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v.9.6. --> 1.5.0.

SpasMaster

Hosted Project: SC
Level 23
Joined
Jan 29, 2010
Messages
1,969
Versions 9.6. --> 1.5.0.[r]

Version 1.5.0.

186388-albums6607-picture72240.png
Version 1.5.0. [19.07.2013]

General Changes
  • The synergy cheat code has been disabled.
  • Small terrain changes.
  • A new bookshelf has been added.
  • Damage dealt by Massive attack type to Unarmored increased to 85% up from 75%.
  • Damage dealt by Massive attack type to Light Armor decreased to 65% up from 70%.
  • Damage dealt by Massive attack type to Medium Armor increased to 80% up from 65%.
  • Arcane Towers range at the Araj boss fight has been increased.
Classes

186388-albums6307-picture70865.jpg
Marauder
  • Should now have a proper Weapon attachment point.
186388-albums6307-picture70490.jpg
Sapper
  • Should now have properly working attachment points.
  • The Big One now deals bonus damage equal to 1% of target missing health down from 2%.
  • The attribute scaling of The Big One has been decreased to 150% down from 175%.
186388-albums6307-picture70868.jpg
Shaman
  • Mana Regeneration per 5 seconds provided by Water Shield has been increased as follows:
    -Level 1: increased to 5 up from 2.
    -Level 2: increased to 10 up from 4.
    -Level 3: increased to 15 up from 6.
    -Level 4: increased to 20 up from 8.
  • Earth Shock now reduces the target's damage and armor.
  • Bloodlust may no longer trigger the effect of Atiesh.
186388-albums6307-picture71038.jpg
Warlord
  • Battle Stance now properly states its duration.
Items

186388-albums6307-picture71865.jpg

  • The stats and price of Orb of Lightning have been slightly changed.
  • The drop chance for Epic and Rare items from creeps has been increased.
  • Scaled Gauntlets has been removed from the shop.
  • A new shop item has been added: Energized Shoulderguards.
  • The price and recipe components for Vjolndir have been changed.
  • The price and recipe components for Charged Shield have been changed.
  • The price and recipe components for War Sword have been changed.
  • Golden Claymore has been removed from the item shop.
  • A new shop item has been added: Burning Sword.
  • The Rogue Hell class item now increases Swiftness evasion to 60% down from 80%.
  • Fixed a bug where Axe of Bul'thos did not provide bonus damage.
  • Fixed a bug where Golden Maul did not display its cooldown.

Site
  • Detailed Hero Tables have been added in the Classes section above.


Version 1.4.9.

186388-albums6607-picture72240.png
Version 1.4.9. [14.07.2013]

General Changes
  • Earthquakes should now occur slightly less often.
Classes

186388-albums6307-picture70287.jpg
Ice lancer
  • Model size has been slightly reduced.
186388-albums6307-picture70289.jpg
Rogue
  • The distance scaling of Shadowstep now increases with ability levels.
    -Level 1: grants damage equal to 5% of distance down from 10%
    -Level 2: grants damage equal to 10% of distance.
    -Level 3: grants damage equal to 15% of distance up from 10%.
    -Level 4: grants damage equal to 20% of distance up from 10%.
  • Swiftness now grants 40% evasion down from 50%.
186388-albums6307-picture70291.jpg
Warlock
  • The duration of the Felguard summoned by Gift of Sargeras has been increased as follows.
    -Level 1: remains unchanged.
    -Level 2: increased to 20 seconds up from 18.
    -Level 3: increased to 22 seconds up from 18.
    -Level 4: increased to 24 seconds up from 18.
  • The mana cost of Gift of Sargeras has been reduced as follows:
    -Level 1: reduced to 40 down from 45.
    -Level 2: reduced to 80 down from 90.
    -Level 3: reduced to 120 down from 135.
    -Level 4: reduced to 150 down from 170.
186388-albums6307-picture71038.jpg
Warlord
  • The spell Axe Master has been redesigned.
  • Attribute scaling of Cleave has been increased to 100% up from 80%.
  • The base proc chance of Krogar's Storm Amulet has been increased to 14% up from 10%.
Items

186388-albums6307-picture71865.jpg

  • Abysall Scepter has been removed from the shop.
  • A new shop item has been added: Faerie Charm.
  • The stats on Thor'dal have been slightly reduced.
  • A new Rogue class item has been added.
  • The Ice Lancer Hell class item now has a new effect.
  • The Warlock Hell class item now has a new effect.
  • The Rogue Hell class item now increases Swiftness evasion to 80% down from 100%.
  • Skeletal summoning items now summon 4 skeletons down from 6.


Version 1.4.8.

186388-albums6607-picture72240.png
Version 1.4.8. [11.07.2013]

General Changes
  • A new Dungeon has been added: Darkwater Bay.
  • A new Dungeon has been added: Gold Mines.
  • Terrain changes.
  • Fixed a bug where creeps in Insane difficulty would give 50 extra gold.
Classes

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Avenger
  • Avenging Will should now finally be working properly.
186388-albums6307-picture70167.jpg
Druid
  • Stun duration of Arcane Dispersion has been reduced to 1 second down from 2.
  • Stun duration of Arcane Dispersion is now stated in the ability tooltip.
186388-albums6307-picture70168.jpg
Mage
  • Base chance for cooldown reset provided by Arcane Master has been increased to 15% up from 10%.
  • Arcane Master now also restores mana upon triggering.
  • Damage dealt by Polar Blast at level 2 has been increased to 800 up from 600.
186388-albums6307-picture71615.jpg
Priest
  • Icon has been changed.
186388-albums6307-picture70868.jpg
Shaman
  • Fixed a bug where Lesser Chain Lightning didn't display damage dealt.
Items
  • All Elixirs now have new icons.
  • Fixed a bug where Orb of Lightning would disappear if dropped on the ground.


Version 1.4.7.

186388-albums6607-picture72240.png
Version 1.4.7. [06.07.2013]

General Changes
  • Terrain changes.
  • A new system has been added that will help introduce players to lore.
  • Players may occasionaly experience environmental event: Earthquakes.
  • Hell Difficulty now grants 1 extra gold per creep kill.
  • Insane Difficulty now grants 2 extra gold per creep kill.
  • Starting Gold given in Insane Difficulty has been reduced to 200 down from 300.
Classes

186388-albums6307-picture70869.jpg
Avenger
  • Fixed a bug where Avenging Will did not work properly.
186388-albums6307-picture70164.jpg
Berserker
  • Reptile Mojo now scales with 2% of missing health up from 1%.
  • Base amount of health drained by Blood Scent reduced to 3 down from 5.
  • The damage dealt by Venomous Axes has been reduced as follows:
    -Level 1: reduced to 10 down from 15.
    -Level 2: reduced to 20 down from 25.
    -Level 3: reduced to 30 down from 35.
    -Level 4: reduced to 40 down from 45.
186388-albums6307-picture70167.jpg
Druid
  • Arcane Dispersion now has a new icon.
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Marauder
  • Fixed a bug where Brutality would go back to level 1 when used.
186388-albums6307-picture71615.jpg
Priest
  • Health regeneration per 5 seconds provided by Holy Aura has been increased as follows:
    -Level 1: increased to 30 up from 25.
    -Level 2: increased to 50 up from 40.
    -Level 3: increased to 70 up from 55.
    -Level 4: increased to 90 up from 70.
  • The cooldown of Hymn of Hope has been reduced to 35 seconds down from 42.
186388-albums6307-picture70868.jpg
Shaman
  • The mana cost of Bloodlust has been increased as follows:
    -Level 1: increased to 50 up from 40.
    -Level 2: increased to 70 up from 60.
Items
  • Multiple changes to the prices, abilities and costs of uncommon drop items.
  • Several new items have been added.
  • The Berserker Class item - Keen Axe now has a new effect and has recieved stat changes.
  • Fixed a bug where Kubi Staff could be used for Reforging.
  • The price of Rejuvenating Globe has been increased.
  • Master's Helmet now provides 30% Attack Speed up from 26%.
  • The price of Master's Helmet has been reduced.


Version 1.4.6.

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Version 1.4.6. [Hotfix 1] [30.06.2013]
Classes

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Berserker
  • Fixed a bug where Toxic Sack was not working.
Items
  • Fixed a bug where the effect of Mana Surge was not working.
  • Master's Helmet now has a new effect.

186388-albums6607-picture72240.png
Version 1.4.6. [30.06.2013]

General Changes
  • A merchant main shop near Idrasill has been removed.
  • The boss in the Zultar Forest now drops an item.
  • The Waterworks Blessing now grants +3 to all stats down from +5.
  • The descriptions for "-damage on" and "-damage off" commands has been made more clear.
  • A new boss has been added: Araj.
  • The boss Kertom has been removed.
  • Added an NPC at the starting area that provides information that is useful for beginners.
  • Terrain changes.
  • Fixed a bug where the Hero Defense quest would not work.
  • Fixed a bug where the Bruiser, Marauder and Sorcerer could not acquire their respective legendary weapons.
  • A new neutral trivial NPC has been added.
Classes

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Bruiser
  • Pocket Mana Generator now drains 0.50 mana for each lost health point down from 1.
  • Fixed a bug where Overcharge had much larger AoE than intended.
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Marauder
  • Weapon Switch: Axe now restores 3% of maximum health on spellcast up from 2%.
  • Base damage has been slightly decreased.
  • Fixed a bug where the Marauder would gain attack speed every time he dies.
186388-albums6307-picture70868.jpg
Shaman
  • The base damage of Earth Shock has been increased to 40 up from 30.
  • Attribute scaling of Earth Shock has been reduced to 240% down from 275%.
  • Attribute scaling of Thunderstorm has been reduced to 210% down from 225%.
  • Elemental Blast has been removed.
  • Due to popular demand Bloodlust has been returned to the Shaman's skillset.
  • Attribute scaling of Riptide has been increased to 100% up from 80%.
186388-albums6307-picture70864.jpg
Sorcerer
  • Combustion now dispalys the amount of spellcasts casted so far.
186388-albums6307-picture73544.jpg
Tidewarrior
  • The amount of damage reflected by Razorspine Scales has been increased as follows:
    -Level 1: remains unchanged.
    -Level 2: increased to 20 up from 15.
    -Level 3: increased to 30 up from 20.
    -Level 4: increased to 40 up from 25.
  • Razorspine Scales no longer reflects damage passively. It only reflects during the duration of the active effect.
186388-albums6307-picture71038.jpg
Warlord
  • Attack cooldown decreased to 2.15 down from 2.20.
Items
  • Several new items have been added.
  • Winter Blade now restores 0.5% of maximum mana down from 1%.
  • Nature Guardian now states that its effect does not stack with other HoTs.
  • The price of Plate Mask has been slightly reduced.


Version 1.4.5.

186388-albums6607-picture72240.png
Version 1.4.5. [25.06.2013]

General Changes
  • The starting mana of all Agility and Strength heroes has been increased by 10.
  • Three new heroes have been added: Bruiser, Sorcerer and Marauder.
    -
    186388-albums6307-picture70866.jpg
    Bruiser
    Melee tank hero that uses dangerous electrical devices to disrupt and damage his enemies. Higly reliant on mana.

    -
    186388-albums6307-picture70865.jpg
    Marauder
    Melee hero that can quickly release furious strikes to devastate his enemies. His abilities are his primary damage source mainly because they often reset cooldowns and get empowered.

    -
    186388-albums6307-picture70864.jpg
    Sorceror
    Ranged caster hero that excells at crowd control and damaging abilities. Can strengthen the power of his damaging and healing abilities.
Classes

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Avenger
  • Revenge has been removed.
  • A new ability has been added: Avenging Will.
    -Regenerates large amounts of health over the duration and removes the health cost of abilities while active.
186388-albums6307-picture70167.jpg
Druid
  • The health of Treants summoned by Force of Nature has been reduced as follows:
    -Level 1: remains unchanged.
    -Level 2: reduced to 500 down from 650.
    -Level 3: reduced to 800 down from 1475.
  • The damage dealt by level 3 Treants has been reduced to 40 down from 60.
186388-albums6307-picture70169.jpg
Shadow Hunter
  • Rotting Curse now has a new icon.
186388-albums6307-picture70868.jpg
Shaman
  • Elemental Blast should no longer learn abilities that are not yet learned for the player.
  • Attack damage has been slightly increased.
  • Attack cooldown decreased to 2.02 down from 2.04.
  • Intelligence per level increased to 2.50 up from 2.45.
  • Strength per leverl decreased to 1.20 down from 1.25.
  • The cooldown of Earth Shock has been decreased to 7 seconds down from 8.
186388-albums6307-picture70867.jpg
Warrior
  • Icon has been changed.
Items
  • Fixed multiple item tooltips.
  • The prices of Magical Fire, Great Crown of Kalisea and Scepter of Azjol Nerub have been decreased.


Version 1.4.4.

186388-albums6607-picture72240.png
Version 1.4.4. [19.06.2013]

General Changes
  • The chance of Atal'ai not to be pleased when offering a tribute is now slightly lesser.
  • Fixed a bug where creeps at the Hero Defense event would continue to spawn after the quest has failed.
  • The Rare Boss, Sea Pillager now has Hero armor.
  • Heroes are now always properly selected upon ressurection.
Classes

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Far Seer
  • The buff tooltip for Elemental Presence now states that it reflects damage.
  • Natural Call may no longer damage enemy units.
186388-albums6307-picture70169.jpg
Shadow Hunter
  • Fel Explosion may no longer damage units that are out of range.
  • The attack speed reduction of Rotting Curse has been increased as follows:
    -Level 1: remains unchanged.
    -Level 2: increased to 15% up from 14%.
    -Level 3: increased to 20% up from 18%.
    -Level 4: increased to 25% up from 22%.
  • The mana cost of Rotting Curse has been reduced as follows:
    -Level 1: remains unchanged.
    -Level 2: reduced to 55 down from 60
    -Level 3: reduced to 75 down from 90.
    -Level 4: reduced to 100 down from 125.
  • The attribute scaling of Corpse Burst has been reduced to 70% down from 100%.
  • The base damage of Corpse Burst has been reduced as follows:
    -Level 1: reduced to 110 down from 115.
    -Level 2: reduced to 220 down from 230.
    -Level 3: reduced to 330 down from 345.
    -Level 4: reduced to 440 down from 460.
  • The base damage of Devastate has been increased as follows:
    -Level 1: increased to 250 up from 150.
    -Level 2: increased to 450 up from 300.
Items
  • Slight changes to Bottled Lightning.
  • Fixed a bug where Butcher's Sword wasn't working.
  • The price of Helm of the Deeps has been reduced.


