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Pirate Tag! An innovative multi player mini-game/tag map for up to 10 players. Gamers control the action with the keyboard keys IJKL instead of using the mouse. A simple but fun map for everyone to enjoy.

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Old 07-26-2007, 04:55 PM   #16 (permalink)
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Disorientation Rune:
Makes the user walk in the exact opposite direction of ordered (still the same distance)
Chaos Rune:
Swaps every player with another random player.
Illusion Rune:
should be self - explanatory.
Fire Shield:
Gives you an immolation that burns down trees.
Omniscience Rune:
Reveals the map for 5 seconds.
Apocalypse Rune:
Makes meteors strike the ground on random areas of the map, stunning people they hit.
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Old 07-26-2007, 05:42 PM   #17 (permalink)
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Capitan's Rune
Calls a ship that picks up the user and removes him from the island for a short time. Land lovers only.
Downside: You might get tagged when returning to the island. ( some waits for you to get dropped off )
Rune of Return
Causes a Pirate to be ruturned to Land Lover form. Cannot be used unless there are 3 pirates.
Entangling Rune of Protection
Causes your Pirate/Land Lover to entangle to next Land lover/Pirate that comes in a certian range of it.
Thats all I've got for now, the first to will probably be a major element if added and it would be cool if one of the Rune of Return's spawned each round?
- Hope this helps...
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Old 07-26-2007, 06:20 PM   #18 (permalink)
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If you're going to add runes, I think the map size should be increased. At the moment, the playing field is fine for no runes, but with all of these rune ideas, the game would be over too quickly.
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Old 07-26-2007, 06:53 PM   #19 (permalink)
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You could also add more islands ( not rune related but slightly on topic ).
The islands could have different themes and you could alternate between islands each round?
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Old 07-26-2007, 07:36 PM   #20 (permalink)
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Adding more islands would mean having to increase map size a great deal and I don't know if that is worth it, atleast not yet, the map would need to be more well known so people would accept the longer download time.

Thanks for all the rune suggestions though some is very complicated, which is good but for now when I introduce runes I want them to be rather simple, they should just do minor effects, not a whole rescue team :P
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Old 07-26-2007, 07:42 PM   #21 (permalink)
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Quote:
Originally Posted by donut3.5 View Post
Omniscience Rune:
Reveals the map for 5 seconds.
The map is already revealed by default.
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Old 07-26-2007, 11:40 PM   #22 (permalink)
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Slide Rune
Makes the guy slide around like hes on ice (or maybe he even turned into ice)

Push Rune
Pushes aside all nearby players/pirates
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Old 07-27-2007, 12:07 AM   #23 (permalink)
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Nice ideas, thanks Nudl, both are simple but effective, I'll think about them!
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Old 07-27-2007, 06:39 AM   #24 (permalink)
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teleport rune:

teleports you to a random area in the map
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Old 07-27-2007, 10:36 AM   #25 (permalink)
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Beserker Rune (Land hugger only) - Enlarges the land huggers size (like bloodlust) formidablly, and throws him into insanity for ## seconds, increasing his speed, making him invincible, and allowing him to send ANYONE he comes in contact with flying (a short distance).

Dig Ruin (Land hugger only) - causes the Land hugger to burrow into the ground, making him invisible/invincible, but disables movement. After ## seconds the Land Hugger pops back up.

Ice-blaze Rune - Causes the user to create an ice trail behind him, which slows the movement of anyone who comes into contact with it.

Mine Rune (Land hugger) - Creates a mine at the point where the rune is obtained for the user. If someone passes over the mine, it explodes and stuns them for ### seconds. Users cannot be effected by their own mine. (Mine is also invisible and lasts for ### seconds)


Monkey Rune - Makes the user constantly eat bananas, making him immune to the effects of other runes, and leaving behind banana peels that trip who ever goes over them and stuns them for ## seconds. Lasts ## seconds.


Storm Rune - Creates heavy winds that slow moving units down, and push units that are not moving. A tornado is also created, which picks who ever crosses paths with it (even the user of the storm rune) and throws him a short distance, stunning him for ## seconds. Lasts ## seconds.


I just made all these up while i typed. Hope these help.
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Old 07-27-2007, 12:41 PM   #26 (permalink)
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Earthquake Rune : Creates an earthquake and slows down everyone but you in the map.
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Old 07-27-2007, 05:56 PM   #27 (permalink)
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Invisibility Rune (fake)

Turns all pirates invisible for a short amount of time
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Old 07-27-2007, 06:09 PM   #28 (permalink)
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Nice ideas guys, especially you arab, keep them comming. That ice-blaze rune is a good idea.
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Old 07-27-2007, 08:29 PM   #29 (permalink)
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Runner runes
these runes can only be picked up by runners
note: runes should be random

Fire rune: This rune allows the player to burst into flames, making it invulnerable for a short time.

Sun rune: Gives the player some health and immunity to spells for a short time.

Moon rune: Makes the player invisible for a short time.

Death rune: Kills the player and traps him for a short time.

Tagger runes
These runes are for taggers only

Lucky rune: If you are a tagger and you get this rune, you automaticly become a runner who is nearest to you.

Catch rune: Gives the tagger 50% extra speed.

Spy rune Makes the tagger look like a runner for a short time.

Boo rune: This rune scares the tagger so badly that taggers loose 80% of there speed, runners are able to kill you in one shot(if possible in the game)and taggers do 0 damage for a short time.
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Old 07-27-2007, 08:40 PM   #30 (permalink)
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Mini Rune
The player becomes mini and is alot harder to catch :P

edit:
Drunken Rune
This rune has more of a negative effect then positive.
The player gets drunk and the camera will wave with a slightly visible facing screen.
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