&amp;quot;Later that afternoon, on the road to Stratholme...&amp;quot;&lt;br /&gt;&lt;br /&gt;(Level)&lt;br /&gt;&amp;quot;Early the next morning, on the outskirts of Stratholme...&amp;quot;&lt;br /&gt;&lt;br /&gt;Notable Changes:&lt;br /&gt; - Interlude added to map&lt;br /&gt; - Captain Falric added as hero&lt;br /&gt; - Second Base added&lt;br /&gt; - 2 Player Base Balancing&lt;br /&gt; - Extra Score: Stop Mal'Ganis from making an army&lt;br /&gt;&lt;br /&gt;##============================================##&lt;br /&gt;&lt;br /&gt;For further infomation on the project, go to the thread:&lt;br /&gt;&lt;a href=&quot;http://www.hiveworkshop.com/forums/map-development-202/2-player-campaign-157724/&quot; target=&quot;_blank&quot;&gt;http://www.hiveworkshop.com/forums/m...mpaign-157724/&lt;/a&gt;&lt;br /&gt;</description>
<guid>http://www.hiveworkshop.com/forums/maps.php?id=lnuzha</guid>
<pubDate>Sun, 28 Feb 2010 22:08:59 GMT</pubDate>
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<title>The Last Samurai- The Search v1.02</title>
<link>http://www.hiveworkshop.com/forums/maps.php?id=e87qjg</link>
<description>&lt;table border=&quot;0&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot;&gt;                  &lt;tr&gt;                    &lt;td&gt;&lt;fieldset class=&quot;fieldset&quot;&gt;                      &lt;legend class=&quot;text&quot;&gt;&lt;strong&gt;The Last Samurai&lt;/strong&gt;&lt;/legend&gt;                      &lt;table border=&quot;0&quot; cellpadding=&quot;0&quot; cellspacing=&quot;3&quot;&gt;                        &lt;tr&gt;                          &lt;td&gt;&lt;div align=&quot;left&quot; class=&quot;text&quot;&gt;                            &lt;div align=&quot;center&quot;&gt;&lt;font face=&quot;Century Gothic&quot;&gt;&lt;i&gt;&lt;b&gt;&lt;font size=&quot;3&quot;&gt;&lt;font color=&quot;RoyalBlue&quot;&gt;The Last Samurai - The Search :&lt;/font&gt;&lt;/font&gt;&lt;/b&gt;&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;div align=&quot;center&quot;&gt;&lt;br /&gt;&lt;b&gt;&lt;font face=&quot;Century Gothic&quot;&gt;&lt;font size=&quot;2&quot;&gt;&lt;font color=&quot;White&quot;&gt;After General Yakobutso, ordered Odin Yanomato to go find his son, he's receives some very troubling new's from Vago and is visited by someone... unexpected...&lt;br /&gt;&lt;br /&gt;&lt;b&gt;&lt;i&gt;&lt;font color=&quot;Red&quot;&gt;Note:&lt;/font&gt;&lt;/i&gt;&lt;/b&gt; If you have not seen the first part, &lt;a href=&quot;http://www.hiveworkshop.com/forums/maps-564/last-samurai-introduction-v1-03-a-158271/?prev=u%3DxDeathKnightx&quot; target=&quot;_blank&quot;&gt;The Last Samurai - Introduction&lt;/a&gt;, Then i suggest you watch that one first.&lt;/font&gt;&lt;/font&gt;&lt;/font&gt;&lt;/b&gt;&lt;/div&gt;&lt;div align=&quot;center&quot;&gt;&lt;div style=&quot;margin:20px;margin-top:5px;font-size: 11px&quot;&gt;&lt;div class=&quot;smallfont&quot; style=&quot;margin-bottom:2px&quot;&gt;&lt;b&gt;Music By:&lt;/b&gt; &lt;input type=&quot;button&quot; class=&quot;button&quot; value=&quot;Reveal&quot; style=&quot;width:45px;font-size:10px;margin:0px;padding:0px;&quot; onClick=&quot;if (this.parentNode.nextSibling.firstChild.style.display != '') { this.parentNode.nextSibling.firstChild.style.display = ''; this.value = 'Hide'; } else { parentNode.nextSibling.firstChild.style.display = 'none'; this.value = 'Show'; }&quot;&gt;&lt;/div&gt;&lt;div class=&quot;alt2&quot; style=&quot;margin: 0px; padding: 6px; border: 1px inset; border-style: solid; border-left-width: 1px; border-top-width: 1px; border-right-width: 1px; border-bottom-width: 1px&quot;&gt;&lt;div style=&quot;display: none&quot;&gt;&lt;font color=&quot;White&quot;&gt;&lt;font size=&quot;2&quot;&gt;&lt;br /&gt;Gravity&lt;br /&gt;Blizzard Entertainment&lt;/font&gt;&lt;/font&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style=&quot;margin:20px;margin-top:5px;font-size: 11px&quot;&gt;&lt;div class=&quot;smallfont&quot; style=&quot;margin-bottom:2px&quot;&gt;&lt;b&gt;Model's By:&lt;/b&gt; &lt;input type=&quot;button&quot; class=&quot;button&quot; value=&quot;Reveal&quot; style=&quot;width:45px;font-size:10px;margin:0px;padding:0px;&quot; onClick=&quot;if (this.parentNode.nextSibling.firstChild.style.display != '') { this.parentNode.nextSibling.firstChild.style.display = ''; this.value = 'Hide'; } else { parentNode.nextSibling.firstChild.style.display = 'none'; this.value = 'Show'; }&quot;&gt;&lt;/div&gt;&lt;div class=&quot;alt2&quot; style=&quot;margin: 0px; padding: 6px; border: 1px inset; border-style: solid; border-left-width: 1px; border-top-width: 1px; border-right-width: 1px; border-bottom-width: 1px&quot;&gt;&lt;div style=&quot;display: none&quot;&gt;&lt;font color=&quot;White&quot;&gt;&lt;font size=&quot;2&quot;&gt;-Black_Stan&lt;br /&gt;-The Ultimate Terraining Map v3.0&lt;br /&gt;-Born2Modificate&lt;br /&gt;-dickxunder&lt;br /&gt;&lt;/font&gt;&lt;/font&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style=&quot;margin:20px;margin-top:5px;font-size: 11px&quot;&gt;&lt;div class=&quot;smallfont&quot; style=&quot;margin-bottom:2px&quot;&gt;&lt;b&gt;Screen shot's :&lt;/b&gt; &lt;input type=&quot;button&quot; class=&quot;button&quot; value=&quot;Reveal&quot; style=&quot;width:45px;font-size:10px;margin:0px;padding:0px;&quot; onClick=&quot;if (this.parentNode.nextSibling.firstChild.style.display != '') { this.parentNode.nextSibling.firstChild.style.display = ''; this.value = 'Hide'; } else { parentNode.nextSibling.firstChild.style.display = 'none'; this.value = 'Show'; }&quot;&gt;&lt;/div&gt;&lt;div class=&quot;alt2&quot; style=&quot;margin: 0px; padding: 6px; border: 1px inset; border-style: solid; border-left-width: 1px; border-top-width: 1px; border-right-width: 1px; border-bottom-width: 1px&quot;&gt;&lt;div style=&quot;display: none&quot;&gt;&lt;img src=&quot;http://www.hiveworkshop.com/forums/members/152860-albums2918-picture24883.jpg&quot; border=&quot;0&quot; alt=&quot;&quot; /&gt;&lt;img src=&quot;http://www.hiveworkshop.com/forums/members/152860-albums2918-picture24884.jpg&quot; border=&quot;0&quot; alt=&quot;&quot; /&gt;&lt;img src=&quot;http://www.hiveworkshop.com/forums/members/152860-albums2918-picture24885.jpg&quot; border=&quot;0&quot; alt=&quot;&quot; /&gt;&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style=&quot;margin:20px;margin-top:5px;font-size: 11px&quot;&gt;&lt;div class=&quot;smallfont&quot; style=&quot;margin-bottom:2px&quot;&gt;&lt;b&gt;Change Log:&lt;/b&gt; &lt;input type=&quot;button&quot; class=&quot;button&quot; value=&quot;Reveal&quot; style=&quot;width:45px;font-size:10px;margin:0px;padding:0px;&quot; onClick=&quot;if (this.parentNode.nextSibling.firstChild.style.display != '') { this.parentNode.nextSibling.firstChild.style.display = ''; this.value = 'Hide'; } else { parentNode.nextSibling.firstChild.style.display = 'none'; this.value = 'Show'; }&quot;&gt;&lt;/div&gt;&lt;div class=&quot;alt2&quot; style=&quot;margin: 0px; padding: 6px; border: 1px inset; border-style: solid; border-left-width: 1px; border-top-width: 1px; border-right-width: 1px; border-bottom-width: 1px&quot;&gt;&lt;div style=&quot;display: none&quot;&gt;&lt;font color=&quot;White&quot;&gt;&lt;font size=&quot;2&quot;&gt;&lt;br /&gt;&lt;b&gt;&lt;u&gt;&lt;i&gt;v1.00&lt;/i&gt;&lt;/u&gt;&lt;/b&gt;&lt;/font&gt;&lt;/font&gt;&lt;font size=&quot;2&quot;&gt;&lt;br /&gt;&lt;font color=&quot;RoyalBlue&quot;&gt;-Uploaded The Map&lt;/font&gt;&lt;/font&gt;&lt;br /&gt;&lt;font color=&quot;White&quot;&gt;&lt;font size=&quot;2&quot;&gt;&lt;b&gt;&lt;u&gt;&lt;i&gt;v1.01&lt;/i&gt;&lt;/u&gt;&lt;/b&gt;&lt;/font&gt;&lt;/font&gt;&lt;font size=&quot;2&quot;&gt;&lt;br /&gt;&lt;font color=&quot;RoyalBlue&quot;&gt;-Sorted out some Issues VengeanceKael pointed out.&lt;/font&gt;&lt;/font&gt;&lt;br /&gt;&lt;font color=&quot;White&quot;&gt;&lt;font size=&quot;2&quot;&gt;&lt;b&gt;&lt;u&gt;&lt;i&gt;v1.02&lt;/i&gt;&lt;/u&gt;&lt;/b&gt;&lt;/font&gt;&lt;/font&gt;&lt;font size=&quot;2&quot;&gt;&lt;br /&gt;&lt;font color=&quot;RoyalBlue&quot;&gt;-Changed Minimap Image.&lt;/font&gt;&lt;/font&gt;&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;font color=&quot;Red&quot;&gt;&lt;font size=&quot;2&quot;&gt;&lt;b&gt;&lt;u&gt;&lt;i&gt;Map Preferences&lt;/i&gt;&lt;/u&gt;&lt;/b&gt;&lt;/font&gt;&lt;/font&gt;&lt;br /&gt;&lt;font color=&quot;White&quot;&gt;&lt;font size=&quot;2&quot;&gt;-This Map is not protected&lt;br /&gt;-Cinematic Time &amp;lt;Approx 5 -7 minutes&amp;gt;&lt;br /&gt;-File size doesn't matter, It's a Cinematic.&lt;br /&gt;-&amp;quot;Esc&amp;quot; / &amp;quot;Skip Cinematic&amp;quot; Ability Implemented.&lt;/font&gt;&lt;/font&gt;&lt;br /&gt;&lt;/div&gt;                          &lt;/div&gt;&lt;/td&gt;                        &lt;/tr&gt;                      &lt;/table&gt;                    &lt;/fieldset&gt;&lt;/td&gt;                  &lt;/tr&gt;                &lt;/table&gt;</description>
<guid>http://www.hiveworkshop.com/forums/maps.php?id=e87qjg</guid>
<pubDate>Sun, 28 Feb 2010 19:42:41 GMT</pubDate>
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<title>2P Campaign: Human 05</title>
<link>http://www.hiveworkshop.com/forums/maps.php?id=4w7lpm</link>
<description>&lt;font size=&quot;4&quot;&gt;&lt;b&gt;&lt;font color=&quot;#6666cc&quot;&gt;Human Campaign:&lt;/font&gt; The Scourge of Lordaeron&lt;/b&gt;&lt;/font&gt;&lt;br /&gt;Chapter 5: March of the Scourge&lt;br /&gt;&lt;br /&gt;&amp;quot;Early the next morning, Arthas and Jaina approach the village of Hearthglen.&amp;quot;&lt;br /&gt;&lt;br /&gt;Notable Changes:&lt;br /&gt; - Added Captain Falric&lt;br /&gt; - Added Second Base&lt;br /&gt; - 2 Players Balancing&lt;br /&gt; - Extra Score: Map Explored&lt;br /&gt;&lt;br /&gt;##============================================##&lt;br /&gt;&lt;br /&gt;For further infomation on the project, go to the thread:&lt;br /&gt;&lt;a href=&quot;http://www.hiveworkshop.com/forums/map-development-202/2-player-campaign-157724/&quot; target=&quot;_blank&quot;&gt;http://www.hiveworkshop.com/forums/m...mpaign-157724/&lt;/a&gt;</description>
<guid>http://www.hiveworkshop.com/forums/maps.php?id=4w7lpm</guid>
<pubDate>Sun, 28 Feb 2010 21:52:33 GMT</pubDate>
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<title>2P Campaign: Human 04</title>
<link>http://www.hiveworkshop.com/forums/maps.php?id=xe31od</link>
<description>&lt;font size=&quot;4&quot;&gt;&lt;b&gt;&lt;font color=&quot;#6666cc&quot;&gt;Human Campaign:&lt;/font&gt; The Scourge of Lordaeron&lt;/b&gt;&lt;/font&gt;&lt;br /&gt;Chapter 4: The Cult of the Damned&lt;br /&gt;&lt;br /&gt;&amp;quot;The next day, on the outskirts of Andorhal...&amp;quot;&lt;br /&gt;&lt;br /&gt;Notable Changes:&lt;br /&gt; - Added base for player 2&lt;br /&gt; - 3 gold mines added to the map&lt;br /&gt; - 2 player balancing&lt;br /&gt; - Extra Score: Expand onto all the gold mines&lt;br /&gt;&lt;br /&gt;##============================================##&lt;br /&gt;&lt;br /&gt;For further infomation on the project, go to the thread:&lt;br /&gt;&lt;a href=&quot;http://www.hiveworkshop.com/forums/map-development-202/2-player-campaign-157724/&quot; target=&quot;_blank&quot;&gt;http://www.hiveworkshop.com/forums/m...mpaign-157724/&lt;/a&gt;&lt;br /&gt;</description>
<guid>http://www.hiveworkshop.com/forums/maps.php?id=xe31od</guid>
<pubDate>Sun, 28 Feb 2010 21:51:02 GMT</pubDate>
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<title>The Last Samurai-Introduction v1.04</title>
<link>http://www.hiveworkshop.com/forums/maps.php?id=i70e7t</link>
<description>&lt;table border=&quot;0&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot;&gt;                  &lt;tr&gt;                    &lt;td&gt;&lt;fieldset class=&quot;fieldset&quot;&gt;                      &lt;legend class=&quot;text&quot;&gt;&lt;strong&gt;The Last Samurai&lt;/strong&gt;&lt;/legend&gt;                      &lt;table border=&quot;0&quot; cellpadding=&quot;0&quot; cellspacing=&quot;3&quot;&gt;                        &lt;tr&gt;                          &lt;td&gt;&lt;div align=&quot;left&quot; class=&quot;text&quot;&gt;                            &lt;div align=&quot;center&quot;&gt;&lt;font face=&quot;Century Gothic&quot;&gt;&lt;i&gt;&lt;b&gt;&lt;font size=&quot;3&quot;&gt;&lt;font color=&quot;RoyalBlue&quot;&gt;The Last Samurai - Introduction :&lt;/font&gt;&lt;/font&gt;&lt;/b&gt;&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;div align=&quot;center&quot;&gt;&lt;br /&gt;&lt;b&gt;&lt;font face=&quot;Century Gothic&quot;&gt;&lt;font size=&quot;2&quot;&gt;&lt;font color=&quot;White&quot;&gt;There were once two armies, Samurai's and Warlord's, they were always in war. Sometimes worse than other times, But then there was a warrior called Raiken Yanoboyukya who was a very fierce samurai and there was the General, General Yakobutso. He had a wife Sharnae and a son called Vago and a daughter called Juile.&lt;br /&gt;Raiken only had one son, called Odin.&lt;br /&gt;And then one day, Raiken left the samurai army. With no leaving letter or speech, And moved forward to join the Warlord's... Odin, his son did not follow his father's footsteps.&lt;/font&gt;&lt;/font&gt;&lt;/font&gt;&lt;/b&gt;&lt;/div&gt;&lt;div align=&quot;center&quot;&gt;&lt;div style=&quot;margin:20px;margin-top:5px;font-size: 11px&quot;&gt;&lt;div class=&quot;smallfont&quot; style=&quot;margin-bottom:2px&quot;&gt;&lt;b&gt;Music By:&lt;/b&gt; &lt;input type=&quot;button&quot; class=&quot;button&quot; value=&quot;Reveal&quot; style=&quot;width:45px;font-size:10px;margin:0px;padding:0px;&quot; onClick=&quot;if (this.parentNode.nextSibling.firstChild.style.display != '') { this.parentNode.nextSibling.firstChild.style.display = ''; this.value = 'Hide'; } else { parentNode.nextSibling.firstChild.style.display = 'none'; this.value = 'Show'; }&quot;&gt;&lt;/div&gt;&lt;div class=&quot;alt2&quot; style=&quot;margin: 0px; padding: 6px; border: 1px inset; border-style: solid; border-left-width: 1px; border-top-width: 1px; border-right-width: 1px; border-bottom-width: 1px&quot;&gt;&lt;div style=&quot;display: none&quot;&gt;&lt;font color=&quot;White&quot;&gt;&lt;font size=&quot;2&quot;&gt;&lt;br /&gt;Gravity&lt;br /&gt;Blizzard Entertainment&lt;/font&gt;&lt;/font&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style=&quot;margin:20px;margin-top:5px;font-size: 11px&quot;&gt;&lt;div class=&quot;smallfont&quot; style=&quot;margin-bottom:2px&quot;&gt;&lt;b&gt;Model's By:&lt;/b&gt; &lt;input type=&quot;button&quot; class=&quot;button&quot; value=&quot;Reveal&quot; style=&quot;width:45px;font-size:10px;margin:0px;padding:0px;&quot; onClick=&quot;if (this.parentNode.nextSibling.firstChild.style.display != '') { this.parentNode.nextSibling.firstChild.style.display = ''; this.value = 'Hide'; } else { parentNode.nextSibling.firstChild.style.display = 'none'; this.value = 'Show'; }&quot;&gt;&lt;/div&gt;&lt;div class=&quot;alt2&quot; style=&quot;margin: 0px; padding: 6px; border: 1px inset; border-style: solid; border-left-width: 1px; border-top-width: 1px; border-right-width: 1px; border-bottom-width: 1px&quot;&gt;&lt;div style=&quot;display: none&quot;&gt;&lt;font color=&quot;White&quot;&gt;&lt;font size=&quot;2&quot;&gt;-Black_Stan&lt;br /&gt;-The Ultimate Terraining Map v3.0&lt;br /&gt;-Born2Modificate&lt;/font&gt;&lt;/font&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style=&quot;margin:20px;margin-top:5px;font-size: 11px&quot;&gt;&lt;div class=&quot;smallfont&quot; style=&quot;margin-bottom:2px&quot;&gt;&lt;b&gt;Screen shot's :&lt;/b&gt; &lt;input type=&quot;button&quot; class=&quot;button&quot; value=&quot;Reveal&quot; style=&quot;width:45px;font-size:10px;margin:0px;padding:0px;&quot; onClick=&quot;if (this.parentNode.nextSibling.firstChild.style.display != '') { this.parentNode.nextSibling.firstChild.style.display = ''; this.value = 'Hide'; } else { parentNode.nextSibling.firstChild.style.display = 'none'; this.value = 'Show'; }&quot;&gt;&lt;/div&gt;&lt;div class=&quot;alt2&quot; style=&quot;margin: 0px; padding: 6px; border: 1px inset; border-style: solid; border-left-width: 1px; border-top-width: 1px; border-right-width: 1px; border-bottom-width: 1px&quot;&gt;&lt;div style=&quot;display: none&quot;&gt;&lt;img src=&quot;http://www.hiveworkshop.com/forums/members/152860-albums2918-picture24801.jpg&quot; border=&quot;0&quot; alt=&quot;&quot; /&gt;&lt;img src=&quot;http://www.hiveworkshop.com/forums/members/152860-albums2918-picture24329.jpg&quot; border=&quot;0&quot; alt=&quot;&quot; /&gt;&lt;img src=&quot;http://www.hiveworkshop.com/forums/members/152860-albums2918-picture24328.jpg&quot; border=&quot;0&quot; alt=&quot;&quot; /&gt;&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style=&quot;margin:20px;margin-top:5px;font-size: 