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My Hero Ideas

Level 20
Joined
Jun 27, 2011
Messages
1,864

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Boredom strikes again, and it hitted my frontal lobe now (where else would it hit anyway?). So yeah, that explains why I'm making this. Click the tabs above to travel through different ideas, and the X button at the top-right corner to close your browser.

NOTE: These are only ideas, there are no actual test maps with the abilities + the hero.

The lists are listed in alphabetical order.
Hero NameFor?LocationDate Created
Brewslee - Spiritual MonkMyself5th Tab2013-8-10
GooMyself6th Tab2013-8-11
NecroLord.SaNz - NublordMy friend4th Tab2013-8-09
Razz Tinkerbelt - HellionGroup Contest Submission1st Tab2013-7-27
Sage - VindicatorGroup Contest Submission2nd Tab2013-7-27
Skullcrusher - BaphometMyself3rd Tab2013-8-09
Xylice - Diabolic SorceressMyself7th Tab2013-8-13

The hero idea template is from Hera_, while the custom icons and models are all from Hiveworkshop.

Razz Tinkerbelt : Hellion
Hero Model: http://www.hiveworkshop.com/model_viewer/?q=efm0rz
Hero Icon:
Hellion.jpg

Hero Range: 550
Hero Projectile: Instant
Hero Lore: Razz, expert in mechanical tinkering. Can manipulate large clusters of enemy units using his powerful machine guns and slow down enemy units into their magnetic field of death. Razz can also leap into battle from time to time and escape dangers if he will, making him the dangerous foe in battle. Combining this and his ultimate attack, which boosts all of his mechanism powers, Razz is a name feared by his foes.
Hero Sound Set: Tinker
Damage Base: 20 - 20
Attack Cooldown: 1.15
Defense Base: 1
Attributes
Strength- 15
Intelligence- 14
Agility- 18
Movement Speed Base: 275
Spells:

Barrage

Magnetic Field

Colossal Leap

Engine Overboost

icons_13291_btn.jpg

Barrage - [Q], 15 seconds cooldown, 90 mana cost.
Razz sends 5 missiles per second into the target area. Each missile moves at random point and deals minor damage. If an enemy unit collide with the missile, the missile will destroy itself. Channeling, If Razz moves, the spell will be cancelled. Lasts 4 seconds (20 missiles).

Level 1: Each missile deals 8 damage.
Level 2: Each missile deals 12 damage.
Level 3: Each missile deals 16 damage.
Level 4: Each missile deals 20 damage.
icons_11731_atc.jpg

Magnetic Field - [W], 23 seconds cooldown, 105 mana cost.
Sends a missile that summons a strong magnetic field on impact. The field sucks nearby enemy unit to the center and slow them down every second. The further you are in the field, the lesser the slow will be. The field lasts for 6 seconds.

Level 1: Up to 50% slow, 250 Area of Effect.
Level 2: Up to 65% slow, 300 Area of Effect.
Level 3: Up to 80% slow, 350 Area of Effect.
Level 4: Up to 95% slow, 400 Area of Effect.
icons_6377_btn.jpg

Colossal Leap - [E], 25 seconds cooldown, 50 mana cost.
The Hellion leaps into the designated point. Enemy units that has been hitted by the impact of the landing will be slowed by 30% for 2 seconds and are knockbacked for a short range. Also, due to this, the Hellion takes 10% - 40% more damage from attacks equal to the range it travelled. Increased damage taken lasts for 5 seconds. 200 Area of Effect. Up to 800 casting range.

Level 1: Knockbacks for 175 range.
Level 2: Knockbacks for 225 range.
Level 3: Knockbacks for 275 range, also deals 60 damage to affected enemy units.
Level 4: Knockbacks for 325 range, also deals 100 damage to affected enemy units.

Slow effect occurs after the knockback. Knockback speed is 120 range per second.
engineeringupgrade.gif

Engine Overboost - [R], 80 seconds cooldown, 130 mana cost.
Boosts the Hellion's mechanism power, improving all of his abilities. Lasts for 30 seconds.

Barrage - Lasts for 1 more second.
Magnetic Field - +75 Area of Effect and drains enemy unit's mana points by 7 per second.
Colossal Leap - Deals 50 more damage on impact (any level) and slows down knockback speed by 20.

