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Kawaii Spell Workshop

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Level 18
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Sep 14, 2012
Messages
3,413

232216-albums6711-picture77037.jpg


Welcome to Kawaii Spell Workshop. Here you can make a spell request and our team member will make the requested spell for you.
If you're working on Warcraft 3 Project which requires spells, don't hesitate to make a request here.
Describe the detail of the spell you would like to be done. But make sure you follow the Request Format (as shown below) otherwise your request may be rejected

Note : If you ask for vJASS tell us what libraries you already have in order to not make conflicts between libraries.




Team Members





Main Team



Additional Helpers


jakeZincGUI/Jaws

chobibovJaws/Jaws


Requirements




Depending on the nature of your request, you may need additional "system" (triggers written by others) to help with the spell.
Any required systems will be included in the demo map and clear instructions will be given on how to import them into your map.

If you want your request to be done in vJASS, you will need the latest Jass NewGen Pack (JNGP).


Request Format



Follow the following format to make us easier and faster at completing your requested spell.
Your requested spell will be rejected if you are not following this format
if your requested spell has unclear description, we will ask you for more information regarding your spell.

Copy the text in hidden tag and update it with the information relevant to your spell.

[box=Your Spell Name]
DDS: Damage Detection System you have?
Code Type: GUI/Jass/vJass
Spell Type: Hero/Unit
Target Type: Single Target/Target Point/Instant/Passive
Area of Effect: ?
Number of Levels: ?
Range: ?
Duration: ?
Mana Cost: ?
Cooldown: ?
In-game Description: Description inside the game
How the spell works: Describe to us how does your spell work
[/box]


Here's the result
Your Spell Name

DDS: Damage Detection System you have?
Code Type: GUI/Jass/vJass
Spell Type: Hero/Unit
Target Type: Single Target/Target Point/Instant/Passive
Area of Effect: ?
Number of Levels: ?
Range: ?
Duration: ?
Mana Cost: ?
Cooldown: ?
In-game Description: Description inside the game
How the spell works: Describe to us how does your spell work

Team's Status



vJaws Team is busy

Credits



WEHZ & T&S Helpers Group
All Team Members


 
Last edited:
Level 18
Joined
Sep 14, 2012
Messages
3,413
SourceForge link for new requests : https://sourceforge.net/projects/kawaiispellworkshopthw/


HERE I WILL PUT EVERY REQUESTS THAT I TOOK FROM THE PREVIOUS MR_BEAN SPELL WORKSHOP AND THE CURRENT.
IF I FORGOT ONE JUST TELL ME !

In vJASS :
BunnyAng already libraries : HERE

- FRENGERS FINISHED BY xAerox : HERE

- Bunny Ang Hell Razer SpellPack
The Demon Despair is HANDLED BY Mr_Bean ;)
The Razer Spell Pack is HANDLED BY ME

- Nestharus HANDLED BY nhocklanhox6
//I think we can cancel Nestharus requests since he left THW ...