11px&quot;&gt;&lt;div class=&quot;smallfont&quot; style=&quot;margin-bottom:2px&quot;&gt;&lt;b&gt;Change Log:&lt;/b&gt; &lt;input type=&quot;button&quot; class=&quot;button&quot; value=&quot;Reveal&quot; style=&quot;width:45px;font-size:10px;margin:0px;padding:0px;&quot; onClick=&quot;if (this.parentNode.nextSibling.firstChild.style.display != '') { this.parentNode.nextSibling.firstChild.style.display = ''; this.value = 'Hide'; } else { parentNode.nextSibling.firstChild.style.display = 'none'; this.value = 'Show'; }&quot;&gt;&lt;/div&gt;&lt;div class=&quot;alt2&quot; style=&quot;margin: 0px; padding: 6px; border: 1px inset; border-style: solid; border-left-width: 1px; border-top-width: 1px; border-right-width: 1px; border-bottom-width: 1px&quot;&gt;&lt;div style=&quot;display: none&quot;&gt;&lt;font color=&quot;White&quot;&gt;&lt;font size=&quot;2&quot;&gt;&lt;br /&gt;&lt;b&gt;&lt;u&gt;&lt;i&gt;v1.00&lt;/i&gt;&lt;/u&gt;&lt;/b&gt;&lt;/font&gt;&lt;/font&gt;&lt;font size=&quot;2&quot;&gt;&lt;br /&gt;&lt;font color=&quot;RoyalBlue&quot;&gt;-Uploaded The Map&lt;/font&gt;&lt;/font&gt;&lt;br /&gt;&lt;font color=&quot;White&quot;&gt;&lt;font size=&quot;2&quot;&gt;&lt;b&gt;&lt;u&gt;&lt;i&gt;v1.01&lt;/i&gt;&lt;/u&gt;&lt;/b&gt;&lt;/font&gt;&lt;/font&gt;&lt;font size=&quot;2&quot;&gt;&lt;br /&gt;&lt;font color=&quot;RoyalBlue&quot;&gt;-Changed some problems mentioned by VengeanceKael&lt;/font&gt;&lt;/font&gt;&lt;font color=&quot;White&quot;&gt;&lt;font size=&quot;2&quot;&gt;&lt;br /&gt;&lt;b&gt;&lt;u&gt;&lt;i&gt;v1.02&lt;/i&gt;&lt;/u&gt;&lt;/b&gt;&lt;/font&gt;&lt;/font&gt;&lt;font size=&quot;2&quot;&gt;&lt;br /&gt;&lt;font color=&quot;RoyalBlue&quot;&gt;-Changed some issue's with Typo's&lt;br /&gt;-Changed The background music&lt;br /&gt;-Given the Ability to skip cinematic&lt;br /&gt;-Added map preference's&lt;/font&gt;&lt;/font&gt;&lt;br /&gt;&lt;font color=&quot;White&quot;&gt;&lt;font size=&quot;2&quot;&gt;&lt;b&gt;&lt;u&gt;&lt;i&gt;v1.03&lt;/i&gt;&lt;/u&gt;&lt;/b&gt;&lt;/font&gt;&lt;/font&gt;&lt;font size=&quot;2&quot;&gt;&lt;br /&gt;&lt;font color=&quot;RoyalBlue&quot;&gt;-Changed some Issues and bugs with music&lt;/font&gt;&lt;/font&gt;&lt;br /&gt;&lt;font color=&quot;White&quot;&gt;&lt;font size=&quot;2&quot;&gt;&lt;b&gt;&lt;u&gt;&lt;i&gt;v1.04&lt;/i&gt;&lt;/u&gt;&lt;/b&gt;&lt;/font&gt;&lt;/font&gt;&lt;font size=&quot;2&quot;&gt;&lt;br /&gt;&lt;font color=&quot;RoyalBlue&quot;&gt;-Changed Minimap Image&lt;/font&gt;&lt;/font&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;font color=&quot;Red&quot;&gt;&lt;font size=&quot;2&quot;&gt;&lt;b&gt;&lt;u&gt;&lt;i&gt;Map Preferences&lt;/i&gt;&lt;/u&gt;&lt;/b&gt;&lt;/font&gt;&lt;/font&gt;&lt;br /&gt;&lt;font color=&quot;White&quot;&gt;&lt;font size=&quot;2&quot;&gt;-This Map is not protected&lt;br /&gt;-Cinematic Time &amp;lt;Approx 5 -7 minutes&amp;gt;&lt;br /&gt;-File size doesn't matter, It's a Cinematic.&lt;/font&gt;&lt;/font&gt;&lt;br /&gt;&lt;/div&gt;                          &lt;/div&gt;&lt;/td&gt;                        &lt;/tr&gt;                      &lt;/table&gt;                    &lt;/fieldset&gt;&lt;/td&gt;                  &lt;/tr&gt;                &lt;/table&gt;</description>
<guid>http://www.hiveworkshop.com/forums/maps.php?id=i70e7t</guid>
<pubDate>Mon, 22 Feb 2010 19:27:47 GMT</pubDate>
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<title>2P Campaign: Human 03</title>
<link>http://www.hiveworkshop.com/forums/maps.php?id=cycnqd</link>
<description>&lt;font size=&quot;4&quot;&gt;&lt;b&gt;&lt;font color=&quot;#6666cc&quot;&gt;Human Campaign:&lt;/font&gt; The Scourge of Lordaeron&lt;/b&gt;&lt;/font&gt;&lt;br /&gt;Chapter 3: Ravages of the Plague&lt;br /&gt;&lt;br /&gt;(Interlude)&lt;br /&gt;&amp;quot;Two weeks later, in the Violet Gardens of Dalaran...&amp;quot;&lt;br /&gt;&lt;br /&gt;(Level)&lt;br /&gt;&amp;quot;Three days later in Alterac, Arthas and his men wait near a crossroads along the King's Road.&amp;quot;&lt;br /&gt;&lt;br /&gt;Notable Changes:&lt;br /&gt; - Interlude added to map&lt;br /&gt; - Changed the taxman's items dropped&lt;br /&gt; - Added starting footmen, and 1 mortar team&lt;br /&gt; - Removed 1 footman from blockade&lt;br /&gt; - Removed Captain as usable unit&lt;br /&gt; - Extra Score: Kill all the enemies on the map&lt;br /&gt;&lt;br /&gt;##============================================##&lt;br /&gt;&lt;br /&gt;For further infomation on the project, go to the thread:&lt;br /&gt;&lt;a href=&quot;http://www.hiveworkshop.com/forums/map-development-202/2-player-campaign-157724/&quot; target=&quot;_blank&quot;&gt;http://www.hiveworkshop.com/forums/m...mpaign-157724/&lt;/a&gt;&lt;br /&gt;</description>
<guid>http://www.hiveworkshop.com/forums/maps.php?id=cycnqd</guid>
<pubDate>Sun, 28 Feb 2010 21:52:27 GMT</pubDate>
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<item>
<title>2P Campaign: Human 02</title>
<link>http://www.hiveworkshop.com/forums/maps.php?id=526pdv</link>
<description>&lt;font size=&quot;4&quot;&gt;&lt;b&gt;&lt;font color=&quot;#6666cc&quot;&gt;Human Campaign:&lt;/font&gt; The Scourge of Lordaeron&lt;/b&gt;&lt;/font&gt;&lt;br /&gt;Chapter 2: Blackrock and Roll&lt;br /&gt;&lt;br /&gt;&amp;quot;Twenty minutes later, at Uther's encampment near the Blackrock clan village...&amp;quot;&lt;br /&gt;&lt;br /&gt;Notable Changes:&lt;br /&gt; - Edited the main base to acompany 2 players&lt;br /&gt; - Added secondary hero Captain Falric&lt;br /&gt; - Many of the unreachable creeps are now reachable&lt;br /&gt; - 2 player balancing&lt;br /&gt; - Extra Score: Kill the Blackrock Clan Base&lt;br /&gt;&lt;br /&gt;##============================================##&lt;br /&gt;&lt;br /&gt;For further infomation on the project, go to the thread:&lt;br /&gt;&lt;a href=&quot;http://www.hiveworkshop.com/forums/map-development-202/2-player-campaign-157724/&quot; target=&quot;_blank&quot;&gt;http://www.hiveworkshop.com/forums/m...mpaign-157724/&lt;/a&gt;&lt;br /&gt;</description>
<guid>http://www.hiveworkshop.com/forums/maps.php?id=526pdv</guid>
<pubDate>Sun, 28 Feb 2010 21:51:15 GMT</pubDate>
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<item>
<title>2P Campaign: Human 01</title>
<link>http://www.hiveworkshop.com/forums/maps.php?id=bs8pfl</link>
<description>&lt;font size=&quot;4&quot;&gt;&lt;b&gt;&lt;font color=&quot;#6666cc&quot;&gt;Human Campaign:&lt;/font&gt; The Scourge of Lordaeron&lt;/b&gt;&lt;/font&gt;&lt;br /&gt;Chapter 1: The Defense of Strahnbrad&lt;br /&gt;&lt;br /&gt;&amp;quot;Recent orc uprisings in southern Lordaeron have forced the Alliance to take decisive measures. To contain the orcish threat, King Terenas has sent two of the realm's greatest paladins - his son, Prince Arthas, and the legendary Uther the Lightbringer - to deal with the orcs once and for all.&amp;quot;&lt;br /&gt;&lt;br /&gt;Notable Changes:&lt;br /&gt; - Added secondary hero Captain Falric (based on WC lore)&lt;br /&gt; - Replaced reward 'Tome of Power' with 'Maul of Strength'&lt;br /&gt; - Reduced amount of starting footmen&lt;br /&gt; - Extra Score: Number of Surviving Footmen&lt;br /&gt;&lt;br /&gt;##============================================##&lt;br /&gt;&lt;br /&gt;For further infomation on the project, go to the thread:&lt;br /&gt;&lt;a href=&quot;http://www.hiveworkshop.com/forums/map-development-202/2-player-campaign-157724/&quot; target=&quot;_blank&quot;&gt;http://www.hiveworkshop.com/forums/m...mpaign-157724/&lt;/a&gt;&lt;br /&gt;</description>
<guid>http://www.hiveworkshop.com/forums/maps.php?id=bs8pfl</guid>
<pubDate>Sun, 28 Feb 2010 21:51:08 GMT</pubDate>
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<item>
<title>The Bloodline IV</title>
<link>http://www.hiveworkshop.com/forums/maps.php?id=akndyk</link>
<description>Episode 4 is here. If you haven't seen the rest of the series, I recommend you catch up. &lt;br /&gt;&lt;br /&gt;Lina and Chase enter Valinor and find the third Binder who appears to be quite an... interesting person. They must convince him of his responsibility as a Binder before the Archbishop's crusade gets to him.&lt;br /&gt;&lt;br /&gt;Credits shown at the end.&lt;br /&gt;&lt;br /&gt;This episode involves a good mix of plot and action. There is some character building, specifically of the new Binder. The combat has become more dynamic, in my opinion.&lt;br /&gt;&lt;br /&gt;Comments, feedback, reviews and ratings appreciated!&lt;br /&gt;</description>
<guid>http://www.hiveworkshop.com/forums/maps.php?id=akndyk</guid>
<pubDate>Tue, 09 Feb 2010 00:22:39 GMT</pubDate>
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<item>
<title>Spiky Arena v1.3b</title>
<link>http://www.hiveworkshop.com/forums/maps.php?id=xbyt6o</link>
<description>&lt;div align=&quot;center&quot;&gt;&lt;font color=&quot;green&quot;&gt;&lt;font size=&quot;+3&quot;&gt;-Kobas- presents Spiky Arena&lt;br /&gt;&lt;/font&gt;&lt;/font&gt;&lt;br /&gt;&lt;script src=&quot;http://www.hiveworkshop.com/gfx/wolve/files/rainbow2.js&quot; language=&quot;javascript&quot; type=&quot;text/javascript&quot;&gt;&lt;/script&gt;&lt;span onmouseover=&quot;doRainbow(this)&quot; onmouseout=&quot;stopRainbow(this)&quot;&gt;[Map is protected]&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;table class=&quot;simpletabletborder&quot; border=&quot;0&quot; cellpadding=&quot;6&quot; cellspacing=&quot;1&quot;&gt;  &lt;tbody&gt;    &lt;tr&gt;      &lt;td class=&quot;simpletabletcat&quot;&gt;About Map:&lt;/td&gt;    &lt;/tr&gt;    &lt;tr&gt;      &lt;td class=&quot;simpletablealt2&quot;&gt;This is a fun multiplayer map which me and my friend have been working on lately. It started out as a joke and ‘cause I was bored, so I decided to make something in WE to keep me entertained for about 15 minutes. And that map has shown as an excellent way to kill time with your friends in LAN or online&lt;/td&gt;    &lt;/tr&gt;  &lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt;&lt;table class=&quot;simpletabletborder&quot; border=&quot;0&quot; cellpadding=&quot;6&quot; cellspacing=&quot;1&quot;&gt;  &lt;tbody&gt;    &lt;tr&gt;      &lt;td class=&quot;simpletabletcat&quot;&gt;Map Summary:&lt;/td&gt;    &lt;/tr&gt;    &lt;tr&gt;      &lt;td class=&quot;simpletablealt2&quot;&gt;&lt;br /&gt;Basically, this is a classic, free-for-all, hero arena but not one of those long and boring ones. This is just straight up killing and outsmarting your opponents in a short space. To spice up the fun a bit, I placed deadly spikes all around the arena and that was the trademark on which named this map for!&lt;/td&gt;    &lt;/tr&gt;  &lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt;&lt;table class=&quot;simpletabletborder&quot; border=&quot;0&quot; cellpadding=&quot;6&quot; cellspacing=&quot;1&quot;&gt;  &lt;tbody&gt;    &lt;tr&gt;      &lt;td class=&quot;simpletabletcat&quot;&gt;Gameplay:&lt;/td&gt;    &lt;/tr&gt;    &lt;tr&gt;      &lt;td class=&quot;simpletablealt2&quot;&gt;&lt;br /&gt;At start, red player chooses game mode and game difficulty:&lt;br /&gt;&lt;br /&gt;1.      &lt;font color=&quot;Red&quot;&gt;Deathmatch&lt;/font&gt; -&amp;gt; Whoever gains the set number of kills first, wins&lt;br /&gt;2.      &lt;font color=&quot;Yellow&quot;&gt;Goldrush&lt;/font&gt; -&amp;gt; Whoever gains the set amount of gold first, wins&lt;br /&gt;3.      &lt;font color=&quot;green&quot;&gt;Life Orb&lt;/font&gt; -&amp;gt; First player who save Life Orb for set amout of time, wins&lt;br /&gt;&lt;/td&gt;    &lt;/tr&gt;  &lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt; &lt;br /&gt;&lt;table class=&quot;simpletabletborder&quot; border=&quot;0&quot; cellpadding=&quot;6&quot; cellspacing=&quot;1&quot;&gt;  &lt;tbody&gt;    &lt;tr&gt;      &lt;td class=&quot;simpletabletcat&quot;&gt;Some pictures of the Game:&lt;/td&gt;    &lt;/tr&gt;    &lt;tr&gt;      &lt;td class=&quot;simpletablealt2&quot;&gt;&lt;br /&gt;&lt;div style=&quot;margin:20px;margin-top:5px;font-size: 11px&quot;&gt;&lt;div class=&quot;smallfont&quot; style=&quot;margin-bottom:2px&quot;&gt;&lt;b&gt;Click Please&lt;/b&gt; &lt;input type=&quot;button&quot; class=&quot;button&quot; value=&quot;Reveal&quot; style=&quot;width:45px;font-size:10px;margin:0px;padding:0px;&quot; onClick=&quot;if (this.parentNode.nextSibling.firstChild.style.display != '') { this.parentNode.nextSibling.firstChild.style.display = ''; this.value = 'Hide'; } else { parentNode.nextSibling.firstChild.style.display = 'none'; this.value = 'Show'; }&quot;&gt;&lt;/div&gt;&lt;div class=&quot;alt2&quot; style=&quot;margin: 0px; padding: 6px; border: 1px inset; border-style: solid; border-left-width: 1px; border-top-width: 1px; border-right-width: 1px; border-bottom-width: 1px&quot;&gt;&lt;div style=&quot;display: none&quot;&gt;&lt;br /&gt;&lt;img src=&quot;http://www.hiveworkshop.com/forums/members/185870-albums2901-picture24446.jpg&quot; border=&quot;0&quot; alt=&quot;&quot; /&gt;&lt;br /&gt;&lt;img src=&quot;http://www.hiveworkshop.com/forums/members/185870-albums2901-picture24445.jpg&quot; border=&quot;0&quot; alt=&quot;&quot; /&gt;&lt;br /&gt;&lt;img src=&quot;http://www.hiveworkshop.com/forums/members/185870-albums2901-picture24443.jpg&quot; border=&quot;0&quot; alt=&quot;&quot; /&gt;&lt;br /&gt;&lt;img src=&quot;http://www.hiveworkshop.com/forums/members/185870-albums2901-picture24444.jpg&quot; border=&quot;0&quot; alt=&quot;&quot; /&gt;&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;br /&gt;&lt;/td&gt;    &lt;/tr&gt;  &lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt;&lt;table class=&quot;simpletabletborder&quot; border=&quot;0&quot; cellpadding=&quot;6&quot; cellspacing=&quot;1&quot;&gt;  &lt;tbody&gt;    &lt;tr&gt;      &lt;td class=&quot;simpletabletcat&quot;&gt;Author’s notes:&lt;/td&gt;    &lt;/tr&gt;    &lt;tr&gt;      &lt;td class=&quot;simpletablealt2&quot;&gt;I’m planning to continue adding up to map, but I want to hear what the guys here have to say about it. As usual, I accept any suggestions and/or critics you might have to offer. Also, I’d like to thank my friend, The_Mirai, for helping me a lot with this map. (Testing, Ideas...)&lt;/td&gt;    &lt;/tr&gt;  &lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt;&lt;table class=&quot;simpletabletborder&quot; border=&quot;0&quot; cellpadding=&quot;6&quot; cellspacing=&quot;1&quot;&gt;  &lt;tbody&gt;    &lt;tr&gt;      &lt;td class=&quot;simpletabletcat&quot;&gt;Last Update from 1.3 to 1.3b:&lt;/td&gt;    &lt;/tr&gt;    &lt;tr&gt;      &lt;td class=&quot;simpletablealt2&quot;&gt;&lt;br /&gt;1.Removed Ai due to minor bugs with Ai movement and ability system (Maybe can be added in later versions)&lt;br /&gt;2.Small changes with map name, fixes, creep upgrades...&lt;br /&gt;&lt;/td&gt;    &lt;/tr&gt;  &lt;/tbody&gt;&lt;/table&gt;</description>
<guid>http://www.hiveworkshop.com/forums/maps.php?id=xbyt6o</guid>
<pubDate>Sat, 27 Feb 2010 12:17:27 GMT</pubDate>
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<title>Warcraft : Humans</title>
<link>http://www.hiveworkshop.com/forums/maps.php?id=n3d0jr</link>
<description>Models by:&lt;br /&gt;ezikielth&lt;br /&gt;Tauer&lt;br /&gt;RED BARON&lt;br /&gt;MC!&lt;br /&gt;Olofoleman&lt;br /&gt;Callahan&lt;br /&gt;Darklord_Avalon&lt;br /&gt;Mechanical Man&lt;br /&gt;Dan Van Ohllus&lt;br /&gt;Alreadyused&lt;br /&gt;Urkdrengi&lt;br /&gt;Phoenix-IV&lt;br /&gt;GreyArchon&lt;br /&gt;Syroco&lt;br /&gt;General Frank&lt;br /&gt;low_kwaliti&lt;br /&gt;Happy Tauren&lt;br /&gt;ChevronSeven&lt;br /&gt;BlackrockClan&lt;br /&gt;Blizzard Entertainment&lt;br /&gt;evilwart-dragon&lt;br /&gt;WD40bomber7&lt;br /&gt;&lt;br /&gt;As the name says, this is a pure remake of what the glorious Warcraft: Orcs &amp;amp; Humans used to be and is. For all of those who would like to play back Wc1 with the style, the graphic and the interface of Wc3.&lt;br /&gt;&lt;br /&gt;Features:&lt;br /&gt;- Dual Single Player campaign: Play as Orcs or Humans and unveil their respective plots in 12 missions of real old Warcraft atmosphere.&lt;br /&gt;- Old original warcraft music brought back and plaid stage by stage as the original soundtrack order was set.&lt;br /&gt;- Old spells recreated. From the Necrolytes' &amp;quot;Unholy Armor&amp;quot; to the knee-dropping Warlocks' &amp;quot;Cloud of Poison&amp;quot;.&lt;br /&gt;- Accurate remake of the old levels' geography. Every single corner of all maps has been pasted to the wc3 engine!&lt;br /&gt;- Artificial Intelligence perfectly re-created comparing the old ones. You'll incredibly feel exactly like playing against the original AI!&lt;br /&gt;- All old units recreated. Raiders, &amp;quot;imba&amp;quot; catapults, Spearmen, summoned units and more!!&lt;br /&gt;- Every units' stats same as how they were in the old game: from the &amp;quot;Crystal-fragility&amp;quot; of the Skeletons to the &amp;quot;Tank-resistance&amp;quot; of the Daemons.&lt;br /&gt;- Intro briefings displayed as in-mission cinematics that will display a brief preview of your forces and some of the enemy.&lt;br /&gt;- New plot explanations. Indoor stages have the addition of a longer intro-briefing displaying interesting(non-canon) chat between characters. Also, hit the &amp;quot;mission objective&amp;quot; button in each mission to read more curiosities about the storyline.&lt;br /&gt;&lt;br /&gt;...and more. </description>