Sage : Vindicator
Hero Model: Draenei Vindicator
Hero Icon:
vindicator.jpg

Hero Range: Melee
Hero Lore: Sage, a trickster and phantom. Can manipulate illusions to confuse enemy units and heroes. It's abilities can deal vast amount of damage to enemy units while confusing them also, making the Sage the most versatile and cunning opponent in battle.
Hero Sound Set: Akama
Damage Base: 22 - 27
Attack Cooldown: 1.50
Defense Base: 2
Attributes
Strength- 18
Intelligence- 12
Agility- 15
Movement Speed Base: 280
Spells:

Tainting Blow

Shadow Trail

Zeal

Phantom Will

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Tainting Blow - [Q], 9 seconds cooldown, 80 mana cost, Instant.
Sage bashes an enemy unit in front of him, dealing large amount of damage and slowing it for 3 seconds. Deals 25% more damage to enemy units that have the Phantom Will buff. Deals an instant 175 damage to non-hero units.

Level 1: Deals 80 + Agility as damage to heroes, 20% slow.
Level 2: Deals 120 + Agility as damage to heroes, 25% slow.
Level 3: Deals 155 + Agility as damage to heroes, 30% slow.
Level 4: Deals 190 + Agility as damage to heroes, 40% slow.
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Shadow Trail - [W], 25 seconds cooldown, 95 mana cost, Instant.
Releases a shadow at the ground in which the Sage can teleport into it anytime.

Level 1: Shadow lasts for 8 seconds.
Level 2: Shadow lasts for 11 seconds.
Level 3: Shadow lasts for 13 seconds.
Level 4: Shadow lasts for 15 seconds.
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Zeal - [E], requires 12/12/14/16 mana per hit, Passive.
Each attack inflict a demonic curse upon the enemy unit. Gives bonus attack speed and armor for each hit to Sage. Additionally, the opponent suffers the opposite. Maximum of 4 stacks. Each stack lasts 4 seconds.

Level 1: +10% bonus attack speed, +0.5 bonus armor per hit.
Level 2: +13% bonus attack speed, +0.75 bonus armor per hit.
Level 3: +16% bonus attack speed, +1 bonus armor per hit.
Level 4: +20% bonus attack speed, +2 bonus armor per hit.

All stacks are removed if you die.
Can be toggled to activate or not.
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Phantom Will - [R], 70 seconds cooldown, 140 mana cost, Point Target.
Releases a purple orb that travels to the designated point slowly, enemy units that comes in contact with the orb will have their shared vision disabled and have an armor reduction. Buff lasts 7 seconds. 800 cast range.

Level 1: 280 orb movement speed, and 40% armor reduction.
Level 2: 300 orb movement speed, and 50% armor reduction.
Level 3: 340 orb movement speed, and 65% armor reduction.

Skullcrusher : Baphomet
Hero Model: Baphomet
Hero Icon:
Skullcrusher2.jpg

Hero Range: Melee
Hero Lore: Skullcrusher was a human before, yet until the Grand Admiral Proudmoore decided to left him at the Theramore island under the siege of the Orcish Horde. He died, due to his powerful spiritual aura surrounding him, the witch doctors decided to bring him back to life to serve under the law of the Orcish Horde, of course with a payment, his body turned into an abomination creature. Wearing a giant scythe, Skullcrusher is one of the most pierced orc warrior ever on the battle field.
Hero Sound Set: Doom Guard
Damage Base: 18 - 35
Attack Cooldown: 2.05
Defense Base: 3
Attributes
Strength- 20
Intelligence- 11
Agility- 12
Movement Speed Base: 265
Spells:

Spiritual Scythe

Death Coil

Thrust

Orcish Might

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Spiritual Scythe - [Q], 12 seconds cooldown, 90 mana cost, Unit Target.
Skullcrusher sends a catastrophic strike at an enemy unit, drastically increasing the damage taken and deals large amount of damage base on your Strength. Additionally, enemy units nearby the target will receive half amount of damage. Damage taken lasts for 3 seconds. Melee casting range.

