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Tree

I change the Tree that I upload here
when this Tree

Update Fix
-Death
-Birth
-Fix the Missing Plane

Keywords:
Tree
Contents

Tree (Model)

Reviews
[20:25, 15th Mar 2016] The_Silent: The tree looks good ingame, but has some issues that has to be fixed before it is a approvable. Must have: Way too many unnecessary triangles in the leaves. Especially at the buttom of the tree. Add some...

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[20:25, 15th Mar 2016]
The_Silent:
The tree looks good ingame, but has some issues that has to be fixed before it is a approvable.

Must have:
  • Way too many unnecessary triangles in the leaves. Especially at the buttom of the tree.
  • Add some triangles to the end of the cut off branches in the death animation. The lack of "ends" is very visible ingame as it is now.
  • Instead of adding more meshes for the death animations, reuse some of meshes you already have. An example would be the leaves dangling to the ground.
Could have:

  • Normally Trees in WC3 have "birth" and "stand hit" animations. These would really improve the quality and the usefulness of the model.


[13:58, 25th Mar 2016]
The_Silent: The tree still have the issue with the missing planes on the end of the stubs.

A new issue: Remove the white from the preview image.

Also, the previous textures were much much better. Wc3 tree textures aren't very good. Now it just looks like a ordenary wc3 tree with a new death animations, which were not the point.

[11:37, 27th Mar 2016]
The_Silent: Changes Made. Approved
 
Lowering the filesize of the texture will lower the filesize of the model. If you're really desperate about lowering, I suggest finding ingame textures that could give a similar result.

But I can't see any Texture in mpq that will look similar to anime Texture
well some of, the Mpq Texture are look similar but Blurred Texture
 
Level 2
Joined
Mar 7, 2013
Messages
21
I applied this model to the lordaeron summer tree but when i tested it in-game the trees came up invisible. Can someone tell me what im doing wrong? It would be much appreciated!
 
Level 2
Joined
Mar 7, 2013
Messages
21
You probably need to open this model in Magos's Model Editor and see which "Replaceable ID xx" texture it's using, then insert that "xx" number into the "Art - Texture Replaceable ID" field of that tree.
I opened the magos editor but where do i find that information? im new to this part
 
Level 2
Joined
Mar 7, 2013
Messages
21
Cool model.

Hey you're a model editor maybe you can help me.

I imported this in my map and everything and made the Art - Replaceable Texture ID 32 like it says in the Magos editor but in game it is still invisible.

What am I doing wrong?

Or anyone who sees this in general

EDIT : PROBLEM FIXED:

I set the variations to 1 and changed Lightweight model to False
 
Last edited:
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