- Player HANDLED BY ------------------

- xAerox HANDLED BY ME :3

- Daffa HANDLED BY -------------------

- FRENGERS HANDLED BY ------------

- Arcsol FINISHED BY nhocklanhox6 HERE


In GUI :
- Reflection and Shukuchi FINISHED BY nhocklanhox6 and FIXED by chobibo : HERE
- Guardian Sphere FINISHED BY pOke : HERE
- Powershot FINISHED BY Rheiko : HERE
- chooeychoco FINISHED BY chobibo : HERE
- kenegeneget13 FINISHED BY Rheiko : HERE
- kenegeneget13 FINISHED BY jakeZinc : HERE
- Edge45 spells : Earth Shake and Lightning Charge FINISHED BY jakeZinc : HERE
- kenegeneget13 FINISHED BY pOke : HERE
- kenegeneget13 FINISHED BY Ofel : HERE
- chooeychoco FINISHED BY nhocklanhox6 : HERE
- Chen Stormstout FINISHED BY nhocklanhox6 : HERE
- Edge45 FINIISHED BY Ofel : HERE
- Hera_ FINISHED BY Rheiko : HERE
- chooeychoco FINISHED BY Ofel : HERE
- chooeychoco FINISHED BY Ofel : HERE
- Haru FINISHED BY Daffa : HERE
- Edge45 Heroic Leap FINISHED BY jakeZinc and the other HANDLED BY ---------
- SignIn SignOut Potion of Far Sight FINISHED BY Ofel : HERE and the other one FINISHED BY Ofel : HERE
- chooeychoco FINISHED BY Daffa the Mage : Here
- nambo HANDLED BY --------------
- BunnyAng HANDLED BY Daffa for the first one, FINISHED THE THIRD ONE BY Hera_ : HEREHERE and BY ------------ for the others
- Haru FINISHED BY Ofel : HERE
- Edge45 FINISHED BY defskull : HERE
- kenegeneget13 FINISHED BY jakeZinc AND FIXED by Chobibo : HERE
- Edge45 FINISHED BY jakeZinc : HERE for Intimidating Shout BUT THE Intimidating Shout NEEDS FIX !!! And the other FINISHED BY jakeZinc : HERE
- chenrastraz FINISHED BY Hera_ : HERE
- Haru FINISHED BY pOke : HERE
- kenegeneget13 FINISHED BY pOke : HERE
- kenegeneget13 FINISHED BY Daffa : HERE
- kenegeneget13 FINISHED BY nhocklanhox6 : HERE
- Jake The Dog FINISHED BY Chobibo
- kenegeneget13 FINISHED BY Rheiko : HERE
- BunnyAng FINISHED BY pOke : HERE
- kenegeneget13 FINISHED BY pOke : HERE
- chronos_077 FINISHED BY pOke : HERE
- chooeychoco FINISHED for one by Ofel : HERE and HERE
- khoyokiko FINISHED BY Ofel : HERE
- zachary1428 FINISHED (dunno for more info was away this period)
- kenegeneget13 FINISHED BY Ofel AND FIXED BY Jad : HERE
- Edge45 HANDLED BY (a pro that can create a whole new DDS or use an already existing) -----------------------
- reza_zahara FINISHED BY nhocklanhox : HERE
- Haru FINISHED (dunno for more info was away this period)
- The Prodigy :) HANDLED BY ---------------
- The Wanderer FINISHED BY Wrathion : HERE
- kenegeneget13 FINISHED BY nhock : HERE
- Shanghai bro FINISHED BY xAerox : HERE
- CreatorD3292 HANDLED BY ------------
- kenegeneget13 FINISHED BY xAerox : HERE
- kenegeneget13 HANDLED BY xAerox
- NelsonLaJe FINISHED BY nhock : HERE
- kenegeneget13 FINISHED BY Ofel : HERE
- reza_zahara FINISHED BT nhocklanhox6 : HERE
- kenegeneget13 HANDLED BY -----------------
- Shangaii HANDLED BY ------------
- Edge45 HANDLED BY ------------
- kenegeneget13 HANDLED BY ------------
- Shangaii HANDLED BY ----------------
- DGuedes HANDLED BY ------------
- makai HANDLED BY --------------
- ZeroGo HANDLED BY --------------
- kenegeneget13 HANDLED BY --------------
- makai FINISHED BY nhocklanhox6 HERE
- kenegeneget13 FINISHED BY nhocklanhox6 HERE
- Edge45 FINISHED BY nhocklanhox6 HERE
- Hell_Master FINISHED BY Daffa : HERE
- WaerercraftKillers HANDLED BY ------------
- Edge45 FINISHED BY nhocklahox6 HERE
- Apathetic HANDLED BY ------------------
- ZeroGo HANDLED BY --------------
- WaerercraftKillers HANDLED BY -----------
- chasin225 HANDLED BY ----------
- BunnyAng HANDLED BY -----------
- yuganeigii HANDLED BY --------------
- NelsonLaJe FINISHED BY nhocklanhox6 : HERE
- Edge45 FINISHED BY nhocklanhox6 : HERE

SPELLS THAT NEED NO PREFERENCE OF TYPE OF CODING :
- ~Nightmare FINISHED BY pOke IN GUI : HERE
- CreatorD3292 FINISHED BY pOke : HERE
- sonofjay HANDLED BY --------------
- CreatorD3292 HANDLED BY ------------
- ZeroGo HANDLED BY ----------------
- ZeroGo HANDLED BY -----------------
- yuganeigii HANDLED BY -------------
- Arcsol HANDLED BY ---------
 
