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Project Recruitment Searching for project members? Or do you want to join a project? Talk about your projects in development, or help others develop their map ideas in this forum.

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Old 05-04-2010, 12:44 AM   #1 (permalink)
Registered User Wolfe
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Shadows of Everwood - ORPG

Shadows of Everwood
An epic tale of strife, magic and glory...

Suggested Players:4-12
Map Scale:480x480
Tileset:Ashenvale
File Size:7MB

Development Team
DeveloperRole
Wolfe OrscytheProject Leader, Terrainer, Writer, Designer
TukkiCoder
OzirisTerrainer
thedeathunterxxTerrainer


Overview:
Shadows of Everwood is an Open Roleplaying Game risen from the ashes of Everwood - The unique ORPG. Like the former, Shadows of Everwood will have numerous features, however the game itself will be centered around gameplay and the conflict that is Everwood Forest. It will feature an array of heroes from two different factions, gameplay focused on teamwork and strategy as well as player vs. player combat in certain zones of the game. Items, systems, story, quests and features will also be evident in this project to create a "unique gaming experience".

Story: (Subject to change at any time.)
Once, long ago, the Ivory Tower of Llyanith stood tall over the dense overgrowth known as Everwood Forest. This tower, soaring into the skies and made from marble, was an eternal sign of the elven reign. Around it, the shining kingdom of the elves lived in peace and tranquility. However, this all ended when the summit of the tower exploded, causing it to rain magic and severely corrupting the people caught in the arcane tempest. The pure elves made it their duty to end the suffering of their corrupt ilk, and cleanse the kingdom of their taint. However, they did not fathom the power of their brethren, nor did they expect the catastrophic war that followed.

After the Shadow War, as it was named, the elves were left powerless and depleted in numbers. It was at this time that the Imperial Crown, an empire of humans that grew over the Shadow War, conquered the elven kingdom and demanded that the elves amalgamate with their glorious empire, or be executed. The cornered elves declined, and rallied together in what was left of the Ivory Tower. Once the elves were out of the picture, the empire claimed right to the elven provinces, a deed that they would regret. The polytheistic Fakkani Empire made their claims to the ancient kingdom of the elves, and when the humans conquered the elven provinces, the Fakkani High King called for war.

While the Fakkani Empire wages war against the Imperial Crown, shadows begin to form above the Ivory Tower, and an arcane tempest may very well be brewing once more...

Features:
  • Make yourself a reputable warrior in either the Imperial Crown or the Fakkani Empire.
  • Choose one of twelve classes in each faction.
  • Fight for your empire through five chapters of player vs. enemy combat, filled with quests.
  • Wage war on the battlefield in the name of your king in a rewarding player vs. player experience.
  • Five dungeons, one in each bracket for both factions, that must be controlled by your faction before you may enter.
  • Level cap is set to 50.
  • Venture through the expansions of Everwood Forest with your very own world map!
  • Earn a mount at level 40.
  • Dwell into a world of conflict and beauty, with various camera angles for you to play with and fight, explore and view the beautiful world that is Everwood.
  • Play the game with a custom model, which though it may have armor already, has weapons that appear as your equip them.
  • Control zones and earn Strategic Points for your faction and eventually raid the enemy capital.
  • Event quests which serve as your "grinding". Speak to a quest NPC to activate an event and battle through it with your allies! Event quests vary from phased boss fights, defenses, sieges and mini-games.
  • Customize your level stats with caution, as certain stats will invoke the potential of magical weapons and armor.
  • Duel an ally in the arena and win one of their items.
  • Wield abilities enhanced by a realistic condition system that may be imbued or negated by other spells.
  • Animated models for each item dropped in Shadows of Everwood.
  • Custom inventory system with 25 slots, 4 "quick-access" slots and current item slots (helm, neck, main-hand, off-hand, body, feet, hands, shoulders, waist, ring one, ring two and wrist).
  • Transparent trees and roofs, with houses that you may enter to see NPCs carry out their day.
  • Realistic night and day system, where NPCs sleep and shops close.
  • Your heroes animations depend on the weapon he/she is wielding.

