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Unit_Marine_Sniper

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
An other Marine unarmed.
I know the design is not very original (Blizzard base), but I have tried to add some animations.
Model is used for Restricted Complex 601

No animation tag: classic use of the Marine, with a long weapon (rifle, shootgun, machinegun). He stands up.
Alternate animation tags: the positions of the Marine are made to use a small weapon (hand gun, little submachinegun).
Defend animation tags: the Marine crawls. Can work with or without Alternate tag.

Morph (all tags): switch between a long weapon and a small weapon.
Spell First (all tags): reload the weapon.
Spell Throw (all tags): Throw a projectile, like a grenade.
Spell Third (normal tag and Alternate tag): back flip.
Spell Second : Use the secondary function of a long weapon.
Spell Fourth : run and dive. Usefull for a forward jump spell.
Spell Slam: Use the weapon has a pivot, and make a circular kick.
Spell Slam Alternate: Use the hands to stun the target.

Other animations are classic and work for all tags.

I would appreciate the credits.

Keywords:
Marine, gun, weapon, jump,modern, warfare,war, soldier
Contents

Unit_Marine_Sniper (Model)

Reviews
23:08, 2nd Nov 2010 anarchianbedlam: The texture is just a sloppy recolor, the shoulderpads are solid TC. and again, what are spell slam 1, spell 3 and spell 4 suppose to be? there are some holes and clipping in the mesh.

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23:08, 2nd Nov 2010
anarchianbedlam: The texture is just a sloppy recolor, the shoulderpads are solid TC. and again, what are spell slam 1, spell 3 and spell 4 suppose to be? there are some holes and clipping in the mesh.
 
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