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Pirate Tag! An innovative multi player mini-game/tag map for up to 10 players. Gamers control the action with the keyboard keys IJKL instead of using the mouse. A simple but fun map for everyone to enjoy.

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Old 07-25-2007, 06:09 PM   #31 (permalink)
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It is a lot faster. Depending on the host the arrow keys can be ok, if there is an extremely good host they are just fine but if the host are just "ok" or worse then arrow keys can ruin the entire game.

Abilities are almost instant no matter how good or bad the host is.
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Old 07-26-2007, 03:08 PM   #32 (permalink)
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Arrows give enormous delay, this way (using abilities) its alittle faster.
I think atleast.
Huh, I didnt know arrow keys had any delay...
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Old 07-26-2007, 07:39 PM   #33 (permalink)
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They have a lot of delay. Blizzard made arrow key movement in a horrible way.
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Old 07-26-2007, 11:53 PM   #34 (permalink)
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If ur going to make more maps to choose between i got one idea for one.
In the middles theres a pirate ship, if the landhuggers get in range of it they will become pirates, and since pirates is already pirates they can use this to travel from place to place.
So its sorta like a train traveling up and down, if u get in front of it there isnt much left of you.
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Old 07-27-2007, 12:06 AM   #35 (permalink)
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I don't really get it, could you try explaining it to me? Or drawing some kind of map of how you mean this would look like or something?
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Old 07-27-2007, 06:11 AM   #36 (permalink)
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Huh, I didnt know arrow keys had any delay...
They do unless you make a huge filter in jass for it.

Now, I can't host because I don't have a router so can a member help test it with me?
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Old 07-27-2007, 06:25 PM   #37 (permalink)
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Sure thing, when are you available?
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Old 07-27-2007, 08:12 PM   #38 (permalink)
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Sure thing, when are you available?
all day, pm me and I will pm you.
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Old 07-27-2007, 10:42 PM   #39 (permalink)
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I don't really get it, could you try explaining it to me? Or drawing some kind of map of how you mean this would look like or something?
YARR!
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Old 07-27-2007, 10:54 PM   #40 (permalink)
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Oooh, in that way. Hehh that kind of reminds me of Bomberman for PS1. That game had levels with same little extra things, like driveable minecarts and such.
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Old 07-27-2007, 11:08 PM   #41 (permalink)
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Yeah, add tubes to, like teleports! :P

edit:
Just get some mario tubes!
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Old 07-27-2007, 11:34 PM   #42 (permalink)
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Haha I might make another Pirate Tag map, like "Pirates Brawl" or something, having a bunch of different little arenas with their own funny twist. But that will have to wait for now :P
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Old 07-30-2007, 03:14 PM   #43 (permalink)
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I got a new better idea for your map:
Instead of using the current point system, you get point for every second.
If you are the only one left and everyone has chasing you for a little while you get more bonus points, like double points.
Also have a funny chasing sound!
Like Benny Hill or something...
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Old 07-31-2007, 08:14 PM   #44 (permalink)
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No stupid chasing sound will be included :P

But the points system idea is a very good one, I might make 2 gamemodes!
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Old 08-11-2007, 08:19 AM   #45 (permalink)
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Just a point on the coastal terrain.
It gets realy annoying when someone sits in one of those places where its very hard to get at them, now this may be part of the intended gameplay but I think that if you rather use pathblockers all around the coast to make the island circular it would cause player to be running and dodging alot which I believe is the intended gameplay.
But those are just my thaughts...
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