Concept Screen - Moranil's Watch

_____________________________________________________________________
Development Help Needed!
POSITIONRESPONSIBILITIES
vJASS
  • Create systems using vJASS.
  • Create quests.
  • Create systems that benefit gameplay.
  • Create custom spells.
  • Keep trigger code organized and clean.
  • Remove all leaks.

POSITIONRESPONSIBILITIES
3D ARTIST
  • Create attractive, low-poly animated item models for Shadows of Everwood's items.
  • Create weapon-less hero models for our heroes.
  • Create doodads for the terrain, or special locations.
  • Create models of any kind, be it a boss or a creep.

Please give me a personal message if you wish to join this project, as well as a sample of your works. Provide any feedback or suggestions if you'd like.

Last edited by Wolfe; 06-07-2010 at 06:28 AM.
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Old 05-04-2010, 04:02 PM   #2 (permalink)
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Hi Wolfe. As you may remember, I was a long time active-inactive viewer and poster for the regular Everwood forum. I've helped out a lot with quest info and other aspects of the rpg, and I would be hurt to see all this progress and development go to waste. I'd love to become a 2D Artist for Shadows of Everwood. All my work viewable at the moment is on my Photobucket and is earlier work of my use of Photoshop. At the moment I am taking a Flash, Dreamweaver, and Photoshop class to improve my image creation and my website abilities.

My email is Dasious@gmail.com, please contact me with your decision.
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Old 05-05-2010, 06:37 AM   #3 (permalink)
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Just bumping the thread along. We still require a 3D Artist and another Coder.
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Old 05-05-2010, 06:53 AM   #4 (permalink)
Registered User light bolt30
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Hmm, I'm hoping that this project will be completed, seems like a nice map.
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Old 05-05-2010, 07:17 AM   #5 (permalink)
Registered User Dr. House
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Do you need any terrainer? if so i could maybe be of use.
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Old 05-05-2010, 07:28 AM   #6 (permalink)
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Unfortunately, we do not need another terrainer. My apologies to you for that, but thank you for offering. ^.^
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Old 05-05-2010, 07:40 AM   #7 (permalink)
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Hmm I don't like the idea of dueling another so you can get their items... it can become an exploit.
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Old 05-05-2010, 07:42 AM   #8 (permalink)
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How? The duel has to be agreed upon by both players, if that is what you mean't.
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Old 05-05-2010, 07:46 AM   #9 (permalink)
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Not really, think of it this way; 1 person might have godly imba items ^^(exaggerate) they can freely give it to a noob by just dueling and without saving they can reload those items again while the noob has those godly imba items^^. Hope you understand what I mean't... Unless you want me to put it into another reasonable way, lol.
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Old 05-05-2010, 07:53 AM   #10 (permalink)
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You bring up a very valid point there, light.

This may be a good example of how the new item system would negate such cheating. The item system enables stats to be based on your current stats, for example:

One person may have 12 STR, and upon receiving an item that grants the following:

50% of current strength is doubled and made into melee damage, the player would only receive 6 melee damage.

On the other hand, the noob would still have those god-like items and be able to wear them when he the correct level without moving a muscle. We could somehow always take the player's item, and giving the noob an item that is suitable to the noob's level.
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Old 05-05-2010, 08:02 AM   #11 (permalink)
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Hmm, this seems like a very promising, well thought out ORPG. If you ever need me to test it out you can pm me and i'll see if I can make it. :) Goodluck on completing this project. I would like to see most of this with custom models, terrains, icons, spells while keeping it under the 8mb mark!
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Old 05-05-2010, 08:04 AM   #12 (permalink)
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Thanks! We'll be needing all the support and luck that we can get. =D
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Old 05-05-2010, 08:10 AM   #13 (permalink)
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Will this map also have aggro, aggro meters, DPS meters etc?
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Old 05-05-2010, 08:13 AM   #14 (permalink)
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It will include aggro and aggro meters, yes as well as a floating text system that displays things that a DPS meter would.
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Old 05-05-2010, 08:21 AM   #15 (permalink)
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Any job advances? Will there be 11 spells per class? Is there going to be a skill tree of some sort that effects your future spell selections and stats?

P.S~ Am I questioning you too much about the map?
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