Last edited:
Level 22
Joined
Aug 27, 2013
Messages
3,973
Spell Requested by Creative ArtStudio
Reflection

DDS: None
Code Type: GUI
Spell Type: Hero
Target Type: Target Point
Area of Effect: 200
Number of Levels: 4
Mana Cost: 75
Cooldown: 8
How the spell works: A unit cast this spell to target point, pick all enemy units within 200 AoE of that point, slowing them by 60% movement speed and create an illusion of them. The illusion deals 30/40/50/60% damage and keep attacking the picked unit until the duration is up. Illusion and buff will last for 3.5/4/4.5/5 seconds
Shukuchi

DDS: None
Code Type: GUI
Spell Type: Hero
Target Type: Instant
Area of Effect:
Number of Levels: 4
Mana Cost: 50/75/100/125
Cooldown: 7
How the spell works: A unit turn invisible for 4 seconds, increasing its movement speed by 100%. Whenever it's move during invisible mode, all units within 200 range will be damaged by 100/150/200/250 damage.
 
Level 4
Joined
Oct 4, 2013
Messages
67
Guardian Sphere

DDS: Bribe's damage system
Code Type: GUI
Spell Type: Just unit.
Target Type: Passive
Area of Effect: 500
Number of Levels: 1
Mana Cost: nah
Cooldown: nah
In-game Description: look below V
How the spell works: Hmm a passive spell in which a small ball will rotate on the unit randomly and whenever an enemy unit comes by the small boll will lunge forward to the enemy and damage it and will return to the user unit rotating again. put a cooldown in after each attack of the small ball. anyways make it more configurable such as the ball graphic the cooldown rate or the speed of the ball and etc.
wish you luck hahaha
 
Last edited:
Level 13
Joined
Mar 24, 2013
Messages
1,105
Oh...Well I'm totally new to this whole spell workshop thing, I'll ask about it more in the group I guess...I don't know how we keep in touch on projects and where to post etc...

But given the little we were given to go on... I went ahead and made what I thought was requested....

