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Wrath of Kael (Old Changelog)

1.0
Released

1.1
Fixed the Multiboard
Fixed the Shrine

1.2
Terrain changes
Multiboard changes

1.3
New Effects
Trigger Changes
Revival Time is now shown in the multiboard

1.4
A lot of castle changes

1.5
Castle expanded
Castle changes

1.6
New Castle area
New lane
Deadly Arrow deals more damage
Enemy AI changes
Reduced Attack Range of enemy units

1.6b
Holy Blessing Spell replaced with Raging Slam
Howl Spell completely changed
Removed remaining Memory leaks

1.6c
Deadly Arrow no longer destroys destructibles
Weakened Human Guards
Fixed Ring Merchant
Fixed Flag Stands
Amulet of Glory Icon changed

1.7
New Hero "Faerie"
New Hero "Archlord"

1.8
New Zone
Extended Map
Fixed a small teleporter bug
New Teleporters
More Castle Guards

1.9
Moved some shops
Enemy Unit movement speed changes
New Skill Tooltips
Added Dialog Window for difficulty selection
Now you have 40 seconds prep. time
Added intro
Removed unnecessary data
Small terrain changes
Fixed a multiboard Bug
Fixed "Archlord's Touch"

2.0
New Area
New Unit "Red Knight"
New Boss "Priestess"
New Ability for "Champion"
Allied AI changes
Terrain changes
Castle Unit Changes

2.1
Enemy Difficulty Changes
Castle Changes
New Lordaeron Rain

2.2
New Ranger Skin
New Sorceress Skin
New Elementalist Skin
Hero Level shown in the multiboard
Timer changes
Fixed a teleporter bug
Completely changed terrain

2.3
Fixed lag
Changed Loading Screen
Changed Wall color
Castle Changes
Siege Tower's HP reduced to 300

2.4
New Unit spawns : Launched units
New Unit "Swordsman"
Added Test Mode
Reduced duration of "Hex"

2.5
Terrain changes
Added Siege reinforcements
1 new siege tower
Increased attack range of crossbow men
Siege tower will come later
More guards near the Priestess
Removed some units
Removed a lot of doodads to increase performance
New Preview Image
Turned on Day/Night cycle

2.5b
Fixed a bug which didn't spawn siege towers
Heavily optimized a trigger
Removed some remaining memory leaks
Fixed a bug which caused the swordsmen not to attack
Increased movement speed of Swordsmen
Increased attack damage of Swordsmen
Reduced the amount of HP the priests restore
New custom icon for amulet of glory
Fixed pathing problems
Removed Quest "Teleporters"
4 New Help Quests
Battlefield terrain changes

2.5c
New Preview Image
New Loading Screen

2.6
Increased width of multiboard
New Command -debug
New Command -cam high
New Command -cam med
New Command -cam low
New Command -ms
New Command -fog high
New Command -fog normal
Optimized some triggers
Changed sky
Increased Fog Of war
Fixed Teleporters

2.8
Slot 2 can now be an AI player
Trebuchet's HP reduced to 1000
Trebuchets will no longer be resurrected
Fixed AI bugs
Optimized the map
Fixed a bug which would revive heroes invulnerable
Fixed some cameras

2.9
Optimized a lot of the triggers
Killing Stars will now give you exp/gold
Fixed AI Player 2 Revival
Added Command -cl
Added the ability to show every skill a hero uses by typing -sps (-spsf to turn off)
AI Player Behavior changes
Castle Guards will now pull back when in real danger

3.0
A lot of Castle Terrain changes
Fixed the hero revival bug

3.1
Fixed revival
Some unnecessary effects removed
Reduced the time to survive for all diffs
Added a command -emr (Kills all enemy units in the map if it really is necessary, for example if there are too many units in the map)