Version 1.4.3.

186388-albums6607-picture72240.png
Version 1.4.3. [16.06.2013]

General Changes
  • Kerth has been renamed to Queen Sira.
  • Changes to the size of some heroes.
  • All Agility heroes have recieved slight increase in base damage.
  • All Agility heroes now gain 3 extra damage per level.
  • Fixed a floating text message bug with the Shadow Hunter quest.
Classes

186388-albums6307-picture70163.jpg
Beastmaster
  • The knockback range on Bear Strike has been decreased to 65 down from 125.
  • The mana cost of Bear Strike has been decreased as follows:
    -Level 1: reduced to 20 down from 25.
    -Level 2: reduced to 35 down from 45.
    -Level 3: reduced to 50 down from 60.
    -Level 4: reduced to 65 down from 75.
186388-albums6307-picture70165.jpg
Brewmaster
  • Suji Slam has been recoded.
  • The healing effect of Inner Peace now properly triggers only when the Brewmaster uses one of his own abilities.
186388-albums6307-picture70168.jpg
Mage
  • Ring of Frost now has a sound effect when it freezes enemies.
186388-albums6307-picture70490.jpg
Sapper
  • The Big One now deals bonus damage equal to 2% of target missing health up from 1%.
  • The Sapper's soundset has been changed.
186388-albums6307-picture70291.jpg
Warlock
  • Fixed a tooltip error with Shadow Power.
Items
  • Fixed a tooltip error with Helm of Valor.
  • Fixed a bug where Charm of Endless Rage was not working.
  • Seeds of Idrasill now bind to the player that acquires them.
  • The drop chance of Poor & Common items has been slightly increased.
  • Staff of Teleportation may now only target Heroes.
  • Staff of the Grand Warlock has recieved a decrease in stats.
  • Items with chain lightning active effect no state its cooldown in the tooltip.
  • The price of Crystal Belt has been slightly decreased.
  • The price of Fortified Gauntlets has been slightly decreased.


Version 1.4.2.

186388-albums6607-picture72240.png
Version 1.4.2. [10.06.2013]

General Changes
  • Trolls spawned by buildings in the Zultar Forest dungeon now spawn a bit more often.
  • The damage of Ju' tek has been slightly decreased.
  • The health of Ju' tek has been decreased.
  • A new difficulty setting has been added: Insane.
  • The Multiboard now updates Hero details when they are picked and may no longer cause bugs.
  • Ju' tek now gives proper amounts of gold.
  • Zombies now spawn more often at the Bordo Boss fight.
Classes

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Druid
  • The mana cost of Nourish has been reduced as follows:
    -Level 1: reduced to 45 down from 50.
    -Level 2: reduced to 85 down from 90.
    -Level 3: reduced to 130 down from 135.
    -Level 4: reduced to 160 down from 180.
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Far Seer
  • The attack cooldown of Feral Spirits has been increased to 1.30 up from 1.00.
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Hunter
  • Attack cooldown has been decreased to 1.95 down from 2.03.
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Ice Lancer
  • The cooldown of Cold Blood has been decreased to 17 seconds down from 22.
186388-albums6307-picture70288.jpg
Paladin
  • Attribute scaling of Flash of Light has been reduced to 60% down from 100%.
  • Attribute scaling of Divine Storm healing has been reduced to 60% down from 100%.
  • Intelligence scaling of Crusader Strike has been reduced to 60% down from 75%.
  • Attribute scaling of Seal of Light has been reduced to 25% down from 30%.
186388-albums6307-picture70289.jpg
Rogue
  • Attack cooldown has been reduced to 2.00 down from 2.10.
  • Bonus damage provided by Swiftness has been increased to 50% up from 40%.
186388-albums6307-picture70290.jpg
Spell Thief
  • Attack cooldown has been reduced to 1.97 down from 2.02.
  • Attack Speed provided by Arcanum has been increased as follows:
    -Level 1: increased to 20% up from 15%.
    -Level 2: increased to 30% up from 25%.
    -Level 3: increased to 40% up from 35%.
    -Level 4: increased to 50% up from 45%.
  • The cooldown of Vortex has been reduced to 7 seconds down from 9.
186388-albums6307-picture70291.jpg
Warlock
  • The cooldown of Soul Burn has been reduced to 10 seconds down from 12.
  • The bonus healing provided by Shadow Power for Shadow Word has been increased as follows:
    -Level 1: increased to 250 up from 150.
    -Level 2: increased to 450 up from 300.
    -Level 3: increased to 600 up from 450.
    -Level 4: increased to 750 up from 600.
  • The applied damage over time by Shadow Power when casting Soul Burn has been increased as follows:
    -Level 1: increased to 20 up from 15.
    -Level 2: increased to 40 up from 30.
    -Level 3: increased to 60 up from 45.
    -Level 4: increased to 80 up from 60.
  • The scaling of the applied damage over time by Shadow Power when casting Soul Burn has been increased to 20% up from 15%.
  • Bonus damage provided by Shadow Power has been increased as follows:
    -Level 1: increased to 40% up from 30%.
    -Level 2: increased to 60% up from 40%.
    -Level 3: increased to 80% up from 50%.
    -Level 4: increased to 100% up from 60%.
  • The cooldown of Shadow Word has been decreased to 7 seconds down from 8.
Items
  • Fixed some minor item tooltip errors.
  • Added several new items.
  • The Paladin Hell Class item now restores 15 health when casting Crusader Strike down from 20.
  • The Berserker Hell Class item now restores 30 health upon killing a unit up from 12.
  • Fixed a bug where the Priest Hell Class item was not working properly.
  • Ring of Sacarfice now properly displays its cooldown.
  • The Shadow Crystal price of Zek'roth has been reduced to 5 down from 6.
  • Chaoseater's effect no longer works with Zombies.


Version 1.4.1.

186388-albums6607-picture72240.png
Version 1.4.1. [07.06.2013]

General Changes
  • Terrain changes.
  • A new Dungeon has been added: The Zultar Forest.
  • The Backpacks of players that loose due to insufficient lives now drop their items.
  • Difficulty information in Journal has been updated.
  • Messages that inform players about chosen difficulty are now way shorter.
  • The acquisition range of all Heroes has been reduced.
  • The enemy handicap on Hell Difficulty has been increased to 180% up from 170%.
  • Normal Difficulty now boosts the attack speed of enemy minions by 20% up from 10%.
  • Hard Difficulty now boosts the attack speed of enemy minions by 25% up from 15%.
  • Hell Difficulty now boosts the attack speed of enemy minions by 30% up from 20%.
Classes

186388-albums6307-picture70163.jpg
Beastmaster
  • Savagery now regenerates health every 2 seconds down from 3.
186388-albums6307-picture70164.jpg
Berserker
  • Reptile Mojo now scales with missing health.
186388-albums6307-picture70165.jpg
Brewmaster
  • The maximum range of Breath of Fire has been reduced to 600 down from 750.
186388-albums6307-picture74595.jpg
Death Knight
  • Death Grip now performs its taunt properly.
186388-albums6307-picture70167.jpg
Druid
  • Fixed a minor tooltip error with Nourish.
  • Fixed a minor tooltip error with Hurricane.
186388-albums6307-picture70168.jpg
Mage
  • Arcane Master now makes a special effect when a cooldown is reset.
  • The mana cost of Ring of Frost has been reduced as follows:
    -Level 1: remains unchanged.
    -Level 2: remains unchanged.
    -Level 3: reduced to 110 down from 120.
    -Level 4: reduced to 150 down from 160.
  • The mana cost of Pyroblast has been reduced as follows:
    -Level 1: remains unchanged.
    -Level 2: reduced to 70 down from 75.
    -Level 3: reduced to 100 down from 110.
    -Level 4: reduced to 130 down from 140.
  • The damage of Ring of Frost has been reduced as follows:
    -Level 1: reduced to 80 down from 100.
    -Level 2: reduced to 160 down from 200.
    -Level 3: reduced to 240 down from 300.
    -Level 4: reduced to 320 down from 400.
  • The damage of Pyroblast has been increased as follows:
    -Level 1: increased to 95 up from 90.
    -Level 2: increased to 185 up from 175
    -Level 3: increased to 275 up from 260.
    -Level 4: increased to 365 up from 345.
  • The mana cost of Arcane Pulse has been reduced as follows:
    -Level 1: remains unchanged.
    -Level 2: reduced to 80 down from 85.
    -Level 3: reduced to 120 down from 125.
    -Level 4: reduced to 150 down from 160.
186388-albums6307-picture70169.jpg
Shadow Hunter
  • The Flesheater now has 35% evasion down from 85%.
186388-albums6307-picture70170.jpg
Warrior
  • The attribute scaling of Devastating Stomp has been reduced to 250% down from 275%.
Items
  • Few new items have been added.
  • The drop chance of Seed of Idrasill has been slightly reduced.
  • The drop chance of Shadow Crystals has been slightly reduced.
  • Item drop chances from creeps now get significantly lower with each missing player.
  • The model size of Blade Treads has ben fixed.
  • Bosses may no longer drop more than 1 permanent item.
  • Items dropped by destructible doodads has been greatly reduced.
  • Amount of items scattered around the environment has been reduced.
  • The price of Healing Wards has been reduced.
  • The tooltip of the Druid Hell Class item Seed of Life has been updated.

Site
  • Icons have been added next to hero names included in the changelog.


Version 1.4.0.

186388-albums6607-picture72240.png
Version 1.4.0. [03.06.2013]

General Changes
  • Idrasill is now properly Invulnerable.
  • All Intelligence heroes now gain additional 10 health per level.
  • Melee Agility heroes now gain 20 health per level down from 25.
  • A bug where players could not leave their golem at Bel'Shan bossfight has been fixed.
  • Fixed a bug where the Quest in the Skeleton Tomb did not get marked as completed.
  • Fixed a bug where the Ressurection Stones could recall neutral units.
Items
  • A new Shadow Crystal item has been added - Anarion's Pocketwatch.
  • The drop chance of Seed of Idrasill has been reduced.
  • Thorn Mail now reflects 15% of incoming damage down from 30%.


Version 1.3.9.

186388-albums6607-picture72240.png
Version 1.3.9. [Hotfix 1] [01.06.2013]
Classes

Tidewarrior
  • Razorspine Scales now properly restores more health with higher levels.
Items
  • Fixed a bug where Gladius Recipe could not be completed.

186388-albums6607-picture72240.png
Version 1.3.9. [01.06.2013]

General Changes
  • Explosives now deal much more damage.
  • Almost all bosses now award more gold when killed.
  • Disenchanting an Uncommon item now increases a selected stat by 3 up from 2.
  • Disenchanting a Rare item now increases a selected stat by 5 up from 3.
  • Disenchanting an Epic item now increases a selected stat by 7 up from 5.
  • Idrasill is now slightly bigger.
  • Elevator traps should no longer kill players after they have escaped.
Classes

Rogue
  • Starting Strength reduced to 12 down from 14.
  • Strength per level reduced to 1.35 down from 1.50.
Spell Thief
  • Dimensional Spirits are no longer Invulnerable.
  • The range of Spell Steal has been reduced to 500 down from 600.
  • Fixed a bug where Spell Steal could occur when dead or out of range.
  • Arcanum may no longer target friendly units.
  • The amount of health restored by Vortex has been increased as follows:
    -Level 1: increased to 40 up from 25.
    -Level 2: increased to 60 up from 40.
    -Level 3: increased to 80 up from 55.
    -Level 4: increased to 100 up from 70.
  • The duration of Dimensional Spirits has been increased to 30 seconds up from 20 seconds.
  • The duration of Dimensional Call has been increased to 30 seconds up from 20 seconds.
Witch Doctor
  • Death Wards are no longer Invulnerable.
Items
  • Multiple changes to recipes in terms of prices and components.
  • Fixed a tooltip error with Orb of Energy.
  • Bonus damage dealt by Vunjo's Arcane Blade and Silver Bow no longer gets decreased by enemy armor.
  • Potion of Life now restores 35% of maximum health up from 25%.
  • A new item has been added for Arcane Wares.
  • The Spell Thief Hell class item now has a new effect.
  • The healing bonus provided by the Far Seer's class item has been reduced to 5 down from 10.
  • The Priest Hell Class item no longer restores mana when allied Heroes die.
  • The Warrior Hell Class now grants 20% chance to reset his cooldowns up from 10%.
  • The Necromancer Hell class item now has a new effect.


Version 1.3.8.

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Version 1.3.8. [Hotfix] [28.05.2013]
Classes

Rogue
  • The scaling of Thrill of the Kill has been increased to 100% up from 50%.
  • Blade Flurry will no longer pick dead and dummy units.
  • Shadowstep now has proper mana cost.
Items
  • Seeds of Idrassil now have proper replenish interval.

186388-albums6607-picture72240.png
Version 1.3.8. [28.05.2013]

General Changes
  • A new system has been added to the Enchanter: Materialise.
  • A new system has been added to the Enchanter: Disenchant.
  • A new optional quest has been added.
  • A new area has been added. There is now a World Tree in Sunken City.
  • Optional quests now appear in the Quests Dialog and have updated messages.
  • Melee Agility heroes now gain 25 health per level. Ranged Agility heroes still gain 15 health per level.
  • Gazret now has a new ability: Globe of Fire.
  • The backpack should no longer occasionaly get selected by the Shop.
  • Fixed some tooltip errors.
Classes

Crimson Knight
  • Dragon's Wrath bonus to Heart of Fire's Agility passive has been increased as follows:
    -Level 1: increased to 10% up from 5%.
    -Level 2: increased to 15% up from 10%.
  • Dragon's Wrath bonus to Heart of Fire's Intelligence passive has been increased as follows:
    -Level 1: increased to 6% up from 3%.
    -Level 2: increased to 9% up from 6%.
  • Dragon's Wrath now provides Evasion instead of Spell Damage Reduction.
  • The duration of Dragon's Wrath has been increased to 20 seconds up from 15.
Rogue
  • Counterstrike has been removed.
  • A new ability has been added: Swiftness.
    -Grants bonus damage and evasion for 10 seconds.
  • Healing done by Blade Flurry has been increased as follows:
    -Level 1: increased to 20 per target up from 15.
    -Level 2: increased to 30 per target up from 20.
    -Level 3: increased to 40 per target up from 25.
    -Level 4: increased to 50 per target up from 30.
  • The attribute scaling of Blade Flurry has been increased to 60% up from 40%.
  • The damage dealt by Blade Flurry has been increased as follows:
    -Level 1: increased to 90 up from 85.
    -Level 2: increased to 170 up from 160.
    -Level 3: increased to 250 up from 235.
    -Level 4: increased to 330 up from 310.
  • The mana cost of Shadowstep has been reduced as follows:
    -Level 1: reduced to 25 down from 35.
    -Level 2: reduced to 50 down from 60.
    -Level 3: reduced to 75 down from 85.
    -Level 4: remains unchanged
  • The damage scaling of Shadowstep has been increased to 80% up from 65%.
  • The distance scaling of Shadowstep has been reduced to 10% down from 15%.
  • Fixed a tooltip error with Shadowstep.
  • Will of the Forsaken has been removed.
  • A new ability has been added: Blood Frenzy.
    -Grants bonus Attack Speed, Movement Speed and Splash damage for 20 seconds.
Items
  • New rare drop resource item has been added.
  • Several new items have been added.
  • Rejuvenation Potion now has a new icon.
  • The crates shop at the beginning of the map now only sells consumable items.
  • The shadow crystal price of Zek'roth has been increased.
  • The Rare Boss item, Sea Talisman, can now properly be activated.
  • The Shaman's Hell class item now has a new effect.