Level 1: Deals 250% of Strength as damage, 20% damage taken increased.
Level 2: Deals 275% of Strength as damage, 30% damage taken increased.
Level 3: Deals 325% of Strength as damage, 40% damage taken increased.
Level 4: Deals 375% of Strength as damage, 50% damage taken increased.

Increased damage taken comes after the spell damage.
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Death Coil - [W], 15 seconds cooldown, 60 mana cost, Point Target.
Releases a coil of death that travels straight, enemy unit that come in contact with the coil will have their hit points drained. Restores the same amount of life to Skullcrusher equal to the drained hit points from the enemy.

Level 1: Up to 70 hit points, 400 range.
Level 2: Up to 100 hit points, 450 range.
Level 3: Up to 130 hit points, 500 range.
Level 4: Up to 170 hit points, 550 range.

Coil movespeed is 280.
The coil destroys itself when it hits an enemy unit, then homes back to the caster again to restore life.
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Thrust - [E], 20 seconds cooldown, 55 mana cost, Point Target.
Charges to the designated area, stunning the first enemy unit Skullcrusher hits for 1 second.

Level 1: Moves at 400 move speed, 500 range.
Level 2: Moves at 475 move speed, 625 range.
Level 3: Moves at 550 move speed, 700 range.
Level 4: Moves at 625 move speed, 800 range.
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Orcish Might - [R], 50 seconds cooldown, 130 mana cost, Instant.
Dramatically increases Strength by a huge amount, and restores small hit points every time Skullcrusher is attacked for 4 seconds.

Level 1: +15 Strength, transfers 30% of the damage taken to life.
Level 2: +25 Strength, transfers 35% of the damage taken to life.
Level 3: +35 Strength, transfers 40% of the damage taken to life.

NecroLord.SaNz : Nublord
Hero Model: [rainbow]Peasant
Hero Icon:
necronub.jpg

Hero Range: Melee
Hero Lore: Ever saw the nub of all nubs lord evur?? No? Then meet necroo!!! He probably is da chosen one. Conquering rat houses, squishing balloons, and a captain of a fag ship.
Hero Sound Set: Peanutsant
Damage Base: 0 - 0
Attack Cooldown: Forever
Defense Base: -999
Attributes
Strength- 0
Intelligence- 1
Agility- 0
Movement Speed Base: 1
Spells:

UBERHAX SHOUT

pIckaXe of dEath!!

Uranus

LAG FESTIVAL

Unexpected tab 5

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[rainbow]UBERHAX SHOUT - [Q], 500 seconds cooldown, 200 mana cost, Instant. (The icon cannot stand the awesomeness that's why it is black [no no i no racist kthxbai])
necrow uses his magical uber voice to make da enemys run in coward!! olso, due to dis, necro becomes scared too! which makes him kill himself.

Level 1: 0 Area of Effect.
Level 2: 0 Area of Effect.
Level 3: 1 Area of Effect.
Level 4: 1 Area of Effect.[/rainbow]
BTNGatherGold.png

[rainbow]pIckaXe of dEath!! - [W], 2 seconds cooldown, 1 mana cost, Unit Target.
hurls a pickaxe which crashes the game when it hits the enemy.

Level 1: 1 damage.
Level 2: 2 damage.
Level 3: 3 damage.
Level 4: 4 damage.

Oh and, it deletes ur wc3 once casted btw, i don't take any responsibility for that coz u casted it and not me lol.
[/rainbow]
uranus.jpg

[rainbow]Uranus - [E], 1337 seconds cooldown, 9001 mana cost, Point Target.
Summons ChenMyster that creates a blackhole inside ur pc, which then, destroys the earth itself.

Level 1: Has an attack damage of 1 - 1 and 5.00 attack cooldown.
Level 2: Has an attack damage of 1 - 1 and 4.00 attack cooldown.
Level 3: Has an attack damage of 1 - 1 and 3.00 attack cooldown.
Level 4: Has an attack damage of 1 - 1 and 2.00 attack cooldown.

Again, I don't take any responsibility if the solar system is destroyed, coz u casted it LOL[/rainbow]
asdf.jpg

[rainbow]LAG FESTIVAL - [R], EVERY 5 SECONDS!, PRICELESS, Instant. (CANNOT LOAD ICON DUE TO LAG!)
makes u lag every 5 seconds that pauses everything in the game for 2 - 10 seconds.