<guid>http://www.hiveworkshop.com/forums/maps.php?id=n3d0jr</guid>
<pubDate>Tue, 02 Feb 2010 17:59:46 GMT</pubDate>
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<item>
<title>Warcraft : Orcs</title>
<link>http://www.hiveworkshop.com/forums/maps.php?id=16a2xk</link>
<description>Models by:&lt;br /&gt;ezikielth&lt;br /&gt;Tauer&lt;br /&gt;RED BARON&lt;br /&gt;MC!&lt;br /&gt;Olofoleman&lt;br /&gt;Callahan&lt;br /&gt;Darklord_Avalon&lt;br /&gt;Mechanical Man&lt;br /&gt;Dan Van Ohllus&lt;br /&gt;Alreadyused&lt;br /&gt;Urkdrengi&lt;br /&gt;Phoenix-IV&lt;br /&gt;GreyArchon&lt;br /&gt;Syroco&lt;br /&gt;General Frank&lt;br /&gt;low_kwaliti&lt;br /&gt;Happy Tauren&lt;br /&gt;ChevronSeven&lt;br /&gt;BlackrockClan&lt;br /&gt;Blizzard Entertainment&lt;br /&gt;evilwart-dragon&lt;br /&gt;WD40bomber7&lt;br /&gt;&lt;br /&gt;As the name says, this is a pure remake of what the glorious Warcraft: Orcs &amp;amp; Humans used to be and is. For all of those who would like to play back Wc1 with the style, the graphic and the interface of Wc3.&lt;br /&gt;&lt;br /&gt;Features:&lt;br /&gt;- Dual Single Player campaign: Play as Orcs or Humans and unveil their respective plots in 12 missions of real old Warcraft atmosphere.&lt;br /&gt;- Old original warcraft music brought back and plaid stage by stage as the original soundtrack order was set.&lt;br /&gt;- Old spells recreated. From the Necrolytes' &amp;quot;Unholy Armor&amp;quot; to the knee-dropping Warlocks' &amp;quot;Cloud of Poison&amp;quot;.&lt;br /&gt;- Accurate remake of the old levels' geography. Every single corner of all maps has been pasted to the wc3 engine!&lt;br /&gt;- Artificial Intelligence perfectly re-created comparing the old ones. You'll incredibly feel exactly like playing against the original AI!&lt;br /&gt;- All old units recreated. Raiders, &amp;quot;imba&amp;quot; catapults, Spearmen, summoned units and more!!&lt;br /&gt;- Every units' stats same as how they were in the old game: from the &amp;quot;Crystal-fragility&amp;quot; of the Skeletons to the &amp;quot;Tank-resistance&amp;quot; of the Daemons.&lt;br /&gt;- Intro briefings displayed as in-mission cinematics that will display a brief preview of your forces and some of the enemy.&lt;br /&gt;- New plot explanations. Indoor stages have the addition of a longer intro-briefing displaying interesting(non-canon) chat between characters. Also, hit the &amp;quot;mission objective&amp;quot; button in each mission to read more curiosities about the storyline.&lt;br /&gt;&lt;br /&gt;...and more.</description>
<guid>http://www.hiveworkshop.com/forums/maps.php?id=16a2xk</guid>
<pubDate>Tue, 02 Feb 2010 17:59:40 GMT</pubDate>
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<title>DBZ Tribute Ultra V10b8</title>
<link>http://www.hiveworkshop.com/forums/maps.php?id=xay9rc</link>
<description>Updated 11th Mar 2010&lt;br /&gt;&lt;br /&gt;DESCRIPTION:&lt;br /&gt;Play in the world of Dragon Ball Z/GT as 1 of 12 of the characters in the anime series. It works similar to a hero arena map where you train against creeps but also has an RPG element to it where you pass quests, level up and complete extra sagas based on the DBZ/GT series. It can go up to a 6v6 battle between good and evil, but also acts as a free for all somewhat where you don't have to comply with your teammates to win - just become the strongest.&lt;br /&gt;&lt;br /&gt;Everyone competes in this to obtain the highest power level from training against creeps and completing quests. The power levels are displayed in the board along with the game mode and saga you are on. If your character is killed you are sent to the afterlife, a place where you can train without the hassles of your enemies attacking you, however it's harder to gain power in the afterlife, which is it's handicap. If everyone is sent to the afterlife on your team, you lose.&lt;br /&gt;&lt;br /&gt;There are also side quests you can do, such as register for tournaments, collect the Dragon Balls to make a wish or train in places such as the Hyperbolic Time Chamber.&lt;br /&gt;&lt;br /&gt;The map has over 70 custom models, about 50 custom skins, custom sounds and custom UI.&lt;br /&gt;&lt;br /&gt;This map is a beta so there's probably still a few bugs and balance changes to be done. I also need to fix up some of the grammar and add some new features. Also the terrain isn't 100% finished yet. But everything is finished enough for it to be playable.&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://www.dbztribute.com&quot; target=&quot;_blank&quot;&gt; &lt;img src=&quot;http://gotenkz.com/images/dbztu/tourn1.JPG&quot; border=&quot;0&quot; alt=&quot;&quot; /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://www.dbztribute.com&quot; target=&quot;_blank&quot;&gt; &lt;img src=&quot;http://gotenkz.com/images/dbztu/defeated.jpg&quot; border=&quot;0&quot; alt=&quot;&quot; /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://www.dbztribute.com&quot; target=&quot;_blank&quot;&gt; &lt;img src=&quot;http://gotenkz.com/images/dbztu/capsulecorp.JPG&quot; border=&quot;0&quot; alt=&quot;&quot; /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://www.dbztribute.com&quot; target=&quot;_blank&quot;&gt; &lt;img src=&quot;http://gotenkz.com/images/dbztu/gokuspirit.jpg&quot; border=&quot;0&quot; alt=&quot;&quot; /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://www.dbztribute.com&quot; target=&quot;_blank&quot;&gt; &lt;img src=&quot;http://gotenkz.com/images/dbztu/gotenks.jpg&quot; border=&quot;0&quot; alt=&quot;&quot; /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://www.dbztribute.com&quot; target=&quot;_blank&quot;&gt; &lt;img src=&quot;http://gotenkz.com/images/dbztu/gohan1.jpg&quot; border=&quot;0&quot; alt=&quot;&quot; /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://www.dbztribute.com&quot; target=&quot;_blank&quot;&gt; &lt;img src=&quot;http://gotenkz.com/images/dbztu/finalflash.JPG&quot; border=&quot;0&quot; alt=&quot;&quot; /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://www.dbztribute.com&quot; target=&quot;_blank&quot;&gt; &lt;img src=&quot;http://gotenkz.com/images/dbztu/city2.jpg&quot; border=&quot;0&quot; alt=&quot;&quot; /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://www.dbztribute.com&quot; target=&quot;_blank&quot;&gt; &lt;img src=&quot;http://gotenkz.com/images/dbztu/celltourny.jpg&quot; border=&quot;0&quot; alt=&quot;&quot; /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://www.dbztribute.com&quot; target=&quot;_blank&quot;&gt; &lt;img src=&quot;http://gotenkz.com/images/dbztu/bebiwaterfall.JPG&quot; border=&quot;0&quot; alt=&quot;&quot; /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://www.dbztribute.com&quot; target=&quot;_blank&quot;&gt; &lt;img src=&quot;http://gotenkz.com/images/dbztu/firebreathbebi.jpg&quot; border=&quot;0&quot; alt=&quot;&quot; /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://www.dbztribute.com&quot; target=&quot;_blank&quot;&gt; &lt;img src=&quot;http://gotenkz.com/images/dbztu/board1.jpg&quot; border=&quot;0&quot; alt=&quot;&quot; /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;table border=&quot;0&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot;&gt;                  &lt;tr&gt;                    &lt;td&gt;&lt;fieldset class=&quot;fieldset&quot;&gt;                      &lt;legend class=&quot;text&quot;&gt;&lt;strong&gt;CHANGE LOG&lt;/strong&gt;&lt;/legend&gt;                      &lt;table border=&quot;0&quot; cellpadding=&quot;0&quot; cellspacing=&quot;3&quot;&gt;                        &lt;tr&gt;                          &lt;td&gt;&lt;div align=&quot;left&quot; class=&quot;text&quot;&gt;                            &lt;br /&gt;&lt;div style=&quot;margin:20px;margin-top:5px;font-size: 11px&quot;&gt;&lt;div class=&quot;smallfont&quot; style=&quot;margin-bottom:2px&quot;&gt;&lt;b&gt;This is a beta map so it's still in testing. The following changes are from Beta 7 to Beta 8.&lt;/b&gt; &lt;input type=&quot;button&quot; class=&quot;button&quot; value=&quot;Reveal&quot; style=&quot;width:45px;font-size:10px;margin:0px;padding:0px;&quot; onClick=&quot;if (this.parentNode.nextSibling.firstChild.style.display != '') { this.parentNode.nextSibling.firstChild.style.display = ''; this.value = 'Hide'; } else { parentNode.nextSibling.firstChild.style.display = 'none'; this.value = 'Show'; }&quot;&gt;&lt;/div&gt;&lt;div class=&quot;alt2&quot; style=&quot;margin: 0px; padding: 6px; border: 1px inset; border-style: solid; border-left-width: 1px; border-top-width: 1px; border-right-width: 1px; border-bottom-width: 1px&quot;&gt;&lt;div style=&quot;display: none&quot;&gt;&lt;br /&gt;- Custom DBZ sounds added (Experimental)&lt;br /&gt;- Geti Star can be rebuilt&lt;br /&gt;- New/Updated creeps, mainly Janemba onwards&lt;br /&gt;- Anyone who has a Majin buff now has an overhead icon&lt;br /&gt;- Babidi can now cast Majin Influence on allies to contribute kills towards releasing Buu&lt;br /&gt;- HBTC balls level 8 from 9&lt;br /&gt;- HBTC not ready until after the Garlic saga has ended, Mr Popo will signal you&lt;br /&gt;- Bebi's CEB AoE now 400 from 300&lt;br /&gt;- Bebi's Tuffle creature now 320 speed from 270&lt;br /&gt;- Cooler IT now 1000 energy from 2000&lt;br /&gt;- Argua/Olibu/Buyon/Pikkon patrols take 1 extra second to come out, 0.1 extras seconds added to patrol time increase, when they are tired take 10+ seconds to come out and have critical/evade skills&lt;br /&gt;- Geti now gets 5 Ore mines from 3 on map&lt;br /&gt;- Geti gets 10000 Ore in mines from 8000&lt;br /&gt;- Some sagas now joint/static sagas to speed up the game&lt;br /&gt;- Board now displays the highest saga powerlevels and displays joint saga names&lt;br /&gt;- Possible spell bugs fixed&lt;br /&gt;- Perfect Cell no longer can go UPC while dead&lt;br /&gt;- Several Lookout Tourney bugs fixed&lt;br /&gt;- SB/FD/RDB crash bug fixed&lt;br /&gt;- Added real player names next to DBZ names so you know who's who&lt;br /&gt;- Fountains now replenish hp/energy and can be destroyed&lt;br /&gt;- SS spamming lag fixed, you can still spam it, but it won't lag&lt;br /&gt;- Goku IT to the afterlife bugs fixed&lt;br /&gt;- HBTC can be blown up&lt;br /&gt;- Dragonballs no longer get stuck in the HBTC&lt;br /&gt;- Several Bebi bodying bugs fixed&lt;br /&gt;- Revive wish ticket and Immortality no longer have a cooldown&lt;br /&gt;- Player heroes now revive with 50% energy from 1000 energy (Excluding android revival)&lt;br /&gt;- Game is no longer paused at the end so people can see statistics at the end of replays&lt;br /&gt;- Multiplayer test mode (See Help/Modes)&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style=&quot;margin:20px;margin-top:5px;font-size: 11px&quot;&gt;&lt;div class=&quot;smallfont&quot; style=&quot;margin-bottom:2px&quot;&gt;&lt;b&gt;The following changes are from Beta 6 to Beta 7.&lt;/b&gt; &lt;input type=&quot;button&quot; class=&quot;button&quot; value=&quot;Reveal&quot; style=&quot;width:45px;font-size:10px;margin:0px;padding:0px;&quot; onClick=&quot;if (this.parentNode.nextSibling.firstChild.style.display != '') { this.parentNode.nextSibling.firstChild.style.display = ''; this.value = 'Hide'; } else { parentNode.nextSibling.firstChild.style.display = 'none'; this.value = 'Show'; }&quot;&gt;&lt;/div&gt;&lt;div class=&quot;alt2&quot; style=&quot;margin: 0px; padding: 6px; border: 1px inset; border-style: solid; border-left-width: 1px; border-top-width: 1px; border-right-width: 1px; border-bottom-width: 1px&quot;&gt;&lt;div style=&quot;display: none&quot;&gt;&lt;br /&gt;- Ore Mines now blow up about 10 seconds after they've been used up so new Ore Mines can appear&lt;br /&gt;- Patrol circles in the afterlife now go black when they are not ready&lt;br /&gt;- The more you use a patrol circle the longer they take to get ready for another training partner to come out&lt;br /&gt;- If you continue to use a patrol circle after extensive training, your training partner will tell you they are getting tired&lt;br /&gt;- After a while the patrol circles return to their full potential, this should prevent over extensive afterlife training. You may also use another training circle while that one is recovering&lt;br /&gt;- Good Dabura now on the Grand Kai's planet&lt;br /&gt;- If you find Dabura some pretty flowers he resets the patrol circles&lt;br /&gt;- If you kill Annin she resets the patrol circles&lt;br /&gt;- Flowers/Annin respawn after 120 seconds&lt;br /&gt;- Permanent fusion from winning tourny bug fixed&lt;br /&gt;- Fixed up Kyodaika's description&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style=&quot;margin:20px;margin-top:5px;font-size: 11px&quot;&gt;&lt;div class=&quot;smallfont&quot; style=&quot;margin-bottom:2px&quot;&gt;&lt;b&gt;The following changes are from Beta 5 to Beta 6.&lt;/b&gt; &lt;input type=&quot;button&quot; class=&quot;button&quot; value=&quot;Reveal&quot; style=&quot;width:45px;font-size:10px;margin:0px;padding:0px;&quot; onClick=&quot;if (this.parentNode.nextSibling.firstChild.style.display != '') { this.parentNode.nextSibling.firstChild.style.display = ''; this.value = 'Hide'; } else { parentNode.nextSibling.firstChild.style.display = 'none'; this.value = 'Show'; }&quot;&gt;&lt;/div&gt;&lt;div class=&quot;alt2&quot; style=&quot;margin: 0px; padding: 6px; border: 1px inset; border-style: solid; border-left-width: 1px; border-top-width: 1px; border-right-width: 1px; border-bottom-width: 1px&quot;&gt;&lt;div style=&quot;display: none&quot;&gt;&lt;br /&gt;- Abilities now do 60% from 70% damage to heroes&lt;br /&gt;- Piccolo ending final lookout tourn using multi fixed&lt;br /&gt;- Sagas come out more quickly now&lt;br /&gt;- Fixed up saga hero stats so they are more even&lt;br /&gt;- Fixed up saga hero levels so they are more even&lt;br /&gt;- Sagas get stronger with more players&lt;br /&gt;- Ally bug during tourny fixed&lt;br /&gt;- Saga heal uses up much more mana per hitpoint&lt;br /&gt;- Saga heal has a more noticable visual effect&lt;br /&gt;- Babidi reviving dead Buu from HFIL bug fixed&lt;br /&gt;- World Tournament dead non-invul players bug fixed&lt;br /&gt;- Stage 1 Enter Body now has stronger summons, half xp gain from creeps and energy stats and also needs 50% hp to use from 33%&lt;br /&gt;- Renamed Left Game to -empty- so it's easier to tell who left and who's dead (dead players are blacked out)&lt;br /&gt;- Bebi COE bugs fixed and more fluent&lt;br /&gt;- Bebi stuck bug using Enter Body when maturing fixed&lt;br /&gt;- Gravity training balls come out more quickly&lt;br /&gt;- Fruit/Meat does an extra 10% heal life/energy bonus&lt;br /&gt;- Buu can cast his ball on Fat Janemba now&lt;br /&gt;- Stage 2 Enter Body gives Bebi's host instant +225 stats, and +500 stats if he maintains the body for over a minute&lt;br /&gt;- Monkey Bebi has Fire Breath&lt;br /&gt;- Geti Star can now build Geti Droids&lt;br /&gt;- Geti Droids build Geti Defense Towers and Factories&lt;br /&gt;- Geti Droids/Defense Towers are based on hero stats and automatically update every 11 seconds&lt;br /&gt;- Factories manufacture Droids/Copies&lt;br /&gt;- Coolers scan/sense now detects all Ore Deposits on the map, his Scan for resources ability has consequently been removed&lt;br /&gt;- Ore Deposits must be taken over by touching them with a unit, then up to 3 Droids can harvest from it (Similar to how undead harvest gold except no building required)&lt;br /&gt;- One Ore Deposit starts next to your base, 2 other ones are placed randomly on the map, they keep respawning somewhere new once they are depleted, max 3 mines at any one time. Ore mines also give no vision.