Version 1.3.7.

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Version 1.3.7. [25.05.2013]

General Changes
  • Happy 3rd birtthday Sunken City!
  • Fixed a bug where players could get stuck in one of the Bel'Shan golems.
  • Trezak's Storm bolt now has increased damage.
  • Battlemage Armor is now properly working with the Reforging system.
  • Common items can now also be used to create Uncommon items via the Reforging system.
  • A new optional quest has been added.
  • Wave 9 in the Hero Defense has once again be modified.
Classes

Beastmaster
  • Wild Swipes now gains 5 damage per Hero Level down from 10.
  • Base damage of Wild Swipes has been increased to 15 up from 10.
  • Attack Speed bonus granted by Earth Fury has been changed as follows:
    -Level 1: remains unchanged.
    -Level 2: reduced to 35% down from 40%.
    -Level 3: reduced to 40% down from 50%.
    -Level 4: reduced to 45% down from 60%.
Ice Lancer
  • Fixed a tooltip typing error with Ice Epicenter.
  • The cooldown of Ice Epicenter has been reduced to 8 seconds down from 9.
  • The cooldown of Shatter has been reduced to 7 seconds down from 10.
Paladin
  • Fixed a tooltip error with Avenging Wrath.
  • Fixed a tooltip error with Flash of Light.
Shaman
  • The mana cost of Riptide has been reduced as follows:
    -Level 1: remains unchanged.
    -Level 2: remains unchanged.
    -Level 3: reduced to 110 down from 120.
    -Level 4: reduced to 140 down from 160.
  • Each jump of Chain Lightning now deals 10% reduced damage down from 15%.
  • The mana cost of Chain Lightning has been reduced as follows:
    -Level 1: remains unchanged.
    -Level 2: remains unchanged.
    -Level 3: reduced to 100 down from 110.
    -Level 4: reduced to 130 down from 140.
  • The base damage of Thunderstorm has been reduced to 20 down from 25.
  • The scaling of Thunderstorm has been reduced to 220% down from 225%.
  • Flame Shock has been removed.
  • Earth Shock is no longer an Ultimate but a Normal ability.
  • A new ability has been added: Elemental Blast.
Items
  • Multiple changes to shop prices.
  • Necronomicon has been removed from the Recipes Shop.
  • A new item has been added to the Recipes Shop: Crystal Belt.
  • Trophy Totem has been removed from the Intelligence Shop.
  • A new item has been added to the Intelligence Shop: Shamanistic Totem.
  • Fixed a bug where Eternal Fire did not display its mana cost and cooldown.
  • Several new items have been added.
  • The Rogue class item now grants evasion.
  • Demonic Blade has had its damage increased.


Version 1.3.6.

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Version 1.3.6. [22.05.2013]

General Changes
  • Changes to level 9 creep types in the hero defense mini game.
  • Gold gained at lower levels has been increased while at higher levels it has been decreased.
  • Minor terrain changes.
  • A new system has been added: Reforging.
    -Converts 3 lower quality items into 1 better quality item.
  • The main Sunken City quest no longer states the name of the last boss.
  • The health of Fallen Priests has been reduced.
  • Fixed a couple "error message missing" messages.
Classes

Death Knight
  • Base damage of Death Grip has been decreased to 60 down from 75.
  • Death Grip now gains 10 bonus damage per level down from 15.
  • Mana cost of Death Grip has been reduced to 20 down from 30.
  • Fixed a bug where Army of the Dead did not increase the health of the Death Knight when casted.
Tidewarrior
  • Fixed a tooltip error with Depth Frenzy.
  • Attack damage provided by Aquatic Splash has been increased as follows:
    -Level 1: remains unchanged.
    -Level 2: increased to 9 up from 7.
    -Level 3: increased to 12 up from 9.
    -Level 4: increased to 15 up from 11.
Witch Doctor
  • The splash damage of Death Ward has been increased.
Items
  • Eternal Fire is now classified as quest reward.
  • Eternal Fire now also provides health.
  • Fixed a bug where the passive flat Damage Reduction stat wasn't working.
  • Recipes are now showing the quality of the recipe item.
  • A large amount of new items has been added.


Version 1.3.5.

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Version 1.3.5. [16.05.2013]

General Changes
  • The "Low on Mana" message is now smaller.
  • The "Low on Mana" message now also shows the current mana of the healer.
  • The "Low on Mana" message now has a different color.
  • Kerth's Impale now has mana cost.
  • Manual of Health now has different color and is more distinguishable.
  • Wait time between wave 9 and 10 in the Hero Defense mini-game has been increased.
Classes

Death Knight
  • Howling Blast has been removed.
  • A new ability has been added: Army of the Dead.
    -Summons several skeletal minions to fight for the Death Knight. Minions have slowing attacks.
  • The instant damage dealt by Plague Strike has been reduced as follows:
    -Level 1: reduced to 90 down from 100.
    -Level 2: reduced to 180 down from 200.
    -Level 3: reduced to 270 down from 300.
    -Level 4: reduced to 360 down from 400.
  • Plague Strike's damage over time effect now lasts 20 seconds down from 30.
  • Unholy Fury now has 40% chance to grant Unholy Frenzy up from 20%.
  • Plague Strike now deals 50% increased damage if the Death Knight has Unholy Frenzy.
  • Fixed a bug where Unholy Fury was consuming less mana than stated.
Far Seer
  • Feral Spirits may no longer attack friendly units.
  • Damage delat by Feral Spirits on Level 3 and 4 has been reduced.
  • The stun duration of Storm Hammer has been increased to 2 seconds up from 1.50.
Hunter
  • Fixed a bug with mana restoration of Frost Arrow.
  • Summon Spike has a new icon.
  • Spike has a new skin.
  • The cooldown of Summon Spike has been reduced to 35 seconds down from 40.
  • Infected Shot now displays armor reduction duration in its tooltip.
Paladin
  • The cooldown of Avenging Wrath has been reduced to 100 seconds down from 140.
  • The duration of Avenging Wrath has been reduced to 20 seconds down from 30.
Shaman
  • Thunderstorm now has higher chance to play a Shaman quote.
  • Flame Shock now has a different burn effect.
Items
  • The Far Seer class item, Storm Hammer, now increases Feral Spirit healing by 10 up from 5.
  • Rejuvenating Globe now has a new icon.
  • The tooltip of Gladius has been updated and is now more easily understandable.
  • A new random drop item has been added.
  • The cost of Charged Shield has been reduced.


Version 1.3.4.

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Version 1.3.4. [11.05.2013]

General Changes
  • Skeletal Orcs have their attack cooldown increased from 1.25 to 1.40.
  • Skeletal Archers have their attack cooldown increased to 1.30 up from 1.20.
  • The damage of Skeletal Archers has been slightly reduced.
  • Damage bonus provided to creeps in Hard difficulty has been reduced to 40% down from 45%.
  • Damage bonus provided to creeps in Hell difficulty has been reduced to 50% down from 60%.
  • Armor bonus provided to creeps in Hell difficulty has been reduced to 7 down from 8.
  • Fixed a text message mistake stating that Hell provides 20% Critical Strike chance instead of 15%.
  • Sea Turtles have their health reduced.
  • Sea Turtles have their armor reduced.
  • Sea Turtles have their damage reduced.
Classes

Berserker
  • Starting Intelligence reduced to 9 down from 11.
Hunter
  • The cooldown of Rain of Arrows has been increased to 105 seconds up from 80.
  • The mana cost of Rain of Arrows for level 1 has been reduced to 75 down from 100.
  • The cooldown of Multi Shot has been reduced to 8 seconds down from 10.
Rogue
  • Starting Intelligence reduced to 9 down from 11.
  • Intelligence per level reduced to 1.10 down from 1.15.
Shaman
  • Attribute scaling of Thunderstorm has been increased to 225% up from 220%.
  • Thunderstorm will now always deal maximum damage regardless of enemy amount of armor.
  • Flame Shock will now always deal maximum damage regardless of enemy amount of armor.
  • The mana cost of Thunderstorm has been reduced to 50 down from 55.
  • Passive mana regeneration provided by Water Shield has been increased as follows:
    -Level 1: increased to 2 mana per 5 seconds up from 1.
    -Level 2: increased to 4 mana per 5 seconds up from 2.
    -Level 3: increased to 6 mana per 5 seconds up from 3.
    -Level 4: increased to 8 mana per 5 seconds up from 4.
Items
  • The Hunter class item - Steady Bow now has a proper effect.
  • Lifesteal has been increased across all items.


Version 1.3.3.

186388-albums6607-picture72240.png
Version 1.3.3. [06.05.2013]

General Changes
  • The first levels of the Hero Defense mini-game quest have been nerfed.
  • Players now have 25 seconds up from 10 to prepare for the first wave of the Hero Defense before it starts.
  • A minor bug with smooth camera should now be fixed.
Classes

Death Knight
  • Fixed a bug where the sword of the Death Knight didn't appear.
Hunter
  • The damage of Multi Shot has been increased as follows:
    -Level 1: increased to 40 up from 35.
    -Level 2: increased to 80 up from 75.
    -Level 3: increased to 160 up from 150.
  • The arrow speed of Multi Shot has been increased.
  • Spike now has a new ability: Wound
    -Auto-attacks leave damage over time effect on the target.
  • Black Arrow has been removed.
  • A new ability has been added: Infected Shot.
    -Strikes a targeted enemy unit, dealing damage. Reduces armor and doubles the damage dealt by Wound.
  • Explosive Shot has been removed.
  • A new ability has been added: Frost Shot.
    -Shoots an arrow in a straight line. Damages and slows first enemy on impact. Also steals mana if the target has mana.
  • Trueshot Aura has been removed.
  • A new ability has been added: Alarcrity Aura
    -Boosts the damage of all nearby friendly units and porvides bonus damage after killing an enemy unit.
Items
  • Reality Shifter's shadow crystal cost has been reduced to 5 down from 8.
  • Reality Shifter's gold cost has been increased to 1900 up from 900.
  • Some new items have been added.
  • Winter Blade no longer restores mana if the attack target is allied.


Version 1.3.2.

186388-albums6607-picture72240.png
Version 1.3.2. [29.04.2013]

General Changes
  • Light Armor now takes 140% damage from Pierce Attacks down from 150%.
  • Price required to offer a tribute to Atal'ai reduced to 65 down from 75.
  • As demanded by players, Kergaloth now has a new fancy, good looking model. Credits to Frankster.
  • The entrance gate to Final Boss now gets destroyed after the boss dies.
  • A new Quest has been added featuring a mini Hero Defense event.
  • Fixed a minor bug with an elevator.
Classes

Avenger
  • Swipe no longer provides damage bonus passively.
  • Swipe now scales with Current Health. Changed from Strength.
  • Swipe now restores health for each enemy target hit.
  • Shattering Throw has been remade with better code.
  • Shattering Throw is now a Taunting ability.
  • The duration of Wrathful Roar has been increased to 10 seconds up from 7.
  • Armor bonus provided by Revenge increased as follows:
    -Level 1: increased to 12 up from 6.
    -Level 2: increased to 20 up from 8.
Far Seer
  • Attack projectile missle has been changed.
Ice Lancer
  • Damage dealt by Shatter has been increased as follows:
    -Level 1: increased to 100 up from 80.
    -Level 2: increased to 200 up from 160.
    -Level 3: increased to 300 up from 240.
    -Level 4: increased to 400 up from 320.
  • The base damage of Freezing Blast has been increased to 25 up from 15.
  • Attribute scaling of Freezing Blast has been increased to 120% up from 100%.
  • The damage of Ice Lancer has been slightly increased.
  • Fixed some tooltip errors with Frost Armor.
  • Frost Armor now restores health to the Ice Lancer if he casts it on himself.
  • The range of Shatter has been slightly increased.
Paladin
  • Fixed a bug where Flash of Light could not trigger Seal of Light.
  • Hero pick tooltip has been updated.
Shaman
  • Now has a new icon.
Warlock
  • Starting Agility reduced to 9 down from 10.
  • Agility per level reduced to 1.00 down from 1.15.
  • Death Sanctuary now provides 15% mana regeneration per soul down from 20%.
  • Bonus damage provided by Shadow Power has been increased as follows:
    -Level 1: increased to 30% up from 15%
    -Level 2: increased to 40% up from 20%.
    -Level 3: increased to 50% up from 25%.
    -Level 4: increased to 60% up from 30%.
  • Healing bonus provided by Shadow Power has been increased as follows:
    -Level 1: increased to 150 up from 100.
    -Level 2: increased to 300 up from 200.
    -Level 3: increased to 450 up from 300.
    -Level 4: increased to 600 up from 400.
  • Attribute bonus of Shadow Power has been increased to 15% up from 10%.
  • Periodic damage dealt caused by Shadow Power's effect has been increased as follows:
    -Level 1: increased to 15 up from 10.
    -Level 2: increased to 30 up from 20.
    -Level 3: increased to 45 up from 30.
    -Level 4: increased to 60 up from 40.
Warrior
  • Execute now gains 5% bonus damage for each Rage Point up from 1%.
Items
  • The Avenger class item, Steel Hatchet, now has a different effect.
  • The Avenger class item, Steel Hatchet, now provides more health regeneration and less Strength.
  • Rusty Mining Pick now gives 5% bash chance down from 15%.
  • The Paladin Class item, Divinge Ledger has been removed.