3.2
New preview image
Removed some doodads
Terrain changes

3.3
Trebuchets can no longer be targeted by "Fury"
Doodad Changes

3.4
Blink no longer targets dead units
Optimized 'Holy Light'
Holy Call no longer targets dead units
New Loading Screen

3.5
Fixed Flag Stands
Reduced the amount of launched swordsmen to 4
Enemy Revenant has been removed
Massive trigger optimization
Fixed the amount of enemy units in the map
Removed remaining leaks
Selecting a hero will show you their description (No more info commands)
Removed a few typos
Removed Command '-emr'
Fixed Archlord's Attribute Points
Fixed Holy Light
Red Knights are no longer immune to spells

3.6
Fixed Cloud
Power Shot casting time reduced to 1s
Removed Cloud's Shadow
New item: Basic Boots [Sold by Weapon&Armor Seller]
Fixed Rifleman's Shots
New Projectile Art for Rifleman
New Power Shot effect
Increased cl of Divine Shield for AI Militia
Reduced Duration of Divine Shield for AI Militia
Changed Swordsman's Shadow Image
Fixed Third Siege Tower
Reduced Flag Stand's HP by 500 (1000->500)
Fixed Enemy Units Spawn
Extinction no longer kills Shadow Dragons/Kael/Priestess/Heroes
Fixed Castle AI heroes
Timer Interval changed from 1.0 to 0.5
Fixed other minor bugs

3.6c
Fixed a bug mentioned by randomkilla (involves a bug Kael bug)

4.0:
New ramps
New teleporter system
Optimized triggers
Castle Changes
Crossbowman's range changed from 1200 to 1400
Crossbowman's damage base increased from 25 to 35
Guardian's damage base reduced from 35 to 25
Guardians have new spells:
*Slow
*Rejuvenation
Deadly Spirit's damage reduced from 80 to 45
Deadly Spirit's HP reduced from 1000 to 500
Demon's damage reduced from 90 to 50
Demon's armor increased from 5 to 10
Demon's HP reduced from 800 to 600
Archer's hp increased from 350 to 450
Archer's hp increased from 0 to 3
War Mage's armor changed from 0 to 5
War Mage's armor type changed from unarmored to large
War Mage's HP increased from 300 to 400
Fiend's armor increased from 3 to 7
Fiend's armor type changed from large to medium
Fiend's damage reduced from 55 to 45
Blood Elf Warrior's damage reduced from 65 to 55
Blood Elf Warrior's armor increased from 2 to 10
Blood Elf Warrior's HP increased from 450 to 1000
Enemy Mage's HP reduced from 670 to 300
Enemy Mage's armor increased from 0 to 4
War Marge's Attack speed increased from 1.7 to 0.5
War Mages have a new projectile model
Archers have a new projectile model
Priests have a new projectile model
Mages have a new projectile model
Crossbowmen have a new projectile model
Power has a new projectile model
Archlord has a new projectile model
Difficulty Changes
New Item: Staff of Teleportation (Each Hero has it)
Wall Changes:
*Breached Wall
*New Spawns
New Enemy Unit: Captain
*Abilities:
**Evasion
**Vampiric Aura
New AI Player: Player 3(Teal) - Chevalier (Hero)
*Abilities
**Dark Sword
**Evasion
**Cleaving Attack
**Reincarnation
AI Pathing System improvements
Timer changes:
*Easy: 800 -> 1000
*Hard: 1000 -> 1200
*Nightmare: 1200 -> 1400
*w00t: 1400 -> 1600
*huh: 1600 -> 1800
Demolishers now spawn every 2 minutes (before 80s)
New ladders
Reduced trebuchets' collision size
Fixed siege towers
Fixed enemy pathing
Map visibility changes
Demons no longer fly
Deadly Spirits no longer fly
New Allied hero: Vanric
*Front Gate: Why? The front gate is quite weak and there are stronger enemy units. He has left the dwarven city to come help the humans
New Allied Hero: Arthas
*Western inner gate (outside)
Castle defenders AI improved
Priests no longer have a healing aura
Shadow Dragons come after 300s (before 600s)
Royal Guards only revive 2 units (before 5)
Cooldown of Resurrection increased to 40 (before 30)
Royal Guard's armor reduced from 15 to 5

