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| Pirate Tag! An innovative multi player mini-game/tag map for up to 10 players. Gamers control the action with the keyboard keys IJKL instead of using the mouse. A simple but fun map for everyone to enjoy. |
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07-25-2007, 06:09 PM
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#31 (permalink)
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You can call me CancerMan
Join Date: Apr 2005
Posts: 6,452
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It is a lot faster. Depending on the host the arrow keys can be ok, if there is an extremely good host they are just fine but if the host are just "ok" or worse then arrow keys can ruin the entire game.
Abilities are almost instant no matter how good or bad the host is.
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07-26-2007, 03:08 PM
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#32 (permalink)
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User
Join Date: Feb 2007
Posts: 2,154
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Quote:
Originally Posted by Fulla
Arrows give enormous delay, this way (using abilities) its alittle faster.
I think atleast.
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Huh, I didnt know arrow keys had any delay...
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07-26-2007, 07:39 PM
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#33 (permalink)
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You can call me CancerMan
Join Date: Apr 2005
Posts: 6,452
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They have a lot of delay. Blizzard made arrow key movement in a horrible way.
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07-26-2007, 11:53 PM
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#34 (permalink)
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Shroooooms
Join Date: Nov 2006
Posts: 1,325
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If ur going to make more maps to choose between i got one idea for one.
In the middles theres a pirate ship, if the landhuggers get in range of it they will become pirates, and since pirates is already pirates they can use this to travel from place to place.
So its sorta like a train traveling up and down, if u get in front of it there isnt much left of you.
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07-27-2007, 12:06 AM
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#35 (permalink)
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You can call me CancerMan
Join Date: Apr 2005
Posts: 6,452
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I don't really get it, could you try explaining it to me? Or drawing some kind of map of how you mean this would look like or something?
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07-27-2007, 06:11 AM
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#36 (permalink)
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Merry Christmas! Ho Ho Ho
Join Date: Mar 2007
Posts: 518
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Quote:
Originally Posted by HeretoDLstuff
Huh, I didnt know arrow keys had any delay...
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They do unless you make a huge filter in jass for it.
Now, I can't host because I don't have a router so can a member help test it with me?
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07-27-2007, 06:25 PM
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#37 (permalink)
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You can call me CancerMan
Join Date: Apr 2005
Posts: 6,452
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Sure thing, when are you available?
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07-27-2007, 08:12 PM
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#38 (permalink)
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Merry Christmas! Ho Ho Ho
Join Date: Mar 2007
Posts: 518
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Quote:
Originally Posted by ragingspeedhorn
Sure thing, when are you available?
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all day, pm me and I will pm you.
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07-27-2007, 10:42 PM
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#39 (permalink)
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Shroooooms
Join Date: Nov 2006
Posts: 1,325
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Quote:
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Originally Posted by ragingspeedhorn
I don't really get it, could you try explaining it to me? Or drawing some kind of map of how you mean this would look like or something?
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YARR!
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07-27-2007, 10:54 PM
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#40 (permalink)
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You can call me CancerMan
Join Date: Apr 2005
Posts: 6,452
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Oooh, in that way. Hehh that kind of reminds me of Bomberman for PS1. That game had levels with same little extra things, like driveable minecarts and such.
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07-27-2007, 11:08 PM
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#41 (permalink)
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Shroooooms
Join Date: Nov 2006
Posts: 1,325
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Yeah, add tubes to, like teleports! :P
edit:
Just get some mario tubes!
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07-27-2007, 11:34 PM
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#42 (permalink)
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You can call me CancerMan
Join Date: Apr 2005
Posts: 6,452
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Haha I might make another Pirate Tag map, like "Pirates Brawl" or something, having a bunch of different little arenas with their own funny twist. But that will have to wait for now :P
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07-30-2007, 03:14 PM
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#43 (permalink)
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Shroooooms
Join Date: Nov 2006
Posts: 1,325
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I got a new better idea for your map:
Instead of using the current point system, you get point for every second.
If you are the only one left and everyone has chasing you for a little while you get more bonus points, like double points.
Also have a funny chasing sound!
Like Benny Hill or something...
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07-31-2007, 08:14 PM
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#44 (permalink)
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You can call me CancerMan
Join Date: Apr 2005
Posts: 6,452
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No stupid chasing sound will be included :P
But the points system idea is a very good one, I might make 2 gamemodes!
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08-11-2007, 08:19 AM
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#45 (permalink)
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Yawn...
Join Date: Jul 2006
Posts: 754
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Just a point on the coastal terrain.
It gets realy annoying when someone sits in one of those places where its very hard to get at them, now this may be part of the intended gameplay but I think that if you rather use pathblockers all around the coast to make the island circular it would cause player to be running and dodging alot which I believe is the intended gameplay.
But those are just my thaughts...
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