Site
  • Terrain Screenshots have been updated.
  • World Map has been updated.


Version 1.3.1.

186388-albums6607-picture72240.png
Version 1.3.1. [21.04.2013]

General Changes
  • Fel Beasts now have slightly less health.
  • Fixed a bug where the King's Blood quest could not be completed.
  • Ressurection Stones should no longer be able to be activated by Non-Heroes.
Classes

Far Seer
  • Fixed a minor tooltip color mistake with Astral Blessing.
Paladin
  • Model has been changed.
  • The cast range of Judgement of the Wise has been increased to 350 up from 265.
  • Exorcism has been removed.
  • A new ability has been added: Flash of Light.
    -Instantly restores health to the selected target and gives it bonus movement and attack speed bonus for a short time. Has chance to reset the cooldown of Judgement of the Wise
Warlock
  • Dark Mending has been removed.
  • A new ability has been added: Death Sanctuary.
    -Whenever the Warlock or his minions kill an enemy unit he gains souls. Souls provide mana regeneration.
  • Soul Extract has been removed.
  • A new ability has been added: Dark Power.
    -The Warlock gets empowered gaining bonus damage and bonus effects for the rest of his abilities. Costs 1 Soul.
  • Soul Burn now provides 1 Soul.
  • Gift of Sargeras now requires 1 Soul.
  • Attribute scaling of Shadow Word has been increased to 30% up from 25%.

Version 1.3.0.

186388-albums6607-picture72240.png
Version 1.3.0. [18.04.2013]

General Changes
  • Island Murloc near the start has been further nurfed.
Classes

Avenger
  • Fixed a bug where Shattering Throw did not apply scaling damage.
Berserker
  • Fixed a bug where Skull Split did not always work.
Crimson Knight
  • Fixed a visual bug that appeared to Living Wyrm when the Warlock Hero is ingame.
Far Seer
  • Attribute scaling of Feral Spirit has been reduced to 10% down from 20%.
  • Base heal of Feral Spirit has been increased as follows:
    -Level 1: increased to 10 up from 5.
    -Level 2: increased to 15 up from 10.
    -Level 3: increased to 20 up from 15.
    -Level 4: increased to 25 up from 20.
  • Spirit Link now jumps to targets within 400 range of the primary target down from 800.
  • Intelligence scaling of Storm Hammer has been increased to 160% up from 140%.
Items
  • More new items have been added.
  • Vigilance now requires Gloves of Haste for its recipe instead of Quick Blade.
  • Vjolndir has had its price reduced.


Version 1.2.9.

186388-albums6607-picture72240.png
Version 1.2.9. [15.04.2013]

General Changes
  • A new puzzle has been added.
Classes

Avenger
  • Revitalisation now restores 0.05% of maximum health each second up from 0.03%.
Crimson Knight
  • Attribute scaling of Strike of the Ancients has been decreased to 125% down from 150%.
  • The damage of Burnout has been increased as follows:
    -Level 1: remains unchanged.
    -Level 2: increased to 160 up from 150.
    -Level 3: increased to 240 up from 220.
    -Level 4: increased to 320 up from 290.
Hunter
  • Black Arrow now displays proper range in its tooltip.
Mage
  • Attribute scaling of Fire Bomb has been increased to 275% up from 250%.
  • The mana cost of Polar Blast has been increased as follows:
    -Level 1: increased to 120 up from 115.
    -Level 2: increased to 180 up from 145.
  • The damage dealt by Polar Blast has been increased as follows:
    -Level 1: increased to 400 up from 325.
    -Level 2: increased to 600 up from 550.
  • The base proc chance of Arcane Master has been increased to 10% up from 7%.
  • Arcane Master tooltip updated to state that Polar Blast cannot reset its own cooldown.
  • The cast range of Ring of Frost has been increased to 650 up from 500.
  • Fixed a minor bug with Ring of Frost.
Tidewarrior
  • The attack speed provided by Depth Frenzy has been increased to 40% up from 35%.
  • The health of murlocs summoned by Sea Dwellers has been increased as follows:
    -Level 1: increased to 280 up from 245.
    -Level 2: increased to 400 up from 375.
    -Level 3: increased to 640 up from 575.
    -Level 4: remains unchanged.
Items
  • Multiple new items have been added.
  • Very few items now have the Relic category. It signifies that the item has/had an impact on Sunken City lore.
  • Drop chance of Blood Globes slightly increased.
  • Epic and Rare quality items will now increase their drop chance according to creep level.
  • Poor, Common and Uncommon quality items will now decrease their drop chance according to creep level.
  • Enforcing Bracers now provide Command Aura instead of Bash.


Version 1.2.8.

186388-albums6607-picture72240.png
Version 1.2.8. [13.04.2013]

General Changes
  • The Treasure Room door is now properly invulnerable.
  • Stone Guardians now have more health and armor.
  • Fixed a minor issue with an elevator.
  • The damage of Gentulon has been increased.
Classes

Avenger
  • The AoE of Shattering Throw has been slightly increased.
  • Fixed a pathing issue with Shattering Throw.
  • The cooldown of Inner Strength has been decreased to 20 seconds down from 28.
  • Swipe is no longer a Taunting Ability.
Mage
  • Armor type changed to Unarmored from Medium.
  • Fire Bomb now has a base damage of 20.
  • The attribute scaling of Fire Bomb has been reduced to 250% down from 300%.
  • The cooldown of Fire Bomb has been reduced to 7 seconds down from 9.
  • The damage of Pyroblast has been reduced as follows:
    -Level 1: reduced to 90 down from 100.
    -Level 2: reduced to 175 down from 185.
    -Level 3: reduced to 260 down from 270.
    -Level 4: reduced to 345 down from 355.
  • Attribute scaling of Pyroblast has been reduced to 150% down from 175%.
  • The cooldown of Pyroblast has been reduced to 8 seconds down from 12.
  • The damage of Ring of Frost has been reduced as follows:
    -Level 1: reduced to 100 down from 120.
    -Level 2: reduced to 200 down from 240.
    -Level 3: reduced to 300 down from 360.
    -Level 4: reduced to 400 down from 480.
  • Ring of Frost now scales with Intelligence.
  • The cooldown of Ring of Frost has been reduced to 12 seconds down from 14.
  • Arcane Pulse now has 50% increased healing to targets that are below 25% health.
Items
  • Hood of Cunning has been replaced by Helm of Valor in the Unclassified Items shop section.
  • Undead Slayer's price has been reduced.
  • The price of Plate Bar has been increased.
  • All Ancient Tablets have been removed.


Version 1.2.7.

186388-albums6607-picture72240.png
Version 1.2.7. [09.04.2013]

General Changes
  • Minor terrain changes.
Classes

Berserker
  • The cooldown of Toxic Sack has been reduced to 8 seconds down from 10.
  • Toxic Sack now applies Venomous Axes.
  • Intelligence per level reduced to 1.00 down from 1.25.
Hunter
  • The base damage of Black Arrow has been increased as follows:
    -Level 1: remains unchanged.
    -Level 2: increased to 190 up from 175.
    -Level 3: increased to 280 up from 250.
    -Level 4: increased to 370 up from 325.
  • Black Arrow now also drains mana from the target and gives it to the Hunter.
  • The cooldown of Black Arrow has been reduced to 10 seconds down from 13.
  • The mana cost of Black Arrow has been increased as follows:
    -Level 1: increased to 30 up from 25.
    -Level 2: increased to 50 up from 40.
    -Level 3: increased to 70 up from 65.
    -Level 4: increased to 90 up from 85.
  • Maximum cast range has been reduced to 700 down from 800.
  • The effect of Trueshot Aura now also activates when Spike kills a unit.
Items
  • Sigil of Devotion now has a new effect.
  • Slight Poor/Common item changes.
  • Several new items have been added.


Version 1.2.6.

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Version 1.2.6. [06.04.2013]

General Changes
  • The Map is now officialy a Hosted Project of Hiveworkshop.
  • Fixed an issue where some doors provided line of sight of what is behind them.
  • Naga Towers now deal Hero damage instead of Magic.
  • Two secret areas have recieved an increased item drop chance.
Classes

Berserker
  • Blood Scent has been reworked.
    -Now provides bonus Agility when activated at the cost of loosing health with each attack.
  • Attack Speed provided by Berserk has been increased to 55% up from 40%.
  • The Berserker now takes 15% increased damage taken while Berserk is active.
  • Damage dealt by Venomous Axes increased as follows:
    -Level 1: increased to 15 up from 10.
    -Level 2: increased to 25 up from 20.
    -Level 3: increased to 35 up from 30.
    -Level 4: increased to 45 up from 40.
  • Venomous Axes now lasts 5 seconds up from 4.
  • The hotkey of Berserk has been reversed back to B.
  • Ensnare has been removed.
  • A new ability has been added: Reptile Mojo.
  • Skull Split now scales with Agility.
  • The damage of Skull Split for Level 1 has been increased to 400 up from 300.
  • Skull Split no longer has bonus effect if the target is Ensnared.
  • Skull Split now displays floating text message when it restores health.
  • Skull Split now has a new missle model.
Mage
  • Arcane Master has been reworked.
    -Now gives abilities chance to reset their own cooldown.
Priest
  • Holy Aura's level skip requirement reduced to 2 down from 3.
Shaman
  • Bloodlust has been removed.
  • A new ability has been added: Flame Shock.
Items
  • Items with the Firebolt ability now state that they also cause a stun.
  • The price of Ancient Amulet has been reduced.
  • The stats of Axe of Graiv have been changed.
  • Perfectly Polished Axe has been removed from the shop.
  • A new item has been added: Mechanical Cogwheel Mace.


Version 1.2.5.

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Version 1.2.5. [28.03.2013]

General Changes
  • Fixed a bug where Illusions were granting experience when dying.
  • The damage of Fel Beasts summoned by Stormreaver Orcs has been reduced.
  • The attack range of all ranged heroes has been increased by 100.
  • The Ressurection Stone before the final boss now displays it's activate animation properly.
  • Heroes acquisition range has been slightly increased.
Classes

Crimson Knight
  • Dragon's Wrath has been removed and replaced with a new ability with the same name.
  • Fixed the button position of Dragonscale Protector.
Far Seer
  • Attribute scaling of Feral Spirit has been reduced to 20% down from 25%.
  • The cooldown of Storm Hammer has been reduced to 8 seconds down from 10.
  • Now uses proper animation when casting Storm Hammer.
Ice Lancer
  • Damage dealt by Frozen Orb increased as follows:
    -Level 1: increased to 65 up from 45.
    -Level 2: increased to 100 up from 65.
  • Fixed a tooltip error with Frozen Orb.
Priest
  • Sanctification has been removed.
  • A new ability has been added: Holy Aura.
  • Purify has been completely reworked.
Warrior
  • The area of Cleaving Strikes has been increased as follows:
    -Level 1: remains unchanged.
    -Level 2: increased to 175 range up from 150.
    -Level 3: increased to 200 range up from 150.
    -Level 4: increased to 225 range up from 150.
  • Fixed some tooltip mistakes with Cleaving Strikes.
Items
  • Fixed some tooltip errors with items used for Thori'Dal the Stars Fury.
  • The location of Ghost Key has been changed.
  • War Sword now reduces enemy armor by 5 up from 3.
  • The Far Seer class item now provides 7 Intelligence up from 6.
  • The price of Scroll of Arcane Potency has been slightly reduced.
  • The prices of some items within the Crates at starting location have been reduced.
  • Fixed a tooltip mistake with Broken Queen's Tiara.
  • Selling items now refunds 30% of the original price down from 35%.
  • A new Shadow Crystal item has been added: Chobo's Magical Hat.
  • The price of Ankh of Reincarnation has been reduced to 3 Shadow Crystals down from 4.


Version 1.2.4.

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Version 1.2.4. [24.03.2013]

General Changes
  • The Spirit Walker hero has been removed.
  • A new hero has been added: Far Seer.
  • Trek's Lumber quest now rewards 75 gold up from 50.
  • The damage caused by Mur'Gul Toxic Gills explosion has been increased.
  • The broken gate at the beginning of the map can now be opened from the other side.
Classes

Avenger
  • The AoE of Shattering Throw has been increased.
Hunter
  • Damage bonus provided by Trueshot Aura for level 1 increased to 15% up from 10%.
Warrior
  • Duration of Rend reduced to 15 seconds down from 18.
  • Damage dealt by Rend reduced as follows:
    -Level 1: reduced to 150 down from 360.
    -Level 2: reduced to 300 down from 540.
    -Level 3: reduced to 450 down from 720.
    -Level 4: reduced to 600 down from 900.
Items
  • Fixed a bug where some items didn't contribute to damage scaling abilities.
  • The Hell Class item of the Death Knight now has a new effect.
  • Reality Shifter now has a new effect.
  • Undead Slayer now has a maximum number of times that its effect can occur.
  • Fixed a bug where Zek'roth, Destroyer of Worlds used to grant bonuses before being assembled.
  • A new Shadow Crystals item has been added: Devastation.
  • Players can now open locked doors even if the key is in their Backpack.
  • The reicpe components for Hell's Reach have been slightly changed.
  • Healing and Rejuvenation Potions now display the amount healed as a floating text message.
  • A new Legendary item has been added: Dawn.
  • Fixed a tooltip mistake with Boots of Deception.
  • Fixed a bug where Grasp of Neptulon didn't display it's cooldown timer.


Version 1.2.3.