  • GS Config
    • Events
      • Map initialization
    • Conditions
    • Actions
      • -------- How close should the ball come to do damage/"return" to caster? --------
      • Set GS_AttackThreshold = 75.00
      • Set GS_ReturnThreshold = 150.00
      • -------- How big of an AoE should it look through? --------
      • Set GS_SearchAoE = 500.00
      • -------- Cooldown between attacks? --------
      • Set GS_CooldownAttack = 2.00
      • -------- How fast should the Guardian move toward the target? --------
      • Set GS_Speed = 600.00
      • -------- This just sets it to the proper speed for the loop, dont need to change this --------
      • Set GS_SpeedInterval = (GS_Speed x 0.03)
      • -------- Damage with whatever attack type you desire --------
      • Set GS_AttackType = Normal
      • -------- Damage with whatever damage type you desire --------
      • Set GS_DamageType = Universal
      • -------- Copy the path of the Special Effect you want to put here --------
      • Set GS_SPX = Abilities\Spells\Human\DispelMagic\DispelMagicTarget.mdl
      • -------- How much damage should it deal? --------
      • Set GS_Damage = 50.00
      • -------- Orbit Range --------
      • Set GS_OrbitRange = 150.00
  • GS Start
    • Events
      • Unit - A unit enters (Playable map area)
    • Conditions
      • (Level of Guardian Sphere for (Triggering unit)) Greater than 0
    • Actions
      • Set GS_MaxIndex = (GS_MaxIndex + 1)
      • Set GS_Caster[GS_MaxIndex] = (Triggering unit)
      • Set TempPoint = (Position of GS_Caster[GS_MaxIndex])
      • Unit - Create 1 Guardian for (Owner of GS_Caster[GS_MaxIndex]) at TempPoint facing Default building facing degrees
      • Set GS_Dummy[GS_MaxIndex] = (Last created unit)
      • Custom script: set udg_GS_Group[udg_GS_MaxIndex] = CreateGroup()
      • Set GS_Cooldown[GS_MaxIndex] = 0.00
      • Set GS_RotationAngle[GS_MaxIndex] = 0.00
      • Set GS_Attacking[GS_MaxIndex] = False
      • Set GS_Returning[GS_CurrentIndex] = False
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • GS_MaxIndex Equal to 1
        • Then - Actions
          • Trigger - Turn on GS Loop <gen>
        • Else - Actions
      • Custom script call RemoveLocation(udg_TempPoint) // This is missing from the testmap
  • GS Loop
    • Events
      • Time - Every 0.03 seconds of game time
    • Conditions
    • Actions
      • For each (Integer GS_CurrentIndex) from 1 to GS_MaxIndex, do (Actions)
        • Loop - Actions
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • Or - Any (Conditions) are true
                • Conditions
                  • (GS_Caster[GS_CurrentIndex] is alive) Not equal to True
                  • (Life of GS_Caster[GS_CurrentIndex]) Less than or equal to 0.41
            • Then - Actions
              • Unit - Kill GS_Dummy[GS_CurrentIndex]
              • Custom script: call DestroyGroup(udg_GS_Group[udg_GS_CurrentIndex])
              • Set GS_Caster[GS_CurrentIndex] = GS_Caster[GS_MaxIndex]
              • Set GS_Dummy[GS_CurrentIndex] = GS_Dummy[GS_MaxIndex]
              • Set GS_Group[GS_CurrentIndex] = GS_Group[GS_MaxIndex]
              • Set GS_Cooldown[GS_CurrentIndex] = GS_Cooldown[GS_MaxIndex]
              • Set GS_RotationAngle[GS_CurrentIndex] = GS_RotationAngle[GS_MaxIndex]
              • Set GS_Attacking[GS_CurrentIndex] = GS_Attacking[GS_MaxIndex]
              • Set GS_Returning[GS_CurrentIndex] = GS_Returning[GS_MaxIndex]
              • Set GS_CurrentIndex = (GS_CurrentIndex - 1)
              • Set GS_MaxIndex = (GS_MaxIndex - 1)
              • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                • If - Conditions
                  • GS_MaxIndex Equal to 0
                • Then - Actions
                  • Trigger - Turn off (This trigger)
                • Else - Actions
            • Else - Actions
              • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                • If - Conditions
                  • GS_Attacking[GS_CurrentIndex] Equal to True
                • Then - Actions
                  • Set TempUnit = (Random unit from GS_Group[GS_CurrentIndex])
                  • Set TempPoint = (Position of GS_Dummy[GS_CurrentIndex])
                  • Set TempPoint2 = (Position of TempUnit)
                  • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                    • If - Conditions
                      • (Distance between TempPoint and TempPoint2) Greater than or equal to GS_AttackThreshold
                    • Then - Actions
                      • Set TempReal = (Angle from TempPoint to TempPoint2)