4.1:
Castle changes
Fixed trebuchets
Removed blood effect
New Allied Glaive Throwers
New Item Stacking System
Modified enemy demolishers

4.2:
Timer's speed changed to 1.0 per second, not 1/2
Removed Blood Elf Warrior's shadow
Changed the ownership of the Fountain to the defenders
HP of gates changed from 8000 to 15000
Added protecting totem next to fountain
Edited Shop Area
Castle changes
Basic enemy units are now spawned every 45 seconds (before 25s)
Special enemy units are now spawned every 60s (before 50s)
Hired mercenaries are now spawned every 100s (before 50s)
Hired mercenary's damage changed from 65 to 85
Hired mercenary's attack speed increased by 0.3
Hired mercenary's armor type changed from large to hero (armor changed from 2 to 10)
Hired mercenary's movement speed changed from 280 to 380
Hired mercenary's HP changed from 800 to 1400
Enemy unit amount spawn changed
Archer's damage reduced to 15 (before 35)
Archer's Attack speed increased
Archer's range increased from 1000 to 1200
Archer's HP changed from 300 to 350
Lieutenant's damage changed from 45 to 35
Royal Guard's damage changed from 50 to 40
Soldier's HP changed from 300 to 400
Soldier's armor changed from 4 to 2
Knight's HP changed from 500 to 950
Crossbowman's HP changed from 150 to 250
Crossbowman's damage changed from 35 to 20
Guardian's HP changed from 400 to 250
Mage's HP changed from 400 to 250
Siege Tower's HP changed from 300 to 700
Blood Elf Warrior's damage changed from 55 to 30
BE Warrior's attack speed reduced
BE Warrior's armor changed from 10 to 3
His armor type changed to medium
BE Warrior's HP changed from 1000 to 450
BE Archer's damage changed from 45 to 25
BE Archer's attack speed reduced
BE Archer's armor reduced to 0
BE Archer's armor type changed to small
BE Archer's HP changed from 450 to 350
War Mage's HP changed from 400 to 300
War Mage's armor type changed to medium
War Mage's damage changed from 65 to 35
Fiend's damage changed from 45 to 30
Fiend's armor changed from 7 to 2
Fiend's HP changed from 400 to 280
BE Mage's HP changed from 300 to 250
BE Mage's armor changed from 4 to 0
BE Mage's damage changed from 110 to 50
Heroes have been weakened
New trebuchets
Increased chance of item drops
New weather

4.3
Added a loading screen map description
Added an effect above every merchant's head
Chevalier's "Divine Walk" replaced by "Critical Blow"
Added rewards for playing the map for a certain amount of time
Optimized triggers
Increased every hero's base hp by 250 points
Wizard's "Soul Consumption" now checks health percentage, not a specific amount
Elementalist's "Water Wave"'s mana cost set to 75 for all levels
Owl's base damage increased by 25 points
Owl's attack speed increased by 0.5s
New effects added to the world

4.5
Some text colorization
Castle's Archers modified
Castle's Ranged Defendants' attack speed and projectile speed modifed
500 Starting Gold added
Item tooltips modified
Ranger's Sprint removed
New spell for Ranger: Summon Companion
Power's Rain of Fire removed
New spell for Power: Telekinesis
New skill for Owl: Phase Shift
Chevalier's Lightning Hammer has new function
New skill for Wizard: Jump
New weather effect
Optimization changes
Terrain changes
Difficulty Modifications
Removed a memory leak
Owl's Control icon position set to Q hotkey
Owl's Howl removed
Owl's Cyclone removed
New spell for Owl: Aura of Fury
New spell for Owl: Fatal Hit
New icon for Owl's The Shadow
Owls' attack ranged increased
Owl is now a flying hero
Owls' Control CD reduced
Owl's Attack Damage increased

4.6

New Item Tooltips
New Hero Tooltips
Wizard's Jump icon position fixed
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