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Hero Ideas

Chaosy

Tutorial Reviewer
Level 40
Joined
Jun 9, 2011
Messages
13,183


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Nightmare
The Dark Crusader

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[Q] - Purgatory - Target Unit
Nightmare's strikes fear into her enemy with her weapon. The target is feared for 1 second and deals minor damage plus a percentage of the enemy's hit points.

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[W] - Haunt - Ground Target
By entering the shadow plane Nightmare travels towards her location with insane speed. Dragging all enemies caught in her path with her dealing damage to them as well as slowing them for 70% for 0.5 seconds after the movement is over. The slow duration increases by 0.1 seconds for each enemy hit.

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[E] - Insanity - Passive
Each time Nightmare casts an ability she takes a semi high percentage extra damage for 2 seconds, however her damage is increased by twice as much. This effect stacks.

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[R] Ultimate - Unseal - No Target Activate
Nightmare's power restriction is temporarily disabled, once triggered all nearby enemies will sacrifice a flat amount of health and offer it to Nightmare. Lasts for 8 seconds.


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Chaos - Fel Assasin

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- [Q] Fel Touch - Unit Target
Chaos pulls the targeted unit towards him dealing minor damage upon hitting his target.

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- [W] Corrupted Blades - Passive
Every ability makes Chaos' next basic attack deal a percentage of the target's health points.

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- [E] Felfire Inferno - Target Ground, short cast range
After a breif delay, Chaos deals damage to every enemy unit in a small area as well as stuning them briefly.

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[R] Unleash Flames - No Target Activate, Ultimate
If Chaos is bellow 20% HP he is able to cover his body in fel flames for 10 seconds. During this time his Corrupted Blade ability is twice as effective. Additionally his Q now instantly teleports him behind his target and apply a minor stun to him.




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Dawn
The Luminous one
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[Q] - Hope - Passive
By simply being present all nearby allies regenerates hit points. The effect is stronger the more hit points is missing.

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[W] - Cascade - Target Unit
Dawn calls fourth bolts of light that jumps between allies, healing them. Jumps X times.

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[E] - Retribution - Target Unit
For some sins, death is the only price to be paid. Dawn smites her target with force so powerful that even enemies close to the target takes damage. The targets lose X% of their current hp. The effect is halved on secondary targets.

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[R] - Daybreak - Ground Location
A intense beam of holy light shines down from the sky, dealing flat damage and knocking back enemies hit in a X unit radius. Hit allies gain slight bonus armor for 2 seconds.





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Crystal
The Living Metal

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[Q] - Crystal Hide - Passive
Thanks to Crystal's material skin all damage taken is reduced by a percentage.

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[W] - Ground Slam - No Target Activate
Crystal slams his fist into the ground making lightning erupt from his crystal fist. All damage close to him are slowed by 25% for 2 seconds and takes semi high damage.

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[E] - Lightning Slice - Ground Target
Crystal sends a quick beam of lightning towards a target location. The lightning jumps randomly between all enemy targets within the area. Each time a unit is hit by the ability his damage taken from it yet again is increased by 5% until the spell is over.

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[R] - Storm Sphere - No Target Activate
A orb of pure lightning is summoned by Crystal. While active the orb reflects a small percent of all damage taken. Additionally Crystal Hide's effect is doubled during this time.





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Abyss
The Terror of the depths

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[Q] - Geyser - Target Unit
Abyss summons fourth a powerful geyser at a enemy unit's location. After a brief delay every unit close to the geyser is launched into the air and damaged. The knockup height is based on the current mana of Abyss.

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[W] - Empower - No target Activate
The size of Abyss increases greatly as his hit points is increased for a short duration. He also takes less damage from magical during this period of time. The strength of the spell is based on his current mana.

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[E] - Drown - Target Unit
Abyss manipulates nearby water to form a sphere around the targeted unit, attempting to down him. The targeted unit is stunned for 2 seconds and takes damage every 0.5 seconds. (can only be cast on people who are hit by Geyser unless there is natural water nearby)

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[R] - Clam of the Sea - Passive
Abyss regenerates a minor percentage of his max mana every second. The effect is tripped while out of combat. His max mana is also increased by 10% permanently.