                      • Custom script: call SetUnitX(udg_GS_Dummy[udg_GS_CurrentIndex], GetUnitX(udg_GS_Dummy[udg_GS_CurrentIndex]) + udg_GS_SpeedInterval * Cos(bj_DEGTORAD * udg_TempReal))
                      • Custom script: call SetUnitY(udg_GS_Dummy[udg_GS_CurrentIndex], GetUnitY(udg_GS_Dummy[udg_GS_CurrentIndex]) + udg_GS_SpeedInterval * Sin(bj_DEGTORAD * udg_TempReal))
                    • Else - Actions
                      • Unit - Cause GS_Caster[GS_CurrentIndex] to damage TempUnit, dealing GS_Damage damage of attack type GS_AttackType and damage type GS_DamageType
                      • Special Effect - Create a special effect attached to the chest of TempUnit using GS_SPX
                      • Special Effect - Destroy (Last created special effect)
                      • Unit Group - Remove TempUnit from GS_Group[GS_CurrentIndex]
                      • Set GS_Attacking[GS_CurrentIndex] = False
                      • Set GS_Returning[GS_CurrentIndex] = True
                  • Custom script: call RemoveLocation(udg_TempPoint)
                  • Custom script: call RemoveLocation(udg_TempPoint2)
                • Else - Actions
              • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                • If - Conditions
                  • GS_Returning[GS_CurrentIndex] Equal to True
                • Then - Actions
                  • Set TempPoint = (Position of GS_Dummy[GS_CurrentIndex])
                  • Set TempPoint2 = (Position of GS_Caster[GS_CurrentIndex])
                  • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                    • If - Conditions
                      • (Distance between TempPoint and TempPoint2) Greater than or equal to GS_ReturnThreshold
                    • Then - Actions
                      • Set TempReal = (Angle from TempPoint to TempPoint2)
                      • Custom script: call SetUnitX(udg_GS_Dummy[udg_GS_CurrentIndex], GetUnitX(udg_GS_Dummy[udg_GS_CurrentIndex]) + udg_GS_SpeedInterval * Cos(bj_DEGTORAD * udg_TempReal))
                      • Custom script: call SetUnitY(udg_GS_Dummy[udg_GS_CurrentIndex], GetUnitY(udg_GS_Dummy[udg_GS_CurrentIndex]) + udg_GS_SpeedInterval * Sin(bj_DEGTORAD * udg_TempReal))
                    • Else - Actions
                      • Set GS_Returning[GS_CurrentIndex] = False
                      • Set GS_Cooldown[GS_CurrentIndex] = GS_CooldownAttack
                  • Custom script: call RemoveLocation(udg_TempPoint)
                  • Custom script: call RemoveLocation(udg_TempPoint2)
                • Else - Actions
              • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                • If - Conditions
                  • GS_Attacking[GS_CurrentIndex] Equal to False
                  • GS_Returning[GS_CurrentIndex] Equal to False
                • Then - Actions
                  • Set GS_Cooldown[GS_CurrentIndex] = (GS_Cooldown[GS_CurrentIndex] - 0.03)
                  • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                    • If - Conditions
                      • GS_Cooldown[GS_CurrentIndex] Less than or equal to 0.00
                    • Then - Actions
                      • Set TempPoint = (Position of GS_Caster[GS_CurrentIndex])
                      • Set TempGroup = (Units within GS_SearchAoE of TempPoint matching ((((Matching unit) is alive) Equal to True) and (((Matching unit) belongs to an enemy of (Owner of GS_Caster[GS_CurrentIndex])) Equal to True)))
                      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                        • If - Conditions
                          • (TempGroup is empty) Not equal to True
                        • Then - Actions
                          • Set TempUnit = (Random unit from TempGroup)
                          • Unit Group - Add TempUnit to GS_Group[GS_CurrentIndex]
                          • Set GS_Attacking[GS_CurrentIndex] = True
                        • Else - Actions
                      • Custom script: call DestroyGroup(udg_TempGroup)
                      • Custom script: call RemoveLocation(udg_TempPoint)
                    • Else - Actions
                  • Set GS_RotationAngle[GS_CurrentIndex] = (GS_RotationAngle[GS_CurrentIndex] + 6.50)
                  • Custom script: call SetUnitX(udg_GS_Dummy[udg_GS_CurrentIndex], GetUnitX(udg_GS_Caster[udg_GS_CurrentIndex]) + udg_GS_OrbitRange * Cos(bj_DEGTORAD * udg_GS_RotationAngle[udg_GS_CurrentIndex]))
                  • Custom script: call SetUnitY(udg_GS_Dummy[udg_GS_CurrentIndex], GetUnitY(udg_GS_Caster[udg_GS_CurrentIndex]) + udg_GS_OrbitRange * Sin(bj_DEGTORAD * udg_GS_RotationAngle[udg_GS_CurrentIndex]))
                • Else - Actions
By all means feel free to check to see if this is what you're looking for goldenflame.