Level 1: CANNOT LOAD LEVEL DUE TO LAG OMFG HALP!
Level 2: CANNOT LOAD LEVEL DUE TO LAG OMFG HALP!
Level 3: CANNOT LOAD LEVEL DUE TO LAG OMFG HALP![/rainbow]
[/rainbow]

Brewslee : Spiritual Monk
Hero Model: Diablo 3 Monk
Hero Icon:
Monk.jpg

Hero Range: Melee
Hero Lore: A mysterious wanderer. Brewslee never tell anyone his tale and story, but he is known due to his infinite fighting capabilities; he can instantly pounce to any units that surrounds him, or create a spiritual shield that blocks almost all spell damage done to him. (WIP)
Hero Sound Set: None
Damage Base: 14 - 19
Attack Cooldown: 0.90
Defense Base: 1
Attributes
Strength- 14
Intelligence- 11
Agility- 14
Movement Speed Base: 320
Spells:

Mark

Pounce

Might of God

Holy Ankh

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Mark - [Q], 9/9/7/5 seconds cooldown, 55 mana cost, Unit Target.
Marks a unit at melee range, allowing you to cast further abilities on the target. Additionally, the unit takes minor damage per second until the mark fades away. Lasts 20 seconds.

Level 1: 2 damage per second.
Level 2: 4 damage per second.
Level 3: 6 damage per second. Also knockbacks the target for 100 range once casted.
Level 4: 8 damage per second. Also knockbacks the target for 175 range once casted.

Can only have 1 marked unit. Marking another unit will remove the mark from the previous unit.
Can target friendly units.
icons_584_btn.jpg

Pounce - [W], 10 seconds cooldown, 50 mana cost, Instant.
Instantly moves at the marked unit, knocking back nearby enemy units and deals damage per second to them. The marked unit do not suffer any consequences. Can only pounce if the marked unit is in 2000 range within the position of the Monk. Damage per second lasts for up to 10 seconds. 250 Area of Effect.

Level 1: 8 damage per second, 150 knockback range.
Level 2: 16 damage per second, 200 knockback range.
Level 3: 24 damage per second, 250 knockback range.
Level 4: 32 damage per second, 325 knockback range.

Damage per second stacks with the Mark ability.
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Might of God - [E], 23 seconds cooldown, 80 mana cost, Instant.
Creates an impenetrable shield that blocks and absorbs magical attacks to the Monk. Due to this, the Monk also receives a 10% physical damage taken reduction. Lasts 8 seconds or until the shield is broken.

Level 1: The shield can block for up to 140 magical damage.
Level 2: The shield can block for up to 180 magical damage.
Level 3: The shield can block for up to 220 magical damage.
Level 4: The shield can block for up to 260 magical damage.

The physical damage taken reduction is also removed once the shield is broken.
icons_8192_btn.jpg

Holy Ankh - [R], 60 seconds cooldown, 100 mana cost, Instant.
Gives vision and slows the movement speed of the marked unit by 15%. Also, both the Monk and the marked unit will suffer significant damage once casted. Vision and slow lasts for 25 seconds.

Level 1: Deals an instant 200 physical damage to both the Monk and the marked unit.
Level 2: Deals an instant 270 physical damage to both the Monk and the marked unit.
Level 3: Deals an instant 340 physical damage to both the Monk and the marked unit.

Goo
Hero Model: Mr. Mucus Boogerson
Hero Icon:
goo.jpg

Hero Range: 550
Hero Projectile: Sea Elemental
Hero Lore: Goo cannot stand the teases his classmate makes, so... He ate them. The End.
Hero Sound Set: Water Elemental
Damage Base: 20 - 30
Attack Cooldown: 1.50
Defense Base: 0
Attributes
Strength- 12
Intelligence- 17
Agility- 13
Movement Speed Base: 300
Spells:

Corrosive Explosion

Venom Substance

Noxious Fumes

Imitate

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Corrosive Explosion - [Q], 10 seconds cooldown, 60 mana cost, Instant.
Extracts large amount of poison from Goo's body, dealing damage and reduces the armor of nearby enemy units. The huge amount of waste released also damages Goo's hit points.