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Version 1.2.3. [17.03.2013]

General Changes
  • Fixed a bug that caused Skeletons to fight eachother in the Skeleton Tomb.
  • Murloc Blood Gills now have a new ability: Parasite.
  • Murloc Tidewarriors now have a new ability: Bash.
  • Skeletal Orcs now have a new ability: Corruption.
  • Skeletal Orcs now have Improved Regeneration.
  • Jungle Stalkers now have a new ability: Berserk.
  • Stormreaver Orcs now have a new ability: Summon Fel Beast.
  • Sea Giants have recieved a new ability: Spawn Toxic-Gill.
  • Sea Giant Behemots have recieved a new ability: Reincarnation.
  • New Enemy unit: Naga Summoner.
  • Rekst's Level has been boosted to 6.
  • Rekst has been granted the Frost Bolt ability.
  • All enemy units now recieve Critical Strike on Hell Difficulty.
Classes

Avenger
  • Fixed a bug where Shattering Throw wasn't working properly.
Druid
  • The damage of Arcane Dispersion has been changed as follows:
    -Level 1: reduced to 100 down from 135.
    -Level 2: reduced to 220 down from 240.
    -Level 3: increased to 340 up from 320.
    -Level 4: increased to 460 up from 420.
  • Nourish now restores 5% of the target's maximum health if it has Wild Growth down from 7%.
  • Force of Nature's mana scaling has been reduced to 12% down from 15%.
  • Force of Nature's base damage has been reduced as follows:
    -Level 1: reduced to 40 down from 60
    -Level 2: reduced to 60 down from 80
    -Level 3: reduced to 80 down from 100
Shaman
  • Fixed a bug where Lesser Chain Lightning wouldn't proc.
Tidewarrior
  • The reflected damage by Razorspine Scales has been reduced as follows:
    -Level 1: reduced to 10 down from 15.
    -Level 2: reduced to 15 down from 25.
    -Level 3: reduced to 20 down from 35.
    -Level 4: reduced to 25 down from 45.
  • The amount of health restored by Razorspine Scales has been changed as follows:
    -Level 1: increased to 50 up from 40.
    -Level 2: increased to 90 up from 80.
    -Level 3: increased to 175 up from 120.
    -Level 4: increased to 200 up from 160.
Items
  • More Uncommon Items have been added.
  • Orb of Razj now provides less health.


Version 1.2.2.

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Version 1.2.2. [14.03.2013]

General Changes
  • Creeps now recieve 3 bonus armor on Normal Difficulty up from 1.
  • Creeps now recieve 5 bonus armor on Hard Difficulty up from 3.
  • Creeps now recieve 8 bonus armor on Hell Difficulty up from 5.
  • Almost all heroes once again have recieved movement speed boost.
  • Terrain changes.
  • The Skeleton Tomb dungeon no longer provides experience.
  • Some Skeleton Warrior creeps have been replaced by Skeleton Archers.
  • Experience gained per kill has been very slightly increased.
  • Fixed a bug where the Final Boss cinematic could start before all of his guards have died.
  • Creeps now recieve 30% bonus damage on Normal Difficulty up from 20%.
  • Creeps now recieve 45% bonus damage on Hard Difficulty up from 35%.
  • Creeps now recieve 60% bonus damage on Hell Difficulty up from 50%.
  • Heroes no longer recieve Charlie Jade's Tome of Power on Hard and Hell difficulties.
Classes

Beastmaster
  • Dragon Stance has been removed.
  • A new ability has been added: Wild Swipes.
  • Ruthless Predator can no longer occur more than once every 0.50 seconds.
Hunter
  • The cast range of Explosive Shot has been reduced to 650 down from 900.
Warlord
  • Axe Master's healing effect can no longer occur more than once per second.
Items
  • More uncommon items have been added and have been distributed across bosses or random drops.


Version 1.2.1.

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Version 1.2.1. [10.03.2013]

General Changes
  • Creep corpses now get removed way faster.
  • Gentulon should no longer engage the Alliance units.
  • All heroes have had their acquisition range reduced.
  • Lives options have been reduced to 1/5/10/15/20. (Was 1/5/10/20/30)
  • Kertom has been granted the Bash ability.
  • The number of rows in the multiboard will no longer be more than needed.
Classes

Beastmaster
  • Fixed a tooltip mistake with Savagery.
Crimson Knight
  • Burnout and Living Wyrm now have propper button positions in the Command Card.
  • The damage of Dragon's Wrath has been increased as follows:
    -Level 1: increased to 220 up from 175.
    -Level 2: increased to 370 up from 300.
Death Knight
  • Damage dealt by Plague Strike has been increased as follows:
    -Level 1: remains unchanged.
    -Level 2: increased to 20 up from 19.
    -Level 3: increased to 30 up from 26.
    -Level 4: increased to 40 up from 34.
Hunter
  • Explosive Shot has been reworked.
Necromancer
  • Carrion Swarm should no longer be able to damage units owned by The Horde.
Items
  • The price of Bottled Lightning has been reduced.
  • Many items with the Attack Speed stat now provide greater amounts of it.
  • Several new items have been added.
  • The Atiesh Legendary weapon has been a bit optimized.


Version 1.2.0.

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Version 1.2.0. [02.03.2013]

General Changes
  • Many heroes have had their movement speed slightly increased.
  • Duration of Treants Entangling Roots reduced to 5 seconds down from 6.
  • A large part of the terrain in the Waterworks Dungeon has been remade.
  • Faceless Guardians have been replaced by Stone Guardians.
  • Heroes that are picked randomly will now recieve an extra bonus item.
Classes

Avenger
  • Shattering Throw has been remade. A bug with the spell has been fixed.
  • Shattering Throw's axe no longer returns to the Avenger.
Mage
  • The Attribute scaling of Pyroblast has been increased to 175% up from 150%.
Priest
  • The base damage of Power Word: Archangel has been reduced to 40 down from 60.
  • The Attribute scaling of Power Word: Archangel has been increased to 230% up from 200%.
Shaman
  • The Attribute scaling of Earth Shock has been increased to 250% up from 200%.
  • The base damage of Thunderstorm has been reduced to 25 down from 30.
  • The Attribute scaling of Thunderstorm has been increased to 200% up from 190%.
Spell Thief
  • Arcanum now displays its proper hotkey.
  • Fixed a bug where Dimensional Call didn't work on allies.
  • Spirits summoned by Dimensional Call last 20 seconds up from 15.
  • The mana cost of Dimensional Call has been changed as follows:
    -Level 1: reduced to 100 down from 110.
    -Level 2: increased to 150 up from 140.
Spirit Walker
  • The Attribute scaling of Spiritual Explosion increased to 125% up from 100%.
Warlock
  • The Attribute scaling of Shadow Word has been increased to 25% up from 15%.
Items
  • Almost all items with the Spell Damage Reduction stat, now provide lesser amount of it.


Version 1.1.9.

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Version 1.1.9. [02.03.2013]

General Changes
  • Fixed an issue that caused major graphical lagg.
  • In general the map has been optimized greatly.
Classes

Beastmaster
  • Savagery now restores health every 3 seconds down from 4.
Druid
  • The damage of Hurricane has been reduced by 10.
  • Fixed a bug where Hurricane didn't increase its damage for levels past 13.
  • Hurricane now states that it deals less damage against structures.
Paladin
  • Fixed a bug where Seal of Light didn't restore health to the Paladin when using spells.
Shadow Hunter
  • The mana cost of Corpse Burst has been decreased as follows:
    -Level 1: remains unchanged.
    -Level 2: reduced to 55 down from 60.
    -Level 3: reduced to 90 down from 100.
    -Level 4: reduced to 110 down from 120.
  • Rotting Curse will now order the Flesheater to attack the cursed target.
Items
  • The item Zephyr now properly displays its cooldown.
  • The price of Ghost Blade has been reduced.
  • The price of Winter Blade has been reduced.


Version 1.1.8.

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Version 1.1.8. [28.02.2013]

General Changes
  • The enemy handicap on Hard difficulty has been reduced to 140% down from 150%.
  • The enemy handicap on Hell difficulty has been reduced to 170% down from 185%.
  • Kergaloth now summons Felguards instead of Fire Elementals.
  • Selected game difficulty will now be shown at the multiboard.
  • The health of enemy Treant creeps has been reduced to 920 down from 975.
  • The health of Skeletal Warlord creeps has been reduced to 1750 down from 1850.
  • The armor of Skeletal Warlord creeps has been reduced to 2 down from 6.
  • Many starting murlocs have had their health slightly decreased.
  • The health of the Wraith creeps has been reduced to 600 down from 650.
  • Skeletal Orcs and Skeletal Orc grunts also recieved a slight health decreasement.
  • Fixed a bug where the Door behind the Pit Lord will still display message after it was opened.
  • The laughter before the last boss battle should no longer play if Kergaloth is dead.
  • The outro cinematic will now properly play only once.
  • Fixed a bug where the Fire Elementals left a fire adter dying that attached to heroes.
Classes

Rogue
  • Fixed a bug where the Rogue was classified as an Undead unit and could not be healed by certain spells.
Spirit Walker
  • Spirit Link should no longer affect Backpacks.
  • Fixed a bug where Spiritual Touch would not heal the Spirit Walker.
  • Fixed a bug where Spiritual Touch was affecting the primary target with the area heal.
Warrior
  • Fixed the hotkey of Devastating Stomp.
Witch Doctor
  • The special effect on the Mending Ward's heal has been changed.
  • Mending Ward now restores additional 2% of the target's maximum health up from 1%.
  • Fixed a tooltip msitake with Mending Ward.
  • The cooldown of Dark Voodoo has been reduced to 8 seconds down from 10.
  • Fixed an issue where Death Ward and Mending Ward shared the same base ability.
Items
  • The drop chance of random uncommon items has been slightly increased.
  • A couple of new uncommon Intelligence items have been added.
  • Iron Cleaver now states that it works for melee attacks only.
  • The recipe components for Golden Claymore have been changed.
  • Ring of Oblivion is now properly working.
  • The proc chance of Ring og Oblivion has been reduced to 20% of Agility down from 50%.
  • Spinebreaker has been removed.
  • A new item has been added: Cleric Rod.
  • Void Blade has been removed.
  • A new item has been added: Flamewalker Mantle.


Version 1.1.7.

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Version 1.1.7. [24.02.2013]

General Changes
  • All hero hotkeys have been adjusted to the WERT, DF template with the exception of the Shaman.
  • Abilities now display their mana cost across all levels in their Learn tooltip.
  • The trap area at the Waterworks Dungeon has been reduced in size.
Classes

Beastmaster
  • The mana cost of Earth Fury for level 1 has been decreased to 75 down from 100.
Berserker
  • The mana cost of Ensnare has been increased as follows:
    -Level 1: increased to 20 up from 17.
    -Level 2: increased to 35 up from 34.
    -Level 3: remains unchanged.
    -Level 4: remains unchanged.
  • The mana cost of Skull Split for level 2 has been increased to 100 from 70.
Death Knight
  • Mana cost of Unholy Fury increased as follows:
    -Level 1: increased to 40 up from 35.
    -Level 2: increased to 60 up from 50.
    -Level 3: increased to 80 up from 75.
    -Level 4: increased to 100 up from 90.
  • The mana cost of Blood Strike for level 1 has been increased to 35 up from 32.
  • The mana cost of Plague Strike for level 1 has bee increased to 30 up from 28.
Hunter
  • The mana cost of Multi Shot has been changed as follows:
    -Level 1: reduced to 35 down from 36.
    -Level 2: reduced to 50 down from 52.
    -Level 3: reduced to 65 down from 68.
Mage
  • The mana cost of Ring of Forst has been changed as follows:
    -Level 1: increased to 50 up from 40.
    -Level 2: increased to 90 up from 80.
    -Level 3: increased to 130 up from 120.
    -Level 4: remains unchanged.
  • The mana cost of Pyroblast for Level 4 has been reduced to 140 down from 155.
  • The cooldown of Ring of Frost has been increased to 14 seconds up from 12.
Rogue
  • The mana cost of Will of the Forsaken for level 2 increased to 100 up from 85.
  • The damage bonus of Will of the Forsaken has been increased as follows:
    -Level 1: increased to 50% up from 35%.
    -Level 2: increased to 75% up from 50%.
Shaman
  • The mana cost of Riptide for level 4 has been reduced to 160 down from 175.
  • The mana cost of Chain Lightning has been increased as follows:
    -Level 1: increased to 45 up from 40.
    -Level 2: increased to 80 up from 75.
    -Level 3: increased to 110 up from 105.
    -Level 4: remains unchanged.
Spell Thief
  • The mana cost of Arcanum has been changed as follows:
    -Level 1: reduced to 40 down from 45.
    -Level 2: remains unchanged.
    -Level 3: remains unchanged.
    -Level 4: reduced to 120 down from 145.
  • The mana cost of Vortex has been increased as follows:
    -Level 1: increased to 45 up from 40.
    -Level 2: increased to 80 up from 70.
    -Level 3: increased to 120 up from 100.
    -Level 4: remains unchanged.
Warrior
  • The mana cost of Juggernaut for level 2 increased to 100 up from 70.
Witch Doctor
  • The mana cost of Death Ward for level 2 increased to 125 up from 75.
Items
  • Fixed a tooltip error with Mana Surge.


Version 1.1.6.

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Version 1.1.6. [20.02.2013]

General Changes
  • The model of Kerth has been changed.
  • The model of Kergaloth has been changed.
  • Magic damage type now deals 65% damage to Hero armor type up from 50%.
  • Massive damage type now deals 130% damage to Fortified armor type down from 140%.
  • Massive damage type now deals 70% damage to Light armor type up from 60%.
  • Heroes no longer have purchase hotkeys. This change is in order to prevent accidental hero picks.
  • The boss Kertom has recieved a couple of new abilities.
  • The attack speed of Kertom has been increased.
Classes

Death Knight
  • Unholy Fury should no longer cause lag after being used.
  • Damage dealt by Unholy Fury has been reduced as follows:
    -Level 1: reduced to 140 down from 200.
    -Level 2: reduced to 280 down from 365.
    -Level 3: reduced to 420 down from 467.
    -Level 4: reduced to 560 down from 600.
Ice Lancer
  • Damage dealt by Ice Epicenter area of effect increased as follows:
    -Level 1: increased to 75 up from 50.
    -Level 2: increased to 120 up from 85.
    -Level 3: increased to 180 up from 120.
    -Level 4: increased to 220 up from 155.
Mage
  • Fire Bomb cooldown reduced to 9 seconds down from 10.
  • The damage of Ring of Frost has been increased as follows:
    -Level 1: remains unchanged.
    -Level 2: increased to 240 up from 200.
    -Level 3: increased to 360 up from 280.
    -Level 4: increased to 480 up from 360.
  • The cooldown of Ring of Frost has been reduced to 12 seconds down from 17.
  • The cooldown of Arcane Pulse has been reduced to 7 seconds down from 8.
  • The attribute scaling of Arcane Pulse has been increased to 85% up from 75%.
Sapper
  • Strength per level reduced to 1.00 down from 1.20.
  • Starting Intelligence reduced to 14 down from 15.
  • Intelligence per level reduced to 1.20 down from 1.45.
  • Movement speed reduced to 273 down from 278.
Warlord
  • Cleave attribute scaling increased to 80% up from 50%.
Warrior
  • Damage type changed to Normal from Massive.
Items
  • Fixed a tooltip msitake with Recipes 3 subshop.
  • Undead Slayer recipe components have been changed.
  • Undead Slayer no longer has Spell Blast ability.
  • A new item has been added to Shadow Crystal Items.
  • Mana Surge Intelligence bonus increased to 10 up from 8.
  • The cost of Magical Fire has been slightly decreased.
  • Nature Guardian Intelligence bonus increased to 14 up from 12.
  • Ancestral Staff Intelligence bonus increased to 16 up from 14.
  • The Mage Hell Class Item, Staff of the Invoker now has the ability to reset the cooldown of Arcane Pulse.