Sorry Daffa, feel free to go ahead with whatever your plan was I just figured if I already spent the time I might as well share it.
 

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Level 22
Joined
Aug 27, 2013
Messages
3,973
how about this malhorne?

[rainbow]Kawaii Spell Workshop![/rainbow]
Welcome to "Kawaii Spellworkshop!", here you can make a spell request and our team will do it for you!
If you are working on a Warcraft III project which requires spells, describe the detail of the spell(s) you would like to be done and we will create them for you!
Please be sure to follow the request format (as shown below) otherwise your request may be rejected! I'm not joking !
Note : If you ask for vJASS tell us what libraries you already have in order to not make conflicts between libraries.



Team:



Main Team:
Malhorne the Almighty, the creator of this spellworkshop... the leader of us all. A God being who sended to earth to help people on making spell(s)!
vJass

The first guy malhorne asked before the others about his idea on making this spellworkshop. Come to help as GUI spell maker!
GUI

Jad
Former member of Mr_Bean's spellworkshop. He is a perfectionist, adept at both GUI and Jass. He is also a spammer (in a good way of course).
Jass / GUI

Former unofficial spellmaker, come to join us for help you on making GUI request. He can also use Jass though.
GUI

A guy who only want to do the simplest GUI request!
GUI

Also known as Elphis. She could make Spells and Models. she is Adept at vJass/Jass spell-making. As we expected from vJass spell-maker, Kawaii Elphis-chan!
vJass

He is joining as GUI spell-maker, pOke is a guy who always running (you know what i mean if you look at his avatar)
GUI

A new recruit motivated for GUI requests
GUI

He is joining as GUI spell-maker after a small period of inactivity.
GUI
Additional Helpers:
He is a lazy guy who can help us sometimes.
vJass/JASS
[TD]


Requirements:



Depending on the nature of your request, you may need additional "systems" (triggers written by others) to help with the spell(s).
Any required systems will be included in the demo map and clear instructions will be given on how to import them into your map.

If (and only if) you are wanting your request to be done in vJASS, you will need the latest JASS NewGen Pack (JNGP).

Request Format:


Follow the following format to make us easier and faster at completing your requested spell.
Your requested spell will be rejected if you are not following this format
if your requested spell has unclear description, we will ask you for more information regarding your spell.

Copy the text in hidden tag and update it with the information relevant to your spell(s).


[box=Your Spell Name]
DDS: Damage Detection System you have?
Code Type: GUI/Jass/vJass
Spell Type: Hero/Unit
Target Type: Single Target/Target Point/Instant/Passive
Area of Effect: ?
Number of Levels: ?
Mana Cost: ?
Cooldown: ?
In-game Description: Description inside the game
How the spell works: Describe to us how your spell work
[/box]

And here is the result:
Your Spell Name

DDS: Damage Detection System you have?
Code Type: GUI/Jass/vJass
Spell Type: Hero/Unit
Target Type: Single Target/Target Point/Instant/Passive
Area of Effect: ?
Number of Levels: ?
Mana Cost: ?
Cooldown: ?
In-game Description: Description inside the game
How the spell works: Describe to us how your spell work

Working in Progress:

WIP:

Reflection and Shukuchi by Creative ArtStudio
Guardian Sphere by goldenflame

Copyright © Malhorne
[/TD]

HTML:
[TABLE][tr][TD][/TD][TD][TABLE][tr][TD][CENTER][FONT="Comic Sans MS"][SIZE="7"][rainbow]Kawaii Spell Workshop![/rainbow][/SIZE][/FONT][/CENTER][/TD][/tr][tr][td]
[table][color="lightblue"]Welcome to "Kawaii Spellworkshop!", here you can make a spell request and our team will do it for you!
If you are working on a Warcraft III project which requires spells, describe the detail of the spell(s) you would like to be done and we will create them for you!
Please be sure to follow the request format (as shown below) otherwise your request may be rejected! I'm not joking !
Note : If you ask for vJASS tell us what libraries you already have in order to not make conflicts between libraries.
[/color][/table]

[CENTER][box=Table of Contents]
[goto=Team]The Team[/goto]
[goto=Req]Requirements[/goto]
[goto=format]Request Format[/goto]
[goto=wip]Working in Progress[/goto]
[goto=credits]Credits[/goto]
[/box][/CENTER]

[/td][/tr][tr][TD]
[point]Team[/point][CENTER][FONT="Comic Sans MS"][h1][COLOR="LightBlue"]Team:[/COLOR][/h1][/FONT][/CENTER]