&lt;br /&gt;- You get 1 free Geti Droid at the start&lt;br /&gt;- Cooler now has Geti Repair, similar to Buu's Heal except it takes 25% of your life from your energy, and 75% of your life from your resources&lt;br /&gt;- Cooler when revived by the Geti Star now gives Cooler 50% life and minimal energy, meaning if you want to fully restore yourself you have to use Geti Repair (This is to prevent players from just killing themselves over using Repair)&lt;br /&gt;- Metal Cooler has Instant Transmission, except it only teleports to structures and can teleport up to 24 of his units, it won't teleport harvesting Geti Droids&lt;br /&gt;- Cooler gets resources per kill depending on the level of the creep/hero&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style=&quot;margin:20px;margin-top:5px;font-size: 11px&quot;&gt;&lt;div class=&quot;smallfont&quot; style=&quot;margin-bottom:2px&quot;&gt;&lt;b&gt;The following changes are from Beta 4 to Beta 5.&lt;/b&gt; &lt;input type=&quot;button&quot; class=&quot;button&quot; value=&quot;Reveal&quot; style=&quot;width:45px;font-size:10px;margin:0px;padding:0px;&quot; onClick=&quot;if (this.parentNode.nextSibling.firstChild.style.display != '') { this.parentNode.nextSibling.firstChild.style.display = ''; this.value = 'Hide'; } else { parentNode.nextSibling.firstChild.style.display = 'none'; this.value = 'Show'; }&quot;&gt;&lt;/div&gt;&lt;div class=&quot;alt2&quot; style=&quot;margin: 0px; padding: 6px; border: 1px inset; border-style: solid; border-left-width: 1px; border-top-width: 1px; border-right-width: 1px; border-bottom-width: 1px&quot;&gt;&lt;div style=&quot;display: none&quot;&gt;&lt;br /&gt;- XP is manually triggered so summons do not steal a Heroe's XP&lt;br /&gt;- More bonuses for killing any enemy hero now&lt;br /&gt;- Some new icons&lt;br /&gt;- Gohan can go ss/ss2 without seeing Guru for Potential (Solves the noobs stuck in afterlife issue)&lt;br /&gt;- Dragon Radar available now 1 minute after balls are restored&lt;br /&gt;- Radar can only sense nearby balls, same distance as sense&lt;br /&gt;- Radar has 60 second cooldown&lt;br /&gt;- Radar no longer becomes broken after the first set of balls&lt;br /&gt;- Wish bugs fixed&lt;br /&gt;- Game mode bugs fixed&lt;br /&gt;- Super 13 stat multiplier nerfed&lt;br /&gt;- Most summon moves made stronger&lt;br /&gt;- Separated Bebi's help skills and body skills&lt;br /&gt;- Bebi's Enter Body is auto learned and has 2 stages, first is learned straight away&lt;br /&gt;- Stage 1 Enter Body can take over humans/creeps for Tuffles based on your stats&lt;br /&gt;- Bebi now has Continous Energy Bullets, replacing Saiyan Memories&lt;br /&gt;- Goku's King Kai bonus now only works if you stay there for 2 minutes, bonus also increased&lt;br /&gt;- Bebi and Cell have new bonuses complete with a News team&lt;br /&gt;- Revive tix now have 3 minute cooldown&lt;br /&gt;- Pikkon/Buyon now level 21 from 22&lt;br /&gt;- Bebi, Cell and Cooler have about 50 more initial energy&lt;br /&gt;- Haven't had time to update Cooler, but for now his Clones are much stronger&lt;br /&gt;- To reduce lag, many land deformation effects were removed&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style=&quot;margin:20px;margin-top:5px;font-size: 11px&quot;&gt;&lt;div class=&quot;smallfont&quot; style=&quot;margin-bottom:2px&quot;&gt;&lt;b&gt;The following changes are from Beta 3 to Beta 4.&lt;/b&gt; &lt;input type=&quot;button&quot; class=&quot;button&quot; value=&quot;Reveal&quot; style=&quot;width:45px;font-size:10px;margin:0px;padding:0px;&quot; onClick=&quot;if (this.parentNode.nextSibling.firstChild.style.display != '') { this.parentNode.nextSibling.firstChild.style.display = ''; this.value = 'Hide'; } else { parentNode.nextSibling.firstChild.style.display = 'none'; this.value = 'Show'; }&quot;&gt;&lt;/div&gt;&lt;div class=&quot;alt2&quot; style=&quot;margin: 0px; padding: 6px; border: 1px inset; border-style: solid; border-left-width: 1px; border-top-width: 1px; border-right-width: 1px; border-bottom-width: 1px&quot;&gt;&lt;div style=&quot;display: none&quot;&gt;&lt;br /&gt;- Board at the end of the game displays statistics (kills, deaths, time elapsed etc).&lt;br /&gt;- After defeat screen, game no longer goes to scoreboard, you can freely move around and see what happened.&lt;br /&gt;- Piccolo cannot use Multi Form when giant&lt;br /&gt;- Tourny entrance/Cooler revive regions expanded to prevent appearance bugs&lt;br /&gt;- Goku Spirit Bomb visuals buffed (WIP)&lt;br /&gt;- Tourny death vision bug fixed&lt;br /&gt;- HBTC greatly nerfed&lt;br /&gt;- Gravity training slightly nerfed&lt;br /&gt;- Weak Demons in HFIL now 400hp from 700hp&lt;br /&gt;- Inc vision to 1000 at night for everyone from 800&lt;br /&gt;- Forbidden Fruit drops again in HFIL&lt;br /&gt;- Fruit/Meat now gives additional % life/energy&lt;br /&gt;- Bio Fighters no longer drop xp items&lt;br /&gt;- Broly can no longer energy punch buildings&lt;br /&gt;- Babidi/Majin Vegeta can now update kills to release Buu by killing afterlife training creeps and also sagas&lt;br /&gt;- Babidi gets 5 kills towards releasing Buu if he kills a Z fighter&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style=&quot;margin:20px;margin-top:5px;font-size: 11px&quot;&gt;&lt;div class=&quot;smallfont&quot; style=&quot;margin-bottom:2px&quot;&gt;&lt;b&gt;The following changes are from Beta 2 to Beta 3.&lt;/b&gt; &lt;input type=&quot;button&quot; class=&quot;button&quot; value=&quot;Reveal&quot; style=&quot;width:45px;font-size:10px;margin:0px;padding:0px;&quot; onClick=&quot;if (this.parentNode.nextSibling.firstChild.style.display != '') { this.parentNode.nextSibling.firstChild.style.display = ''; this.value = 'Hide'; } else { parentNode.nextSibling.firstChild.style.display = 'none'; this.value = 'Show'; }&quot;&gt;&lt;/div&gt;&lt;div class=&quot;alt2&quot; style=&quot;margin: 0px; padding: 6px; border: 1px inset; border-style: solid; border-left-width: 1px; border-top-width: 1px; border-right-width: 1px; border-bottom-width: 1px&quot;&gt;&lt;div style=&quot;display: none&quot;&gt;&lt;br /&gt;- Camera command added&lt;br /&gt;- Piccolo Kyodaika bugs fixed&lt;br /&gt;- Capsule Corp collisions fixed&lt;br /&gt;- Senzu/Dragon Ball radar purchase bug fixed&lt;br /&gt;- 1800 seconds into game Bulma tells the Z fighters the radar is ready to collect&lt;br /&gt;- Bio-lab stuck bug fixed&lt;br /&gt;- Dragon Fist/Burning Attack bugs fixed&lt;br /&gt;- Androids/Cell hotkeys fixed&lt;br /&gt;- Vision death bug fixed&lt;br /&gt;- Bosses cannot enter/exit the lookout&lt;br /&gt;- Crazy camera lookout bugs fixed&lt;br /&gt;- Hero battles give live stats/xp for a set time, it slowly diminishes over time, and needs a minute to recharge&lt;br /&gt;- Spells now do 70% damage to Heroes from 100%&lt;br /&gt;- Ins Trans does not work for the afterlife anymore&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style=&quot;margin:20px;margin-top:5px;font-size: 11px&quot;&gt;&lt;div class=&quot;smallfont&quot; style=&quot;margin-bottom:2px&quot;&gt;&lt;b&gt;The following changes are from Beta to Beta 2.&lt;/b&gt; &lt;input type=&quot;button&quot; class=&quot;button&quot; value=&quot;Reveal&quot; style=&quot;width:45px;font-size:10px;margin:0px;padding:0px;&quot; onClick=&quot;if (this.parentNode.nextSibling.firstChild.style.display != '') { this.parentNode.nextSibling.firstChild.style.display = ''; this.value = 'Hide'; } else { parentNode.nextSibling.firstChild.style.display = 'none'; this.value = 'Show'; }&quot;&gt;&lt;/div&gt;&lt;div class=&quot;alt2&quot; style=&quot;margin: 0px; padding: 6px; border: 1px inset; border-style: solid; border-left-width: 1px; border-top-width: 1px; border-right-width: 1px; border-bottom-width: 1px&quot;&gt;&lt;div style=&quot;display: none&quot;&gt;&lt;br /&gt;- Updated terrain again&lt;br /&gt;- Small update to Gohan's Father Son Kamehameha&lt;br /&gt;- New single player test mode, press ESC to boost your characters level/reset cooldowns and energy&lt;br /&gt;- Babidi's Invade Vegeta's Mind now level 40 from 50&lt;br /&gt;- Saga Boss power levels added to board&lt;br /&gt;- Fixed creeps respawn bug&lt;br /&gt;- Fixed ticket bug&lt;br /&gt;- Fixed Bebi/Gotenks tournament bug&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style=&quot;margin:20px;margin-top:5px;font-size: 11px&quot;&gt;&lt;div class=&quot;smallfont&quot; style=&quot;margin-bottom:2px&quot;&gt;&lt;b&gt;The following changes are from V9.3 to V10 beta. Please note that this is only a fraction of the changes, there were too many to mention.&lt;/b&gt; &lt;input type=&quot;button&quot; class=&quot;button&quot; value=&quot;Reveal&quot; style=&quot;width:45px;font-size:10px;margin:0px;padding:0px;&quot; onClick=&quot;if (this.parentNode.nextSibling.firstChild.style.display != '') { this.parentNode.nextSibling.firstChild.style.display = ''; this.value = 'Hide'; } else { parentNode.nextSibling.firstChild.style.display = 'none'; this.value = 'Show'; }&quot;&gt;&lt;/div&gt;&lt;div class=&quot;alt2&quot; style=&quot;margin: 0px; padding: 6px; border: 1px inset; border-style: solid; border-left-width: 1px; border-top-width: 1px; border-right-width: 1px; border-bottom-width: 1px&quot;&gt;&lt;div style=&quot;display: none&quot;&gt;&lt;br /&gt;- The multiboard now shows everyone's power levels to compare yourself to others (no more asking others for their stats).&lt;br /&gt;- The board also shows the game mode, the saga you are on and the saga bosses current power level.&lt;br /&gt;- Your stat multiplier and fusion timer have been moved top right, the fusion timer now also tells you when you can fuse again.&lt;br /&gt;- There's a larger diversity of creeps to fight now.&lt;br /&gt;- The afterlife, the Hyperbolic Time Chamber and the Dragon ball wishes have all been greatly altered.&lt;br /&gt;- In the beginning the creeps drop random items to help you out at the start.&lt;br /&gt;- You can no longer farm, meaning you can't cheat with Piccolo/Bebi/Cell etc, if you want the stats your summons/clones must be within 1.5 screen lengths!&lt;br /&gt;- Stat multipliers fixed for partial numbers (No more rounding off of stats if you are on 125% stat multiplier as an example).&lt;br /&gt;- Saga Bosses can now use spells, including several beams attacks, healing and other abilties depending on the boss, they are also smarter in 	chasing but less agressive and less insane on stats&lt;br /&gt;- Terrain updated to match the series&lt;br /&gt;- More than 70 models and 50 skins added&lt;br /&gt;- Battling with other heroes give live xp/stats&lt;br /&gt;- All chars have a sense button meaning you can track down nearby bosses or enemies, but only within 3.5 screen lengths&lt;br /&gt;- Several abilties added/altered/replaced (eg Sprit Bomb, Final Destruction)&lt;br /&gt;- The visual effects have been buffed up, the abilities look closer to the series now, also visuals such as making a wish have been updated to look closer to the series as well&lt;br /&gt;- The User Interface now has a custom Shenron UI replacing the old Human User Interface.&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;br /&gt;                          &lt;/div&gt;&lt;/td&gt;                        &lt;/tr&gt;                      &lt;/table&gt;                    &lt;/fieldset&gt;&lt;/td&gt;                  &lt;/tr&gt;                &lt;/table&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;CREDITS (in random order)&lt;br /&gt;For starting the original DBZ Tribute which I based the map from:&lt;br /&gt;Womplord, FiendishDevil&lt;br /&gt;&lt;br /&gt;For help on the forums:&lt;br /&gt;Zarmat, Kyuubi, Cetra.&lt;br /&gt;&lt;br /&gt;For help on the models/skins:&lt;br /&gt;Orgrim, Final Tyrant, Flare, Jigrael, JetFangInferno, Will the almighty, Thrikodius, EdwardSwolenToe, Hellblazer-14, Callahan, Gottfrei, Tranquil, D.O.G.&lt;br /&gt;&lt;br /&gt;The 4 character paintings:&lt;br /&gt;SiegeRedwolf, Soulrailer, Henryz and Lelia&lt;br /&gt;&lt;br /&gt;Credits in more details in the map itself.</description>
<guid>http://www.hiveworkshop.com/forums/maps.php?id=xay9rc</guid>
<pubDate>Wed, 10 Mar 2010 16:46:15 GMT</pubDate>
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<title>Lasmini's REVENGE BETA2</title>
<link>http://www.hiveworkshop.com/forums/maps.php?id=hgm698</link>
<description>==============//===================================================&lt;br /&gt;Lasmini, a famous battle maiden at the golden age of Pajajaran Kingdom reappears after 2 years from the day she was gone.&lt;br /&gt;&lt;br /&gt;After learning on Mount Lawu she becomes greater, stronger, and more beautiful(?) than before.&lt;br /&gt;&lt;br /&gt;The sword of justice at her left hand; the sword of revenge at her right hand. Will Lasmini be strong enough to defeat her nemesis?&lt;br /&gt;=====================================================//============&lt;br /&gt;&lt;br /&gt;This is single player; keyboard controlled; action RPG.&lt;br /&gt;&lt;br /&gt;The event took place on ancient Javanese Civilization.&lt;br /&gt;&lt;br /&gt;You don't need mouse to play this game.&lt;br /&gt;&lt;br /&gt;This is a BETA version, so there are currently 3 stages.&lt;br /&gt;(the (k)th stage is longer than (k-1)th stage)&lt;br /&gt; &lt;br /&gt;Models credit to THW:&lt;br /&gt;- General Frank (Lasmini + Others)&lt;br /&gt;- WILLTHEALMIGHTY (Special Effects)&lt;br /&gt;&lt;br /&gt;Misc Modeller:&lt;br /&gt;- JetFangInferno&lt;br /&gt;- Dionesiist&lt;br /&gt;- Pyramidhe@d&lt;br /&gt;&lt;br /&gt;Screen Shots:&lt;br /&gt;&lt;a href=&quot;http://img199.imageshack.us/i/lasmini1.jpg/&quot; target=&quot;_blank&quot;&gt;&lt;img src=&quot;http://img199.imageshack.us/img199/6341/lasmini1.jpg&quot; border=&quot;0&quot; alt=&quot;&quot; /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://img641.imageshack.us/i/lasmini2.jpg/&quot; target=&quot;_blank&quot;&gt;&lt;img src=&quot;http://img641.imageshack.us/img641/7820/lasmini2.jpg&quot; border=&quot;0&quot; alt=&quot;&quot; /&gt;&lt;/a&gt;</description>
<guid>http://www.hiveworkshop.com/forums/maps.php?id=hgm698</guid>
<pubDate>Sun, 28 Feb 2010 13:02:18 GMT</pubDate>
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<title>Gnoll Hood</title>
<link>http://www.hiveworkshop.com/forums/maps.php?id=jdsjoa</link>
<description>This is a collaboration between  myself and  BrookLyn, who did the terrain work.&lt;br /&gt;&lt;br /&gt;&lt;i&gt;West side gnolls would be wise not to lurk in the gnoll hood; scout the river's edge instead.&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style=&quot;margin:20px;margin-top:5px;font-size: 11px&quot;&gt;&lt;div class=&quot;smallfont&quot; style=&quot;margin-bottom:2px&quot;&gt;&lt;b&gt;Camp Overview&lt;/b&gt; &lt;input type=&quot;button&quot; class=&quot;button&quot; value=&quot;Reveal&quot; style=&quot;width:45px;font-size:10px;margin:0px;padding:0px;&quot; onClick=&quot;if (this.parentNode.nextSibling.firstChild.style.display != '') { this.parentNode.nextSibling.firstChild.style.display = ''; this.value = 'Hide'; } else { parentNode.nextSibling.firstChild.style.display = 'none'; this.value = 'Show'; }&quot;&gt;&lt;/div&gt;&lt;div class=&quot;alt2&quot; style=&quot;margin: 0px; padding: 6px; border: 1px inset; border-style: solid; border-left-width: 1px; border-top-width: 1px; border-right-width: 1px; border-bottom-width: 1px&quot;&gt;&lt;div style=&quot;display: none&quot;&gt;&lt;br /&gt;&lt;img src=&quot;http://wc.forelmashi.com/files/maps/Gnoll%20Hood/overview.gif&quot; border=&quot;0&quot; alt=&quot;&quot; /&gt;&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style=&quot;margin:20px;margin-top:5px;font-size: 11px&quot;&gt;&lt;div class=&quot;smallfont&quot; style=&quot;margin-bottom:2px&quot;&gt;&lt;b&gt;Screenshot&lt;/b&gt; &lt;input type=&quot;button&quot; class=&quot;button&quot; value=&quot;Reveal&quot; style=&quot;width:45px;font-size:10px;margin:0px;padding:0px;&quot; onClick=&quot;if (this.parentNode.nextSibling.firstChild.style.display != '') { this.parentNode.nextSibling.firstChild.style.display = ''; this.value = 'Hide'; } else { parentNode.nextSibling.firstChild.style.display = 'none'; this.value = 'Show'; }&quot;&gt;&lt;/div&gt;&lt;div class=&quot;alt2&quot; style=&quot;margin: 0px; padding: 6px; border: 1px inset; border-style: solid; border-left-width: 1px; border-top-width: 1px; border-right-width: 1px; border-bottom-width: 1px&quot;&gt;&lt;div style=&quot;display: none&quot;&gt;&lt;br /&gt;&lt;img src=&quot;http://wc.forelmashi.com/files/maps/Gnoll%20Hood/ss-1.gif&quot; border=&quot;0&quot; alt=&quot;&quot; /&gt;&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;Brief Notes:&lt;br /&gt;&lt;br /&gt;- smaller than all the maps currently in rotation, and less total creep levels (171); everything is closer!&lt;br /&gt;&lt;br /&gt;- the very close, weakly guarded merc. camp; unlike any other map, this should encourage new strategies, as well as change existing ones. e.g., merc. rushing, easy merc. accessibility without granting level 2&lt;br /&gt;&lt;br /&gt;- tower rush your opponent's base behind the trees! by using canopy trees which occupy 1/4 the area, we made the tree wall shorter, allowing towers to shoot over them&lt;br /&gt;&lt;br /&gt;- eat, chop, or destroy your way through trees to the gold mine! by late tier 2/tier 3, players will have chopped an opening to the east/west mines</description>