Version 1.1.5.

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Version 1.1.5. [18.02.2013]

General Changes
  • The murloc guarding the small island reachable by Tidewarrior at the start has been nerfed.
  • The loot table for the Firelord has been changed.
Classes

Hunter
  • Attack cooldown increased to 2.03. up from 1.97.
  • Summon Spike's second level is now available at level 5 instead of level 6.
  • The mana cost of Summon Spike has been reduced as follows:
    -Level 1: reduced to 30 down from 36.
    -Level 2: reduced to 40 down from 46.
    -Level 3: reduced to 50 down from 56.
  • The cooldown of Summon Spike has been reduced to 40 seconds down from 65.
  • The damage of Spike has been slightly increased across all ranks.
Shaman
  • The mana cost of Bloodlust has been reduced to 40 down from 45.
Spirit Walker
  • Soul Shift has been removed.
  • A new ability has been added: Spirit Link.
  • The cooldown of Ether Blast has been reduced to 100 seconds down from 150 seconds.
Witch Doctor
  • Hex has been removed.
  • A new ability has been added: Mending Ward.
  • Soul Harvest's cooldown has been increased to 9 seconds up from 6 seconds.
Items
  • Fixed a tooltip mistake with Elixir of Wisdom.
  • Fixed a tooltip mistake with Harp Seed.
  • Gloves of Mana Destruction have been nerfed.
  • Healing Wards should no longer stop working if the Hero has a regenerative item.


Version 1.1.4.

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Version 1.1.4. [16.02.2013]

General Changes
  • A new gold system has been added. All players now gain gold when a unit dies.
  • Fixed a bug with the teleport to the Twin Corridors.
  • Terrain changes.
  • Some creeps have recieved new abilities. This process will continue in the future.
Classes

Berserker
  • The Berserker no longer needs Blood Scent to deal bonus damage to ensnared targets.
  • Ensnare cooldown reduced to 4 seconds down from 11 seconds.
Crimson Knight
  • Living Wyrm periodic mana drain reduced as follows:
    -Level 1: reduced to 3 down from 5.
    -Level 2: reduced to 5 down from 7.
    -Level 3: reduced to 7 down from 9.
    -Level 4: reduced to 9 down from 11.
  • Living Wyrm damage changed as follows:
    -Level 1: increased to 20 up from 15.
    -Level 2: remains unchanged
    -Level 3: reduced to 40 down from 45.
    -Level 4: reduced to 50 down from 60.
  • Dragon's Wrath damage has been increased as follows:
    -Level 1: increased to 175 up from 150.
    -Level 2: increased to 300 up from 250.
  • Dragon's Wrath Attribute scale has been increased to 80% up from 60%.
Necromancer
  • Raise Dead skeletons duration increased to 38 seconds up from 35.
  • The size of the skeletons summoned by Raise Dead slightly increased.
Shadow Hunter
  • The Flesheater should no longer be able to attack trees.
Items
  • Fixed a bug where Undead Slayer had an extremely low chance to proc.
  • Fixed a tooltip error with Shield of Death.
  • Minor item changes.


Version 1.1.3.

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Version 1.1.3. [10.02.2013]

General Changes
  • The Boss Bordo can no longer be choked at tight areas.
  • Players will no longer be able to skip the Bel'Shan bossfight.
  • Mana gained per Intelligence point increased to 7 up from 6.
  • The base mana of all heroes reduced by 10.
  • Some terrain rework.
  • The Restan bossfight has been moved earlier.
  • Players can no longer teleport back to the Twin Corridors without killing Restan.
  • The Waterworks Dungeon has been shortened up a bit.
  • A door puzzle slightly changed.
  • The Temple Guardians at Bel'Shan bossfight now have a proper hotkey for their cancelation.
  • The health and attack speed of the Flesh Golem have been increased.
  • The map now has a Garena Group. Join us so we can assemble games! (ID: 171304)
Classes

Crimson Knight
  • Life Regeneration provided by Heart of Fire should no longer appear after the Crimson Knight died.
  • Life Regeneration provided by Heart of Fire reduced to 15% of Agility down from 30%.
  • Life Restoration provided by Heart of Fire reduced to 10% down from 15%.
  • Heart of Fire now activates it's second effect bonuses if either his Agility is higher than Intelligence or vice-versa.
  • Dragon's Wrath now displays its proper hotkey.
  • Burnout now displays a proper animation when casted.
Death Knight
  • Howling Blast base damage increased as follows:
    -Level 1: increased to 150 up from 100.
    -Level 2: increased to 300 up from 200.
  • Howling Blast Strength scaling reduced to 135% down from 175%.
Druid
  • Arcane Disruption now properly says that it is channeled.
  • Moon Slam base damage has been increased as follows:
    -Level 1: increased to 250 up from 150.
    -Level 2: increased to 500 up from 200.
  • Mana scaling of Moon Slam reduced to 30% down from 65%.
Priest
  • Sanctification now restores health instead of mana to the Priest.
  • Hymn of Hope now has a text message that displays the amount of restored mana.
Warlock
  • Dark Mending now applies healing before the Warlock inflicts damage to himself.
  • Dark Medning should no longer interrupt Clarity Potions.
Items
  • Fixed a bug where Ring of Sacarfice could not be assembled.
  • Earthshaker's Claw now has Cyclone instead of Hex.
  • Verastrasz is now considered a ground unit.
  • Collison of Verastrasz has been reduced.
  • Diabolic Scepter's effect now has 1.50 seconds cooldown.
  • Added several new items.


Version 1.1.2.

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Version 1.1.2. [06.02.2013]

General Changes
  • Fixed a bug where the Spike Pit next to Tome of Experience could kill Players outside of it.
  • The Blood Key Door is now properly invulnerable.
  • The Boss Bordo no longer features a Hard Mode.
  • The Zombie spawning system at Bordo has been changed.
  • The Skeleton that takes the King's blood has been moved.
Classes

Beastmaster
  • Immortal Spirit has been removed.
  • A new ability has been added: Savagery.
  • The damage of Earth Fury has been increased as follows:
    -Level 1: increased to 450 up from 300.
    -Level 2: increased to 750 up from 600.
  • Intelligence per level decreased to 1.10 down from 1.50.
  • Starting Intelligence reduced to 10 down from 12.
  • Attack Cooldown increased to 2.11 up from 2.08.
  • Savage Slash has been renamed to Bear Strike.
  • Ruthless Predator's base damage reduced as follows:
    -Level 1: reduced to 10 down from 15.
    -Level 2: reduced to 15 down from 25.
    -Level 3: reduced to 20 down from 35.
    -Level 4: reduced to 25 down from 45.
  • Ruthless Predator now destroys 1% of the target's missing health up from 0.05%.
Brewmaster
  • Periodic damage dealth by Breath of Fire reduced as follows:
    -Level 1: reduced to 8 down from 12.
    -Level 2: reduced to 16 down from 24.
    -Level 3: reduced to 24 down from 36.
    -Level 4: reduced to 32 down from 48.
  • Quaking Palm's Intelligence scale reduced to 20% down from 40%.
  • Quaking Palm's base damage reduced as follows:
    -Level 1: reduced to 8 down from 9.
    -Level 2: reduced to 12 down from 14.
    -Level 3: reduced to 16 down from 19.
    -Level 4: reduced to 20 down from 24.
Warlock
  • Hellfire has been removed.
  • Added a new ability: Gift of Sargeras.
  • Summon Fel Hound has been removed.
  • Added a new ability: Dark Mending.
  • Soul Link has been removed.
  • Added a new ability: Soul Extract.
  • Damage type changed to Magic from Hero.
  • Fixed a bug where Shadow Word wouldn't aways deal damage if used on enemy target.
  • Fixed a tooltip error with Shadow Word.
Items
  • The effect of Demonic Rod has been changed.
  • The stats of Demonic Rod have been decreased.
  • Fixed a bug where Titanium Shield could not be assembled.
  • Several recipes have been replaced by new ones.
  • Some changes have been made to Elixirs.
  • Arcanite Slasher has a new effect.


Version 1.1.1.

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Version 1.1.1. [01.02.2013]

General Changes
  • The Blessing at the end of the Waterworks now rewards a bonus of 5 to all stats up from 3.
  • The traps that used to teleport players to dangerous locations now instantly kill them instead.
  • The switches that activate the bridge should no longer reactivate after the bridge has risen.
  • Experience gained slightly increased.
  • The damage type of the Flesh Golem has been changed to Chaos from Massive.
Classes

Crimson Knight
  • Fixed a tooltip error with Burnout.
Necromancer
  • Raise Dead skeletons now last 35 seconds up from 30 seconds.
  • Rotting Corpse now deals bonus damage equal to 200% of Intelligence up from 185%.
  • The mana cost of Extract Life has been changed as follows:
    -Level 1: decreased to 40 down from 45.
    -Level 2: remains unchanged.
    -Level 3: remains unchanged.
    -Level 4: decreased to 150 down from 155.
  • The mana cost of Carrion Swarm has been changed as follows:
    -Level 1: increased to 45 up from 40.
    -Level 2: increased to 90 up from 80.
    -Level 3: increased to 135 up from 130.
    -Level 4: increased to 160 up from 155.
Items
  • Tome of Retraining has been removed from the shop.


Version 1.1.0.

186388-albums6607-picture72240.png
Version 1.1.0. [26.01.2013]

General Changes
  • The Pyromancer hero has been removed.
  • A new hero has been added: Ice Lancer.
  • A new Dungeon has been added: The Waterworks.
  • A new Optional Quest has been added.
  • Some terrain rework.
  • Normal Difficulty creep attack speed bonus increased to 10% up from 5%.
  • Hard Difficulty creep attack speed bonus increased to 15% up from 10%.
  • Normal Difficulty creep damage bonus increased to 20% up from 10%.
  • Hard Difficulty creep damage bonus increased to 35% up from 20%.
  • Hell Difficulty creep damage bonus increased to 50% up from 40%.
Classes

Beastmaster
  • Fixed a tooltip name error with Earth Slam and Earth Fury.
Crimson Knight
  • Cataclysm has been removed.
  • Dragon's Wrath has been changed to Ultimate ability.
  • A new ability has been added: Burnout. Taught by Pandaren Pyromancer!
Shaman
  • The amount of mana restored by Water Shield upon attack reduced as follows:
    -Level 1: reduced to 30 down from 40.
    -Level 2: reduced to 40 down from 80.
    -Level 3: reduced to 50 down from 120.
    -Level 4: reduced to 60 down from 160.
  • Mana Regeneration per 5 seconds provided by Water Shield reduced as follows:
    -Level 1: reduced to 1 down from 2.
    -Level 2: reduced to 2 down from 4.
    -Level 3: reduced to 3 down from 6.
    -Level 4: reduced to 4 down from 8.
Items
  • Scroll of Arcane Potency provides 11 bonus XP per kill up from 7.
  • Scroll of Arcane Potency is now cheaper.
  • Lucky Golden Charm no longer provides XP bonus.
  • Potion of Life is now cheaper.
  • Legendary Items can now be acquired earlier.
  • Atiesh and Sulfuras Legendary items have had their stats slightly reduced.


Version 1.0.9.

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Version 1.0.9. [21.01.2013]

General Changes
  • Fixed some bugs with gate texts.
  • The base mana of all Intelligence heroes reduced by 10.
  • The base mana of all Strength and Agility heroes reduced by 5.
  • Mana Regeneration provided by ESC per point reduced to 0.25 per 5 seconds down from 0.50 per 5 seconds.
  • Some cheat codes in singleplayer have been disabled.
Classes

Beastmaster
  • Strength per level decreased to 1.60. down from 2.00.
Druid
  • Wild Growth duration decreased to 10 seconds down from 12.
  • Hurricane damage reduced by 15.
Paladin
  • Divine Storm base healing amount reduced as follows:
    -Level 1: reduced to 15 down from 30.
    -Level 2: reduced to 30 down from 60.
    -Level 3: reduced to 45 down from 90.
    -Level 4: reduced to 60 down from 120.
Rogue
  • Strength per level decreased to 1.50 down from 1.75.
  • Fixed a bug where Stealth wouldn't deal backstab damage.
  • Attack Cooldown increased to 2.10 up from 1.98.
  • Attack Type changed to Normal from Hero.
  • Shadowstep's mana cost for Level 4 reduced to 100 down from 110.
  • Shadowstep Damage scaling reduced to 65% down from 100%.
  • Shadowstep distance scaling reduced to 15% down from 20%.
  • Blade Flurry damage scaling reduced to 40% down from 60%.
  • Damage has been slightly decreased.
  • Thrill of the Kill base damage reduced to 15 down from 40.
Items
  • Almost all items have had their stats reduced.
  • Set Items have been removed.
  • Soulguard has been replaced by a new item.
  • Vial of Pure Mana is now purchasable from the shop.
  • Random Recipe drops have been removed.


Version 1.0.8.