[table]
[LEFT][SIZE="1"][COLOR="White"]Main Team:[/COLOR][/SIZE][/LEFT][c][c]
[r][CENTER][url=www.hiveworkshop.com/forums/members/malhorne]Malhorne[/url][/CENTER][c][COLOR="White"]Malhorne the Almighty, the creator of this spellworkshop... the leader of us all. A God being who sended to earth to help people on making spell(s)![/COLOR][c][CENTER][COLOR="Blue"]vJass[/COLOR][/CENTER]
[r][c][c]
[r][CENTER][url=www.hiveworkshop.com/forums/members/rheiko]Rheiko[/url][/CENTER][c][COLOR="White"]The first guy malhorne asked before the others about his idea on making this spellworkshop. Come to help as GUI spell maker![/COLOR][c][CENTER][COLOR="White"]GUI[/COLOR][/CENTER]
[r][c][c]
[r][CENTER][url=www.hiveworkshop.com/forums/members/Jad]Jad[/url][/CENTER][c][COLOR="White"]Former member of Mr_Bean's spellworkshop. He is a perfectionist, adept at both GUI and Jass. He is also a spammer (in a good way of course).[/COLOR][c][CENTER][COLOR="LightBlue"]Jass[/COLOR] / [COLOR="White"]GUI[/COLOR][/CENTER]
[r][c][c]
[r][CENTER][url=www.hiveworkshop.com/forums/members/Daffa the Mage]Daffa the Mage[/url][/CENTER][c][COLOR="White"]Former unofficial spellmaker, come to join us for help you on making GUI request. He can also use Jass though.[/COLOR][c][CENTER][COLOR="White"]GUI[/COLOR][/CENTER]
[r][c][c]
[r][CENTER][url=www.hiveworkshop.com/forums/members/Hera_]Hera_[/url][/CENTER][c][COLOR="White"]A guy who only want to do the simplest GUI request![/COLOR] [c][CENTER][COLOR="White"]GUI[/COLOR][/CENTER]
[r][c][c]
[r][CENTER][url=www.hiveworkshop.com/forums/members/nhocklanhox6]nhocklanhox6[/url][/CENTER][c][COLOR="White"]Also known as Elphis. She could make Spells and Models. she is Adept at vJass/Jass spell-making. As we expected from vJass spell-maker, Kawaii Elphis-chan![/COLOR][c][CENTER][COLOR="Blue"]vJass[/COLOR][/CENTER]
[r][c][c]
[r][CENTER][url=www.hiveworkshop.com/forums/members/pOke]pOke[/url][/CENTER][c][COLOR="White"]He is joining as GUI spell-maker, pOke is a guy who always running (you know what i mean if you look at his avatar)[/COLOR][c][CENTER][COLOR="White"]GUI[/COLOR][/CENTER]
[r][c][c]
[r][CENTER][url=www.hiveworkshop.com/forums/members/Assassins-Creed]Assassins-Creed[/url][/CENTER][c][COLOR="White"]A new recruit motivated for GUI requests[/COLOR][c][CENTER][COLOR="White"]GUI[/COLOR][/CENTER]
[r][c][c]
[r][CENTER][url=www.hiveworkshop.com/forums/members/jakeZinc]jakeZinc[/url][/CENTER][c][COLOR="White"]He is joining as GUI spell-maker after a small period of inactivity.[/COLOR][c][CENTER][COLOR="White"]GUI[/COLOR][/CENTER]
[r][LEFT][SIZE="1"][COLOR="Lime"]Additional Helpers:[/COLOR][/SIZE][/LEFT][c][c]
[r][center][URL="http://www.hiveworkshop.com/forums/members/chobibo"]chobibo[/URL][/center][c][COLOR="White"]He is a lazy guy who can help us sometimes.[/COLOR][c][center][COLOR="Blue"]vJass/JASS[/COLOR][/center]
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[/tr][/TD][tr][td]

[point]Req[/point][CENTER][FONT="Comic Sans MS"][COLOR="Yellow"][h1]Requirements:[/h1][/COLOR][/FONT][/CENTER]


[table][COLOR="Green"]Depending on the nature of your request, you may need additional "systems" (triggers written by others) to help with the spell(s).
Any required systems will be included in the demo map and clear instructions will be given on how to import them into your map.

If (and only if) you are wanting your request to be done in vJASS, you will need the latest JASS NewGen Pack (JNGP).[/COLOR][/table]
[/td][/tr][tr][TD]
[point]format[/point][CENTER][FONT="Comic Sans MS"][COLOR="white"][h1]Request Format:[/h1][/COLOR][/FONT][/CENTER]

[COLOR="Orange"]Follow the following format to make us easier and faster at completing your requested spell.
Your requested spell will be rejected if you are not following this format
if your requested spell has unclear description, we will ask you for more information regarding your spell.

