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11-20-2011, 04:26 AM
#76 (permalink )
GAME OVER! Take lollipop.
Join Date: Dec 2006
Posts: 383
Thanks. It looks great! +Rep
Was going to request an coffin model; but just saw Chilla_killa made some.
Last edited by Switch33; 11-20-2011 at 04:49 AM .
11-20-2011, 05:02 AM
#77 (permalink )
UNITE THE CLANS
Join Date: Jul 2009
Posts: 2,099
__________________
Last edited by Warlord Ajer'laroir; 11-22-2011 at 10:52 PM .
11-20-2011, 08:18 AM
#78 (permalink )
User
Join Date: Nov 2011
Posts: 82
Quote:
Originally Posted by
rysnt11
@celestial, that's too high poly, and need lots of work
but can you help me ?? just the stone is no problem friend =)
11-20-2011, 08:34 AM
#79 (permalink )
Adept Model modifier
Join Date: Jan 2010
Posts: 2,071
@celestial:the images has been broken
11-20-2011, 10:14 AM
#80 (permalink )
User
Join Date: Nov 2011
Posts: 82
This the picture =)
11-20-2011, 10:15 AM
#81 (permalink )
Whatever
Join Date: Mar 2011
Posts: 2,583
Quote:
Originally Posted by
Warlord Ajer'laroir
As I said, always put large image in a hidden tags. thanks.
11-21-2011, 04:31 AM
#82 (permalink )
❄~ʕ•ᴥ•ʔ~❄
Join Date: Jul 2009
Posts: 1,156
From Sorceress
Hi guys,
once again, here i'am :3
I'm here to request a banner,
that i can place on the ground.
I want the banner to look like this:
(
Without the white Background !)
(Please keep it as a private request and sent it to my Inbox) :3
Thanks!
11-21-2011, 06:56 AM
#83 (permalink )
Adept Model modifier
Join Date: Jan 2010
Posts: 2,071
@Sorceress: i'll make it
11-21-2011, 07:03 AM
#84 (permalink )
UNITE THE CLANS
Join Date: Jul 2009
Posts: 2,099
If your wondering what I'm wanting you to make its the ramp with the generators nearby to it.
__________________
11-21-2011, 07:21 AM
#85 (permalink )
Adept Model modifier
Join Date: Jan 2010
Posts: 2,071
@celestial & warlord ajer'laroir: Put the Go***nm images into the Hidden tags!!!
11-21-2011, 08:15 PM
#86 (permalink )
❄~ʕ•ᴥ•ʔ~❄
Join Date: Jul 2009
Posts: 1,156
From Sorceress
@rysnt11
Hey, thanks mate! :)
+ Rep
But, it ain't working.
Are there any special replacement code i should use
for the .blp file?
I did it like this :
NaruText.blp
war3mapImported\NaruBanner.mdx
And when i started the map, it didn't load.
Also, i couldnt use it as a Doodad cause of the .blp,
neether as a unit. Any halp? :3
11-21-2011, 09:40 PM
#87 (permalink )
Adept Model modifier
Join Date: Jan 2010
Posts: 2,071
@sorcerress: i'll fix it, ASAP (gmt + 7 here)
Edit: btw, have you tried to using another texture to see that the model working or not?
Try this one:
Use another skin (faceless, or anything that is in your import manager)
Change the texture path to 'NaruText.blp'
Save your WE, and restart it
See if the model shown or not
Last edited by rysnt11; 11-21-2011 at 10:28 PM .
11-22-2011, 06:45 PM
#88 (permalink )
❄~ʕ•ᴥ•ʔ~❄
Join Date: Jul 2009
Posts: 1,156
From Sorceress
I don't have any skins i can afford to replace mate.
11-22-2011, 10:31 PM
#89 (permalink )
Adept Model modifier
Join Date: Jan 2010
Posts: 2,071
Just a random skin
11-22-2011, 10:49 PM
#90 (permalink )
User
Join Date: Feb 2011
Posts: 427
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