<guid>http://www.hiveworkshop.com/forums/maps.php?id=jdsjoa</guid>
<pubDate>Mon, 22 Feb 2010 02:07:47 GMT</pubDate>
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<title>Jeopardy for the Horde</title>
<link>http://www.hiveworkshop.com/forums/maps.php?id=ip4kdc</link>
<description>“It is years after the Lich King was defeated and the humans have ruled Lordaeron ever since. With the last of the orcs in danger, a new warchief was elected called Thrall. One night, he would dream of an idea that would solve the Horde's problems: Escape Lordaeron and travel to a forgotten land called Kalimdor. No one seemed to question the idea but getting rid of the humans from their lives was a good idea. With the Horde almost ready for departure, a few unanswered questions remain. Was Thrall 's dream a miracle or just madness? If they arrive at Kalimdor, what is going to happen next? What dangers will be there? What if the humans find out what they are up to and in the end, will the orcs find freedom? No one is certain about these answers. All Thrall can do is rally the Horde to do their job and hope that everything turns out all right in the end...”&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Jeopardy for the Horde is the second of the series of campaigns I am making.  My Human Campaign is the first of the series, but is not yet ready to be downloaded yet.&lt;br /&gt;&lt;br /&gt;Please note that my campaigns follow a different storyline from the original Warcraft 3 campaigns, despite that several of the same characters are used.&lt;br /&gt;&lt;br /&gt;Unlike a lot of campaigns on Hive, this campaign lacks major bug\errors that affect the gameplay.  If you are obsessed with the orcs or Warcraft style maps, Jeopardy for the Horde will be one of the best campaigns you will ever play!&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The campaign has the following features:&lt;br /&gt;&lt;br /&gt;Lead Thrall and the Horde in 10 chapters&lt;br /&gt;Lead the Horde into Kalimdor where you will encounter Centaurs, Fel Orcs, Demons and Night Elves.&lt;br /&gt;&lt;br /&gt;8 unique Orc Heroes&lt;br /&gt;These heroes include Drek’Thar the Far Seer, Rokhan the Shadow Hunter, Rexxar the Beastmaster and Drak’thul the Warlock.  Some heroes you will find automatically while others you will have to aid before they can join you.&lt;br /&gt;&lt;br /&gt;Get the most out of gameplay&lt;br /&gt;Cinematics can be boring to watch if you have already seen them before or they’re too long.  Like in the original Warcraft 3 campaigns, you can press the escape key to skip them.&lt;br /&gt;&lt;br /&gt;Choose your own maps&lt;br /&gt;From vicious Fel Orcs to settling a score with the Ogres, Jeopardy for the Horde allows you to choose which maps you want to play.&lt;br /&gt;&lt;br /&gt;Automatic difficulty levels set&lt;br /&gt;The gameplay starts of relatively straight forward and eventually get harder.  You will find that the last few chapters are extremely hard!&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;IMPORTANT!&lt;br /&gt;You are able to view the maps in World Editor.  Whatever you do, DO NOT change/modify any of the maps, as it may result in either imported files being lost, or the maps may become corrupt.&lt;br /&gt;</description>
<guid>http://www.hiveworkshop.com/forums/maps.php?id=ip4kdc</guid>
<pubDate>Fri, 05 Feb 2010 18:35:30 GMT</pubDate>
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<title>The Bloodline III</title>
<link>http://www.hiveworkshop.com/forums/maps.php?id=z7o6r7</link>
<description>Episode 3 is finally here.&lt;br /&gt;&lt;br /&gt;READ: I have made a few changes to part 1 and 2 and will update them after uploading this.&lt;br /&gt;Because the plotline has taken more time than I'd hoped to lay out, I've shorted some of the dialogue and cramped more essential story material in the place of less important talking. I've also cut out a few unimportant figures.&lt;br /&gt;&lt;br /&gt;Because of these changes, a few things in episode 3 might not make sense, so it is recommended you watch the updated part 1 and 2.&lt;br /&gt;&lt;br /&gt;If you notice any new irregularities because of the changes in part 2 and 3, please point them out.&lt;br /&gt;&lt;br /&gt;EPISODE 3:&lt;br /&gt;&lt;br /&gt;My god this took a long time to finish. I took a break after finishing ep. 2. While doing the action scenes in ep. 3, I realised action takes a MUCH longer time to trigger out, for a much shorter result than a scene with just plot conveying, which is very simple to do and eats more time. The last confrontation alone took a whole day to work out x_X... However, this episode is only slightly shorter than the other 2.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Credits are shown at the end. (If I missed credit where it's due, please tell me)&lt;br /&gt;</description>
<guid>http://www.hiveworkshop.com/forums/maps.php?id=z7o6r7</guid>
<pubDate>Thu, 18 Feb 2010 20:07:26 GMT</pubDate>
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<item>
<title>Zombie Land Survival v1.5</title>
<link>http://www.hiveworkshop.com/forums/maps.php?id=wg6rc6</link>
<description>My first zombie Survival map is Officially Released. The Goal is to survive long enough until a Helicopter comes to pick you up. You are trapped in a village full of zombies... but not only that. You can't pick weapons - you can only use an ability called Fire and the other one is Extreme Fire. Fire costs less mana (ammo) but does less damage. You must find barricades, ammo and other useful things to help you on your mission. Also you can ressurect other players when they die. You can level up and you have 4 abilities that can be learned. One nice feature I thought that would be good to be added is that you can GO THROUGH barricades, but the undead can't. You can also build turrets. The game will take nearly an hour and a half to finish so be prepared for a nightmarish adventure. You might find the map REALLY hard and Impossible, but believe me - it can be beaten :) .&lt;br /&gt;&lt;br /&gt;&lt;div style=&quot;margin:20px;margin-top:5px;font-size: 11px&quot;&gt;&lt;div class=&quot;smallfont&quot; style=&quot;margin-bottom:2px&quot;&gt;&lt;b&gt;Credits&lt;/b&gt; &lt;input type=&quot;button&quot; class=&quot;button&quot; value=&quot;Reveal&quot; style=&quot;width:45px;font-size:10px;margin:0px;padding:0px;&quot; onClick=&quot;if (this.parentNode.nextSibling.firstChild.style.display != '') { this.parentNode.nextSibling.firstChild.style.display = ''; this.value = 'Hide'; } else { parentNode.nextSibling.firstChild.style.display = 'none'; this.value = 'Show'; }&quot;&gt;&lt;/div&gt;&lt;div class=&quot;alt2&quot; style=&quot;margin: 0px; padding: 6px; border: 1px inset; border-style: solid; border-left-width: 1px; border-top-width: 1px; border-right-width: 1px; border-bottom-width: 1px&quot;&gt;&lt;div style=&quot;display: none&quot;&gt;&lt;br /&gt;A Thanks to the People that made the awesome skins and models:&lt;br /&gt;horusrogue&lt;br /&gt;ana&lt;br /&gt;Saikann&lt;br /&gt;Just_Spectating&lt;br /&gt;crl&lt;br /&gt;The_Silent&lt;br /&gt;jk2pach&lt;br /&gt;killst4r&lt;br /&gt;Tomure&lt;br /&gt;Check these guys here on the Hive because they are AMAZING!!!&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style=&quot;margin:20px;margin-top:5px;font-size: 11px&quot;&gt;&lt;div class=&quot;smallfont&quot; style=&quot;margin-bottom:2px&quot;&gt;&lt;b&gt;Changelog&lt;/b&gt; &lt;input type=&quot;button&quot; class=&quot;button&quot; value=&quot;Reveal&quot; style=&quot;width:45px;font-size:10px;margin:0px;padding:0px;&quot; onClick=&quot;if (this.parentNode.nextSibling.firstChild.style.display != '') { this.parentNode.nextSibling.firstChild.style.display = ''; this.value = 'Hide'; } else { parentNode.nextSibling.firstChild.style.display = 'none'; this.value = 'Show'; }&quot;&gt;&lt;/div&gt;&lt;div class=&quot;alt2&quot; style=&quot;margin: 0px; padding: 6px; border: 1px inset; border-style: solid; border-left-width: 1px; border-top-width: 1px; border-right-width: 1px; border-bottom-width: 1px&quot;&gt;&lt;div style=&quot;display: none&quot;&gt;&lt;br /&gt;v1.1 : Fixed the Annoying bug that made the items permanent after last charge is used; Added 2 New Items; Decreased the Shooting cooldown of the Policeman; Added 2 New Waves; Made Zombies a little weaker; Fixed Extreme Fire Hotkey.&lt;br /&gt;v1.1a : Fixed Spawn and Player Leave Bugs.&lt;br /&gt;v1.1b : Increased CD and Ammo Required for Fan of Knifes.&lt;br /&gt;Fast v1.2 update : Re-edited spawning and zombie waves.&lt;br /&gt;v1.2b : Changed Marine Skin and Name&lt;br /&gt;v1.3 : Changed Turrets and Laser Turrets Health; Increased Infected Crawler's and Barricade's Life Slightly; Change Max Level to 20; Levels now Increase the Stats slightly; Increased Barricade Spawn Chance; Increased Infected Crawler's Movement Speed Slightly; Changed the Silly Barricade, Laser Turret and Turret Unit Sound Set; Changed UPKEEP Interface; Less Ammo; Mines Item; Items now STACK up so you won't be in need to full your inventory with crap!&lt;br /&gt;v1.4 : Made it a bit...harder and alot darker &lt;br /&gt;v1.5 : Collision size fixes and spawn balances&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style=&quot;margin:20px;margin-top:5px;font-size: 11px&quot;&gt;&lt;div class=&quot;smallfont&quot; style=&quot;margin-bottom:2px&quot;&gt;&lt;b&gt;Screenshots&lt;/b&gt; &lt;input type=&quot;button&quot; class=&quot;button&quot; value=&quot;Reveal&quot; style=&quot;width:45px;font-size:10px;margin:0px;padding:0px;&quot; onClick=&quot;if (this.parentNode.nextSibling.firstChild.style.display != '') { this.parentNode.nextSibling.firstChild.style.display = ''; this.value = 'Hide'; } else { parentNode.nextSibling.firstChild.style.display = 'none'; this.value = 'Show'; }&quot;&gt;&lt;/div&gt;&lt;div class=&quot;alt2&quot; style=&quot;margin: 0px; padding: 6px; border: 1px inset; border-style: solid; border-left-width: 1px; border-top-width: 1px; border-right-width: 1px; border-bottom-width: 1px&quot;&gt;&lt;div style=&quot;display: none&quot;&gt;&lt;br /&gt;&lt;img src=&quot;http://img718.imageshack.us/img718/6899/war32010012016391885.jpg&quot; border=&quot;0&quot; alt=&quot;&quot; /&gt;&lt;br /&gt;&lt;img src=&quot;http://img94.imageshack.us/i/war32010012016304906.jpg/&quot; border=&quot;0&quot; alt=&quot;&quot; /&gt;&lt;br /&gt;&lt;img src=&quot;http://img716.imageshack.us/img716/5915/war32010012016343389.jpg&quot; border=&quot;0&quot; alt=&quot;&quot; /&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;fieldset&gt;&lt;legend&gt;&lt;a href=&quot;http://www.youtube.com/watch?v=IzMZJwVbB98&quot; target=&quot;_blank&quot;&gt;YouTube Movie&lt;/a&gt;&lt;/legend&gt;&lt;object width=&quot;425&quot; height=&quot;344&quot;&gt;&lt;param name=&quot;movie&quot; value=&quot;http://www.youtube.com/v/IzMZJwVbB98&quot;&gt;&lt;/param&gt;&lt;param name=&quot;wmode&quot; value=&quot;transparent&quot;&gt;&lt;/param&gt;&lt;embed src=&quot;http://www.youtube.com/v/IzMZJwVbB98&quot; type=&quot;application/x-shockwave-flash&quot; wmode=&quot;transparent&quot; width=&quot;425&quot; height=&quot;344&quot;&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/fieldset&gt;&lt;br /&gt;Comments and reviews are appreciated!</description>
<guid>http://www.hiveworkshop.com/forums/maps.php?id=wg6rc6</guid>
<pubDate>Fri, 26 Feb 2010 14:39:48 GMT</pubDate>
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<item>
<title>Island Troll Tribes v2.48d</title>
<link>http://www.hiveworkshop.com/forums/maps.php?id=ixnx7n</link>
<description>==============================&lt;br /&gt;ISLAND TROLL TRIBES ver 2.48b !&lt;br /&gt;==============================&lt;br /&gt;&lt;br /&gt;Island Troll Tribes is a strategy game made my moop and plox.&lt;br /&gt;There's a new map helper too : rockyrusty.&lt;br /&gt;Game is about war of 3 troll tribes war.&lt;br /&gt;There is 7 classes of troll and each is diffrent + each got 2 subs ( 6 lvl transform into 1 of them)&lt;br /&gt;============================================&lt;br /&gt;Hunter: Strongest beggining troll - best dmg, atk speed, move speed - All forms got 3 slots!&lt;br /&gt;abilities- esnare and track ( gets vision and -#armor for # sec)&lt;br /&gt;Subs: Tracker ( got many track abilities) and Warrior ( Strong melle dmg no track)&lt;br /&gt;=============================================&lt;br /&gt;Beast Master 4 slots little lower dmg than hunter and smaller ms it got animal aura witch gives him 5% more chance for a fawn witch can be tamed by him&lt;br /&gt;after some time it grows into bigger form gaining dmg and abilities elk - spell immune wolf - critics  bear - stun&lt;br /&gt;Subs: chicken - can shott with magic missle and can change all enar enemy troll for # into chickens disblign them  No pets&lt;br /&gt;Panther normal melle unit with faster ms still can have pet&lt;br /&gt;=================================================&lt;br /&gt;Mage: 4 slots Slow low dmg  slow atk speed got many spells at lvl 2 / 3 / 4&lt;br /&gt;at 1 lvl got null dmg making enemy lower dmg and slower ms got many offensive spells&lt;br /&gt;Subs: hypno ( spells for killing mana) and elementalism ( many dmg spells)&lt;br /&gt;==================================================&lt;br /&gt;Priest like mage just got defensive spells , and aura to move faster and faster&lt;br /&gt;Subs : Master Healer ( many healing spells) and Booster ( many boost spels like bloodlust)&lt;br /&gt;====================================================&lt;br /&gt;Scout : 5 slots Got radar that shows enemy trolls and animals and hawks Main objective is to gain vision&lt;br /&gt;Got ability to reveal terrain for # sec&lt;br /&gt;Subs: Observer (even bigger reveal and clay wards to gain vision) and Radar scout ( got radar and move detection radar)&lt;br /&gt;==================================================&lt;br /&gt;Thief: 5 slots got blink pretty fast got cloak ( makines invisble)&lt;br /&gt;Subs: Escape Artist ( got jump blink cloak camuflage and fast running) and Controlist (nether form etc)&lt;br /&gt;======================================================&lt;br /&gt;Gatherer 6 Slots slow low dmg slow atk speed Only troll that can make witch doctor hut (used to make spirit ward for revive) and hatchery Got item radars only&lt;br /&gt;Subs : &lt;br /&gt;Radar Telegatherer: Specializes in gathering items through item teleportation. Expands on the gatherer's radar abilities at the cost of mixing and telegathering herbs. &lt;br /&gt;Herb Master Telegatherer: 	 Specializes in gathering items and herbs through item teleportation. Gains the ability to Mix Herbs. &lt;br /&gt;================================================&lt;br /&gt;Every class got super sub witch is like both subs in 1!&lt;br /&gt;For more info if u want go to itt wiki &lt;br /&gt;http://islandtrolltribes.wikia.com/wiki/Island_Troll_Tribes_Official_Wiki&lt;br /&gt;and for suggestions go to forum&lt;br /&gt;http://islandtrolltribes.myfastforum.org/&lt;br /&gt;CREDITS FOR MOOP PLOX AND ROCKRUSTY&lt;br /&gt;</description>
<guid>http://www.hiveworkshop.com/forums/maps.php?id=ixnx7n</guid>
<pubDate>Wed, 20 Jan 2010 13:06:53 GMT</pubDate>
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<item>
<title>Rise of Heroes v2.0b</title>
<link>http://www.hiveworkshop.com/forums/maps.php?id=exgtwo</link>