Copy the text in hidden tag and update it with the information relevant to your spell(s).[/COLOR]
[hidden=Copy this][plain]
[box=Your Spell Name]
DDS: Damage Detection System you have?
Code Type: GUI/Jass/vJass
Spell Type: Hero/Unit
Target Type: Single Target/Target Point/Instant/Passive
Area of Effect: ?
Number of Levels: ?
Mana Cost: ?
Cooldown: ?
In-game Description: Description inside the game
How the spell works: Describe to us how your spell work
[/box]
[/plain][/hidden]
[COLOR="Orange"]And here is the result:[/COLOR]
[box=Your Spell Name]
DDS: Damage Detection System you have?
Code Type: GUI/Jass/vJass
Spell Type: Hero/Unit
Target Type: Single Target/Target Point/Instant/Passive
Area of Effect: ?
Number of Levels: ?
Mana Cost: ?
Cooldown: ?
In-game Description: Description inside the game
How the spell works: Describe to us how your spell work
[/box]
[/TD][/tr][tr][td]
[point]wip[/point][CENTER][FONT="Comic Sans MS"][COLOR="white"][h1]Working in Progress:[/h1][/COLOR][/FONT]
[box=WIP:]
[URL="http://www.hiveworkshop.com/forums/requests-341/kawaii-spell-workshop-243222/#post2432952"]Reflection and Shukuchi[/URL] by Creative ArtStudio
[URL="http://www.hiveworkshop.com/forums/requests-341/kawaii-spell-workshop-243222/index2.html#post2433069"]Guardian Sphere[/URL] by goldenflame
[/box][/CENTER]
[/td][/tr]

[tr][TD]
[CENTER][point]Credits[/point][CENTER][FONT="Comic Sans MS"][COLOR="white"][h1]Credits:[/h1][/COLOR][/FONT]


[URL="http://www.hiveworkshop.com/forums/group.php?groupid=730"]WEHZ & T&S Helpers Group[/URL]
[goto=Team]All Team Members[/goto]
[/CENTER]
[/CENTER]
[/TD][/tr][tr][TD][RIGHT][size="1"][i]Copyright © Malhorne[/i][/size][/RIGHT][/TD][/tr]
[/TABLE][/TD][TD][/TD][/tr][/TABLE]
 
Level 24
Joined
May 15, 2013
Messages
3,782
My Request Spells

Spell 1
----------------------------------
Request Name: Lightning Charge(Storm Bolt)
Damage Detection System: ????????
Spell Name: Lightning Charge
Code Type: GUI or JASS - Depends (Maybe GUI)
Spell Type: Hero
Target Type: Units, Hero
Allowed Targets: Enemy (Not Buildings and Wards)
Area of Effect: Single Target
Number of Levels: 3
Mana Cost: LVL 1 - 100, LVL 2 - 150, LVL 3 - 200
Cooldown: 25/23/20
Duration: Stun Duration 2 seconds, Reduce Armor(Fiere Fire) - 2/3/4
Description: Cast a Lightning Bolt(Chain Lightning Lightning Effect) that deals 100/150/200 and stuns the targeted unit for 2 seconds, also reducing its armor by 2/3/4.

PS: follow the colors in description
----------------------------------------

Since you did say to continue some spells in Mr Bean
so i'll have to put it here
 
Level 8
Joined
Apr 17, 2013
Messages
381
Here's my powershot request! :)

PowerShot

DDS: N/A
Code Type: GUI
Spell Type: Hero/Unit
Target Type: Target Point
Area of Effect: 125
Number of Levels: 1
Mana Cost: 0
Cooldown: 8
In-game Description: Fires an arrow that shoots through targets with 360 initial damage, and 10% reduced damage for each other target hit

How the spell works: Windrunner winds up her bow for up to 1 second to perform a single powerful shot. The arrow travels up to 1700 distance, dealing damage and destroying trees in its path. The damaged dealt is greatest to the first target it hits and is reduced by 10% with each other it passes through.
 
Last edited:
Level 22
Joined
Sep 24, 2005
Messages
4,821
Hope you guys help goldenflame, he's a friend of mine, thanks.
Why is my name on the first post? ...
 
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