Level 1: 70 damage, and -3 armor to nearby enemy units. 80 damage to Goo.
Level 2: 120 damage, and -4 armor to nearby enemy units. 95 damage to Goo.
Level 3: 170 damage, and -5 armor to nearby enemy units. 110 damage to Goo.
Level 4: 220 damage, and -6 armor to nearby enemy units. 125 damage to Goo.

Damage and armor reduction comes when the projectile landed to the enemy units. Self damage instantly affects Goo when casted.
Projectiles have 900 move speed.
icons_6131_pas.jpg

Venom Substance - Passive.
Goo's poisonous skin allows him to regenerate hit points much faster when out of combat.

Level 1: 3 hit points per second.
Level 2: 5 hit points per second.
Level 3: 7 hit points per second, +2 passive armor.
Level 4: 9 hit points per second, +3 passive armor.

Bonus passive armors are not removed even when Goo takes damage from attacks.
Requires 10 seconds without being damaged from enemy units to get out of combat.
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Noxious Fumes - 40 passive cooldown, Passive.
Due to Goo's toxic form, he can explode and punishes nearby enemy units when he dies.

Level 1: Deals 70 damage, 300 Area of Effect.
Level 2: Deals 140 damage, 325 Area of Effect.
Level 3: Deals 210 damage, 350 Area of Effect.
Level 4: Deals 280 damage, 400 Area of Effect.

Passive cooldown ticks in once Goo dies.
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Imitate - [R], 90 seconds cooldown, 140 mana cost, Unit Target.
Goo's natural form can mimic an enemy's statistics. Cannot copy more than 50 Strength, Agility, and Intelligence. Replicated stats lasts for 25 seconds.

Level 1: Replicates 30% of the target's Strength, 20% of it's Agility, and 20% of it's Intelligence.
Level 2: Replicates 40% of the target's Strength, 35% of it's Agility, and 30% of it's Intelligence.
Level 3: Replicates 50% of the target's Strength, 50% of it's Agility, and 40% of it's Intelligence.

Replicated stats adds to the current stats of Goo.

Xylice : Diabolic Sorceress
Hero Model: Female Necromancer
Hero Icon:
Xylice.jpg

Hero Range: 600
Hero Projectile: Orb of Annihilation
Hero Lore: Ressurected by the Lich King himself to serve under his eternal will, Xylice is one of the most powerful undead sorceress. She can manipulate shadows and blight to either commandeer an army which cannot be harmed by any physical matters, or lure her enemies to the blackness of the void and trap them for limited amount of time. Xylice, symbolizing fear and death, is one of the Lich King's greatest pet.
Hero Sound Set: Dark Ranger
Damage Base: 17 - 28
Attack Cooldown: 1.70
Defense Base: 1
Attributes
Strength- 14
Intelligence- 19
Agility- 12
Movement Speed Base: 285
Spells:

Blight Conversion

Void Knights

Twilight Field

Darkness Fear

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Blight Conversion - [Q], 10 seconds cooldown, 70 mana cost, Point Target.
Converts the target area into blight, enemy units that walks through the blight will have their movement speed reduced by 20%.

Level 1: 150 Area of Effect. Lasts for 8 seconds.
Level 2: 175 Area of Effect. Lasts for 10 seconds.
Level 3: 200 Area of Effect. Lasts for 12 seconds.
Level 4: 225 Area of Effect. Lasts for 14 seconds.

Slow is removed once the enemy unit leave the blighted ground.
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Void Knights - [W], 24 seconds cooldown, 100 mana cost, Passive.
Summons ethereal undead warriors that cannot be harm by any physical attacks for a limited amount of time. Any void knights leaving a blighted area will have their hit points drastically reduce. Lasts 15 seconds or until one of them is killed.

Level 1: 2 void knights, 16 - 16 attack damage, 1.00 attack cooldown, 175 hit points.
Level 2: 2 void knights, 20 - 20 attack damage, 1.00 attack cooldown, 200 hit points.
Level 3: 3 void knights, 22 - 22 attack damage, 0.95 attack cooldown, 250 hit points.
Level 4: 4 void knights, 24 - 24 attack damage, 0.90 attack cooldown, 275 hit points.