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Version 1.0.8. [10.01.2013]

General Changes
  • Health gained per Strength point decreased to 15 down from 16.
  • Mana gained per Intelligence point decreased to 6 down from 7.
  • All Intelligence heroes have their base health increased by 15.
  • All Strength heroes have their base health increased by 20.
  • All Agility heroes have their base health increased by 15.
  • All Agility heroes have their base mana increased by 10.
  • All Strength heroes have their base mana increased by 10.
  • The Fire Elemental mini-boss no longer has Permanent Immolation.
  • Mirror Images spawned by Azsune can no longer drop items.
  • The Flesh Golem is now way stronger.
  • The Flesh Golem puzzle now works properly.
  • Creep bounty has been reduced.
Classes

Druid
  • The amount of health restored by Nourish reduced as follows:
    -Level 1: reduced to 350 down from 380.
    -Level 2: remains unchanged.
    -Level 3: reduced to 750 down from 790.
    -Level 4: reduced to 925 down from 1000.
  • The amount of periodic health regained by Wild Growth reduced as follows:
    -Level 1: reduced to 23 down from 25.
    -Level 2: reduced to 40 down from 45.
    -Level 3: reduced to 57 down from 65.
    -Level 4: reduced to 70 down from 85.
Hunter
  • Fixed some tooltip errors with Summon Spike.
Mage
  • Arcane Pulse health restored has been changed as follows:
    -Level 1: reduced to 325 down from 350.
    -Level 2: reduced to 525 down from 540.
    -Level 3: reduced to 775 down from 840.
    -Level 4: reduced to 950 down from 1000.
  • Arcane Pulse cooldown reduced to 8 seconds down from 9.
Paladin
  • The amount of mana restored by Judgement of the Wise reduced to 100% of Intelligence down from 130%.
  • The mana cost of Divine Storm has been changed as follows:
    -Level 1: increased to 40 up from 30.
    -Level 2: increased to 60 up from 45.
    -Level 3: increased to 80 up from 60.
    -Level 4: remains unchanged
  • The mana cost of Exorcism for level 3 increased to 75 up from 70.
  • The mana cost of Crusader Strike increased to 40 up from 35.
  • The Strength scaling of Crusader Strike reduced to 150% down from 165%.
  • The Intelligence scaling of Crusader Strike reduced to 75% down from 85%.
  • Divine Storm now restores health equal to 100% of the Paladin's Intelligence down from 200%.
  • Divine Storm now also has a base amount of health restored.
  • Divine Storm's damage Strength scale increased to 100% up from 75%.
  • Divine Storm's damage Intelligence scale increased to 50% up from 25%.
  • Seal of Light now also gives spellcasts a chance to restore health in addition to attacks.
Priest
  • The amount of health restored by Renew has been reduced as follows:
    -Level 1: reduced to 45 down from 50.
    -Level 2: reduced to 65 down from 70.
    -Level 3: reduced to 85 down from 92.
    -Level 4: reduced to 105 down from 115.
Shaman
  • Riptide base heal amount reduced as follows:
    -Level 1: reduced to 300 down from 330.
    -Level 2: reduced to 490 down from 550.
    -Level 3: reduced to 680 down from 770.
    -Level 4: reduced to 870 down from 990.
Warlock
  • Missle model changed.
  • Spirit link's damage distribute has been changed as follows:
    -Level 1: remains unchanged
    -Level 2: increased to 35% up from 30%.
    -Level 3: increased to 45% up from 35%.
    -Level 4: increased to 55% up from 40%.
  • Immolate has been removed.
  • A new spell has been added: Summon Fel Hound.
Items
  • Void Blade's stats have been changed to provide survivability.
  • Tome of Restoration now restores 25 health down from 35.
  • Tome of Restoration now resotes 15 mana down from 25.
  • Titanium Shield now restores 35 health down from 45.
  • Titanium Shield now restores 25 mana down from 35.
  • Diabolic Scepter now restores 35 health down from 45.
  • Diabolic Scepter now resotres 25 mana down from 35.
  • New items have been added.


Version 1.0.7.

186388-albums6607-picture72240.png
Version 1.0.7. [04.01.2013]

General Changes
  • Some creeps recieved health boost.
  • Some creeps recieved armor boost.
  • Some creeps recieved new abilities.
  • An old area has been remade.
  • Spiderlings spawned at the Kerth fight no longer award experience.
  • Kerth's Damage has been reduced.
  • Kerth may no longer leave his spawn area.
Classes

Archmage
  • Class renamed to Mage.
Crimson Knight
  • Fixed a bug where Heart of Fire affected other units aswell.
  • Dragonscale Protector now deals bonus damage equal to 6% of the target's missing health down from 10%.
  • The periodic mana cost of Living Wyrm has been reduced as follows:
    -Level 1: reduced to 5 down from 7.
    -Level 2: reduced to 7 down from 11.
    -Level 3: reduced to 9 down from 14.
    -Level 4: reduced to 11 down from 18.
  • Dragon's Wrath damage dealt reduced as follows:
    -Level 1: reduced to 65 down from 75.
    -Level 2: reduced to 125 down from 145.
    -Level 3: reduced to 185 down from 215.
    -Level 4: reduced to 245 down from 285
  • Heart of Fire no longer counts Strength bonuses when calculating
    highest stat.
Priest
  • Fade has been removed.
  • A new ability has been added: Sanctification.
Pyromancer
  • Agility per level increased to 2.80 up from 2.60.
  • Starting Agility increased to 25 up from 24.
Shadow Hunter
  • Flesh Explosion may no loner be used without having a Flesheater.
  • Flesh Explosion has been renamed to Corpse Burst.
  • The Flesheater now has a Smart Commanding system.
  • The Flesheater now displays via floating text his remaining lifetime.
  • The duration of Soul Gather has been decreased to 10 seconds down from 12.
  • Soul Gather's cooldown has been reduced to 21 seconds down from 23.
  • Soul Gather's base mana regeneration per second reduced to 1 down from 2.
  • Soul Gather's amount of mana restored now increases by 1 per hero level.
Shaman
  • Fixed a bug where Bloodlust could trigger unwanted effects.
Witch Doctor
  • Fixed a bug where Healing Mantra could trigger unwanted effects.
Items
  • Changes to potion prices.
  • Diabolic Scepter now boosts health by 1 per spellcast down from 2.
  • Fixed a bug where Void Staff couldn't perform its summon.
  • Tome of Demonic Knowledge now costs 4 Shadow Crystals up from 3.


Version 1.0.6.

186388-albums6607-picture72240.png
Version 1.0.6. [28.12.2012]

General Changes
  • The aggro range of the 3 new bosses has been reduced.
  • Fixed a bug where the Pyromancer and the Warlord could attack the Paladin pedestal.
  • Skeleton Tomb's entry level requirement reduced to 6 down from 7.
  • Fixed a minor bug with the Multiboard.
  • Two new puzzles have been added.
  • A couple of areas have been remade.
Classes

Archmage
  • Fixed a bug where abilities other than Archamge's triggered Arcane Master.
  • The mana cost of Arcane Pulse for level 4 has been reduced to 160 down from 175.
  • Fixed a tooltip error with Arcane Pulse.
  • Pyroblast has been completely reworked.
  • Arcane Master now displays a buff when it triggers.
Crimson Knight
  • Living Wyrm has been reworked.
  • Obsidian Cunning has been removed.
  • A new ability has been added: Dragonscale Protector.
  • Ruby Strength has been removed.
  • A new ability has been added: Heart of Fire.
  • Defend has been removed.
  • A new ability has been added: Cataclysm.
  • Intelligence per level increased to 1.35 up from 1.25.
  • Agility per level increased to 1.25 up from 1.10.
  • Starting Intelligence has been increased to 13 up from 12.
  • Starting Agility has been increased to 13 up from 12
  • Dragon's Wrath now scales with highest Attribute.
  • Strike of the Ancients now scales with highest Attribute only.
Items
  • Fixed a bug where Chaotic Essence couldn't be activated.
  • Added a few new items.


Version 1.0.5.

186388-albums6607-picture72240.png
Version 1.0.5. [24.12.2012]

General Changes
  • A new area with 3 new bosses has been added.
  • Fire Elemental's damage has been decreased
Classes

Death Knight
  • Fixed a bug where some of the Death Knight's abilities didn't trigger Blood Presence.
  • Howling Blast's cooldown has been increased to 26 seconds up from 17.
Shaman
  • Water Shield's mana regeneration has been reduced as follows:
    -Level 1: reduced to 2 mana per 5 seconds down from 3.
    -Level 2: reduced to 4 mana per 5 seconds down from 6.
    -Level 3: reduced to 6 mana per 5 seconds down from 9.
    -Level 4: reduced to 8 mana per 5 seconds down from 12.
  • Elemental Overload has been removed.
  • A new ability has been added: Bloodlust.
  • Thunderstorm's base damage has been decreased to 30 down from 40.
  • Thunderstorm's Intelligence scale has been increased to 190% up from 170%.
  • Thunderstorm once again causes knockback.
Items
  • New items have been added.
  • Some changes to item pricing.
  • Some item stats have been slightly decreased.


Version 1.0.4.

186388-albums6607-picture72240.png
Version 1.0.4. [17.12.2012]

General Changes
  • Fixed a bugfix with the Sunken City quest cinematic.
  • The Fire Elemental mini boss's health has been reduced.
  • The Fire Elemental mini boss's health regeneration has been reduced.
  • The mana pool of many creeps and bosses has been increased.
Classes

Druid
  • Nourish restores additional 7% of the target's maximum health if it has Wild Growth on it down from 10%.
Sapper
  • Engineering Update's damage bonus has been reduced as follows:
    -Level 1: reduced to 5 down from 10.
    -Level 2: reduced to 9 down from 15.
    -Level 3: reduced to 13 down from 20.
    -Level 4: reduced to 17 down from 25.
  • Engineering Update's movement speed bonus has been reduced as follows:
    -Level 1: reduced to 3% down from 5%.
    -Level 1: reduced to 6% down from 10%.
    -Level 1: reduced to 9% down from 15%.
    -Level 1: reduced to 12% down from 20%.
  • Attack Cooldown increased to 2.17 up from 2.04.
  • Damage has been slightly reduced.
  • Movement speed reduced to 278 down from 287.
  • Napalm damage scale reduced to 25% down from 35%.
Tidewarrior
  • Damage bonus provided by Acquatic Splash decreased as follows:
    -Level 1: remains unchanged.
    -Level 2: reduced to 7 down from 10.
    -Level 3: reduced to 9 down from 15.
    -Level 4: reduced to 11 down from 20.
Witch Doctor
  • Damage has been slightly increased.
  • The damage of Dark Voodoo has been increased as follows:
    -Level 1: increased to 90 up from 85.
    -Level 2: increased to 180 up from 170.
    -Level 3: increased to 270 up from 255.
    -Level 4: increased to 360 up from 340.
Items
  • Charlie Jade's Tome of Power now provides Mana Regeneration (%). Changed from Mana Regeneration per 5 seconds.
  • Hunter Class item's stats have been reduced.
  • Items now refund 35% of their original price up from 30%.
  • Some prices adjustments.


Version 1.0.3.

186388-albums6607-picture72240.png
Version 1.0.3. [12.12.2012]

General Changes
  • Fixed a bug where King's Blood quest item could not be sold.
  • All heroes have got their damage slightly increased.
  • Skeleton Tomb switches can now also be activated by non-heroes.
Classes

Beastmaster
  • Attacks per second increased to 2.08 up from 1.98.
Brewmaster
  • Hero icon has been changed.
Druid
  • The health of the Treants has been decreased as follows:
    -Level 1: decreased to 375 down from 525.
    -Level 2: decreased to 650 down from 870.
    -Level 3: remains unchanged.
Rogue
  • Hero tooltip has been updated.
  • Fixed a bug where Stealth didn't apply backstab damage.
  • Attack cooldown increased to 1.96 up from 1.90.
Spirit Walker
  • Spiritual Touch no longer applies the 50% heal on the healed target.
  • The damage of Solar Torrent has been increased as follows:
    -Level 1: increased to 110 up from 95.
    -Level 2: increased to 200 up from 170.
    -Level 3: increased to 290 up from 245.
    -Level 4: increased to 380 up from 320.
  • Spiritual Explosion's mana cost has been changed as follows:
    -Level 1: increased to 40 up from 35.
    -Level 2: remains unchanged.
    -Level 3: decreased to 100 down from 105.
    -Level 4: decreased to 120 down from 140.
Items
  • Minor prices adjustments
  • Spirit Walker's class item has been nerfed.
  • Charle Jade's Tome of Power is now given at Hard and Hell difficulties
    but has its stats nerfed.
  • Class items are now given only on Hell difficulty.
  • A few new items & adjustments have been added.


Version 1.0.2.

186388-albums6607-picture72240.png
Version 1.0.2. [10.11.2012]

General Changes
  • A damage calculation system has been added. Some heroes' abilities now scale with Damage.
  • The damage provided by the ESC Stat system has been decreased to 2 down from 3.
  • The icon for the Unarmored armor type has been changed.
  • The trap with the Experience Tome can now only be triggered by heroes.
  • Fixed a bug where upon completing a quest objective, the camera panned at a specific point.
  • Fixed a bug with one of the new quest's text messages.
  • Experience gained from completing quests has been increased.
  • Hajatza now cyclones heroes only.
  • The Sea Pillager rare boss has been buffed up a bit.
  • The Spider Boss, Kerth, and his minions have been nerfed up a bit.
  • There is now an outro cinematic at the end of the game.
  • Fixed an error with a door's text message.
Classes

Brewmaster
  • Inner Peace now restores health equal to 100% of the Brewmaster's Strength up from 50%.
  • Inner Peace now displays the amount of health restored by each spellcast.
Necromancer
  • Fixed a bug where Reanimate didn't trigger its Healing over time effect on Level 4.
Rogue
  • Blade Flurry now scales with Damage instead of Agility.
  • Thrill of the kill now scales with Damage instead of Agility.
Sapper
  • The Big One now scales with Damage instead of Agility.
  • C2 Detonator now scales with Damage instead of Agility.
  • Sapper now scales with Damage instead of Agility.
  • Nuclear Barrel now scales with Damage instead of Agility.
Warlord
  • The icon of Cleave has been changed.
Warrior
  • Execute now scales with Damage instead of Strength.
  • Devastating Stomp now scales with Damage instead of Strength.
  • Juggernaut's amount of health restored has been increased as follows:
    -Level 1: increased to 350 up from 150.
    -Level 2: increased to 700 up from 300.


Version 1.0.1.