<description>&lt;script src=&quot;http://www.hiveworkshop.com/gfx/wolve/files/rainbow2.js&quot; language=&quot;javascript&quot; type=&quot;text/javascript&quot;&gt;&lt;/script&gt;&lt;span onmouseover=&quot;doRainbow(this)&quot; onmouseout=&quot;stopRainbow(this)&quot;&gt;&lt;div align=&quot;center&quot;&gt;&lt;br /&gt;&lt;b&gt;&lt;font size=&quot;+2&quot;&gt;&lt;font color=&quot;red&quot;&gt;-Rise of Heroes-&lt;/font&gt;&lt;/font&gt;&lt;/b&gt;&lt;br /&gt;&lt;b&gt;&lt;font color=&quot;green&quot;&gt;[map is protected]&lt;/font&gt;&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;How game works&lt;br /&gt;&lt;table border=&quot;0&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot;&gt;                  &lt;tr&gt;                    &lt;td&gt;&lt;fieldset class=&quot;fieldset&quot;&gt;                      &lt;legend class=&quot;text&quot;&gt;&lt;strong&gt;At start, Red player choses the game’s settings:&lt;/strong&gt;&lt;/legend&gt;                      &lt;table border=&quot;0&quot; cellpadding=&quot;0&quot; cellspacing=&quot;3&quot;&gt;                        &lt;tr&gt;                          &lt;td&gt;&lt;div align=&quot;left&quot; class=&quot;text&quot;&gt;                             &lt;br /&gt;&lt;div style=&quot;margin:20px;margin-top:5px;font-size: 11px&quot;&gt;&lt;div class=&quot;smallfont&quot; style=&quot;margin-bottom:2px&quot;&gt;&lt;b&gt;3 difficulties:&lt;/b&gt; &lt;input type=&quot;button&quot; class=&quot;button&quot; value=&quot;Reveal&quot; style=&quot;width:45px;font-size:10px;margin:0px;padding:0px;&quot; onClick=&quot;if (this.parentNode.nextSibling.firstChild.style.display != '') { this.parentNode.nextSibling.firstChild.style.display = ''; this.value = 'Hide'; } else { parentNode.nextSibling.firstChild.style.display = 'none'; this.value = 'Show'; }&quot;&gt;&lt;/div&gt;&lt;div class=&quot;alt2&quot; style=&quot;margin: 0px; padding: 6px; border: 1px inset; border-style: solid; border-left-width: 1px; border-top-width: 1px; border-right-width: 1px; border-bottom-width: 1px&quot;&gt;&lt;div style=&quot;display: none&quot;&gt;&lt;br /&gt;1) Easy - Creeps have 50% reduced hit points. At start, Hero gains power to learn all 6 spells.&lt;br /&gt;2) Normal - Creeps have normal hit points. At start, Hero gains power to learn only 3 spells. Other 3 powers will be gained after Hero's 5th, 10th and 15th level.&lt;br /&gt;3) Hell - Creeps have 100% increased hit points. At start, Hero gains power to learn only 2 spells. Other 4 powers will be gained after Hero's 5th, 10th, 15th and 20th level.&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style=&quot;margin:20px;margin-top:5px;font-size: 11px&quot;&gt;&lt;div class=&quot;smallfont&quot; style=&quot;margin-bottom:2px&quot;&gt;&lt;b&gt;6 modes:&lt;/b&gt; &lt;input type=&quot;button&quot; class=&quot;button&quot; value=&quot;Reveal&quot; style=&quot;width:45px;font-size:10px;margin:0px;padding:0px;&quot; onClick=&quot;if (this.parentNode.nextSibling.firstChild.style.display != '') { this.parentNode.nextSibling.firstChild.style.display = ''; this.value = 'Hide'; } else { parentNode.nextSibling.firstChild.style.display = 'none'; this.value = 'Show'; }&quot;&gt;&lt;/div&gt;&lt;div class=&quot;alt2&quot; style=&quot;margin: 0px; padding: 6px; border: 1px inset; border-style: solid; border-left-width: 1px; border-top-width: 1px; border-right-width: 1px; border-bottom-width: 1px&quot;&gt;&lt;div style=&quot;display: none&quot;&gt;&lt;br /&gt;1) All Pick Mode - Players can pick hero from both Light and Dark Forces.&lt;br /&gt;2) All Random Mode - Random Light or Dark hero will be given to each player.&lt;br /&gt;3) Random Mode - Random hero will be given to each player.&lt;br /&gt;4) All Strength - All players can pick only strength heroes.&lt;br /&gt;5) All Intelligence - All players can pick only intelligence heroes.&lt;br /&gt;6) All Agility - All players can pick only agility heroes.&lt;br /&gt;7) Normal Mode - Players can pick heroes only from their own temple.&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;br /&gt;Every hero has a different integrated ability which makes him/her unique!&lt;br /&gt;&lt;br /&gt;Objective of the map is to prevent the main building from being destroyed by upgrading the Hero you have chosen by learning 6 abilities for him. Vary between active and passive spells in order to make a winning, but also a teamwork, combination.&lt;br /&gt;&lt;br /&gt;In order to purchase an ability, you will need Power, which is gained throughout the game (faster or slower, depending form the game difficulty you have chosen). All abilities *WILL UPGRADE AS THE HERO LEVELS UP*!!!!!!!&lt;br /&gt;                          &lt;/div&gt;&lt;/td&gt;                        &lt;/tr&gt;                      &lt;/table&gt;                    &lt;/fieldset&gt;&lt;/td&gt;                  &lt;/tr&gt;                &lt;/table&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style=&quot;margin:20px;margin-top:5px;font-size: 11px&quot;&gt;&lt;div class=&quot;smallfont&quot; style=&quot;margin-bottom:2px&quot;&gt;&lt;b&gt;Some pictures of the game&lt;/b&gt; &lt;input type=&quot;button&quot; class=&quot;button&quot; value=&quot;Reveal&quot; style=&quot;width:45px;font-size:10px;margin:0px;padding:0px;&quot; onClick=&quot;if (this.parentNode.nextSibling.firstChild.style.display != '') { this.parentNode.nextSibling.firstChild.style.display = ''; this.value = 'Hide'; } else { parentNode.nextSibling.firstChild.style.display = 'none'; this.value = 'Show'; }&quot;&gt;&lt;/div&gt;&lt;div class=&quot;alt2&quot; style=&quot;margin: 0px; padding: 6px; border: 1px inset; border-style: solid; border-left-width: 1px; border-top-width: 1px; border-right-width: 1px; border-bottom-width: 1px&quot;&gt;&lt;div style=&quot;display: none&quot;&gt;&lt;br /&gt;&lt;img src=&quot;http://www.hiveworkshop.com/forums/members/185870-albums2859-picture23764.jpg&quot; border=&quot;0&quot; alt=&quot;&quot; /&gt;&lt;br /&gt;&lt;img src=&quot;http://www.hiveworkshop.com/forums/members/185870-albums2859-picture23763.jpg&quot; border=&quot;0&quot; alt=&quot;&quot; /&gt;&lt;br /&gt;&lt;img src=&quot;http://www.hiveworkshop.com/forums/members/185870-albums2859-picture23762.jpg&quot; border=&quot;0&quot; alt=&quot;&quot; /&gt;&lt;br /&gt;&lt;img src=&quot;http://www.hiveworkshop.com/forums/members/185870-albums2859-picture23761.jpg&quot; border=&quot;0&quot; alt=&quot;&quot; /&gt;&lt;br /&gt;&lt;img src=&quot;http://www.hiveworkshop.com/forums/members/185870-albums2859-picture23758.jpg&quot; border=&quot;0&quot; alt=&quot;&quot; /&gt;&lt;br /&gt;&lt;img src=&quot;http://www.hiveworkshop.com/forums/members/185870-albums2859-picture23760.jpg&quot; border=&quot;0&quot; alt=&quot;&quot; /&gt;&lt;br /&gt;&lt;img src=&quot;http://www.hiveworkshop.com/forums/members/185870-albums2859-picture23759.jpg&quot; border=&quot;0&quot; alt=&quot;&quot; /&gt;&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt; &lt;br /&gt;&lt;table border=&quot;0&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot;&gt;                  &lt;tr&gt;                    &lt;td&gt;&lt;fieldset class=&quot;fieldset&quot;&gt;                      &lt;legend class=&quot;text&quot;&gt;&lt;strong&gt;Credits and Thanks&lt;/strong&gt;&lt;/legend&gt;                      &lt;table border=&quot;0&quot; cellpadding=&quot;0&quot; cellspacing=&quot;3&quot;&gt;                        &lt;tr&gt;                          &lt;td&gt;&lt;div align=&quot;left&quot; class=&quot;text&quot;&gt;                            &lt;br /&gt;Special thanks to: The_Mirai for help with English.&lt;br /&gt;Also thanks to:&lt;br /&gt; &lt;p style=&quot;margin-top: 0; margin-bottom: 0&quot;&gt;&lt;img src=&quot;http://www.hiveworkshop.com/gfx/wolve/images/php_space01.gif&quot; style=&quot;float:left;&quot;&gt;- Icons:&lt;/p&gt; KelThuzad (Cancel Command Button), GooS (All Potions), 67chrome (High Elf Assassin), AbstractCreativity (Frozen Slayer), Mc ! (Demon Sword), General Frank (Blood Elfa Assassin), CRAZYRUSSIAN (High Elf Assassin)&lt;br /&gt; &lt;p style=&quot;margin-top: 0; margin-bottom: 0&quot;&gt;&lt;img src=&quot;http://www.hiveworkshop.com/gfx/wolve/images/php_space01.gif&quot; style=&quot;float:left;&quot;&gt;- Models:&lt;/p&gt; Expresso (Ultimate Light Monster), Pyritie (Freezing Aura), Dan van Ohllus (Archmage), General Frank (Blood Elf Assassin)&lt;br /&gt;&lt;br /&gt; &lt;p style=&quot;margin-top: 0; margin-bottom: 0&quot;&gt;&lt;img src=&quot;http://www.hiveworkshop.com/gfx/wolve/images/php_space01.gif&quot; style=&quot;float:left;&quot;&gt;- SFX:&lt;/p&gt; WILLTHEALMIGHTY (Ancient Explosion)&lt;br /&gt;&lt;br /&gt;&lt;p style=&quot;margin-top: 0; margin-bottom: 0&quot;&gt;&lt;img src=&quot;http://www.hiveworkshop.com/gfx/wolve/images/php_space01.gif&quot; style=&quot;float:left;&quot;&gt;Loading Screen is from PC Game: &amp;quot;Blade of Darkness&amp;quot;&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;Also thanks for all animated doodads and terrain staff goes to creators of The Ultimate Terraining Map v4x&lt;br /&gt;                          &lt;/div&gt;&lt;/td&gt;                        &lt;/tr&gt;                      &lt;/table&gt;                    &lt;/fieldset&gt;&lt;/td&gt;                  &lt;/tr&gt;                &lt;/table&gt;&lt;br /&gt;&lt;br /&gt;&lt;div align=&quot;center&quot;&gt;&lt;br /&gt;&lt;p style=&quot;margin-top: 0; margin-bottom: 0&quot;&gt;&lt;img src=&quot;http://www.hiveworkshop.com/gfx/wolve/images/php_space01.gif&quot; style=&quot;float:left;&quot;&gt;This map is still work in progress!&lt;/p&gt;&lt;br /&gt;&lt;p style=&quot;margin-top: 0; margin-bottom: 0&quot;&gt;&lt;img src=&quot;http://www.hiveworkshop.com/gfx/wolve/images/php_space01.gif&quot; style=&quot;float:left;&quot;&gt;If u have any comments or if you find any bugs please e-mail me at: &lt;a href=&quot;mailto:kristian.iker@yahoo.com&quot;&gt;kristian.iker@yahoo.com&lt;/a&gt; or find me and my map on this site: &lt;a href=&quot;http://www.hiveworkshop.com&quot; target=&quot;_blank&quot;&gt;www.hiveworkshop.com&lt;/a&gt; &lt;/p&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style=&quot;margin:20px;margin-top:5px;font-size: 11px&quot;&gt;&lt;div class=&quot;smallfont&quot; style=&quot;margin-bottom:2px&quot;&gt;&lt;b&gt;Last update: from 2.0 to 2.0b&lt;/b&gt; &lt;input type=&quot;button&quot; class=&quot;button&quot; value=&quot;Reveal&quot; style=&quot;width:45px;font-size:10px;margin:0px;padding:0px;&quot; onClick=&quot;if (this.parentNode.nextSibling.firstChild.style.display != '') { this.parentNode.nextSibling.firstChild.style.display = ''; this.value = 'Hide'; } else { parentNode.nextSibling.firstChild.style.display = 'none'; this.value = 'Show'; }&quot;&gt;&lt;/div&gt;&lt;div class=&quot;alt2&quot; style=&quot;margin: 0px; padding: 6px; border: 1px inset; border-style: solid; border-left-width: 1px; border-top-width: 1px; border-right-width: 1px; border-bottom-width: 1px&quot;&gt;&lt;div style=&quot;display: none&quot;&gt;&lt;ol style=&quot;list-style-type: decimal&quot;&gt;&lt;li&gt;Shops are now smaller and visible on minimap&lt;/li&gt;&lt;li&gt;Game difficulty is reduced&lt;/li&gt;&lt;li&gt;Fixed some bugs with creep movements&lt;/li&gt;&lt;li&gt;Fountain of Power heals only heroes&lt;/li&gt;&lt;li&gt;Meteor skill glitch fixed&lt;/li&gt;&lt;li&gt;Hero will get 10 bonus gold after each lvl&lt;/li&gt;&lt;li&gt;Hero gain 10% level faster&lt;/li&gt;&lt;li&gt;Lots of small fixes, upgrades and improvements  &lt;/li&gt;&lt;/ol&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;br /&gt;&lt;b&gt;&lt;font size=&quot;+2&quot;&gt;&lt;font color=&quot;red&quot;&gt;---Have Fun and Good Game---&lt;/font&gt;&lt;/font&gt;&lt;/b&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;</description>
<guid>http://www.hiveworkshop.com/forums/maps.php?id=exgtwo</guid>
<pubDate>Sat, 27 Feb 2010 12:17:33 GMT</pubDate>
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<title>Legendary Bosses v2.3b</title>
<link>http://www.hiveworkshop.com/forums/maps.php?id=d79wka</link>
<description>&lt;font color=&quot;white&quot;&gt;Quick Update (March 12th)&lt;/font&gt;&lt;br /&gt;1. Sorry for the Delay on the Boss tactics - I'm working on them&lt;br /&gt;2. Sorry for the Delay on the Items for The Tauren and the Shaman - they are almost finished and they are not as normal as the other item spell updates :)&lt;br /&gt;3.I'm in need of a program optimize the map and make it smaller or if someone can explain to me how to optimize it with WC3optimizer without losing the minimap that would be great!&lt;br /&gt;4. The Map now has it's own forum :) http://legendarybosses.ownforum.org/ HELP THE COMMUNITY GET BIGGER!&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;This is a map where you choose your class and become instant max level 10(maybe later the level gap will be increased). There are 8 classes: Priest, Crypt Knight, Spell Hunter, War Captain, Deadeye, Elementalist, Tauren Clawsmaster and Shaman. After choosing your character you are allowed to fight 10 bosses each with unique spells and tactics. There are vendors, PvP arena, Save/Load System, Item Limitation System and much more. For more info check the Info section in game where you will find credits, instructions and History on each boss.&lt;br /&gt;(Save/Load is disabled in Single Player)&lt;br /&gt;&lt;br /&gt;&lt;font color=&quot;orange&quot;&gt;SCREENSHOTS&lt;/font&gt;&lt;br /&gt;&lt;font color=&quot;blue&quot;&gt;&lt;div align=&quot;center&quot;&gt;--------------------------------------------&lt;/div&gt;&lt;/font&gt;&lt;br /&gt;&lt;br /&gt;&lt;font color=&quot;red&quot;&gt;Boss Screenshots&lt;/font&gt;&lt;br /&gt;&lt;div style=&quot;margin:20px;margin-top:5px;font-size: 11px&quot;&gt;&lt;div class=&quot;smallfont&quot; style=&quot;margin-bottom:2px&quot;&gt;&lt;b&gt;Lord Snowfall&lt;/b&gt; &lt;input type=&quot;button&quot; class=&quot;button&quot; value=&quot;Reveal&quot; style=&quot;width:45px;font-size:10px;margin:0px;padding:0px;&quot; onClick=&quot;if (this.parentNode.nextSibling.firstChild.style.display != '') { this.parentNode.nextSibling.firstChild.style.display = ''; this.value = 'Hide'; } else { parentNode.nextSibling.firstChild.style.display = 'none'; this.value = 'Show'; }&quot;&gt;&lt;/div&gt;&lt;div class=&quot;alt2&quot; style=&quot;margin: 0px; padding: 6px; border: 1px inset; border-style: solid; border-left-width: 1px; border-top-width: 1px; border-right-width: 1px; border-bottom-width: 1px&quot;&gt;&lt;div style=&quot;display: none&quot;&gt; &lt;img src=&quot;http://img97.imageshack.us/img97/8356/lordsnowfall.jpg&quot; border=&quot;0&quot; alt=&quot;&quot; /&gt; &lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style=&quot;margin:20px;margin-top:5px;font-size: 11px&quot;&gt;&lt;div class=&quot;smallfont&quot; style=&quot;margin-bottom:2px&quot;&gt;&lt;b&gt;Sorangar the Volcano Lord&lt;/b&gt; &lt;input type=&quot;button&quot; class=&quot;button&quot; value=&quot;Reveal&quot; style=&quot;width:45px;font-size:10px;margin:0px;padding:0px;&quot; onClick=&quot;if (this.parentNode.nextSibling.firstChild.style.display != '') { this.parentNode.nextSibling.firstChild.style.display = ''; this.value = 'Hide'; } else { parentNode.nextSibling.firstChild.style.display = 'none'; this.value = 'Show'; }&quot;&gt;&lt;/div&gt;&lt;div class=&quot;alt2&quot; style=&quot;margin: 0px; padding: 6px; border: 1px inset; border-style: solid; border-left-width: 1px; border-top-width: 1px; border-right-width: 1px; border-bottom-width: 1px&quot;&gt;&lt;div style=&quot;display: none&quot;&gt; &lt;img src=&quot;http://img717.imageshack.us/img717/5558/sorangarthevolcanolord.jpg&quot; border=&quot;0&quot; alt=&quot;&quot; /&gt; &lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style=&quot;margin:20px;margin-top:5px;font-size: 11px&quot;&gt;&lt;div class=&quot;smallfont&quot; style=&quot;margin-bottom:2px&quot;&gt;&lt;b&gt;Troll Leaders&lt;/b&gt; &lt;input type=&quot;button&quot; class=&quot;button&quot; value=&quot;Reveal&quot; style=&quot;width:45px;font-size:10px;margin:0px;padding:0px;&quot; onClick=&quot;if (this.parentNode.nextSibling.firstChild.style.display != '') { this.parentNode.nextSibling.firstChild.style.display = ''; this.value = 'Hide'; } else { parentNode.nextSibling.firstChild.style.display = 'none'; this.value = 'Show'; }&quot;&gt;&lt;/div&gt;&lt;div class=&quot;alt2&quot; style=&quot;margin: 0px; padding: 6px; border: 1px inset; border-style: solid; border-left-width: 1px; border-top-width: 1px; border-right-width: 1px; border-bottom-width: 1px&quot;&gt;&lt;div style=&quot;display: none&quot;&gt; &lt;img src=&quot;http://img291.imageshack.us/img291/9526/trollguyz.jpg&quot; border=&quot;0&quot; alt=&quot;&quot; /&gt; &lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style=&quot;margin:20px;margin-top:5px;font-size: 11px&quot;&gt;&lt;div class=&quot;smallfont&quot; style=&quot;margin-bottom:2px&quot;&gt;&lt;b&gt;Leafprince Dezzard&lt;/b&gt; &lt;input type=&quot;button&quot; class=&quot;button&quot; value=&quot;Reveal&quot; style=&quot;width:45px;font-size:10px;margin:0px;padding:0px;&quot; onClick=&quot;if (this.parentNode.nextSibling.firstChild.style.display != '') { this.parentNode.nextSibling.firstChild.style.display = ''; this.value = 'Hide'; } else { parentNode.nextSibling.firstChild.style.display = 'none'; this.value = 'Show'; }&quot;&gt;&lt;/div&gt;&lt;div class=&quot;alt2&quot; style=&quot;margin: 0px; padding: 6px; border: 1px inset; border-style: solid; border-left-width: 1px; border-top-width: 1px; border-right-width: 1px; border-bottom-width: 1px&quot;&gt;&lt;div style=&quot;display: none&quot;&gt; &lt;img