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Requiem of the Gods A team-based hero arena designed for multiplayer across battle net. It includes a full 1vs1 hero duelling mode in addition to the main team game.

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Old 10-25-2008, 12:06 PM   #1 (permalink)
Registered User Steelb_l_ade
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Idea ROTG FFA - Devlopmental Diary Part 1

Ever wondered how a map is built up?
The planning involved?
As I continue the work on ROTGA FFA ive decided to write some very short articles about the different aspects of the maps deisgn as I am thinking them up.

After having the basic terrain made and most of the core map systems re-written I have come to the time to start thinking about the creeps, what they will be and where.

Here is my working diagrams that help me work this out:

The first diagram shows the routes I think will be the main "roads" or travel ways that units will use and can expect the heaviest travel.

Therefore any creeps based on those lines will aggro heroes a lot and be annoying,
the next diagram shows the creep locations i have decided upon denoted by red X's.

*they cant be too near a player base or they will have a renewable source of creeps rigth outside thier bases
*each player must have reasonable access to creeps
*some risk involved (distance from safezone)
*want to bring players into cntact with each other
*enough creeps
*varitey of creeps/camps
Attached Thumbnails
overhead-mainpaths.jpg   creep-map2.jpg  
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Old 10-25-2008, 06:41 PM   #2 (permalink)
StasMaN
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looks nice from what I can see
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Old 10-25-2008, 10:05 PM   #3 (permalink)
Registered User Linaze
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Good terrain and looks very detailed as far as I can see.
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Old 10-29-2008, 10:49 AM   #4 (permalink)
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awesome, what else can I say.
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