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Madness
The Cursed Troll

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[Q] - Enchant - Passive
Every fourth strike deal bonus damage and stuns the target for 1 second.

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[W] - Dagger flurry
Madness throws knifes in a cone infront of him while he channels. All enemies hit takes damage and are slowed for 20%.

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[E] - Shadow Warp - Target Ground
Using his shadow magic, Madness teleports himself to a target location. Enemies hit by the teleport are silenced for 0.5 seconds and takes minor damage.

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[R] - The Curse
Madness sacrifice 10% of his max health in order to activate a curse laid upon him long ago. He's consumed by shadow flames and got increased attack speed during the curse's duration. All crowd control applied by his spells are doubled during this period of time as well. Lasts for X seconds.






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Sandstorm
Lord of the Desert

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[Q] - Burial - Target Ground
Sandstorm creates a maelstrom of sand on a target location. Dragging all enemies towards its center in a circular motion. If the unit reach the center they are stunned for 1 seconds and takes damage. The maelstorm lasts for 5 seconds.

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[W] - Shatter! - No Target Activate
By tearing a large rock into smaller parts Sandstorm shoots the rocks in a cone in front of him. The channel lasts for 3 seconds and deal damage to enemies hit.

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[E] - Rock Smash - Target Ground
Sandstorm conjures a giant rock and sends it flying towards a target location. All units caught in it's path and knocked backwards. However only enemies take damage from it.

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[R] - Earthquake - Target Ground
Sandstorm's ultimate move allows him to cause an earthquake. All enemies in a huge area are slowed by 70% and takes damage each second they are in the zone.





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Emotion
The nameless

'The brighter the light, the darker the shadow.' - Emotion
On a supposedly ordinary day, no different from any other. A merchant and his wife found above ten human bodies laying just by the main road on scorched ground. Most of the clothes on the bodes seemed to had burned down to ashes but simple weapons lied randomly around most of the bodies. Upon closer investigation there was three bodies who stood out, two of the bodies lied seeming to hug each other. And then the most odd corpse was just behind them.. the corpse was burning.. with purple flames.. but yet alive.

The incident was later on considered a simple robbery. However the burned child, who somehow didn't seem to be hurt at all other than just being exhausted. The merchant who found the boy decided to take care of the 'miracle child' and then send him away once he was at proper age. 'Proper age' was very soon though. The child had not even seen ten summers before he was sent away to become a soldier in the army.

Even without wealthy parents nor any experience in the army, the young man quickly climbed the ranks within the army. After merely a few years he was offered being trained as a Priest since a Bishop saw talent in him. This was an easy decision for him, he gladly accepted and underwent his training.

During the first years of his training, his potential seemed to be at a level of its own. However, things didn't come out as expected. Even though his abilities was extraordinary, his connection with the light was just about the lowest a priest ever had. Several famous mages from all over the world were called to research in the odd matter, but none seemed to be able to give accurate answers. Even though a few vague hypotheses were created.

After several years of serving, the now adult orphan was sent on his first field missions to help our with healing injured and performing holy rituals to those who had passed away. However, each time he saw a battlefield he got furious, so many dead people slaughtered. It was just a grim reminder of what happened to his deceased parents in the incident long ago. Unexpectedly his anger consumed him, and once more purple flames surrounded him. He walked away from the camp, straight towards the enemy army frontlines, that day he killed countless people in blind anger. All the remained in his path after on night, was ashes from the corpses of those who dared to stand against him.

Due his actions, his rank of a priest was removed without trial. However, he was treated as a war hero ever since, and came to be known as Emotion. Emotion choose to abandon humanity, since he now knew, there is always darkness in peoples' hearts. Now he only serves himself, and no one else.




Damage Base - 0
Attack Range -
Attack Rate - 650
Projectile - Abilities\Weapons\BlackKeeperMissile\BlackKeeperMissile.mdl or Abilities\Weapons\SorceressMissile\SorceressMissile.mdl depending on mind state.
Movement Speed - 300
Str - 10
Int - 22
Agi - 14
Armor - 2


Q

W

Unexpected tab 3

E

R


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Rage - No Target, on/off
Mana - 10/9/8
Cooldown - 1 second
By giving in to anger he deals heavy damage to all nearby enemies. However his damage taken is increased as well. Deals 10% bonus damage if the target(s) are affected by Hatred.