src=&quot;http://img708.imageshack.us/img708/1294/leafprincedezzard.jpg&quot; border=&quot;0&quot; alt=&quot;&quot; /&gt; &lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style=&quot;margin:20px;margin-top:5px;font-size: 11px&quot;&gt;&lt;div class=&quot;smallfont&quot; style=&quot;margin-bottom:2px&quot;&gt;&lt;b&gt;Deathscream&lt;/b&gt; &lt;input type=&quot;button&quot; class=&quot;button&quot; value=&quot;Reveal&quot; style=&quot;width:45px;font-size:10px;margin:0px;padding:0px;&quot; onClick=&quot;if (this.parentNode.nextSibling.firstChild.style.display != '') { this.parentNode.nextSibling.firstChild.style.display = ''; this.value = 'Hide'; } else { parentNode.nextSibling.firstChild.style.display = 'none'; this.value = 'Show'; }&quot;&gt;&lt;/div&gt;&lt;div class=&quot;alt2&quot; style=&quot;margin: 0px; padding: 6px; border: 1px inset; border-style: solid; border-left-width: 1px; border-top-width: 1px; border-right-width: 1px; border-bottom-width: 1px&quot;&gt;&lt;div style=&quot;display: none&quot;&gt; &lt;img src=&quot;http://img202.imageshack.us/img202/2853/deathscream.jpg&quot; border=&quot;0&quot; alt=&quot;&quot; /&gt; &lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style=&quot;margin:20px;margin-top:5px;font-size: 11px&quot;&gt;&lt;div class=&quot;smallfont&quot; style=&quot;margin-bottom:2px&quot;&gt;&lt;b&gt;Fleshward Dreadking&lt;/b&gt; &lt;input type=&quot;button&quot; class=&quot;button&quot; value=&quot;Reveal&quot; style=&quot;width:45px;font-size:10px;margin:0px;padding:0px;&quot; onClick=&quot;if (this.parentNode.nextSibling.firstChild.style.display != '') { this.parentNode.nextSibling.firstChild.style.display = ''; this.value = 'Hide'; } else { parentNode.nextSibling.firstChild.style.display = 'none'; this.value = 'Show'; }&quot;&gt;&lt;/div&gt;&lt;div class=&quot;alt2&quot; style=&quot;margin: 0px; padding: 6px; border: 1px inset; border-style: solid; border-left-width: 1px; border-top-width: 1px; border-right-width: 1px; border-bottom-width: 1px&quot;&gt;&lt;div style=&quot;display: none&quot;&gt; &lt;img src=&quot;http://img534.imageshack.us/img534/8506/fleshwarddreadking.jpg&quot; border=&quot;0&quot; alt=&quot;&quot; /&gt; &lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style=&quot;margin:20px;margin-top:5px;font-size: 11px&quot;&gt;&lt;div class=&quot;smallfont&quot; style=&quot;margin-bottom:2px&quot;&gt;&lt;b&gt;Waterlord Krakenous&lt;/b&gt; &lt;input type=&quot;button&quot; class=&quot;button&quot; value=&quot;Reveal&quot; style=&quot;width:45px;font-size:10px;margin:0px;padding:0px;&quot; onClick=&quot;if (this.parentNode.nextSibling.firstChild.style.display != '') { this.parentNode.nextSibling.firstChild.style.display = ''; this.value = 'Hide'; } else { parentNode.nextSibling.firstChild.style.display = 'none'; this.value = 'Show'; }&quot;&gt;&lt;/div&gt;&lt;div class=&quot;alt2&quot; style=&quot;margin: 0px; padding: 6px; border: 1px inset; border-style: solid; border-left-width: 1px; border-top-width: 1px; border-right-width: 1px; border-bottom-width: 1px&quot;&gt;&lt;div style=&quot;display: none&quot;&gt; &lt;img src=&quot;http://img96.imageshack.us/img96/9732/waterlordkrakenous.jpg&quot; border=&quot;0&quot; alt=&quot;&quot; /&gt; &lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style=&quot;margin:20px;margin-top:5px;font-size: 11px&quot;&gt;&lt;div class=&quot;smallfont&quot; style=&quot;margin-bottom:2px&quot;&gt;&lt;b&gt;Ancient Stone Devourer&lt;/b&gt; &lt;input type=&quot;button&quot; class=&quot;button&quot; value=&quot;Reveal&quot; style=&quot;width:45px;font-size:10px;margin:0px;padding:0px;&quot; onClick=&quot;if (this.parentNode.nextSibling.firstChild.style.display != '') { this.parentNode.nextSibling.firstChild.style.display = ''; this.value = 'Hide'; } else { parentNode.nextSibling.firstChild.style.display = 'none'; this.value = 'Show'; }&quot;&gt;&lt;/div&gt;&lt;div class=&quot;alt2&quot; style=&quot;margin: 0px; padding: 6px; border: 1px inset; border-style: solid; border-left-width: 1px; border-top-width: 1px; border-right-width: 1px; border-bottom-width: 1px&quot;&gt;&lt;div style=&quot;display: none&quot;&gt; &lt;img src=&quot;http://img691.imageshack.us/img691/510/ancientstonedevourer.jpg&quot; border=&quot;0&quot; alt=&quot;&quot; /&gt; &lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style=&quot;margin:20px;margin-top:5px;font-size: 11px&quot;&gt;&lt;div class=&quot;smallfont&quot; style=&quot;margin-bottom:2px&quot;&gt;&lt;b&gt;Cho'Lizein&lt;/b&gt; &lt;input type=&quot;button&quot; class=&quot;button&quot; value=&quot;Reveal&quot; style=&quot;width:45px;font-size:10px;margin:0px;padding:0px;&quot; onClick=&quot;if (this.parentNode.nextSibling.firstChild.style.display != '') { this.parentNode.nextSibling.firstChild.style.display = ''; this.value = 'Hide'; } else { parentNode.nextSibling.firstChild.style.display = 'none'; this.value = 'Show'; }&quot;&gt;&lt;/div&gt;&lt;div class=&quot;alt2&quot; style=&quot;margin: 0px; padding: 6px; border: 1px inset; border-style: solid; border-left-width: 1px; border-top-width: 1px; border-right-width: 1px; border-bottom-width: 1px&quot;&gt;&lt;div style=&quot;display: none&quot;&gt; &lt;img src=&quot;http://img716.imageshack.us/img716/5985/lizein.jpg&quot; border=&quot;0&quot; alt=&quot;&quot; /&gt; &lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style=&quot;margin:20px;margin-top:5px;font-size: 11px&quot;&gt;&lt;div class=&quot;smallfont&quot; style=&quot;margin-bottom:2px&quot;&gt;&lt;b&gt;Nature Protector&lt;/b&gt; &lt;input type=&quot;button&quot; class=&quot;button&quot; value=&quot;Reveal&quot; style=&quot;width:45px;font-size:10px;margin:0px;padding:0px;&quot; onClick=&quot;if (this.parentNode.nextSibling.firstChild.style.display != '') { this.parentNode.nextSibling.firstChild.style.display = ''; this.value = 'Hide'; } else { parentNode.nextSibling.firstChild.style.display = 'none'; this.value = 'Show'; }&quot;&gt;&lt;/div&gt;&lt;div class=&quot;alt2&quot; style=&quot;margin: 0px; padding: 6px; border: 1px inset; border-style: solid; border-left-width: 1px; border-top-width: 1px; border-right-width: 1px; border-bottom-width: 1px&quot;&gt;&lt;div style=&quot;display: none&quot;&gt; &lt;img src=&quot;http://img534.imageshack.us/img534/2975/natureprotector.jpg&quot; border=&quot;0&quot; alt=&quot;&quot; /&gt; &lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style=&quot;margin:20px;margin-top:5px;font-size: 11px&quot;&gt;&lt;div class=&quot;smallfont&quot; style=&quot;margin-bottom:2px&quot;&gt;&lt;b&gt;Archangel Redepmticon&lt;/b&gt; &lt;input type=&quot;button&quot; class=&quot;button&quot; value=&quot;Reveal&quot; style=&quot;width:45px;font-size:10px;margin:0px;padding:0px;&quot; onClick=&quot;if (this.parentNode.nextSibling.firstChild.style.display != '') { this.parentNode.nextSibling.firstChild.style.display = ''; this.value = 'Hide'; } else { parentNode.nextSibling.firstChild.style.display = 'none'; this.value = 'Show'; }&quot;&gt;&lt;/div&gt;&lt;div class=&quot;alt2&quot; style=&quot;margin: 0px; padding: 6px; border: 1px inset; border-style: solid; border-left-width: 1px; border-top-width: 1px; border-right-width: 1px; border-bottom-width: 1px&quot;&gt;&lt;div style=&quot;display: none&quot;&gt; &lt;img src=&quot;http://img534.imageshack.us/img534/4475/archangelredempticon.jpg&quot; border=&quot;0&quot; alt=&quot;&quot; /&gt; &lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style=&quot;margin:20px;margin-top:5px;font-size: 11px&quot;&gt;&lt;div class=&quot;smallfont&quot; style=&quot;margin-bottom:2px&quot;&gt;&lt;b&gt;Al'Konos&lt;/b&gt; &lt;input type=&quot;button&quot; class=&quot;button&quot; value=&quot;Reveal&quot; style=&quot;width:45px;font-size:10px;margin:0px;padding:0px;&quot; onClick=&quot;if (this.parentNode.nextSibling.firstChild.style.display != '') { this.parentNode.nextSibling.firstChild.style.display = ''; this.value = 'Hide'; } else { parentNode.nextSibling.firstChild.style.display = 'none'; this.value = 'Show'; }&quot;&gt;&lt;/div&gt;&lt;div class=&quot;alt2&quot; style=&quot;margin: 0px; padding: 6px; border: 1px inset; border-style: solid; border-left-width: 1px; border-top-width: 1px; border-right-width: 1px; border-bottom-width: 1px&quot;&gt;&lt;div style=&quot;display: none&quot;&gt; &lt;img src=&quot;http://img382.imageshack.us/img382/8627/konos.jpg&quot; border=&quot;0&quot; alt=&quot;&quot; /&gt; &lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;font color=&quot;red&quot;&gt;Other Screenshots&lt;/font&gt;&lt;br /&gt;&lt;div style=&quot;margin:20px;margin-top:5px;font-size: 11px&quot;&gt;&lt;div class=&quot;smallfont&quot; style=&quot;margin-bottom:2px&quot;&gt;&lt;b&gt;Hero Select Place(without Tauren Clawsmaster class)&lt;/b&gt; &lt;input type=&quot;button&quot; class=&quot;button&quot; value=&quot;Reveal&quot; style=&quot;width:45px;font-size:10px;margin:0px;padding:0px;&quot; onClick=&quot;if (this.parentNode.nextSibling.firstChild.style.display != '') { this.parentNode.nextSibling.firstChild.style.display = ''; this.value = 'Hide'; } else { parentNode.nextSibling.firstChild.style.display = 'none'; this.value = 'Show'; }&quot;&gt;&lt;/div&gt;&lt;div class=&quot;alt2&quot; style=&quot;margin: 0px; padding: 6px; border: 1px inset; border-style: solid; border-left-width: 1px; border-top-width: 1px; border-right-width: 1px; border-bottom-width: 1px&quot;&gt;&lt;div style=&quot;display: none&quot;&gt; &lt;img src=&quot;http://img707.imageshack.us/img707/9406/choosehero.jpg&quot; border=&quot;0&quot; alt=&quot;&quot; /&gt; &lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;br /&gt;&lt;font color=&quot;blue&quot;&gt;&lt;div align=&quot;center&quot;&gt;--------------------------------------------&lt;/div&gt;&lt;/font&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style=&quot;margin:20px;margin-top:5px;font-size: 11px&quot;&gt;&lt;div class=&quot;smallfont&quot; style=&quot;margin-bottom:2px&quot;&gt;&lt;b&gt;Classes&lt;/b&gt; &lt;input type=&quot;button&quot; class=&quot;button&quot; value=&quot;Reveal&quot; style=&quot;width:45px;font-size:10px;margin:0px;padding:0px;&quot; onClick=&quot;if (this.parentNode.nextSibling.firstChild.style.display != '') { this.parentNode.nextSibling.firstChild.style.display = ''; this.value = 'Hide'; } else { parentNode.nextSibling.firstChild.style.display = 'none'; this.value = 'Show'; }&quot;&gt;&lt;/div&gt;&lt;div class=&quot;alt2&quot; style=&quot;margin: 0px; padding: 6px; border: 1px inset; border-style: solid; border-left-width: 1px; border-top-width: 1px; border-right-width: 1px; border-bottom-width: 1px&quot;&gt;&lt;div style=&quot;display: none&quot;&gt;&lt;br /&gt;Priest (Heal, Healing Wave, Holy Bolt, Bright Haste, Inner Fire)&lt;br /&gt;&lt;br /&gt;Crypt Knight (Sleep, Impale, Sinister Strike, Unholy Aura, Unholy Tactics)&lt;br /&gt;&lt;br /&gt;Spell Hunter (Magic Overload, Scream, Increase Spell Hunting, Spell Steal, Energize)&lt;br /&gt;&lt;br /&gt;War Captain (Bash, Beast Attack, Taunt, Thunder Clap, Devotion Aura)&lt;br /&gt;&lt;br /&gt;Elementalist (Crafted Lightning, Brilliance Aura, Fire Ward, Lightning Shield, Frost Armor)&lt;br /&gt;&lt;br /&gt;Deadeye (Wound Poison, Multi Shot, Critical Strike, Shadowstep, Shadow Walk)&lt;br /&gt;&lt;br /&gt;Shaman (Shamanic Touch, Totem Mastery, Bloodlust, Feral Spirits, Critical Strike)&lt;br /&gt;&lt;br /&gt;Tauren Clawsmaster (Energy Slice, Earth Fury, Tauren Stomp, Endurance, Symphony)&lt;br /&gt;&lt;br /&gt;Some spells are custom so that's why you probably don't find them familiar. And 1 more thing - there are items that cause the spells to increase stats, do more damage etc.!&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;Each class is unique, and a mixture of the classes are needed to play this game.&lt;br /&gt;&lt;br /&gt;&lt;div style=&quot;margin:20px;margin-top:5px;font-size: 11px&quot;&gt;&lt;div class=&quot;smallfont&quot; style=&quot;margin-bottom:2px&quot;&gt;&lt;b&gt;Bosses&lt;/b&gt; &lt;input type=&quot;button&quot; class=&quot;button&quot; value=&quot;Reveal&quot; style=&quot;width:45px;font-size:10px;margin:0px;padding:0px;&quot; onClick=&quot;if (this.parentNode.nextSibling.firstChild.style.display != '') { this.parentNode.nextSibling.firstChild.style.display = ''; this.value = 'Hide'; } else { parentNode.nextSibling.firstChild.style.display = 'none'; this.value = 'Show'; }&quot;&gt;&lt;/div&gt;&lt;div class=&quot;alt2&quot; style=&quot;margin: 0px; padding: 6px; border: 1px inset; border-style: solid; border-left-width: 1px; border-top-width: 1px; border-right-width: 1px; border-bottom-width: 1px&quot;&gt;&lt;div style=&quot;display: none&quot;&gt;&lt;br /&gt;There are 13 bosses;&lt;br /&gt;&lt;br /&gt;Boss 1, Deathscream (Has some Debuffs and also summons Forgotten ones, but the problem is that he has 2 forms. In his second form he does damage waves and also summons sceletons, that must be killed in order to finish him)&lt;br /&gt;&lt;br /&gt;Boss 2, Sorangar (Has a hard mana burn and Chain Lightning kinda spell. He is very simple to tank and the healers won't need to be on their toes for the fight. At the end he gets an aura that causes all of the Heroes to summon little fire elementals when on each attack on Sorangar and he can also Devour them to get Life. Elementalist with Lightning Shield is very useful here!)&lt;br /&gt;&lt;br /&gt;Boss 3, The Trolls (This arena includes 3 trolls: a Healer and Buffer, A DPS and a Leader with more HP and Armor. Each time a troll is downed to 500HP they will become invulnerable and in order to finish the boss the other 2 trolls must be downed to 500 HP as well. A Crypt Knight and a War Captain should keep The Leader and the DPS troll while the other party members down the Healer. Spell Hunter is a good touch for this fight for his Spell Steal.)&lt;br /&gt;&lt;br /&gt;Boss 4, Lord Snowfall (Has Frost Nova and also buffs himself with Frost armor that should be stolen by a Spell Hunter. The first thing he will do when his life starts going down is to Freeze all units so they have decreased Movement speed and almost have no attack speed. Running in this situation is best. After that 2 more things follow when he is almost downed - He summons 2 Elementals that have a good Chaos Damage and are immune to spells so a Crypt Knight should take them. Also he will make the center of the Arena erupt and Frost Novas, dealing VERY HIGH damage will probably get someone killed so he must not be tanked at the center.)&lt;br /&gt;&lt;br /&gt;Boss 5, Leafprince Dezzard (Buffs himself with an awesome Movement and Attack speed buff that is a treasure for every Spell Hunter :) . Consider getting a Spell hunter for this fight - This buff might cause the party to go down. The Hardest thing about this boss is that he will randomly cast a Flamestrike like spell that does super HIGH DAMAGE per second so if you see him casting it run and also a silence for the boss or stun should interrupt the cast. He will also start spawning little sludges out of his body at some point that have low HP so they will probably not be a problem. At the end he will start teleporting randomly and the earth below him will explode, dealing damage to nearby units so consider staying away.)&lt;br /&gt;&lt;br /&gt;Boss 6, Ancient Stone Devourer (One of the hardest bosses except the secret once due to his high damage dealing. Tanking should be done with a Crypt Knight near him so he can sometimes take the aggro for a few seconds while the tank is healed. It is best to have a Buffer priest and a Elementalist with Brilliance Aura and Frost armor so consider avoiding a spell hunter - it wont help that much. The first thing he will do when he starts going down is to reduce your stats with an aura that so this cannot be debuffed. After a while explosion will start dealing HIGH DAMAGE to units near him so when you see the black stomps avoid getting near the boss AT ALL COSTS. Finally he will drain Movement speed and Attack speed from you and will increase his stats so prepare for a hard Enrage like time.)&lt;br /&gt;&lt;br /&gt;Boss 7, Cho'Lizein (Probably the biggest problem with him is that he does Chaos damage. First thing you are going to have to deal with is him increasing his movement speed for a short period of time. Once he does that there is now way that you will be able to run away from his attacks so heals and stuns are important! After his movement speed is back to normal and you manage to down some of his health he will release 4 Bugs outta himself. They deal Chaos damage and they are Strong on armor so you might wanna avoid wasting time killing them - they will vanish after a while. However, if the manage to gang your healer or someone with low hp and armor a Crypt Knight or a Spell Hunter SHOULD take them. After that when he is almost downed he will release 3 waves of Explosions, each Dealing a HUGE amount of Chaos Damage, so nobody must be near him when you see the Thunder Clap Effects. After he is Nearly dead he will receive Vampiric Aura for 10 Seconds. Here Heal isn't that important as HARD DPS and Stuns!)