The void knights receive 35 damage per second when not on blight.
icons_1946_btn.jpg

Twilight Field - [E], 19 seconds cooldown, 105 mana cost, Passive.
Creates a powerful shield that surrounds the designated area and traps enemy units inside. The shield is impenetrable to attacks once casted in a blighted ground.

Level 1: 150 Area of Effect. Lasts for 4 seconds. Shield has 100 hit points.
Level 2: 175 Area of Effect. Lasts for 5 seconds. Shield has 140 hit points.
Level 3: 200 Area of Effect. Lasts for 6 seconds. Shield has 180 hit points.
Level 4: 225 Area of Effect. Lasts for 7 seconds. Shield has 220 hit points.
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Darkness Fear - [R], 80 seconds cooldown, 150 mana cost, Point Target.
Summons a void of shadow at the designated area, enemy units hitted by the shadow will have their attack damage and vision drastically reduced. Lasts for 12 seconds.

Level 1: Reduces enemy units' maximum sight vision to 400 and their attack damage by 40%.
Level 2: Reduces enemy units' maximum sight vision to 300 and their attack damage by 65%.
Level 3: Reduces enemy units' maximum sight vision to 200 and their attack damage by 90%.



[THIS TAB IS UNDER CONSTRUCTION!]


Bloodshine : Balverine
Hero Model: Black Balverine
Hero Icon:
Balverine.jpg

Hero Range: Melee
Hero Lore: Reborned as a werewolf, Bloodshine feasts on his enemies using his adamantium-like claws. Letting his opponents bleed to death, Bloodshine is one of the most feared and deadliest opponents in battle.
Hero Sound Set: Ghoul
Damage Base: 15 - 25
Attack Cooldown: 1.55
Defense Base: 2
Attributes
Strength- 15
Intelligence- 10
Agility- 16
Movement Speed Base: 310
Spells:

Razor Swipe

Blood Pact

Feral Claws

Vital Strike

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Razor Swipe - [Q], 15 seconds cooldown, 50 mana cost, Unit Target.
Bloodshine feasts on a target, reducing armor and slowing it for 6 seconds.INVISIBLE TEXTS LOL, no seriously, this is used to increase the tab length coz it looks ugly.
Level 1: -3 armor, 10% slow.
Level 2: -5 armor, 12% slow.
Level 3: -7 armor, 15% slow.
Level 4: -9 armor, 18% slow.
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Blood Pact - [W], 25 seconds cooldown, 40 mana cost, Passive.
Sacrifices a small amount of health for a much better benefit.

Level 1: Reduces current hit points of Bloodshine by 8%, while giving 10% bonus lifesteal. Lasts 8 seconds.
Level 2: Reduces current hit points of Bloodshine by 13%, while giving 20% bonus lifesteal. Lasts 10 seconds.
Level 3: Reduces current hit points of Bloodshine by 17%, while giving 30% bonus lifesteal. Lasts 12 seconds.
Level 4: Reduces current hit points of Bloodshine by 22%, while giving 40% bonus lifesteal. Lasts 14 seconds.

Lifesteal gives you bonus hit points per attack equal to your current attack damage.
Cannot kill Bloodshine.
Useful when you're low on health.
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Twilight Field - [E], 19 seconds cooldown, 105 mana cost, Passive.
Creates a powerful shield that surrounds the designated area and traps enemy units inside. The shield is impenetrable to attacks once casted in a blighted ground.

Level 1: 150 Area of Effect. Lasts for 4 seconds. Shield has 100 hit points.
Level 2: 175 Area of Effect. Lasts for 5 seconds. Shield has 140 hit points.
Level 3: 200 Area of Effect. Lasts for 6 seconds. Shield has 180 hit points.
Level 4: 225 Area of Effect. Lasts for 7 seconds. Shield has 220 hit points.
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Darkness Fear - [R], 80 seconds cooldown, 150 mana cost, Point Target.
Summons a void of shadow at the designated area, enemy units hitted by the shadow will have their attack damage and vision drastically reduced. Lasts for 12 seconds.

Level 1: Reduces enemy units' maximum sight vision to 400 and their attack damage by 40%.
Level 2: Reduces enemy units' maximum sight vision to 300 and their attack damage by 65%.
Level 3: Reduces enemy units' maximum sight vision to 200 and their attack damage by 90%.
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