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Peace - Target Unit
Mana - 60/55/50
Cooldown - 16/14/12 seconds
By bringing peace to others, Emotion can cleanse his target from all debuffs and negative effects. Additionally 5% of the target's max mana and hit points is restored.

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Hatred - Target Ground
Mana - 100/90/80
Cooldown - 11/9/7
All enemies within a certain area of choice are lift into the air and strangulated by Emotion's hatred. They take damage each second of the duration of spell, the damage is based on the max mana of the caster. The effect lasts for 1/2/3 seconds.

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Love - No Target Activate
Mana - 30/25/20
Cooldown - 5/4/3
Every allied unit close to Emotion gains a percentage of Emotion's total hp/armor/movement speed for a short time.
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Pride - Passive
Mana - Null
Cooldown - Null
The emotion pride comes with self confidence. Pride gives Emotion bonus armor, health and damage.

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Humility - Target Unit
Mana - no cost
Cooldown - 60 seconds
By showing humility to his enemies instead of killing them, Emotion converts a non-hero unit to be unable to attack any of his allies. The unit also gives vision for Emotion. Only units bellow 20% may be a target of this spell.

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Mind State - No Target Activate
Mana - No cost
Cooldown - 5 seconds
By controlling his own feelings, Emotion can cast different spells depending on his current mind state. By using this ability his mind state switch from Dark to Light and vice versa depending on his current state.



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Stats


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Damage
30 - 35

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armor
2

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Intelligence (main)
25

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Strength
33

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Agility
23

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Movement Speed
330




History


The Titans created various humanoids known as Titanic Watchers, or Keepers, to guard certain creations all over Azzeroth. Yet, not every creation of theirs was a Keeper. One of those were the MechaGnomes, however the Curse of Flesh slowly transformed them into the race called Gnomes that are commonly known across the world.

But not all of the MechaGnomes were affected by the curse, leaving very few of them behind in the original form. One of them were Mimiron, a Titanic Watcher but yet a MechaGnome, he experimented in hope to find a way to create MechaGnomes that would be immune to the Curse of Flesh. After hundreds of years of constant failure he finally succeeded once. The MechaGnome that was created had humanoid feelings while maintaining a considerable amount of the Titans' power. As Mimiron saw this as nothing more than another creation of his, he named the creature Project-Life, something between machine and humanoid.

Project-Life's only instruction was to gather data. From Mimiron's perspective that would simply mean experimenting in whatever subject he found interesting. However, due the lack of humanoid feelings, Mimiron failed to predict the actions of Project-Life. His creation completely abandoned his creator and traveled to Azzeroth where he ended up on a battlefield between the Scourge and the Night Elves. He joined forces with the Elves in order to gather both battle data and at the same time learn the ways of life in return for his services.


Ability 1

Ability 2

Ability 3

Ability 4


Note: This ability is automatically learned at level 1 for free.
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Harvest EssencePassive

Each time Project-Life takes damage, he gets 1/2/3% of damage taken number of Harvest Essence stacks.
Stacks are permanent but consumed once used to empower an ability.
This effect has a 0.5 second cooldown. The ability is leveled up when reaching level 10 and 25.


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Nature ImplosionTarget Location

The environment at a target location explode, dealing 50/75/100 damage to all enemies.
The spell also enhances the movement speed of all allies within the area by 25%/30%/35%.
The effects are doubled if there is a tree within the target area.
The movement speed bonus lasts for 3 seconds but decays over time.


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Enhanced FistNo Target Activate

Upon activation, Project-Life's next auto attack deals 4%/6%/8% of his max health + number of Harvest Essence / 2 stacks. The enemy hit by the auto attack is also stunned for 0.25 seconds.
(Stacks are not converted to % but deals raw value damage.)


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ReconstructPassive

If Project-Life is defeated while having a higher number of stacks than 30/20/10% of his max hitpoints he is revived with 45%/50%/55% of his max hitpoints.
The effect has a one minute cooldown.
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