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Pine (Variation 1)

So, i made yet another set of pine models. These have a complete set of animation, including a proper stand animation where they sway in the breeze.

This set is my favorite so far, file size and poly count are both lower, and it has the most realistic look. They fit best with a set of tiles and doodads i made which you can find here.

Enjoy!

UPDATE:

Reduced sway. Also improved the mesh somewhat.

Keywords:
pine, tree, forest, vegetation
Contents

Pine (Variation 1) (Model)

Reviews
15:32, 23rd Jan 2014 Kwaliti: Reduce the sway on the stand and you're good to go. EDIT: Though it's still a bit noticeable, it's good to go.

Moderator

M

Moderator

15:32, 23rd Jan 2014
Kwaliti:

Reduce the sway on the stand and you're good to go.

EDIT: Though it's still a bit noticeable, it's good to go.
 

Deleted member 212788

D

Deleted member 212788

Your best set so far. Just when I was on the verge of using vanilla, these save the day xD. 5/5 for the anims.

EDIT: May I modify the texture to give it a bit of yellow for aesthetics?
 

Deleted member 212788

D

Deleted member 212788

Awesome, I'm going to get to it asap. I'll show you once I've got something I like ^^

EDIT: It's amazing what inspiration can do eh? Here's a slightly more fall-ish texture. Tell me what ya think. Hope you don't mind me posting it.

EDIT 2: They do sway a lot though :D
 
Last edited by a moderator:
Level 7
Joined
Mar 9, 2016
Messages
226
I tried everything, I even ried extracting the trees from different maps, etc. If I give this tree model to neutral passive unit it shows in the map but its invisible in game. If I set to to a destrucatable normal tree thing it simply doesn't work and it doesn't read the file, white+green box thing appears..
 
Level 21
Joined
May 29, 2013
Messages
1,567
I tried everything, I even ried extracting the trees from different maps, etc. If I give this tree model to neutral passive unit it shows in the map but its invisible in game. If I set to to a destrucatable normal tree thing it simply doesn't work and it doesn't read the file, white+green box thing appears..
Whenever you use a custom tree model you need to set these fields (in Object Editor) like this:
Art - Model File - Has Lightweight Model to False
Art Model File - Variations to 1
Art - Replaceable Texture File to None
 
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