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Project Recruitment Searching for project members? Or do you want to join a project? Talk about your projects in development, or help others develop their map ideas in this forum.

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Old 07-04-2011, 05:32 AM   #1 (permalink)
Registered User Hakato
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RoK-Rise of Kings

Need a crew. This is going to be a epic sized map. I need a team for it. I'm not a strict guy, I will just tell you the truth. We work as a team, and you take credit as a team. Sort of going to be a game where you claim pre-built bases/castles that were burnt to the ground. And from there, you get income for every base/castle/village you own. Every 1 minuet the land you own spawns soldiers inside, and the gold is used to upgrade your land. The castles will all have burnt buildings, ruined gates, destroyed towers, and ruined walls. The gold you use will repair all of that, and providing more income and better soldiers that spawn in your castle/village/base. Obviously you will have a king, and when he dies you lose. But if you own a castle, you will automatically be granted a prince/princess (sex of the hero will be randomized). And from there, your prince/princess must capture the next castle. The game continues on until all 11 castles/cities have been captured.

Owner:Hakato
Triggers:
Modeler:
Terrainers:(Believe it or not, for this map, this is the most important!)
Testers:

Last edited by Hakato; 08-02-2011 at 03:58 AM. Reason: changing
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Old 07-04-2011, 11:21 AM   #2 (permalink)
Registered User Legendary
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Legendary has a spectacular aura about (139)Legendary has a spectacular aura about (139)Legendary has a spectacular aura about (139)Legendary has a spectacular aura about (139)
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Old 07-04-2011, 02:48 PM   #3 (permalink)
Registered User Hakato
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ty

Thank you very much :)
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Old 07-04-2011, 02:51 PM   #4 (permalink)
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The text of the image is too blurry.
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Old 07-04-2011, 04:41 PM   #5 (permalink)
Registered User Hakato
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RE Blurry

Thats to stop people from erasing my name and ect and replacing it with their own. The actual loading screen will not have blurry text.
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