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The Hive Workshop Models:
Stars_Lighting
Images
Highslide JS
Details
Uploaded:13:11, 11th Jul 2009
Last Updated:12:21, 20th Feb 2010
Keywords:stars, star, lighting, storm, missile, space, attachment, buff, effect
Type:Attachment, Effect, Missile, Buff
Category:High Elf, Miscellanous / Other, Space
Model-IDn1y5q2

*-*-*-*-*-*-*- Stars_lightning
-*-*-*-*-*-*-* Created by Haistrah / Love-Of-Pink (My Battle.net account)
*-*-*-*-*-*-*- Created with War3 Model Editor
-*-*-*-*-*-*-* Comments please =)

-=°*> First edit :
Reduced the particles count by 40 per second for birth&stand anims and 250 for death anim.

-=°*> Second edit :
Reduced the particles count by 15 per second for birth&stand anims and 10 per second for death anim.

-=°*> Third edit :
Changed the death animation for a custom anim.

-=°*> Fourth edit :
Edited the death animation. The area of particles in death animation is larger now. I reduced the tail lenght for few particles in birth&stand animations.

-=°*> Fifth edit :
Reduced the particles count by 5 per second for the birth&stand animations and the particles count by 10 per second for the death animation.
Reduced the life span of the 2 Particle Emitter 2 of the birth&stand animation by 0.2 sec each.
Improved the speed for the 2 Particle Emitter 2 of the birth&stand animations by 3 each.
Comments please =)

-=°*> Sixth edit :
Only 50 particles per second for stand&birth anim.
Rating - 5.00 (2 votes)
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Paths
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  • Moderator Comments
    Useful
    14:40, 12th Jul 2009
    shamanyouranus: Better, but you still need to reduce the particle count for the stand and birth animations. Try to get it less than 100, less than 70 would be even better. Reduce the life span of the particles to help lower the particle count a bit.

    11th Aug 2009
    Pyritie: I think you could lower the particle count a lot more, maybe even down to 50. The key is to use larger particles since really small ones aren't very visible ingame. Also uncheck the "Tail" box on all of your particles.

    20th Feb 2010
    DonDustin: seems to be fixed

    Click here to download StarsLightning.zip (3.73 KB, 694 Downloads)

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    Old 07-11-2009, 03:33 PM   #2 (permalink)
    Registered User Haistrah
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    Post your comment and say me how improve the model.
    And try it =)
    No credits needed and free to edit.
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    Old 07-11-2009, 03:52 PM   #3 (permalink)
    Forum Moderator DonDustin
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    1. change the internal name of the model. It can be done with Magos model editor under: Edit-->Model properties
    2. reduce the particle count. 216 are too many for a missile. Try to lower it to around 100.
    3. maybe some more changes as they are pretty basic right now. Maybe a more creative death animation.
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    Old 07-11-2009, 04:04 PM   #4 (permalink)
    Registered User Haistrah
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    1. That's ok, thanks =)
    2. What's the problem about too many particles count ?
    3. For the death animation, I will search another idea but if you could give me idea it will be super please =)

    Thanks for your comment.
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    Old 07-11-2009, 06:33 PM   #5 (permalink)
    Registered User HappyCockroach
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    Too many particles is like too many polies. May cause lag. And a missile, for appearing overtime, shouldn't have a high particle count.
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    Old 07-11-2009, 07:29 PM   #6 (permalink)
    Registered User Haistrah
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    Particles count :
    birth&stand animations : 105 per second.
    death animation : 60 per second.

    I changed the death animation. Now the particles go down with a tail (length : 1).

    Please try it ingame cause of the tail isn't showed in War3 Model Editor.

    And post comments and say how I can improve the model.

    Thanks guys =)
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    Old 07-12-2009, 01:00 AM   #7 (permalink)
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    i think this is very beautiful and useful for cool effects in games, thanks so for creating this :D
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    Old 07-12-2009, 08:25 AM   #8 (permalink)
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    looks almost like magic missile from diablo 3, just has to be a bit more purplish
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    Old 07-12-2009, 10:05 AM   #9 (permalink)
    Registered User Haistrah
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    Thanks for your comment and for +rep =)

    Trillium :
    -=°*> This model is more a lightning missile than a arcane massile. But I will make a arcane missile with blue&purple.

    Post comments and say me how improve the model please =)
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    Old 07-12-2009, 10:47 AM   #10 (permalink)
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    maybe make it leave a trail of small lightning zaps (like in Purge's buff part) if that's not too complicated. it will give it a more electric look
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    Old 07-12-2009, 12:20 PM   #11 (permalink)
    Registered User Haistrah
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    I want it stays multipurpose but maybe I will upload another model more electrish and one more arcanish.
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    Old 07-12-2009, 02:40 PM   #12 (permalink)
    Registered User Potluck
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    looks like a really good missile effect nice job.
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    Old 07-12-2009, 05:39 PM   #13 (permalink)
    Registered User Na_Dann_Ma_GoGo
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    Nice model there.
    But imo the particles looked rather snowy when tested as a projectile.
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    Old 07-12-2009, 05:42 PM   #14 (permalink)
    Registered User Haistrah
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    I'm happy my model is 100% multipurpose.
    Maybe my model will be a fireball? xD
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    Old 07-12-2009, 10:43 PM   #15 (permalink)
    Registered User Licheus
    That sounds logical...
     
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    This one is great. Very useful indeed. Please continue to make more in this kind.
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