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Pirate Tag! An innovative multi player mini-game/tag map for up to 10 players. Gamers control the action with the keyboard keys IJKL instead of using the mouse. A simple but fun map for everyone to enjoy.

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Old 12-17-2007, 10:06 AM   #1 (permalink)
Registered User JoHnyW
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Bug Pirate Tag Bugs

Yesterday I had host Pirate Tag version 1.4d.
I have selected medium game lenght, don't know why nothing happend!
Map was all black no Pirates or Land Huggers Spawned.

After 2 minutes of w8ing nothing was happening, and all players was angry...



I saved replay if u want to see what exactly happend.
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Old 12-17-2007, 10:46 AM   #2 (permalink)
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It is a bug in 1.4d that ALL players need to vote before game starts. If just ONE player hasn't voted then it will stay black forever. I have fixed that in 1.5, it is a really stupid mistake from my side, I know. Hopefully I will have 1.5 ready soon.

Thank you for the report, +rep.
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Old 12-17-2007, 11:04 AM   #3 (permalink)
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No problem.
Shall I upload replay?
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Old 12-17-2007, 11:06 AM   #4 (permalink)
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No need, I am 100% certain that the "bug" was that some moron had gone afk and not voted.
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Old 12-18-2007, 12:42 AM   #5 (permalink)
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Some attachments were missing from the pirates when I started the game, it seemed like one was all like, not piratey. But it wasn't the Land Hugger, the pirate didn't have his hat or anything, it was super-freaky.
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Old 12-18-2007, 01:44 PM   #6 (permalink)
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How come. Did anything unusual happen in that game? Because there shouldn't be any way for the pirates not to have hats, the models are created at the correct attachment points at inilization.

Next time get a screenshot please.
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Old 01-07-2008, 08:20 PM   #7 (permalink)
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I finally gave this map a shot with two other people and the only bug I noticed was that the movement is delayed. Might've had something to do with my bad connection, but... I'm pretty sure it was the game.

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Old 01-08-2008, 08:19 AM   #8 (permalink)
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No it is not the games fault. Learn about how battlenet works, thanks.

I've made the movement through spells for a reason, that being that there should be, on the perfect connection, no delay (more or less).
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