&lt;br /&gt;&lt;br /&gt;Boss 8, Lord Stormfall (Finally the big Challenge is Upon you! You must know that When he casts Storm Shift ALL of your mana will be downed to 0% so saving heals is a very important part of this fight. And also make sure that the Healer or the Healers have the item Scepter of Light, because they will be needing alot of mana during the fight. Also AVOID stepping on the Lightning in the arena because they will damage you and this might lead to a surprising death. The boss mostly relies on Spells. The only thing that will happen when downing him is that at some point he will receive the Storm Hammers ability, allowing him to attack multiple targets at once and at the end he will be making the earth beneath him explode as hell, each explosion dealing 200 damage so once you see the Thunder Clap Effects avoid getting near him! Once you down him cheer and if you like the Map then stay tuned for more Bosses!!!&lt;br /&gt;&lt;br /&gt;Boss 9, Fleshward Dreadking (What's hard about him is the damage - that f*cker deals high damage that will probably smash anything except tanks with 3-4 hits. 1 more bad thing is that he has bash and this can easily screw the group. He can also curse a group member, giving him a chance to miss and also he might curse you, decreasing armor. The first thing he does is to set the health of all heroes in 300 range to 10% so 1 hit will probably kill anyone which means healer or healers must be careful. Then he will move to the opposite side of his starting location. Once near 6700 health he might start Casting Frenzy on himself - Spell Hunter MUST STEAL IT !!! Near his death he will reduce everybody's Mana to 10%. Hopefully you wouldn't need much mana when he is near his death. Once killed he will drop amazing items if you are lucky and if he doesn't drop anything please do NOT Nerd Rage :)&lt;br /&gt;&lt;br /&gt;Boss 10, Waterlord Krakenous (Krakenous is a fight that you haven't encountered before in this map. He does high damage and has a lot of armor. He can Stomp and stun enemies and also cast Crushing wave that can be fatal for the party. Once downed a bit he will start shaking the ground, dealing 50 damage each 0.5 seconds in a random area with 200 range. The camera will shake and it might be a little hard for the healers to do their job, but that's only for a short period of time. After a while he will start spawning little makruras that deal small damage, but have an AMAZING attack speed. These things are immune to spells so Deadeye's Multi-Shot or Elementalist's Lightning Shield won't do a damn here. They must be killed or else they can rape your healers or your DPS if they are ranged. Then follows a cleaving wave that will allow him to punch several units at a time so if possible he should be tanked at one of the corners. Cleave attacks will last 10 seconds. The next problem you will encounter is that he will receive a bash-like attack that will stun Heroes for 2 Seconds on every hit. This should be no problem if he is after the Tank, but during this period you should slow down your DPS-ing so you don't take the Aggro. And last but not least he will summon a Makrura at each corner for 10 seconds. Don't waste time fighting them, but make sure you watch out if they f*ck up somebody. After killed enjoy the happiness and try to find out what to do with the items he drops if they are the Stupid ones :D)&lt;br /&gt;&lt;br /&gt;Boss 11, Archangel Redempticon {Revealed Later}&lt;br /&gt;&lt;br /&gt;Boss 12, Al'Konos {Revealed Later}&lt;br /&gt;&lt;br /&gt;Boss 13, Nature Protector {Revealed Later}&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;Each boss is different then the other, with different tactics to defeat the boss, instead of just tank and spank the boss with high hp and and damage.&lt;br /&gt;&lt;br /&gt;-You can fight other players for Medallions of Courage&lt;br /&gt;-There are items for each class pacificly&lt;br /&gt;-Save/Load system&lt;br /&gt;-And much more ingame!&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style=&quot;margin:20px;margin-top:5px;font-size: 11px&quot;&gt;&lt;div class=&quot;smallfont&quot; style=&quot;margin-bottom:2px&quot;&gt;&lt;b&gt;Changelog&lt;/b&gt; &lt;input type=&quot;button&quot; class=&quot;button&quot; value=&quot;Reveal&quot; style=&quot;width:45px;font-size:10px;margin:0px;padding:0px;&quot; onClick=&quot;if (this.parentNode.nextSibling.firstChild.style.display != '') { this.parentNode.nextSibling.firstChild.style.display = ''; this.value = 'Hide'; } else { parentNode.nextSibling.firstChild.style.display = 'none'; this.value = 'Show'; }&quot;&gt;&lt;/div&gt;&lt;div class=&quot;alt2&quot; style=&quot;margin: 0px; padding: 6px; border: 1px inset; border-style: solid; border-left-width: 1px; border-top-width: 1px; border-right-width: 1px; border-bottom-width: 1px&quot;&gt;&lt;div style=&quot;display: none&quot;&gt;&lt;br /&gt;1.1d - Increased Cooldown of Magic Overload; Changed Skin of Deathscream&lt;br /&gt;1.2 - Fixed a good amount of bugs and some Cooldown Changes.&lt;br /&gt;1.3 - Reduced Amount of Mana regenerated via Brilliance aura, Increased damage of Cho'Lizein, Added the Storm Shift effect to Lord Stormfall, Fixed some item and ability Bugs.&lt;br /&gt;1.4 - Different Spells, New Boss, New Items, New Class, Bug Fixes.&lt;br /&gt;1.5 - Alot of bug fixes and -repick !!!&lt;br /&gt;1.6 - a Minor bug fixed that was really getting on my nerves...&lt;br /&gt;1.7 - Change mana, Health and Damage to Heroes and Bosses and remove the Runes for every Boss except the Trolls and Deathscream.&lt;br /&gt;1.7b - added -roll and fixed a 2 spells&lt;br /&gt;1.8 - 2 abuses with the save system fixed and added a new boss :)&lt;br /&gt;1.9 - New boss and LOADS OF TERRAIN IMPROVEMENT!!!&lt;br /&gt;1.9b - Fixed Robe of Nature..finally&lt;br /&gt;2.0 - New Bosses, Items and stuff...&lt;br /&gt;2.1 - ABUSES AND BUGS FIXED :D .. and new save/load&lt;br /&gt;2.2 - New Class: SHAMAN !! :)&lt;br /&gt;2.2b - fixed all known bugs known to this version&lt;br /&gt;2.3 - New Class - maybe used for tanking :)&lt;br /&gt;2.3b - Fixed the Symphony Spell on the Clawsmaster.&lt;/div&gt;&lt;/div&gt;&lt;/div&gt; &lt;br /&gt;&lt;br /&gt;Please comment constructive criticism!</description>
<guid>http://www.hiveworkshop.com/forums/maps.php?id=d79wka</guid>
<pubDate>Thu, 11 Mar 2010 18:41:59 GMT</pubDate>
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<title>The Flood Part 5 1.1</title>
<link>http://www.hiveworkshop.com/forums/maps.php?id=nntb8q</link>
<description>&lt;font color=&quot;RoyalBlue&quot;&gt;&lt;font size=&quot;4&quot;&gt;&lt;b&gt;The Flood:&lt;/b&gt;&lt;/font&gt;&lt;/font&gt; &lt;font color=&quot;SandyBrown&quot;&gt;&lt;font size=&quot;3&quot;&gt;&lt;b&gt;Part 5&lt;/b&gt;&lt;/font&gt;&lt;/font&gt;&lt;br /&gt;&lt;i&gt;&lt;font color=&quot;RoyalBlue&quot;&gt;by Vengeancekael&lt;/font&gt;&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;font color=&quot;RoyalBlue&quot;&gt;&lt;b&gt;Part 5&lt;/b&gt;&lt;/font&gt; &lt;font color=&quot;SandyBrown&quot;&gt;&lt;b&gt;Info:&lt;/b&gt;&lt;/font&gt; &lt;i&gt;The Flood: Part 5 is the last part of the Flood Series, however, there will be a non-warcraft sequel.&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;&lt;font color=&quot;RoyalBlue&quot;&gt;&lt;b&gt;Part 5&lt;/b&gt;&lt;/font&gt; &lt;font color=&quot;SandyBrown&quot;&gt;&lt;b&gt;Story:&lt;/b&gt;&lt;/font&gt; &lt;i&gt;Illidan has attained a new physical form because of the Orb of Power and now, he is using this power to reach the Evil who is responsible for the curse.&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;&lt;font color=&quot;RoyalBlue&quot;&gt;&lt;b&gt;Other&lt;/b&gt;&lt;/font&gt; &lt;font color=&quot;SandyBrown&quot;&gt;&lt;b&gt;Parts:&lt;/b&gt;&lt;/font&gt; &lt;a href=&quot;http://www.hiveworkshop.com/forums/maps-564/flood-intro-2-0-a-140227/&quot; target=&quot;_blank&quot;&gt;&lt;i&gt;Part 1&lt;/i&gt;&lt;/a&gt;;&lt;a href=&quot;http://www.hiveworkshop.com/forums/maps-564/flood-part-2-1-6-a-143420/&quot; target=&quot;_blank&quot;&gt;&lt;i&gt;Part 2&lt;/i&gt;&lt;/a&gt;;&lt;a href=&quot;http://www.hiveworkshop.com/forums/maps-564/flood-part-3-1-1-a-146876/&quot; target=&quot;_blank&quot;&gt;&lt;i&gt;Part 3&lt;/i&gt;&lt;/a&gt;;&lt;a href=&quot;http://www.hiveworkshop.com/forums/maps-564/flood-part-4-1-1-a-151904/&quot; target=&quot;_blank&quot;&gt;&lt;i&gt;Part 4&lt;/i&gt;&lt;/a&gt;;&lt;br /&gt;&lt;br /&gt;&lt;font color=&quot;RoyalBlue&quot;&gt;&lt;b&gt;Prote&lt;/b&gt;&lt;/font&gt;&lt;font color=&quot;SandyBrown&quot;&gt;&lt;b&gt;ction:&lt;/b&gt;&lt;/font&gt; &lt;i&gt;None&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;&lt;font color=&quot;RoyalBlue&quot;&gt;&lt;b&gt;Si&lt;/b&gt;&lt;/font&gt;&lt;font color=&quot;SandyBrown&quot;&gt;&lt;b&gt;ze:&lt;/b&gt;&lt;/font&gt; &lt;i&gt;16.00mb&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;&lt;font color=&quot;RoyalBlue&quot;&gt;&lt;b&gt;Imported&lt;/b&gt;&lt;/font&gt; &lt;font color=&quot;SandyBrown&quot;&gt;&lt;b&gt;Material:&lt;/b&gt;&lt;/font&gt; &lt;i&gt;True&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;&lt;font color=&quot;RoyalBlue&quot;&gt;&lt;b&gt;Change&lt;/b&gt;&lt;/font&gt;&lt;font color=&quot;SandyBrown&quot;&gt;&lt;b&gt;log:&lt;/b&gt;&lt;/font&gt;&lt;br /&gt;&lt;br /&gt;&lt;font color=&quot;RoyalBlue&quot;&gt;&lt;b&gt;1.&lt;/b&gt;&lt;/font&gt;&lt;font color=&quot;SandyBrown&quot;&gt;&lt;b&gt;0&lt;/b&gt;&lt;/font&gt;&lt;font color=&quot;RoyalBlue&quot;&gt;&lt;b&gt;:&lt;/b&gt;&lt;/font&gt; &lt;i&gt;Released&lt;/i&gt;&lt;br /&gt;&lt;font color=&quot;RoyalBlue&quot;&gt;&lt;b&gt;1.&lt;/b&gt;&lt;/font&gt;&lt;font color=&quot;SandyBrown&quot;&gt;&lt;b&gt;2&lt;/b&gt;&lt;/font&gt;&lt;font color=&quot;RoyalBlue&quot;&gt;&lt;b&gt;:&lt;/b&gt;&lt;/font&gt; &lt;i&gt;Removed Aura Effect, Typos removed, Environment Changes, Camera Changes&lt;br /&gt;&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;&lt;font color=&quot;RoyalBlue&quot;&gt;&lt;b&gt;Cred&lt;/b&gt;&lt;/font&gt;&lt;font color=&quot;SandyBrown&quot;&gt;&lt;b&gt;its:&lt;/b&gt;&lt;/font&gt;&lt;br /&gt;&lt;br /&gt;&lt;font color=&quot;RoyalBlue&quot;&gt;&lt;b&gt;-T&lt;/b&gt;&lt;/font&gt;&lt;font color=&quot;SandyBrown&quot;&gt;&lt;b&gt;DR&lt;/b&gt;&lt;/font&gt;&lt;br /&gt;&lt;br /&gt;&lt;font color=&quot;RoyalBlue&quot;&gt;&lt;b&gt;-Sinis&lt;/b&gt;&lt;/font&gt;&lt;font color=&quot;SandyBrown&quot;&gt;&lt;b&gt;terX&lt;/b&gt;&lt;/font&gt;&lt;br /&gt;&lt;br /&gt;&lt;font color=&quot;RoyalBlue&quot;&gt;&lt;b&gt;-Illidan&lt;/b&gt;&lt;/font&gt;&lt;font color=&quot;SandyBrown&quot;&gt;&lt;b&gt;(Evil)X&lt;/b&gt;&lt;/font&gt;&lt;br /&gt;&lt;br /&gt;&lt;font color=&quot;RoyalBlue&quot;&gt;&lt;b&gt;-WILL THE&lt;/b&gt;&lt;/font&gt;&lt;font color=&quot;SandyBrown&quot;&gt;&lt;b&gt; ALMIGHTY&lt;/b&gt;&lt;/font&gt;&lt;br /&gt;&lt;br /&gt;&lt;font color=&quot;RoyalBlue&quot;&gt;&lt;b&gt;-JetFang&lt;/b&gt;&lt;/font&gt;&lt;font color=&quot;SandyBrown&quot;&gt;&lt;b&gt;Inferno&lt;/b&gt;&lt;/font&gt;&lt;br /&gt;&lt;br /&gt;&lt;font color=&quot;RoyalBlue&quot;&gt;&lt;b&gt;-anti&lt;/b&gt;&lt;/font&gt;&lt;font color=&quot;SandyBrown&quot;&gt;&lt;b&gt;hero&lt;/b&gt;&lt;/font&gt;&lt;br /&gt;&lt;br /&gt;&lt;font color=&quot;RoyalBlue&quot;&gt;&lt;b&gt;-Dark&lt;/b&gt;&lt;/font&gt;&lt;font color=&quot;SandyBrown&quot;&gt;&lt;b&gt;holme&lt;/b&gt;&lt;/font&gt;&lt;br /&gt;&lt;br /&gt;&lt;font color=&quot;RoyalBlue&quot;&gt;&lt;b&gt;-Kitaba&lt;/b&gt;&lt;/font&gt;&lt;font color=&quot;SandyBrown&quot;&gt;&lt;b&gt;take&lt;/b&gt;&lt;/font&gt;&lt;br /&gt;&lt;br /&gt;&lt;font color=&quot;RoyalBlue&quot;&gt;&lt;b&gt;Special &lt;/b&gt;&lt;/font&gt;&lt;font color=&quot;SandyBrown&quot;&gt;&lt;b&gt;Thanks:&lt;/b&gt;&lt;/font&gt;&lt;br /&gt;&lt;br /&gt;&lt;font color=&quot;RoyalBlue&quot;&gt;&lt;b&gt;-ap0ca&lt;/b&gt;&lt;/font&gt;&lt;font color=&quot;SandyBrown&quot;&gt;&lt;b&gt;lypse&lt;/b&gt;&lt;/font&gt;&lt;br /&gt;&lt;br /&gt;&lt;font color=&quot;RoyalBlue&quot;&gt;&lt;b&gt;-Hem&lt;/b&gt;&lt;/font&gt;&lt;font color=&quot;SandyBrown&quot;&gt;&lt;b&gt;lock&lt;/b&gt;&lt;/font&gt;&lt;br /&gt;&lt;br /&gt;&lt;font color=&quot;RoyalBlue&quot;&gt;&lt;b&gt;-Model&lt;/b&gt;&lt;/font&gt;&lt;font color=&quot;SandyBrown&quot;&gt;&lt;b&gt;Tester&lt;/b&gt;&lt;/font&gt;&lt;br /&gt;&lt;br /&gt;&lt;font color=&quot;RoyalBlue&quot;&gt;&lt;b&gt;FA&lt;/b&gt;&lt;/font&gt;&lt;font color=&quot;SandyBrown&quot;&gt;&lt;b&gt;Q:&lt;/b&gt;&lt;/font&gt;&lt;br /&gt;&lt;br /&gt;&lt;i&gt;-The File size is not a matter, it's a single player cinematic&lt;br /&gt;&lt;br /&gt;-It is recommended that you watch the first parts before watching the last part&lt;/i&gt;</description>
<guid>http://www.hiveworkshop.com/forums/maps.php?id=nntb8q</guid>
<pubDate>Fri, 22 Jan 2010 21:14:23 GMT</pubDate>
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<title>Arathi Campaign</title>
<link>http://www.hiveworkshop.com/forums/maps.php?id=6qihk3</link>
<description>The Arathi were the most powerful tribe of humans. Under the rule of King Thoradin they united the rest of the human tribes and created the great kingdom of Arathor. Years later, Arathor divided into the seven human kingdoms: Lordaeron, Stormwind, Stromgarde, Gilneas, Kul Tiras, Alterac and Dalaran. They say the Lion of Stormwind, Anduin Lothar was the last decendant of King Thoradin. But they are wrong. For when Thoradin started unifying the human tribes, a few Arathi stayed behind. A few years later, they were joined by high elf deserters during the Troll Wars. These elves became the Sworn. These Arathi never joined the human kingdoms and have lived for centuries, undiscovered, in southern Duskwood. They are led by King Tenris... and High General Agamand Manadar.&lt;br /&gt;&lt;br /&gt;One day, humans from Stormwind led an expedition to the very same area. King Tenris has summoned Agamand Manadar to eliminate this threat from their forests...&lt;br /&gt;&lt;br /&gt;======================================&lt;br /&gt;&lt;br /&gt;My campaign covers the story of the Arathi. As the introduction presents, they united the human tribes to create the seven kingdoms. I thought it was improbable that such a powerful tribe would come down to a single person (Anduin Lothar), so I decided to expand their story in to the (relatively) current Warcraft universe. &lt;br /&gt;&lt;br /&gt;The story takes place sometime after the second war and the closing of the dark portal, but before the third war, in Duskwood, The Swamp of Sorrows and (in later versions of the campaign) in Elwynn Forest. &lt;br /&gt;&lt;br /&gt;This is a demo version of the campaign. It contains the Prologue and the first two chapters. I planned to release when the first four chapters were ready, but I was curious what feedback i would get. So please, comment and if you find any bugs I would appreaciate if you signal them. The second demo (with the first four chapters) is on it's way!&lt;br /&gt;&lt;br /&gt;When I finish the campaign there will be a credits section for everyone that helped!&lt;br /&gt;&lt;br /&gt;UPDATE: I have fix some bugs in chapter 1 and chapter 2 and also I included a beta for chapter 3! Now, chapter 3 is like 75% complete, so if you have any suggestions about how I can improve it, please tell! &lt;br /&gt;PS: I know the story is pretty ambiguous, but it will be clarified as the campaign goes. That's the beauty of it, it makes you wonder. As always, please give feedback so I can improve! Many thanks!&lt;br /&gt;&lt;br /&gt;UPDATED! FINALLY! I have improved Chapter 3, added more cameras to the intro, add chapter 4, added wildlife to chapter 1 forest and chapter 3 forest and fixed the bug that prevented chapter 2 to load. Rate and comment!&lt;br /&gt;&lt;br /&gt;UPDATED AGAIN! I have improved all chapters. The heroes now have new abilities. I have added more creeps to chapter 3 and 4, I modified the side quests in chapter 3, added a new side quest in chapter 1 and added interlevel dependecies, meaning that if you finish a side quest in one chapter it will influence another chapter. Please comment and rate! </description>
<guid>http://www.hiveworkshop.com/forums/maps.php?id=6qihk3</guid>
<pubDate>Tue, 16 Feb 2010 21:12:44 GMT</pubDate>
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