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Pirate Tag! An innovative multi player mini-game/tag map for up to 10 players. Gamers control the action with the keyboard keys IJKL instead of using the mouse. A simple but fun map for everyone to enjoy.

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Old 07-15-2007, 06:05 PM   #31 (permalink)
Registered User Tiku
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invulnerable and stun is easy,

for the invulnerable edit the trigger to make it like
: If unit has buff, then set tag = notable

and for stun make a dummy unit cast storm bolt on them, but make the storm bolt deal no damage and have no missle... :D
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Old 07-15-2007, 06:09 PM   #32 (permalink)
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Quote:
Originally Posted by Tiku View Post
invulnerable and stun is easy,

for the invulnerable edit the trigger to make it like
: If unit has buff, then set tag = notable

and for stun make a dummy unit cast storm bolt on them, but make the storm bolt deal no damage and have no missle... :D
Or for stun just make a dummy unit warstomp.
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Old 07-15-2007, 06:11 PM   #33 (permalink)
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I know how to do stunning but the problem lies with the walking trigger, but hopefully it is easily passable.

Anyways, more rune suggestions would be great!
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Old 07-15-2007, 06:21 PM   #34 (permalink)
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Davey Jones' Rune: Summons a ghostly pirate ship onto the shore for you to flee in. Lasts 30 seconds. If the ship disappears while you're out on the water, then you automatically drown.
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Old 07-15-2007, 06:30 PM   #35 (permalink)
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Uhm thanks for the suggestion brad, but the runes are just for simple things such as speed increase/decrease, some small and easily fireable abilities and such, not such big things like that :P But still thanks ^^
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Old 07-15-2007, 07:26 PM   #36 (permalink)
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I was joking but anyway xD
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Old 07-15-2007, 09:20 PM   #37 (permalink)
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[Reverse] Automatically reverses the direction of everyone. So if person B is walking left, and person A gets a reverse rune, then person B and everyone else except for person A walks the other way. In this case, person be would switch from left to right.
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Old 07-15-2007, 09:25 PM   #38 (permalink)
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Hmm, that might be a good idea, I'll think about it, thanks for the suggestion.
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Old 07-15-2007, 09:38 PM   #39 (permalink)
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Ooo another one!

One that randomly moves units positions around. For example, if the positions were
Code:
   A
B D
       C
Then after Player D uses the rune

Code:
   B
C D
       A
Do you get what I mean?
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Old 07-15-2007, 09:58 PM   #40 (permalink)
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I get it but I am not to fond of that one, would cause way to much confusion I think, but I'll keep it in mind for later versions after basic runes has been implemented.

Just keep the ideas comming :)
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Old 07-15-2007, 10:18 PM   #41 (permalink)
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Runes

Water Wave

When this rune is picked up, A giant wave comes up from the sea and carrys along youre land hugger\Pirate, untill the wave hits the other side of the island.
Un-natural Growth

Three Trees grow up behind youre land hugger\Pirate, and after 10 seconds (Or whatever) the trees fall down.

Invisibleitly

Youre land hugger\Pirate gose invisible for ### seconds.

Trick rune: Polymorph

Turns youre land hugger\Pirate into a frog\sheep\crab\w\e for ## seconds.

Island Erruption

Creats a volcano in the center of the island for ## seconds and stuns whoever get hit by a rock for ### seconds.
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Old 07-15-2007, 10:55 PM   #42 (permalink)
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Good ideas there Hereto, I really like the volcano, growth and polymorph ideas.
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Old 07-17-2007, 11:58 AM   #43 (permalink)
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A fun map, the movement system was a bit annoying though, because of the delay, but apart from that great map :)
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Old 07-17-2007, 12:07 PM   #44 (permalink)
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Thanks for the comment and yeah, ofc. you have delay as you are in Australia and you played with a host in Europe on a European server :P

Anyways... time for updates!

Had a test today and found 3 new bugs/cheats that needs to be fixed, once that is done I think 1.4 is ready for release though runes will not appear in this version I think, I still need more rune ideas people! +rep to anyone helpfull!

---------------
Also need more testers, so come on, sign up to test Pirate Tag and get your name in the credits list!
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Old 07-17-2007, 12:10 PM   #45 (permalink)
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I gave you two of mine! What about one that creates a trap at a current location, which holds the next person who steps on it?

Or one that leaves behind a trail of fire, sort of like in Azeroth Grand Prix.
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