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| Pirate Tag! An innovative multi player mini-game/tag map for up to 10 players. Gamers control the action with the keyboard keys IJKL instead of using the mouse. A simple but fun map for everyone to enjoy. |
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07-09-2007, 12:31 AM
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#16 (permalink)
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User
Join Date: Jun 2007
Posts: 87
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I think the map sounds pretty good. For the Island issue I would recommend creating two islands, one small one, and one big one, separated by a boundry. Depending on how many players you have, the game would select the island for you and create your pirate or tree hugger there, you then have the camera instantly pan to their unit.
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07-09-2007, 10:00 AM
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#17 (permalink)
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You can call me CancerMan
Join Date: Apr 2005
Posts: 6,452
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That could work but then again I don't want to do that because I would have to increase the map boundries a lot which would almost double the current filesize and I would like to keep the filesize as low as possible.
Thanks for the proposal anyways, please do try out the map! :)
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07-09-2007, 10:30 AM
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#18 (permalink)
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Can Ya Feel THAT! HUH!
Join Date: Mar 2004
Posts: 4,485
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Quote:
Originally Posted by ragingspeedhorn
The problem with WASD was that S was = Stop and I could not find any easy solution to the problem so because of lack of time before contest submission date I just went with IJKL as that is often used aswell in internet games and such that are multiplayer.
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Well actually, I believe you can cahnge the hotkeys for Attack, Stop, Hold Position and Patrol by going in Advanced and then in Gameplay Constants in the toolbar of the World Editor.
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07-09-2007, 10:51 AM
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#19 (permalink)
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You can call me CancerMan
Join Date: Apr 2005
Posts: 6,452
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Okay, well as I said I didn't know how to do it at the time and I was still working on the map the day of the submission date so I had no time to look around.
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07-09-2007, 05:12 PM
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#20 (permalink)
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User
Join Date: Jun 2007
Posts: 87
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I tested it last night, very simple, but some how fun
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07-09-2007, 11:02 PM
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#21 (permalink)
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You can call me CancerMan
Join Date: Apr 2005
Posts: 6,452
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Thanks I guess. I usually make my maps simple on purpose because that's what I like to play myself. I don't like overcomplicated maps.
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07-09-2007, 11:27 PM
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#22 (permalink)
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A Lightning Bolt Scar
Join Date: Mar 2006
Posts: 9,246
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Quote:
Originally Posted by Gravedigger
I tested it last night, very simple, but some how fun
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It's also worth mentioning that this was an entry for a MINIGAME contest, so it wasn't supposed to be no fekkin ORPG to begin with.
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07-10-2007, 05:19 PM
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#23 (permalink)
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User
Join Date: Jun 2007
Posts: 87
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Quote:
Originally Posted by brad.dude03
It's also worth mentioning that this was an entry for a MINIGAME contest, so it wasn't supposed to be no fekkin ORPG to begin with.
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yay, I know but usually really simple maps like this one are extremely boring. This map is simple like a "minigame," but still fun. I still think he needs to add a bigger island to though. If you get more then 5 people on the current island it's really boring.
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07-10-2007, 05:47 PM
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#24 (permalink)
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A Lightning Bolt Scar
Join Date: Mar 2006
Posts: 9,246
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It's just like playin g loap with 2 people. It isn't fun. The key is to find the inbetween map size that makes the game fun for most or all sizes of games.
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07-10-2007, 05:58 PM
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#25 (permalink)
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You can call me CancerMan
Join Date: Apr 2005
Posts: 6,452
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The current island stays, no other islands gets added, what I might do is redouce the player number to 8 or 7 instead.
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07-15-2007, 03:41 PM
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#26 (permalink)
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You can call me CancerMan
Join Date: Apr 2005
Posts: 6,452
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Work on version 1.4 has begun!
Currently I have fixed the leaderboard/point bug, it was actually quite simple, I just made a dumb mistake. I also fixed the message that comes when you click the mouse to move so it now does not get spammed but can maximum be showed every 2 sec.
Now would be a good time for people to drop in with more ideas for the map, anything and everything is appreciated!
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07-15-2007, 05:17 PM
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#27 (permalink)
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Hydra Master
Join Date: Mar 2007
Posts: 12
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what about having something like runes appear at a random spot on the map, and if youget it, it will give you a boost, like haste, and invulerable, and maybe more stuff? heh
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Hydralisks Are Sexy
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07-15-2007, 05:20 PM
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#28 (permalink)
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You can call me CancerMan
Join Date: Apr 2005
Posts: 6,452
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Good idea, I have actually already thought about adding this and were going to add it in the previous version if not because of the time presure I had because I had to finnish the map for the contest.
+rep!
(Do come with different rune ideas) :)
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07-15-2007, 05:33 PM
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#29 (permalink)
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Hydra Master
Join Date: Mar 2007
Posts: 12
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Runes i came up with:
[Invulnerability]: Makes you immune from getting tagged.
[Haste]: Makes you run faster.
[Stun]: Stuns all players on the map (except the one who picks it up)
[Slow]: Slows every player on the map (except whoever picks it up)
heh just a few, might come up with more later
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Hydralisks Are Sexy
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07-15-2007, 05:35 PM
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#30 (permalink)
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You can call me CancerMan
Join Date: Apr 2005
Posts: 6,452
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Invulnerability and Stun I am not sure how easily those could be done, but Slow and Haste will probably be in for sure. Keep 'em comming!
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