186388-albums6607-picture72240.png
Version 1.0.1. [20.10.2012]

General Changes
  • A new quest system featuring new optional quests has been implemented. More to come!
  • Experience gained by heroes slightly reduced.
  • Backpack now gives proper error message when the shop targets it.
  • Spiederlings spawned during the Kerth boss battle have been nerfed.
  • The damage of Kerth has been slightly reduced.
  • Water color has been slightly darkened.
Classes

Avenger
  • The damage bonus provided by Swipe has been changed as follows:
    -Level 1: reduced to 5 down from 10.
    -Level 2: reduced to 11 down from 15.
    -Level 3: reduced to 17 down from 20.
    -Level 4: reduced to 22 down from 25.
Berserker
  • Blood Scent tooltip is now easier to understand.
Paladin
  • Fixed a tooltip error with Paladin tooltip.
  • Fixed a bug where Avenging Wrath didn't provide the proper stats on level 2.
Priest
  • Circle of Healing's health restored reduced as follows:
    -Level 1: remains unchanged.
    -Level 2: reduced to 500 down from 600.
    -Level 3: reduced to 700 down from 900.
    -Level 4: reduced to 900 down from 1200.
  • Circle of Healing's damage has been reduced as follows:
    -Level 1: remains unchanged.
    -Level 2: reduced to 141 down from 150.
    -Level 3: reduced to 208 down from 225.
    -Level 4: reduced to 275 down from 300.
  • The mana cost of Circle of healing for level 4 reduced to 165 down from 185.
  • The mana cost of Renew has been changed as follows:
    -Level 1: remains unchanged.
    -Level 2: reduced to 70 down from 75.
    -Level 3: reduced to 95 down from 100.
    -Level 4: reduced to 130 down from 140.
  • The cooldown of Hymn of Hope has been reduced to 42 seconds down from 55.
  • Power Infusion has been removed.
  • A new ability has been added: Fade.
Pyromancer
  • Icon has been changed.
Sapper
  • Icon has been changed.
Tidewarrior
  • The damage bonus provided by Aquatic Spash has been changed as follows:
    -Level 1: remains unchanged.
    -Level 2: reduced to 10 down from 15.
    -Level 3: reduced to 15 down from 25.
    -Level 4: reduced to 20 down from 35.
Warlord
  • The attack speed bonus of Battle Stance has been changed as follows:
    -Level 1: increased to 70% up from 60%.
    -Level 2: increased to 100% up from 90%.
  • The mana cost of Battle Stance has been changed as follows:
    -Level 1: reduced to 80 down from 90.
    -Level 2: increased to 100 up from 90.
  • The attack speed bonus of Axe Master has been increased as follows:
    -Level 1: remains unchanged.
    -Level 2: increased to 20% up from 15%.
    -Level 3: increased to 30% up from 20%.
    -Level 4: increased to 40% up from 25%.
  • The amount of health restored by Axe Master now scales with Strength.
  • The amount of health restored by Axe Master has been changed as follows:
    -Level 1: increased to 15 up from 10.
    -Level 2: increased to 30 up from 20.
    -Level 3: increased to 45 up from 30.
    -Level 4: increased to 60 up from 40.
  • Cleave's Strength scale has been increased to 50% up from 35%.
Items
  • A new Paladin class item has been added.
  • The drop chance of Mote of Fire has been decreased.
  • Fixed a bug where some quest items could be sold to vendor.
  • Set items drop chance from creeps has been reduced.
  • Fixed a tooltip error with Earthshaker's claw.
  • Earthshaker's Claw's stats recduced slightly.
  • Undead Slayer's stats recduced slightly.
  • New items have been added to the shop.


Version 1.0.0.

186388-albums6607-picture72240.png
Version 1.0.0. [13.10.2012]

The Rising
General Changes
  • A major area in the late game has been recreated featuring a new event.
  • Many creeps in the late game got their stats changed.
  • Fixed a minor bug with camera panning for Player 2 and 3.
  • Some bosses now have lower chance to drop Epic quality items.
Classes

Avenger
  • Natural Adaptation has been renamed to Inner Strength.
  • The health cost of Swipe has been changed as follows:
    -Level 1: remains unchanged.
    -Level 2: increased to 125 up from 100.
    -Level 3: increased to 200 up from 145.
    -Level 4: increased to 275 up from 200.
  • The health cost of Shattering Throw has been changed as follows:
    -Level 1: reduced to 40 down from 45.
    -Level 2: remains unchanged.
    -Level 3: increased to 170 up from 145.
    -Level 4: increased to 230 up from 200.
  • The health cost of Wrathful Roar has been changed as follows:
    -Level 1: remains unchanged.
    -Level 2: increased to 85 up from 65.
    -Level 3: increased to 135 up from 95.
    -Level 4: increased to 160 up from 125.
Paladin
  • Smashing Light has been removed.
  • A new ability has been added - Avenging Wrath.
Rogue
  • Strength per level has been reduced to 1.75 down from 1.90.
  • Intelligence per level has been reduced to 1.15 down from 1.30.
Sapper
  • Attack cooldown increased to 2.04 up from 1.98.
  • Damage slightly decreased.
Spirit Walker
  • Fixed a bug where Spiritual Touch could heal dummies and Backpack.
  • The damage of Solar Torrent has been changed as follows:
    -Level 1: increased to 95 up from 90.
    -Level 2: increased to 180 up from 150.
    -Level 3: increased to 265 up from 210.
    -Level 4: increased to 350 up from 275.
  • The damage of Spiritual Explosion has been changed as follows:
    -Level 1: increased to 80 up from 75.
    -Level 2: decreased to 145 up from 150.
    -Level 3: decreased to 210 up from 225.
    -Level 4: decreased to 275 up from 300.
  • Fixed a bug where Soul Shift didn't restore mana properly.
  • Soul Shift now restores 17% of maximum mana up from 10%.
  • The mana cost of Solar Torrent has been changed as follows:
    -Level 1: increased to 45 up from 40.
    -Level 2: increased to 80 up from 75.
    -Level 3: remains unchanged.
    -Level 4: remains unchanged.
  • The mana cost of Spiritual Explosion has been changed as follows:
    -Level 1: increased to 40 up from 35.
    -Level 2: remains unchanged.
    -Level 3: increased to 110 up from 105.
    -Level 4: remains unchanged.
Tidewarrior
  • Damage has been slightly decreased.
  • Starting Strength increased to 26 up from 25.
  • Strength per level decreased to 2.50 down from 2.55.
  • Intelligence per level decreased to 1.10 down from 1.30.
Items
  • Fixed a tooltip error with Scepter of Mana Recipe.
  • Some new items have been added.
  • Minor item changes.

Version 9.9.

186388-albums6607-picture72240.png
Version 9.9. [09.10.2012]

General Changes
  • Fixed a text message error when attemting to join the Skeleton Tomb Dungeon.
  • Magic damage now deals 100% damage to Light Armor down from 115%.
  • Massive damage now deals 100% damage to Heavy Armor down from 120%
Classes

Avenger
  • Swipe now boosts damage instead of attack speed.
Crimson Knight
  • Fixed a bug where instant abilities could trigger items.
Death Knight
  • Unholy Fury has been remade and has an additional effect.
  • Soundset has been changed.
Necromancer
  • Fixed a minor typing error in Reanimate's buff.
Rogue
  • Evasion has been removed.
  • A new ability has been added: Counterattack.
  • Blade Master has been removed.
  • A new ability has been added: Blade Flurry.
Shaman
  • Elemental Overload now restores 8% of maximum mana up from 1% when combined with Water Shield.
Warlord
  • Axe Master now also boosts Attack Speed.

Items
  • Set items drop chance has been reduced.
  • Fixed a bug where set items could drop from player dummy units.
  • Treant Branch now has a new effect.
  • Mote of Fire drop chance decreased.
  • Undead Slayer proc chance increased to 1% up from 0.5%.
  • Ring of Oblivion now has new item requirements.
  • Fixed a bug with Winter Blade where it didn't restore proper amount of mana.
  • Bloodstone's effect has been changed.
  • Invisibility Cloak's price has been decreased.
  • Gladius's price has been decreased.
  • Reality Shifter's stats have been decreased.

Version 9.8.

186388-albums6607-picture72240.png
Version 9.8. [27.09.2012]

General Changes
  • The Slither boss has been completely redone: new tactic, new name, new model.
  • Intelligence Heroes starting health reduced by 20.
  • Agility Heroes starting health reduced by 30.
  • Strength Heroes starting health reduced by 25.
  • Each creep now rewards 2 less XP.
  • Minor terrain changes.
Classes

Brewmaster
  • Bashing Strike's mana cost has been increased as follows:
    -Level 1: remains unchanged
    -Level 2: increased to 55 up from 45.
    -Level 3: increased to 75 up from 70.
    -Level 4: increased to 95 up from 85.
Crimson Knight
  • Soundset has been changed.
  • Fixed a bug where the Crimson Knight could attack friendly units.
Death Knight
  • Death Grip mana cost increased to 30 up from 20.
  • Unholy Fury's mana cost has been increased as follows:
    -Level 1: remains unchanged.
    -Level 2: increased to 50 up from 48.
    -Level 3: increased to 63 up from 75.
    -Level 4: increased to 90 up from 80.
Druid
  • Nature's Grace has been removed.
  • Added a new ability - Force of Nature.
Hunter
  • Model has been reversed back to original.
  • Explosive Shot's mana cost has been increased as follows:
    -Level 1: increased to 30 up from 28.
    -Level 2: increased to 45 up from 36.
    -Level 3: increased to 60 up from 45.
    -Level 4: increased to 75 up from 70.
Paladin
  • Crusader Strike mana cost increased to 35 up from 30.
Pyromancer
  • The mana cost of Burnout for Level 4 increased to 100 up from 90.
Sapper
  • Nuclear Barrel mana cost for level 2 increased to 100 up from 75.
Shaman
  • Rolling Thunder has been removed
  • A new ability has been aded: Elemental Overload.
  • Thunderstorm no longer knocks enemy units back.
Spell Thief
  • Model has been changed.
Warlord
  • Heroic Leap's mana cost has been increased as follows:
    -Level 1: increased to 30 up from 20.
    -Level 2: increased to 50 up from 45.
Warrior
  • Execute's mana cost has been increased as follows:
    -Level 1: increased to 25 up from 20.
    -Level 2: increased to 45 up from 30.
    -Level 3: increased to 60 up from 45.
    -Level 4: increased to 75 up from 60.
Items
  • Item Sets have been added in the game. Current count is only 2 but will increase.
  • Mana and Health has been reduced across all items.


Version 9.7.

Version 9.7. [24.09.2012]

General Changes
  • Fixed a bug when using the "-random" command.
  • Bounty from creeps further decreased.
  • Rare Bosses spawn chance increased to 4% up from 2%.
  • The Reaver hero has been removed.
  • A new hero has been aded - Crimson Knight.
  • Minor terrain changes.
Classes

Necromancer
  • The base damage of Rotting Corpse has been increased to 25 up from 10.
  • The Intelligence scale of Rotting Corpse has been increased to 185% up from 75%.
  • Reanimate's Intelligence scale has been decreased to 50% down from 100%.
  • Reanimate's instant healing done decreased as follows:
    -Level 1: decreased to 305 down from 315.
    -Level 2: decreased to 520 down from 540.
    -Level 3: decreased to 735 down from 765.
    -Level 4: decreased to 950 down from 990.
  • Reanimate's healing-over-time Intelligence scale has been decreased to 8% down from 10%.
  • Reanimate's healing-over-time has been decreased as follows:
    -Level 1: decreased to 18 down from 22.
    -Level 2: decreased to 32 down from 38.
    -Level 3: decreased to 54 down from 60.
    -Level 4: decreased to 70 down from 77.
  • Extract Life's Intelligence scale has been decreased to 110% down from 200%.
  • Extract Life's DoT Intelligence scale has been decreased to 5% down from 10%.
  • Carrion Swarm's Intelligence scale has been increased to 85% up from 75%.
  • Touch of Death's base damage has been increased as follows:
    -Level 1: increased to 175 up from 75.
    -Level 2: increased to 350 up from 150.
  • Touch of Death now deals 0.10 points of damage for each point of health
    missing on the target down from 0.50.
Priest
  • Scaling has been reduced slightly.
Warlord
  • Heroic Leap's Agility scale has been decreased to 80% down from 100%.
Items
  • Staff of Galacitc Fury now increases Intelligence by 2% of maximum mana down from 3%.
  • Diabolic Scepter now states that abilities with no cooldowns don't trigger its effect.


Version 9.6.

Version 9.6. [21.09.2012]

General Changes
  • Some more destructibles have been added along the way.
  • Bounty from creeps further decreased.
  • Looting tables have been updated.
  • Chance for Uncommon drops increased.
  • Fire Elemental mini boss can no longer be blocked by rocks.
  • Minor terrain changes.
Classes

Avenger
  • Swipe can no longer target units owned by Neutral Passive.
Beastmaster
  • The mana cost of Earth Slam for Level 1 has been increased to 30 up from 25.
Death Knight
  • Blood Presence now restores health equal to 12% of damage dealt down from 15%.
Druid
  • The cooldown of Nourish has been increased to 7 seconds up from 6.
  • Arcane Dispersion's mana cost has been changed as follows:
    -Level 1: remains unchanged
    -Level 2: increased to 75 up from 62.
    -Level 3: increased to 100 up from 80.
    -Level 4: increased to 135 up from 110.
Paladin
  • The mana cost of Exorcism has been changed as follows:
    -Level 1: remains unchanged.
    -Level 2: decreased to 50 down from 55.
    -Level 3: decreased to 70 down from 75.
    -Level 4: remains unchanged
  • The damage of Smashing Light has been changed as follows:
    -Level 1: increased to 350 up from 275.
    -Level 2: increased to 525 up from 450.
  • The mana cost of Divine Storm has been changed as follows:
    -Level 1: remains unchanged.
    -Level 2: increased to 60 up from 45.
    -Level 3: increased to 85 up from 60.
    -Level 4: remains unchanged.
  • Judgement of the Wise now restores mana equal to 130% of Intelligence up from 100%.
Sapper
  • The cooldown of C2 Detonator has been increased to 9 seconds up from 7 seconds.
  • C2 Detonator's Agility scale has been decreased to 80% down from 175%.
  • Attack damage has been decreased.
Shadow Hunter
  • The mana cost of Rotting Curse has been decreased as follows:
    -Level 1: remains unchanged.
    -Level 2: decreased to 60 down from 65.
    -Level 3: decreased to 90 down from 105.
    -Level 4: decreased to 125 down from 140.
Shaman
  • The mana cost of Water Shield has been removed for all levels.
  • Chain Lightning's cooldown has been increased to 7 seconds up from 6.
  • Chain Lightning's mana cost has been decreased as follows:
    -Level 1: remains unchanged.
    -Level 2: remains unchanged.
    -Level 3: decreased to 105 down from 120.
    -Level 4: decreased to 140 down from 160.
  • Number of targets hit by Chain Lighting has been changed as follows:
    -Level 1: remains unchanged.
    -Level 2: remains unchanged.
    -Level 3: decreased to 6 down from 9.
    -Level 4: decreased to 8 down from 12.
  • Damage reduction per target of Chain Lightning has been changed as follows:
    -Level 1: decreased to 15% down from 20%.
    -Level 2: increased to 15% up from 13%.
    -Level 3: increased to 15% up from 7%.
    -Level 4: increased to 15% up from 3%.
Items
  • Looting tables have been updated.
  • Chance for Uncommon drops increased.
  • Drop chance of potions and tomes has been decreased.
  • Shadow Crystals drop chance has been slightly decreased.
  • Fixed a bug with some item drops.
  • Fixed a bug with Stoneskin Elixir's buff.


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